Difference between revisions of "Cast rate"
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==Delay== | ==Delay== | ||
| − | Some [[skill]]s apply a delay when used: while the delay is active, that skill (in case of local delay) or any skill with a delay (in case of global delay) | + | Some [[skill]]s apply a delay when used: while the delay is active, that skill (in case of local delay) or any skill with a delay (in case of global delay) cannot be used. Nothing reduces the length of these delays but, since they begin at the action frame (the frame in the attack or casting animation in which the action is actually executed), increasing attack speed or cast rate will slightly reduce the interval between actions since the action frame will occur earlier in the animation: interval = action frame + delay.<br/> |
| − | In LoD all delays | + | In LoD all delays are global, and there is no mechanic of local delays. The latter was introduced in D2R patch 2.4[https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#class], and most delays were converted into local delays. It had the most impact on the [[Elemental]] Fire Druids. |
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| + | !rowspan=9|[[Warlock]] | ||
| + | |[[Summon Goatman]] | ||
| + | |align=center|N/A | ||
| + | |align=center|0.6 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Death Mark]] | ||
| + | |align=center|N/A | ||
| + | |align=center|0.8 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Summon Tainted]] | ||
| + | |align=center|N/A | ||
| + | |align=center|0.6 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Summon Defiler]] | ||
| + | |align=center|N/A | ||
| + | |align=center|0.6 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Blade Warp]] | ||
| + | |align=center|N/A | ||
| + | |align=center|0.8 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Flame Wave]] | ||
| + | |align=center|N/A | ||
| + | |align=center|0.6 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Miasma Chains]] | ||
| + | |align=center|N/A | ||
| + | |align=center|1.28 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Apocalypse]] | ||
| + | |align=center|N/A | ||
| + | |align=center|1.8 | ||
| + | |{{E}} | ||
| + | |- | ||
| + | |[[Abyss]] | ||
| + | |align=center|N/A | ||
| + | |align=center|1.2 | ||
| + | |{{E}} | ||
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Latest revision as of 04:01, 15 February 2026
DelaySome skills apply a delay when used: while the delay is active, that skill (in case of local delay) or any skill with a delay (in case of global delay) cannot be used. Nothing reduces the length of these delays but, since they begin at the action frame (the frame in the attack or casting animation in which the action is actually executed), increasing attack speed or cast rate will slightly reduce the interval between actions since the action frame will occur earlier in the animation: interval = action frame + delay.
The only exception is when skills with delays are cast by Chance to Cast items: multiple skills with delays can be cast. [2] However, while the skill delays are not applied, an 11 frame delay is applied from the action frame: during this delay no active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [3] [4]
Reference
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