Difference between revisions of "Requirements"

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(rogue in D2R; str bug fixed)
(Authority)
 
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* [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only).
 
* [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only).
* [[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal helms, provided all other requirements are met.
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* [[Barbarian (mercenary)|Barbarian]] mercenary can also equip [[primal helm]]s, provided all other requirements are met.
 
* Items often have a minimum required level (rlvl), which is the maximum of the following:
 
* Items often have a minimum required level (rlvl), which is the maximum of the following:
 
** Item type rlvl
 
** Item type rlvl
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*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.
 
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.
 
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
 
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
*A Normal rare or Unique item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
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*A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Rare_item_3|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
 
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
 
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
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|1
 
|1
 
|}
 
|}
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==Helm==
 
==Helm==
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|No
 
|No
 
|}
 
|}
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==Body armor==
 
==Body armor==
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|28
 
|28
 
|No
 
|No
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|-
 +
| -15%
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|align=left|[[Authority|{{Ub|=Authority}}]] body armor
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|
 +
|
 
|-
 
|-
 
| -15%
 
| -15%
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!{{Warn|=Yes}} (LoD only)
 
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
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<br/>
  
 
==Weapon==
 
==Weapon==
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|No
 
|No
 
|}
 
|}
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===Axe===
 
===Axe===
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|No
 
|No
 
|}
 
|}
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===Crossbow===
 
===Crossbow===
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|No
 
|No
 
|}
 
|}
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===Hammer===
 
===Hammer===
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|No
 
|No
 
|}
 
|}
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===Mace===
 
===Mace===
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|No
 
|No
 
|}
 
|}
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===Polearm===
 
===Polearm===
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|No
 
|No
 
|}
 
|}
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===Scepter===
 
===Scepter===
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|No
 
|No
 
|}
 
|}
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===Spear===
 
===Spear===
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|No (D2R only)
 
|No (D2R only)
 
|}
 
|}
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<br/>
  
 
===Sword===
 
===Sword===
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|No
 
|No
 
|}
 
|}
<br>
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<br/>
  
 
==Shield==
 
==Shield==
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|25
 
|25
 
|}
 
|}
<br>
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<br/>
  
 
==Boots==
 
==Boots==
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|No
 
|No
 
|}
 
|}
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==Belt==
 
==Belt==
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|No
 
|No
 
|}
 
|}
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==Reference==
 
==Reference==

Latest revision as of 08:08, 13 February 2026