Difference between revisions of "Repairs Durability"

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*Value is the number of seconds required to repair 1 durability.
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{{Mb|=Repairs Durability}} causes an [[Item type#Armor|armor]] or a [[Item type#Weapon| melee weapon's]] durability to repair over time when reduced by use.
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*Repair stops when durability is reduced to 0, although character can still return to town to pay for repair to maximum durability (unless the item is ethereal, in which case it remains broken and unusable).
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*Use of [[charges]] and [[charged suffix]]es still incurs full repair costs.
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*Durability does not repair between games.
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*Values below are the number of seconds required to repair 1 durability.
 
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|33
 
|33
!align=left|{{R|=Weapon of Self-Repair}}
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!align=left|{{R|=Weapon of Self-Repair}} <sup>1</sup>
 
|1
 
|1
 
|3
 
|3
 
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|20
 
|20
!align=left|{{R|=Weapon of Restoration}}
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!align=left|{{R|=Weapon of Restoration}} <sup>1</sup>
 
|12
 
|12
 
|20
 
|20
 
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<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|ranged weapons]]</span>
 
 
*Excluding missile weapon, javelin and throwing weapon.
 
 
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Latest revision as of 20:35, 11 March 2013