Difference between revisions of "Life"
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|100% | |100% | ||
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|{{Warn|=-1/3}} | |{{Warn|=-1/3}} | ||
|100% | |100% | ||
| + | |{{Warn|=-1/3}} | ||
|{{Warn|=-1/3}} | |{{Warn|=-1/3}} | ||
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===Large Charm=== | ===Large Charm=== | ||
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|74 | |74 | ||
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===Grand Charm=== | ===Grand Charm=== | ||
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<span style=font-size:90%><sup>1</sup> Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at {{Warn|=99}}). Hence, {{Mb|=+45 to Life}} is the maximum on {{Mb|=Grand Charm}}.</span> | <span style=font-size:90%><sup>1</sup> Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at {{Warn|=99}}). Hence, {{Mb|=+45 to Life}} is the maximum on {{Mb|=Grand Charm}}.</span> | ||
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==Any Socket== | ==Any Socket== | ||
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|45 | |45 | ||
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==Helm== | ==Helm== | ||
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|No | |No | ||
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===Circlet=== | ===Circlet=== | ||
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|50 | |50 | ||
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===Pelt=== | ===Pelt=== | ||
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|75 | |75 | ||
|} | |} | ||
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===Primal helm=== | ===Primal helm=== | ||
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|50 | |50 | ||
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==Amulet== | ==Amulet== | ||
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|No | |No | ||
|} | |} | ||
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==Body armor== | ==Body armor== | ||
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|No | |No | ||
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==Axe== | ==Axe== | ||
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|No | |No | ||
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==Bow== | ==Bow== | ||
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|No | |No | ||
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==Club== | ==Club== | ||
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|68 | |68 | ||
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==Crossbow== | ==Crossbow== | ||
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|No | |No | ||
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==Hammer== | ==Hammer== | ||
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|No | |No | ||
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==Mace== | ==Mace== | ||
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|68 | |68 | ||
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==Orb== | ==Orb== | ||
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|No | |No | ||
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==Spear== | ==Spear== | ||
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|No | |No | ||
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==Staff== | ==Staff== | ||
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|No | |No | ||
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==Sword== | ==Sword== | ||
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|No | |No | ||
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==Wand== | ==Wand== | ||
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|No | |No | ||
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==Shield== | ==Shield== | ||
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|13 | |13 | ||
|No | |No | ||
| + | |- | ||
| + | | +(10-20) | ||
| + | |align=left|[[Vigilance|{{Ub|=Vigilance}}]] shield | ||
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| +20 | | +20 | ||
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!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
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==Ring== | ==Ring== | ||
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|No | |No | ||
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==Belt== | ==Belt== | ||
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|No | |No | ||
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==Boots== | ==Boots== | ||
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|No | |No | ||
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==Gloves== | ==Gloves== | ||
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|No | |No | ||
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==Set bonus== | ==Set bonus== | ||
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<span style=font-size:90%><sup>1</sup> Another 50 life is added upon equipping the full [[set]], for +85 Life in total.</span> | <span style=font-size:90%><sup>1</sup> Another 50 life is added upon equipping the full [[set]], for +85 Life in total.</span> | ||
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==Pet== | ==Pet== | ||
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*Life of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. {{Warn|=Upon expiry of [[Conversion]], if clvl < mlvl then life is 1/256.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118210-handling-pis-with-conversion/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] [https://planetdiablo.eu/forum/threads/der-bekehrungs-bug.1663002/] | *Life of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is also calculated in the same way as monster's base life (it does not increase with player count). However, if clvl < mlvl then clvl is used to calculate life; otherwise, mlvl continues to be used. {{Warn|=Upon expiry of [[Conversion]], if clvl < mlvl then life is 1/256.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118210-handling-pis-with-conversion/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] [https://planetdiablo.eu/forum/threads/der-bekehrungs-bug.1663002/] | ||
*[[Reanimate]]d [[Skeleton#Returned|Returned]] have the same base life as a normal Returned that would spawn in the same [[area]] and [[difficulty]] level (it does not increase with player count). | *[[Reanimate]]d [[Skeleton#Returned|Returned]] have the same base life as a normal Returned that would spawn in the same [[area]] and [[difficulty]] level (it does not increase with player count). | ||
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==Monster== | ==Monster== | ||
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*If a [[boss]] receives random Unique bonuses in Nightmare and Hell, the Unique life bonus also applies in all [[difficulty]] levels (so this applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]). | *If a [[boss]] receives random Unique bonuses in Nightmare and Hell, the Unique life bonus also applies in all [[difficulty]] levels (so this applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]). | ||
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==Reference== | ==Reference== | ||
Latest revision as of 09:23, 13 February 2026
CharmSmall Charm
Large Charm
Grand Charm
1 Although enabled, this suffix cannot spawn in unmodified game (affix level is capped at 99). Hence, +45 to Life is the maximum on Grand Charm.
Any Socket
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
Axe
Bow
Club
Crossbow
Hammer
Mace
Orb
Spear
Staff
Sword
Wand
Shield
Ring
Belt
Boots
Gloves
Set bonus
1 Another 50 life is added upon equipping the full set, for +85 Life in total.
Pet
1+ Life from equipped items is also added.
1 Excluding Blood Golem
MonsterMonster life varies depending on difficulty level, monster level and monster type:
Reference
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