Difference between revisions of "Life (Based on Character Level)"
Onderduiker (talk | contribs) m (Added introductory text, other minor changes) |
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{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
| − | + | {{Mb|=Life (Based on Character Level)}} bonuses are not as desirable as + Life bonuses since they are added '''after''' Increase Maximum Life %: Increase Maximum Life 100% would double +100 Life to increase maximum life by 200, while +100 Life (Based on Character Level) would only increase it by 100. | |
| − | + | ||
| + | Life displayed is rounded down to the nearest point but the smallest unit is actually 1/256 point, so even fractions of a life point are added, even if they don't change the displayed value: +0.75 life upon gaining a level will only alter the displayed value if the previous value omitted 0.25 life or more. | ||
|} | |} | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Circlet=== | ===Circlet=== | ||
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|37 | |37 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Pelt=== | ===Pelt=== | ||
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|20 | |20 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Primal helm=== | ===Primal helm=== | ||
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|20 | |20 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Amulet== | ==Amulet== | ||
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|20 | |20 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Body armor== | ==Body armor== | ||
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| − | {{Number table}} | + | {{Number table}} width=20% |
|-align=center | |-align=center | ||
| − | !width= | + | !width=50%|Roll |
| − | !width= | + | !width=50%|Value |
|- | |- | ||
|align=center|8||+lvl | |align=center|8||+lvl | ||
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|align=center|12||+(1.5*lvl) | |align=center|12||+(1.5*lvl) | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Weapon== | ==Weapon== | ||
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| − | {{Number table}} | + | {{Number table}} width=20% |
|-align=center | |-align=center | ||
| − | !width= | + | !width=50%|Roll |
| − | !width= | + | !width=50%|Value |
|- | |- | ||
|align=center|8||+(lvl) | |align=center|8||+(lvl) | ||
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|align=center|12||+(1.5*lvl) | |align=center|12||+(1.5*lvl) | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Polearm=== | ===Polearm=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Spear=== | ===Spear=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Wand=== | ===Wand=== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Shield== | ==Shield== | ||
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|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
| + | |||
| + | ===Grimoire=== | ||
| + | {{Skill bonus}} | ||
| + | |- | ||
| + | | +(1.5*lvl) | ||
| + | !align=left|[[Ars Tor'Baalos|{{U|=Ars Tor'Baalos Blasphemous Compendium}}]] | ||
| + | |73 | ||
| + | | | ||
| + | |} | ||
| + | <br/> | ||
==Ring== | ==Ring== | ||
Latest revision as of 02:54, 21 February 2026
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
1 +Life (Based on Character Level) is one of five values, depending on a random roll:
Weapon
1 +Life (Based on Character Level) is one of five values, depending on a random roll:
Polearm
Spear
Wand
Shield
Grimoire
Ring
|