Difference between revisions of "% Damage"
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{{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point. | {{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point. | ||
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | *The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | ||
| − | *{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [ | + | *{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
| − | *{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [ | + | *{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
*% Damage has a floor of -90%, so units will always apply minimum 10% attack damage. | *% Damage has a floor of -90%, so units will always apply minimum 10% attack damage. | ||
|} | |} | ||
| Line 10: | Line 10: | ||
==Attribute== | ==Attribute== | ||
| − | The [[attribute]]s [[Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]: | + | The [[attribute]]s [[Strength (attribute)|Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]: |
| Line 50: | Line 50: | ||
!align=left|[[Hammer]] | !align=left|[[Hammer]] | ||
|110||{{E}} | |110||{{E}} | ||
| + | |- | ||
| + | !align=left|[[Javelin]] | ||
| + | |75||75 | ||
|- | |- | ||
!align=left|[[Throwing axe]] | !align=left|[[Throwing axe]] | ||
| Line 66: | Line 69: | ||
|100||{{E}} | |100||{{E}} | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Item== | ==Item== | ||
| + | |||
| + | ===Any socket=== | ||
| + | {{Skill bonus}} | ||
| + | |- | ||
| + | | +(30-50)% | ||
| + | !align=left| [[Protector's Stone|{{U|=Protector's Stone Colossal Jewel}}]] | ||
| + | | 75 | ||
| + | | | ||
| + | |} | ||
| + | <br/> | ||
===Helm=== | ===Helm=== | ||
| Line 107: | Line 120: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Circlet==== | ====Circlet==== | ||
| Line 122: | Line 135: | ||
|5 | |5 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Body armor=== | ===Body armor=== | ||
| Line 160: | Line 173: | ||
|41 | |41 | ||
|No | |No | ||
| + | |- | ||
| + | | +(40-60)% | ||
| + | |align=left|[[Authority|{{Ub|=Authority}}]] body armor | ||
| + | |29 | ||
| + | | | ||
|- | |- | ||
| +300% | | +300% | ||
| Line 166: | Line 184: | ||
|{{Warn|=Yes}} | |{{Warn|=Yes}} | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Shield=== | ===Shield=== | ||
| Line 200: | Line 218: | ||
|{{Warn|=Yes}} | |{{Warn|=Yes}} | ||
|} | |} | ||
| − | <br> | + | <br/> |
====Auric shield==== | ====Auric shield==== | ||
| Line 243: | Line 261: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
| + | |||
| + | ====Grimoire==== | ||
| + | {{Skill bonus}} | ||
| + | |- | ||
| + | | +(70-115)% | ||
| + | !align=left|[[Ars Dul'Mephistos|{{U|=Ars Dul'Mephistos Occult Tome}}]] | ||
| + | |78 | ||
| + | | | ||
| + | |} | ||
| + | <br/> | ||
===Gloves=== | ===Gloves=== | ||
| Line 258: | Line 286: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
| + | |||
| + | ===Ring=== | ||
| + | {{Skill bonus}} | ||
| + | |- | ||
| + | | +(20-40)% | ||
| + | !align=left|[[Opalvein|{{U|=Opalvein Ring}}]] | ||
| + | |50 | ||
| + | | | ||
| + | |} | ||
| + | <br/> | ||
===Set bonus=== | ===Set bonus=== | ||
{{Skill bonus}} | {{Skill bonus}} | ||
| + | |- | ||
| + | | +80% | ||
| + | |align=left|[[Bane's Garments|{{Ub|=Bane's Garments}}]] (2 items) | ||
| + | |8 | ||
| + | | | ||
| + | |- | ||
| + | | +350% | ||
| + | |align=left|[[Horazon's Splendor|{{Ub|=Horazon's Splendor}}]] (Full) | ||
| + | |67 | ||
| + | | | ||
|- | |- | ||
| +350% | | +350% | ||
| Line 268: | Line 316: | ||
|No | |No | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Skill== | ==Skill== | ||
| Line 281: | Line 329: | ||
|3*slvl - 18 | |3*slvl - 18 | ||
|align=right|1 | |align=right|1 | ||
| + | |- | ||
| + | !align=left|[[Multiple Shot]] | ||
| + | |None (LoD)<br/>12*Guided Arrow.blvl (D2R) | ||
| + | |align=right|18 | ||
|- | |- | ||
!align=left|[[Impale]] | !align=left|[[Impale]] | ||
| Line 287: | Line 339: | ||
|- | |- | ||
!align=left|[[Guided Arrow]] | !align=left|[[Guided Arrow]] | ||
| − | |5*slvl - 5 | + | |5*slvl - 5 (LoD)<br/>(7*slvl) - 7 + 12*Multiple Shot.blvl (D2R) |
|align=right|18 | |align=right|18 | ||
|- | |- | ||
!align=left|[[Strafe]] | !align=left|[[Strafe]] | ||
| − | |5*slvl | + | |5*slvl (LoD)<br/>5*slvl + 5*Multiple Shot.blvl + 10*Guided Arrow.blvl (D2R) |
|align=right|24 | |align=right|24 | ||
|- | |- | ||
| Line 298: | Line 350: | ||
|align=right|24 | |align=right|24 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Assassin=== | ===Assassin=== | ||
| Line 319: | Line 371: | ||
|- | |- | ||
!align=left|[[Dragon Claw]] | !align=left|[[Dragon Claw]] | ||
| − | |5*slvl + 45 + 4*Claw Mastery.blvl | + | |5*slvl + 45 + 4*Claw Mastery.blvl (LoD)<br/> 15*slvl + 45 + 4*Claw Mastery.blvl (D2R) |
|align=right|6 | |align=right|6 | ||
|- | |- | ||
!align=left|[[Dragon Flight]] | !align=left|[[Dragon Flight]] | ||
| − | |25*slvl + 75 | + | |25*slvl + 75 (LoD)<br/>35*slvl + 75 (D2R) |
|align=right|24 | |align=right|24 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Barbarian=== | ===Barbarian=== | ||
| Line 375: | Line 427: | ||
|- | |- | ||
!align=left|[[Double Throw]] | !align=left|[[Double Throw]] | ||
| − | |8*Double Swing.blvl | + | |8*Double Swing.blvl (LoD)<br/>23 + (5*slvl) + 8*Double Swing.blvl(D2R) |
|align=right|12 | |align=right|12 | ||
|- | |- | ||
!align=left|[[Leap Attack]] | !align=left|[[Leap Attack]] | ||
| − | |30*slvl + 70 + 10*[[Leap]].blvl | + | |30*slvl + 70 + 10*[[Leap]].blvl (LoD)<br/>30*slvl + 170 + 10*[[Leap]].blvl (D2R) |
|align=right|18 | |align=right|18 | ||
|- | |- | ||
| Line 402: | Line 454: | ||
|align=right|30 | |align=right|30 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Druid=== | ===Druid=== | ||
| Line 411: | Line 463: | ||
|-valign=top | |-valign=top | ||
!align=left|[[Werebear]] | !align=left|[[Werebear]] | ||
| − | |8*slvl + 47 | + | |8*slvl + 47 (LoD)<br/>15*slvl + 40 (D2R) |
|align=right|6 | |align=right|6 | ||
|- | |- | ||
| Line 419: | Line 471: | ||
|- | |- | ||
!align=left|[[Maul]] | !align=left|[[Maul]] | ||
| − | |( [slvl/2] + 3) * 20 maximum for 20 seconds after each successful Maul [[attack]] | + | |( [slvl/2] + 3) * (20 (LoD / 30 (D2R)) maximum for 20 seconds after each successful Maul [[attack]] |
|align=right|12 | |align=right|12 | ||
|- | |- | ||
| Line 430: | Line 482: | ||
|align=right|30 | |align=right|30 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Necromancer=== | ===Necromancer=== | ||
| Line 446: | Line 498: | ||
|align=right|24 | |align=right|24 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Paladin=== | ===Paladin=== | ||
| Line 486: | Line 538: | ||
|[ (17*slvl + 33) /2] to allies in (2*slvl + 20) /3 yard radius | |[ (17*slvl + 33) /2] to allies in (2*slvl + 20) /3 yard radius | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Pet== | ==Pet== | ||
| Line 503: | Line 555: | ||
<span style=font-size:90%> | <span style=font-size:90%> | ||
<sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span> | <sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
===Assassin=== | ===Assassin=== | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
|- | |- | ||
| − | !width=25% | + | !align=left width=25%| [[Pet]] |
| − | !width=65% | + | !align=left width=65%| % Damage |
| − | !width=10% | + | !align=center width=10%| Min [[Requirements|Rlvl]] |
|- | |- | ||
| − | !align=left|[[Shadow Warrior]] | + | !align=left| [[Shadow Warrior]] |
| − | |18*slvl | + | | 18*slvl |
| − | |align=right|18 | + | |align=right| 18 |
|- | |- | ||
| − | !align=left|[[Shadow Master]] | + | !align=left| [[Shadow Master]] |
| − | |[10*slvl * 3/4] * 2 | + | | [10*slvl * 3/4] * 2 |
| − | |align=right|30 | + | |align=right| 30 |
|} | |} | ||
| − | <br> | + | <br/> |
===Druid=== | ===Druid=== | ||
| Line 533: | Line 585: | ||
|align=right|30 | |align=right|30 | ||
|} | |} | ||
| − | <br> | + | <br/> |
===Necromancer=== | ===Necromancer=== | ||
| Line 562: | Line 614: | ||
|align=right|24 | |align=right|24 | ||
|} | |} | ||
| − | <br> | + | <br/> |
==Monster== | ==Monster== | ||
| Line 584: | Line 636: | ||
| +67%||+56%||+49% | | +67%||+56%||+49% | ||
|} | |} | ||
| − | [ | + | [https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] |
*[[Aura Enchanted]] Unique monsters can be enchanted with level max( [mlvl/6] , 1) [[Might]] or level max( [mlvl/8] , 1) [[Fanaticism]]. | *[[Aura Enchanted]] Unique monsters can be enchanted with level max( [mlvl/6] , 1) [[Might]] or level max( [mlvl/8] , 1) [[Fanaticism]]. | ||
*Monsters may also use [[skill]]s applying +% Damage. | *Monsters may also use [[skill]]s applying +% Damage. | ||
| − | <br> | + | <br/> |
==Reference== | ==Reference== | ||
| − | *[ | + | *[https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/ ED & min/max dmg jewels] (Diabloii.net) |
| − | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) |
| − | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] | ||
Latest revision as of 06:55, 3 March 2026
AttributeThe attributes Strength and Dexterity can apply a +% Damage bonus to physical attack damage when the following item types are used as weapons:
ItemAny socket
Helm
Circlet
Body armor
Shield
Auric shield
Grimoire
Gloves
Ring
Set bonus
SkillAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
PetAmazon
1 Description displays +25% Damage less than is actually applied for level > 1
Assassin
Druid
Necromancer
Monster
Reference
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