Difference between revisions of "Open Wounds"

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{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
*% Chance of Open Wounds can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping any unit [[damage regeneration]] for its 8 second (200 frame) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
+
{{Mb|=Chance of Open Wounds}} can cause target to bleed uncontrollably when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 second (200 frame) duration. {{Warn|=Bleeding occurs even when life drain cannot be applied to target.}}
*% Chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
+
*Percentage chance from multiple sources is summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% is redundant.
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
+
*Applied by any [[melee]] or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows).
*Always applied to another player, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW won't be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
+
*Always applied to another player character, but only applied to other units (monster, [[mercenary]] or [[pet]]) if their life value changes, either due to damage taken or regenerated. If no damage is taken then Open Wounds will not be applied if regeneration has already been stopped by [[Prevent Monster Heal]].
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem (pet)|Iron Golem]] applying it. Life drain per frame in bits (1 bit = 1/256 point) is currently calculated as follows:
+
*Life drain is dependent on the level of the player, mercenary or [[Iron Golem]] applying it. Life drain per frame in 1/256ths of a point is currently calculated as follows:
  
  
{{Number table}}
+
{{Number table}} width=100%
 
|-valign=top
 
|-valign=top
!width=150 rowspan=2 align=left|Stat
+
!width=20% rowspan=2 align=left|Stat
 
!colspan=5 align=center|Level
 
!colspan=5 align=center|Level
 
|-align=center
 
|-align=center
!width=84|1-15
+
!width=16%|1-15
!width=84|16-30
+
!width=16%|16-30
!width=84|31-45
+
!width=16%|31-45
!width=84|46-60
+
!width=16%|46-60
!width=84|>60
+
!width=16%|>60
 
|-
 
|-
!align=left|Bit Life Drain/Frame
+
!align=left|Life Drain/Frame
|(9*lvl)+31
+
|(9*lvl) + 31
|(18*lvl)-104
+
|(18*lvl) - 104
|(27*lvl)-374
+
|(27*lvl) - 374
|(36*lvl)-779
+
|(36*lvl) - 779
|(45*lvl)-1319
+
|(45*lvl) - 1319
 
|}
 
|}
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308] [http://classic.battle.net/diablo2exp/items/magic.shtml#sma]
+
[https://d2mods.info/forum/viewtopic.php?f=10&t=44308] [http://classic.battle.net/diablo2exp/items/magic.shtml#sma]
 
|}
 
|}
  
  
*Life drain per frame in bits may then be modified depending on the attack used and the target, and rounded down to the nearest bit:
+
*Life drain per frame may then be modified depending on the attack used and the target, and rounded down to the nearest 1/256 point:
  
  
{{Number table}}
+
{{Text table}} width=40%
 
|-valign=top
 
|-valign=top
!width=150 rowspan=2 align=left|Target
+
!width=26% rowspan=2|Target
!colspan=2 align=center|Bit Life Drain Multiplier
+
!colspan=2 align=center|Life Drain Multiplier
 
|-align=center
 
|-align=center
!width=84|Melee
+
!width=37%|Melee
!width=84|Ranged
+
!width=37%|Ranged
 
|-
 
|-
!align=left|Special Unit
+
!Special unit
|1/2
+
|align=center|1/2
|1/2
+
|align=center|1/2
 
|-
 
|-
 
!align=left|Player
 
!align=left|Player
|1/4
+
|align=center|1/4
|1/8
+
|align=center|1/8
 
|}
 
|}
[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308]
+
[https://d2mods.info/forum/viewtopic.php?f=10&t=44308]
  
  
*Special units are monsters other than normal and minion monsters ([[Champion]], [[Unique (monster)|Unique]], [[Super Unique]], [[boss]] (excluding normal and minion [[Putrid Defiler]]s) and [[Prime Evil]]). Life drain is unmodified against all other targets.
+
*Special units are monsters other than normal and minion monsters ([[Champion]], [[Unique (monster)|Unique]], [[Super Unique]], [[boss]] (excluding normal and minion [[Putrid Defiler]]s) and [[Evil]]). Life drain is unmodified against all other targets.
 
*Although duration is 8 seconds (200 frames), life drain is not applied in the first frame and so points of life drain are calculated as follows:
 
*Although duration is 8 seconds (200 frames), life drain is not applied in the first frame and so points of life drain are calculated as follows:
  
  
{{Text table}}
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{{Text table}} width=40%
!width=150|Life Drain
+
!width=50%|Life Drain
!width=84 align=center|Multiplier
+
!width=50% align=center|Multiplier
 
|-
 
|-
 
!Points/Second
 
!Points/Second
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*Life drain cannot be countered by any form of damage reduction.
 
*Life drain cannot be countered by any form of damage reduction.
*Duration cannot be reduced by [[Cleansing]] or [[Fade (Diablo II)|Fade]]. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915327]
+
*Duration cannot be reduced by [[Cleansing]] or [[Fade]]. [https://d2mods.info/forum/viewtopic.php?f=10&t=44308] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487517]
*When OW is applied again before the previous duration expires, duration simply gets reset regardless of the level of the second application: if OW is applied at level 80 while it is still being applied at level 60, level 60 damage is still applied for the reset duration (and vice versa).
+
*When Open Wounds is applied again before the previous duration expires, duration simply gets reset regardless of the level of the second application: if it is applied at level 80 while it is still being applied at level 60, level 60 damage is still applied for the reset duration (and vice versa).
*[[Poison Damage]] and length can be applied separately and simultaneously. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915355]
+
*[[Poison Damage]] and length can be applied separately and simultaneously. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487545]
 
*Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active.
 
*Replenish Life and + Life After Each (Demon) Kill from items, and healing from [[potion]]s, [[Prayer]] (including its passive bonuses to Cleansing and [[Meditation]]) and [[Holy Bolt]] still apply while active.
*Replenish Life from items is a direct counter: OW applied by a level 30 player's melee attack on another player would result in 109 bit life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in 54 bit life drain per frame, which Replenish Life +54 would counter entirely.
+
*Replenish Life from items is a direct counter: Open Wounds applied by a level 30 player's melee attack on another player would result in <sub>109/256</sub> life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in <sub>54/256</sub> life drain per frame, which Replenish Life +54 would counter entirely.
  
  
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!align=left|[[Cerebus' Bite|{{U|=Cerebus' Bite Blood Spirit}}]]
 
!align=left|[[Cerebus' Bite|{{U|=Cerebus' Bite Blood Spirit}}]]
 
|63
 
|63
!{{Warn|=Yes}}
+
!{{Warn|=Yes}} (LoD only)
 
|}
 
|}
 
<br>
 
<br>
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|-
 
|-
 
|25%
 
|25%
|align=left|[[Um Rune|{{Cb|=Um Rune}}]] in weapon socket
+
|align=left|[[Um Rune|{{Cb|=Um Rune}}]] in socket
 
|47||No
 
|47||No
 
|}
 
|}
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|-
 
|-
 
|25%
 
|25%
|align=left|[[Chaos (Rune Word)|{{Ub|=Chaos}}]] claw
+
|align=left|[[Chaos|{{Ub|=Chaos}}]] claw
 
|57||No
 
|57||No
 +
|-
 +
|25%
 +
|align=left|[[Plague|{{Ub|=Plague}}]] claw
 +
|67||No (D2R only)
 
|}
 
|}
 
<br>
 
<br>
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====Dagger====
 
====Dagger====
 
{{Skill bonus}}
 
{{Skill bonus}}
 +
|-
 +
|25%
 +
|align=left|[[Plague|{{Ub|=Plague}}]] dagger
 +
|67||No (D2R only)
 
|-
 
|-
 
|50%
 
|50%
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|align=left|[[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] sword
 
|align=left|[[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] sword
 
|47||No
 
|47||No
 +
|-
 +
|25%
 +
|align=left|[[Plague|{{Ub|=Plague}}]] sword
 +
|67||No (D2R only)
 
|-
 
|-
 
|33%
 
|33%
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!align=left|[[Swordback Hold|{{U|=Swordback Hold Spiked Shield}}]]
 
!align=left|[[Swordback Hold|{{U|=Swordback Hold Spiked Shield}}]]
 
|15||No
 
|15||No
 +
|}
 +
<br>
 +
 +
==Gloves==
 +
{{Skill bonus}}
 +
|-
 +
|25%
 +
!align=left|[[Dracul's Grasp|{{U|=Dracul's Grasp Vampirebone Gloves}}]]
 +
|76||No
 
|}
 
|}
 
<br>
 
<br>
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!align=left|[[Gore Rider|{{U|=Gore Rider War Boots}}]]
 
!align=left|[[Gore Rider|{{U|=Gore Rider War Boots}}]]
 
|47||No
 
|47||No
|}
 
<br>
 
 
==Gloves==
 
{{Skill bonus}}
 
|-
 
|25%
 
!align=left|[[Dracul's Grasp|{{U|=Dracul's Grasp Vampirebone Gloves}}]]
 
|76||No
 
 
|}
 
|}
 
<br>
 
<br>
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=10&t=44308 Open Wounds Explained (v1.11b)] (Phrozen Keep)
+
*Nefarius, [https://d2mods.info/forum/viewtopic.php?f=10&t=44308 Open Wounds Explained (v1.11b)] (Phrozen Keep)
  
  

Latest revision as of 11:30, 9 June 2024