Difference between revisions of "Witch Doctor"

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{{Diablo III nav|WD=}}
 
{{Diablo III nav|WD=}}
 
{{Intro}}
 
{{Intro}}
The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.  
+
The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. Witch Doctors use mana.
  
  
*[http://blizzard.com/diablo3/characters/witchdoctor.xml Lore]
 
 
*[http://battle.net/d3/class/witch-doctor/ Witch Doctor]
 
*[http://battle.net/d3/class/witch-doctor/ Witch Doctor]
 +
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 +
 +
 +
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum for strategy discussion, and feel free to add any resulting guides here.
 
|}
 
|}
  
  
==Gameplay==
 
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 
Witch Doctors use mana.
 
<br>
 
<br>
 
==Builds and Guides==
 
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
 
<br>
 
<br>
 
==Theorycraft==
 
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
 
<br>
 
<br>
 
 
==Skills==
 
==Skills==
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
+
*{{Warn|=Information on this page is based on a level 60 character, and was last updated April 2012.}}
 
<br>
 
<br>
<br>
+
 
===Physical Realm===
+
===Primary===
 
{{Skill header
 
{{Skill header
 
|Resource=Mana}}
 
|Resource=Mana}}
 +
 
{{Skill stats
 
{{Skill stats
 
|Skill=Poison Dart
 
|Skill=Poison Dart
 
|Level=1
 
|Level=1
|Resource=-176
+
|Resource=-10
 +
|Cooldown=None
 +
|SD=Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
 +
 
 +
|U1=6
 +
|R1=Splinters
 +
|D1=Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
 +
 
 +
|U2=13
 +
|R2=Numbing Dart
 +
|D2=Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
 +
 
 +
|U3=25
 +
|R3=Spined Dart
 +
|D3=Gain 24 Mana every time a Poison Dart hits an enemy.
 +
 
 +
|U4=43
 +
|R4=Flaming Dart
 +
|D4=Ignite the dart so that it deals 160% weapon damage as Fire at once.
 +
 
 +
|U5=52
 +
|R5=Snake to the Face
 +
|D5=Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Corpse Spiders
 +
|Level=3
 +
|Resource=-5
 
|Cooldown=None
 
|Cooldown=None
|SD=Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.
+
|SD=Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
|A=Snake to the Face
+
 
|AD=Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.
+
|U1=9
|C=Flaming Dart
+
|R1=Leaping Spiders
|CD=Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.
+
|D1=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
|G=Spined Dart
+
 
|GD=Gain 290 Mana every time a dart hits a target.
+
|U2=18
|I=Splinters
+
|R2=Spider Queen
|ID=Shoot 8 darts at once that deal 18-27 Poison damage each.
+
|D2=You may only have one spider queen summoned at a time.
|O=Numbing Dart
+
 
|OD=Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.
+
|U3=33
}}
+
|R3=Widowmakers
 +
|D3=Summon widowmaker spiders that return 3 Mana to you per hit.
 +
 
 +
|U4=45
 +
|R4=Medusa Spiders
 +
|D4=Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
 +
 
 +
|U5=55
 +
|R5=Blazing Spiders
 +
|D5=Summon fire spiders that deal 21% weapon damage as Fire.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Plague of Toads
 
|Skill=Plague of Toads
|Level=2
+
|Level=11
|Resource=-211
+
|Resource=-34
 
|Cooldown=None
 
|Cooldown=None
|SD=Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.
+
|SD=Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
|A=Addling Toads
+
 
|AD=Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.
+
|U1=17
|C=Explosive Toads
+
|R1=Explosive Toads
|CD=Mutate to red bullfrogs that explode for 156-219 Fire damage.
+
|D1=Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
|G=Toad Affinity
+
 
|GD=Reduces Mana cost to 62 Mana.
+
|U2=24
|I=Rain of Toads
+
|R2=Toad of Hugeness
|ID=Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.
+
|D2=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
|O=Toad of Hugeness
+
 
|OD=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.
+
|U3=35
}}
+
|R3=Rain of Toads
 +
|D3=Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
 +
 
 +
|U4=51
 +
|R4=Addling Toads
 +
|D4=Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
 +
 
 +
|U5=54
 +
|R5=Toad Affinity
 +
|D5=Removes the Mana cost of Plague Toads.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Zombie Charger
+
|Skill=Firebomb
|Level=5
+
|Level=21
|Resource=-229
+
|Resource=-10
 
|Cooldown=None
 
|Cooldown=None
|SD=Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.
+
|SD=Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
|A=Explosive Beast
+
 
|AD=Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.
+
|U1=28
|C=Zombie Bears
+
|R1=Flash Fire
|CD=A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.
+
|D1=Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
|G=Undeath
+
 
|GD=If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.
+
|U2=31
|I=Wave of Zombies
+
|R2=Roll the Bones
|ID=Summon 8 zombie chargers that deal 99-139 damage each.
+
|D2=Allows the skull to bounce up to 2 times.
|O=Leperous Zombie
+
 
|OD=The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.
+
|U3=38
}}
+
|R3=Fire Pit
 +
|D3=The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.
 +
 
 +
|U4=47
 +
|R4=Pyrogeist
 +
|D4=Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.
 +
 
 +
|U5=60
 +
|R5=Ghost Bomb
 +
|D5=In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.}}
 +
<br>
 +
 
 +
===Secondary===
 +
{{Skill header
 +
|Resource=Mana}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Corpse Spiders
+
|Skill=Grasp of the Dead
|Level=7
+
|Level=2
|Resource=-282
+
|Resource=-122
|Cooldown=None
+
|Cooldown=8 s
|SD=Summon 4 spiders to attack nearby enemies for 7-21 physical damage.
+
|SD=Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
|A=Medusa Spiders
+
 
|AD=Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.
+
|U1=7
|C=Blazing Spiders
+
|R1=Groping Eels
|CD=Summon fire spiders that deal 15-44 Fire damage.
+
|D1=Increases the damage done to 26% weapon damage as Physical.
|G=Widowmakers
+
 
|GD=Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.
+
|U2=15
|I=Spider Queen
+
|R2=Unbreakable Grasp
|ID=Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.
+
|D2=Increases the Slow amount to 80%.
|O=Leaping Spiders
+
 
|OD=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.
+
|U3=25
}}
+
|R3=Rain of Corpses
 +
|D3=Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.
 +
 
 +
|U4=28
 +
|R4=Desperate Grasp
 +
|D4=Reduces the cooldown of Grasp of the Dead to 6 seconds.
 +
 
 +
|U5=53
 +
|R5=Death Is Life
 +
|D5=Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Firebats
 
|Skill=Firebats
|Level=9
+
|Level=5
|Resource=-352/s
+
|Resource=-122
 
|Cooldown=None
 
|Cooldown=None
|SD=A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.
+
|SD=Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
|A=Cloud of Bats
+
 
|AD=Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.
+
|U1=11
|C=Dire Bats
+
|R1=Dire Bats
|CD=Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.
+
|D1=Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
|G=Vampire Bats
+
 
|GD=35% of damage done by the bats is gained as Life.
+
|U2=19
|I=Hungry Bats
+
|R2=Vampire Bats
|ID=Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.
+
|D2=Gain 2.5% of damage done by the bats as Life.
|O=Plague Bats
+
 
|OD=Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.
+
|U3=29
}}
+
|R3=Plague Bats
 +
|D3=Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.
 +
 
 +
|U4=45
 +
|R4=Hungry Bats
 +
|D4=Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.
 +
 
 +
|U5=56
 +
|R5=Cloud of Bats
 +
|D5=Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Firebomb
+
|Skill=Haunt
|Level=11
+
|Level=12
|Resource=-264
+
|Resource=-98
 
|Cooldown=None
 
|Cooldown=None
|SD=Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.
+
|SD=Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.
|A=Flash Fire
+
 
|AD=Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.
+
|U1=18
|C=Conflagration
+
|R1=Consuming Spirit
|CD=In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.
+
|D1=The spirit returns 155 Life per second.
|G=Pyrogeist
+
 
|GD=Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.
+
|U2=23
|I=Roll the Bones
+
|R2=Resentful Spirit
|ID=Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.
+
|D2=Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.
|O=Fire Pit
+
 
|OD=Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.
+
|U3=35
}}
+
|R3=Lingering Spirit
 +
|D3=If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
 +
 
 +
|U4=48
 +
|R4=Grasping Spirit
 +
|D4=Slow the movement of haunted targets by 30%.
 +
 
 +
|U5=57
 +
|R5=Draining Spirit
 +
|D5=The spirit returns 8.2 Mana per second.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Locust Swarm
 
|Skill=Locust Swarm
|Level=19
+
|Level=21
|Resource=-352
+
|Resource=-392
 
|Cooldown=None
 
|Cooldown=None
|SD=Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.
+
|SD=Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
|A=Diseased Swarm
+
 
|AD=Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.
+
|U1=27
|C=Searing Locusts
+
|R1=Pestilence
|CD=Ignite the locusts with fire causing them to deal 55 Fire damage per second.
+
|D1=Locust Swarm has a 100% chance to jump to two additional targets instead of one.
|G=Devouring Swarm
+
 
|GD=Convert 40% of the damage done as Mana for you.
+
|U2=33
|I=Pestilence
+
|R2=Devouring Swarm
|ID=When the swarm jumps there is a 55% chance to jump to two targets instead of one.
+
|D2=Gain 37 Mana for every enemy affected by the swarm.
|O=Cloud of Insects
+
 
|OD=Increase the duration of the swarm to 10 seconds.
+
|U3=37
}}
+
|R3=Cloud of Insects
{{Skill stats
+
|D3=Increases the duration of the swarm to 10 seconds.
|Skill=Acid Cloud
+
 
|Level=22
+
|U4=42
|Resource=-528
+
|R4=Diseased Swarm
|Cooldown=None
+
|D4=Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
|SD=Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.
+
 
|A=Kiss of Death
+
|U5=59
|AD=Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.
+
|R5=Searing Locusts
|C=Corpse Bomb
+
|D5=Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.}}
|CD=A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.
 
|G=Slow Burn
 
|GD=Increases the duration of the acid pools to 10 seconds.
 
|I=Acid Rain
 
|ID=The initial splash is increased to 50 yards and deals 102 -141 Poison damage.
 
|O=Lob Blob Bomb
 
|OD=The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.
 
}}
 
{{Skill stats
 
|Skill=Wall of Zombies
 
|Level=27
 
|Resource=-352
 
|Cooldown=None
 
|SD=A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.
 
|A=Pile On
 
|AD=A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.
 
|C=Creepers
 
|CD=Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.
 
|G=Unrelenting Grip
 
|GD=Zombies will slow the movement of enemies by 60% for 9 seconds.
 
|I=Barricade
 
|ID=Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.
 
|O=Dead Rush
 
|OD=Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.
 
}}
 
 
<br>
 
<br>
  
===Spirit Realm===
+
===Defensive===
 
{{Skill header
 
{{Skill header
 
|Resource=Mana}}
 
|Resource=Mana}}
 +
 
{{Skill stats
 
{{Skill stats
|Skill=Haunt
+
|Skill=Summon Zombie Dogs
 
|Level=4
 
|Level=4
|Resource=-106
+
|Resource=-49
|Cooldown=None
+
|Cooldown=60 s
|SD=Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
+
|SD=Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
|A=Resentful Spirit
+
 
|AD=Modifies the spirit to do 395 Arcane damage over 2.1 seconds.
+
|U1=12
|C=Consuming Spirit
+
|R1=Rabid Dogs
|CD=The spirit returns 45% of damage done as Life for you.
+
|D1=Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
|G=Draining Spirit
+
 
|GD=The spirit returns 100% of damage done as Mana for you.
+
|U2=19
|I=Lingering Spirit
+
|R2=Final Gift
|ID=If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.
+
|D2=Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
|O=Grasping Spirit
+
 
|OD=Slows the movement of haunted targets by 50%.
+
|U3=28
}}
+
|R3=Life Link
 +
|D3=Your Zombie Dogs absorb 10% of all damage done to you.
 +
 
 +
|U4=40
 +
|R4=Burning Dogs
 +
|D4=Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
 +
 
 +
|U5=54
 +
|R5=Leeching Beasts
 +
|D5=Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Horrify
 
|Skill=Horrify
 
|Level=8
 
|Level=8
|Resource=None
+
|Resource=-37
 
|Cooldown=20 s
 
|Cooldown=20 s
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
+
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
|A=Stalker
+
 
|AD=Gain 50% increased movement speed for 4 seconds after cast.
+
|U1=14
|C=Frightening Aspect
+
|R1=Phobia
|CD=Gain 170% additional armor for 8 seconds after casting Horrify.
+
|D1=Increases the duration horrified enemies run in Fear to 6 seconds.
|G=Ruthless Terror
+
 
|GD=Gain 282 Mana for every feared enemy.
+
|U2=21
|I=Face of Death
+
|R2=Stalker
|ID=Increases the radius of the effect to 26 yards.
+
|D2=Increases movement speed by 20% for 4 seconds after casting Horrify.
|O=Phobia
+
 
|OD=Increases the duration of the fear to 12 seconds.
+
|U3=34
}}
+
|R3=Face of Death
 +
|D3=Increases the radius of Horrify to 24 yards.
 +
 
 +
|U4=44
 +
|R4=Frightening Aspect
 +
|D4=Gain 100% additional Armor for 8 seconds after casting Horrify.
 +
 
 +
|U5=56
 +
|R5=Ruthless Terror
 +
|D5=Gain 27 Mana for every horrified enemy.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Spirit Walk
 
|Skill=Spirit Walk
|Level=12
+
|Level=16
|Resource=-176
+
|Resource=-49
 
|Cooldown=15 s
 
|Cooldown=15 s
|SD=Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
+
|SD=Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
|A=Healing Journey
+
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
|AD=Gain 16% of your maximum Life every second while Spirit Walk is active.
+
 
|C=Severance
+
|U1=23
|CD=Enemies you walk through in spirit form take 121-135 physical damage per second.
+
|R1=Jaunt
|G=Honored Guest
+
|D1=Increases the duration of Spirit Walk to 3 seconds.
|GD=Gain 11% of your maximum Mana every second while Spirit Walk is active.
+
 
|I=Jaunt
+
|U2=29
|ID=Increases the duration of Spirit Walk to 10.0 seconds.
+
|R2=Honored Guest
|O=Umbral Shock
+
|D2=Gain 15% of your maximum Mana every second while Spirit Walk is active.
|OD=When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.
+
 
}}
+
|U3=38
 +
|R3=Umbral Shock
 +
|D3=When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
 +
 
 +
|U4=47
 +
|R4=Severance
 +
|D4=Damage enemies you walk through in spirit form for 100% weapon damage as Physical.
 +
 
 +
|U5=53
 +
|R5=Healing Journey
 +
|D5=Gain 7% of your maximum Life every second while Spirit Walk is active.}}
 +
 
 +
{{Skill stats
 +
|Skill=Hex
 +
|Level=22
 +
|Resource=-49
 +
|Cooldown=10 s
 +
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
 +
 
 +
|U1=26
 +
|R1=Hedge Magic
 +
|D1=The Fetish Shaman will periodically heal allies for 1861 Life.
 +
 
 +
|U2=31
 +
|R2=Jinx
 +
|D2=Hexed targets take 20% additional damage.
 +
 
 +
|U3=36
 +
|R3=Angry Chicken
 +
|D3=Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.
 +
 
 +
|U4=43
 +
|R4=Painful Transformation
 +
|D4=Hex causes the target to Bleed for 12% weapon damage as Physical.
 +
 
 +
|U5=58
 +
|R5=Unstable Form
 +
|D5=Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.}}
 +
<br>
 +
 
 +
===Terror===
 +
{{Skill header
 +
|Resource=Mana}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Soul Harvest
 
|Skill=Soul Harvest
|Level=14
+
|Level=9
|Resource=None
+
|Resource=-59
 
|Cooldown=15 s
 
|Cooldown=15 s
|SD=Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
+
|SD=Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds.
|A=Vengeful Spirit
+
 
|AD=Affected enemies also take 146-167 physical damage.
+
|U1=15
|C=Siphon
+
|R1=Swallow Your Soul
|CD=Gain 4258 Life for every affected enemy.
+
|D1=Gain 39 Mana for every enemy harvested.
|G=Swallow Your Soul
+
 
|GD=Gain 1188 Mana for every affected enemy.
+
|U2=21
|I=Soul to Waste
+
|R2=Siphon
|ID=Increases duration of the effect to 65 seconds.
+
|D2=Gain 2171 Life for every enemy harvested.
|O=Languish
+
 
|OD=Reduces the movement speed of enemies by 60% for 11 seconds.
+
|U3=32
}}
+
|R3=Languish
 +
|D3=Reduces the movement speed of harvested enemies by 60% for 3 seconds.
 +
 
 +
|U4=39
 +
|R4=Soul to Waste
 +
|D4=Increase the duration of Soul Harvest's effect to 60 seconds.
 +
 
 +
|U5=49
 +
|R5=Vengeful Spirit
 +
|D5=Harvested enemies also take 70% weapon damage as Physical.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Spirit Barrage
+
|Skill=Sacrifice
|Level=21
+
|Level=13
|Resource=-141
+
|Resource=None
 
|Cooldown=None
 
|Cooldown=None
|SD=Bombard a target with a spirit bolt that deals 36-71 physical damage.
+
|SD=Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.
|A=Manitou
+
 
|AD=Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.
+
|U1=18
|C=Phlebotomize
+
|R1=Black Blood
|CD=Spirits return 40% of damage dealt as Life.
+
|D1=Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
|G=The Spirit is Willing
+
 
|GD=Spirits return 40% of damage dealt as Mana.
+
|U2=24
|I=Well of Souls
+
|R2=Next of Kin
|ID=Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.
+
|D2=Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
|O=Phantasm
+
 
|OD=Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.
+
|U3=36
}}
+
|R3=Pride
 +
|D3=Regain 294 Mana for each Zombie Dog you sacrifice.
 +
 
 +
|U4=41
 +
|R4=For the Master
 +
|D4=Gain 6202 Life for each Zombie Dog you sacrifice.
 +
 
 +
|U5=51
 +
|R5=Provoke the Pack
 +
|D5=Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Mass Confusion
 
|Skill=Mass Confusion
|Level=24
+
|Level=22
|Resource=None
+
|Resource=-74
 
|Cooldown=60 s
 
|Cooldown=60 s
|SD=Incite paranoia in enemies, causing some to fight for you for 8 seconds.
+
|SD=Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
|A=Devolution
+
 
|AD=Targets killed while confused have a 99% chance of spawning a zombie dog.
+
|U1=26
|C=Paranoia
+
|R1=Unstable Realm
|CD=All enemies in the area take 80% additional damage.
+
|D1=Reduces the cooldown of Mass Confusion to 45 seconds.
|G=Unstable Realm
+
 
|GD=Cooldown reduced to 4 seconds.
+
|U2=34
|I=Mass Hysteria
+
|R2=Devolution
|ID=Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast.
+
|D2=Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.
|O=Mass Hallucination
+
 
|OD=Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.
+
|U3=43
}}
+
|R3=Mass Hysteria
 +
|D3=Up to 6 enemies who aren't Confused are Stunned for 3 seconds.
 +
 
 +
|U4=46
 +
|R4=Paranoia
 +
|D4=All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
 +
 
 +
|U5=54
 +
|R5=Mass Hallucination
 +
|D5=Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.}}
 
<br>
 
<br>
  
===Support===
+
===Decay===
 
{{Skill header
 
{{Skill header
 
|Resource=Mana}}
 
|Resource=Mana}}
 +
 
{{Skill stats
 
{{Skill stats
|Skill=Summon Zombie Dogs
+
|Skill=Zombie Charger
|Level=1
+
|Level=14
|Resource=-176
+
|Resource=-140
|Cooldown=60 s
+
|Cooldown=None
|SD=Summon 3 zombie dogs from the depths to fight by your side.
+
|SD=Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
|A=Leeching Beasts
+
 
|AD=Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.
+
|U1=21
|C=Burning Dogs
+
|R1=Leprous Zombie
|CD=Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.
+
|D1=The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.
|G=Final Gift
+
 
|GD=Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.
+
|U2=27
|I=Life Link
+
|R2=Undeath
|ID=70% of damage taken is absorbed by your zombie dogs.
+
|D2=If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
|O=Rabid Dogs
+
 
|OD=Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.
+
|U3=33
}}
+
|R3=Wave of Zombies
 +
|D3=Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.
 +
 
 +
|U4=42
 +
|R4=Explosive Beast
 +
|D4=Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
 +
 
 +
|U5=54
 +
|R5=Zombie Bears
 +
|D5=Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Grasp of the Dead
+
|Skill=Spirit Barrage
|Level=3
+
|Level=17
|Resource=-53
+
|Resource=-108
|Cooldown=8 s
+
|Cooldown=None
|SD=Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.
+
|SD=Bombard a target with a spirit blast that deals 190% weapon damage as Physical.
|A=Death is Life
+
 
|AD=Killed targets have a 65% chance to produce a health globe.
+
|U1=23
|C=Groping Eels
+
|R1=The Spirit Is Willing
|CD=Increases the damage done to 51 physical damage per second.
+
|D1=Gain 44 Mana every time Spirit Barrage hits.
|G=Desperate Grasp
+
 
|GD=Reduces the cooldown to 4.5 seconds.
+
|U2=32
|I=Rain of Corpses
+
|R2=Well of Souls
|ID=Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.
+
|D2=An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.
|O=Unbreakable Grasp
+
 
|OD=Increase the slow amount to 64%.
+
|U3=37
}}
+
|R3=Phantasm
 +
|D3=Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.
 +
 
 +
|U4=44
 +
|R4=Phlebotomize
 +
|D4=Regain 3% of damage dealt with Spirit Barrage as Life.
 +
 
 +
|U5=59
 +
|R5=Manitou
 +
|D5=Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Hex
+
|Skill=Acid Cloud
|Level=6
+
|Level=22
|Resource=-176
+
|Resource=-172
|Cooldown=10 s
+
|Cooldown=None
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.
+
|SD=Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
|A=Jinx
+
 
|AD=Increases the damage taken by hexed targets to 90%.
+
|U1=26
|C=Painful Transformation
+
|R1=Acid Rain
|CD=Hexed targets bleed for 39 damage per second while hexed.
+
|D1=Increases the initial area of effect of Acid Cloud to 24 yards.
|G=Hedge Magic
+
 
|GD=The Fetish Shaman will periodically heal friendly targets for 5322 Life.
+
|U2=30
|I=Angry Chicken
+
|R2=Lob Blob Bomb
|ID=You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.
+
|D2=The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.
|O=Unstable Form
+
 
|OD=Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.
+
|U3=39
}}
+
|R3=Slow Burn
 +
|D3=Increases the duration of the acid pools left behind to 6 seconds.
 +
 
 +
|U4=46
 +
|R4=Kiss of Death
 +
|D4=Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.
 +
 
 +
|U5=55
 +
|R5=Corpse Bomb
 +
|D5=Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Sacrifice
+
|Skill=Wall of Zombies
|Level=16
+
|Level=28
|Resource=None
+
|Resource=-103
|Cooldown=None
+
|Cooldown=25 s
|SD=All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.
+
|SD=Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.
|A=Next of Kin
+
 
|AD=Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.
+
|U1=32
|C=Provoke the Pack
+
|R1=Barricade
|CD=Increase all damage done by 40% for every sacrificed dog for 60 seconds.
+
|D1=Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.
|G=Pride
+
 
|GD=Recover 792 Mana for each sacrificed dog.
+
|U2=35
|I=For the Master
+
|R2=Unrelenting Grip
|ID=Gain 3513 Life for each sacrificed dog.
+
|D2=Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
|O=Black Blood
+
 
|OD=Black inky goo shoots out and slows all affected enemies for 9 seconds.
+
|U3=41
}}
+
|R3=Creepers
 +
|D3=Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
 +
 
 +
|U4=49
 +
|R4=Pile On
 +
|D4=Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.
 +
 
 +
|U5=60
 +
|R5=Dead Rush
 +
|D5=Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.}}
 +
<br>
 +
 
 +
===Voodoo===
 +
{{Skill header
 +
|Resource=Mana}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Gargantuan
 
|Skill=Gargantuan
|Level=18
+
|Level=19
|Resource=-528
+
|Resource=-147
|Cooldown=120 s
+
|Cooldown=60 s
|SD=Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.
+
|SD=Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.
|A=Bruiser
+
 
|AD=Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.
+
|U1=22
|C=Restlesss Giant
+
|R1=Humongoid
|CD=When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.
+
|D1=The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
|G=Wrathful Protector
+
 
|GD=The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.
+
|U2=29
|I=Humongoid
+
|R2=Restless Giant
|ID=Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.
+
|D2=20% movement speed, 35% attack speed, 200% Physical damage
|O=Big Stinker
+
 
|OD=The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.
+
|U3=39
}}
+
|R3=Wrathful Protector
 +
|D3=Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.
 +
 
 +
|U4=48
 +
|R4=Big Stinker
 +
|D4=The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
 +
 
 +
|U5=56
 +
|R5=Bruiser
 +
|D5=The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Big Bad Voodoo
 
|Skill=Big Bad Voodoo
Line 385: Line 592:
 
|Resource=None
 
|Resource=None
 
|Cooldown=120 s
 
|Cooldown=120 s
|SD=Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.
+
|SD=Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
|A=Boogie Man
+
 
|AD=Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.
+
|U1=31
|C=Slam Dance
+
|R1=Jungle Drums
|CD=Also increases the damage of all allies in the area by 40%.
+
|D1=Increases the duration of the ritual to 30 seconds.
|G=Rain Dance
+
 
|GD=Recover 1584 Mana per second while in the ritual area.
+
|U2=37
|I=Jungle Drums
+
|R2=Rain Dance
|ID=Increases the duration of the ritual to 48 seconds.
+
|D2=The ritual restores 122 Mana per second while standing in the ritual area.
|O=Ghost Trance
+
 
|OD=Also heals all allies in the area for 4.0% of their maximum Life per second.
+
|U3=44
}}
+
|R3=Slam Dance
 +
|D3=The Fetish increases the damage of all nearby allies by 30%.
 +
 
 +
|U4=50
 +
|R4=Ghost Trance
 +
|D4=The ritual heals all nearby allies for 5% of their maximum Life per second.
 +
 
 +
|U5=58
 +
|R5=Boogie Man
 +
|D5=Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Fetish Army
 
|Skill=Fetish Army
|Level=29
+
|Level=30
 
|Resource=None
 
|Resource=None
 
|Cooldown=120 s
 
|Cooldown=120 s
|SD=Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.
+
|SD=Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
|A=Head Hunters
+
 
|AD=Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.
+
|U1=34
|C=Fetish Ambush
+
|R1=Fetish Ambush
|CD=Each Fetish deals 146-167 physical damage to any enemy near it as they appear.
+
|D1=Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
|G=Devoted Following
+
 
|GD=Decreases the cooldown to 50 seconds.
+
|U2=40
|I=Legion of Daggers
+
|R2=Devoted Following
|ID=Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.
+
|D2=Decreases the cooldown of Fetish Army to 90 seconds.
|O=Tiki Torchers
+
 
|OD=Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.
+
|U3=46
}}
+
|R3=Legion of Daggers
 +
|D3=Increases number of dagger-wielding Fetishes summoned by 3.
 +
 
 +
|U4=52
 +
|R4=Tiki Torchers
 +
|D4=Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
 +
 
 +
|U5=60
 +
|R5=Head Hunters
 +
|D5=Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.}}
 
<br>
 
<br>
  
Line 419: Line 645:
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-valign=top align=center
 
|-valign=top align=center
!width=165 align=left|Skill
+
!width=139 align=left|Skill
!width=45|Unlock<br>Level
+
!width=43|Unlock<br>Level
 
!align=left|Description
 
!align=left|Description
 
|-valign=top
 
|-valign=top
 
!Circle of Life
 
!Circle of Life
|align=center|10
+
|align=center| 10
|Gain 10% of your maximum Mana whenever you are healed by a health globe.
+
|Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
 
|-valign=top
 
|-valign=top
!Vermin
+
!Jungle Fortitude
|align=center|10
+
|align=center| 10
|Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
+
|Reduces all damage taken by you and your pets by 20%.
 
|-valign=top
 
|-valign=top
 
!Spiritual Attunement
 
!Spiritual Attunement
|align=center|13
+
|align=center| 13
|Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
+
|Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
 
|-valign=top
 
|-valign=top
 
!Gruesome Feast
 
!Gruesome Feast
|align=center|15
+
|align=center| 16
|Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
+
|Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
 +
|-valign=top
 +
!Bad Medicine
 +
|align=center| 20
 +
|Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
 
|-valign=top
 
|-valign=top
 
!Blood Ritual
 
!Blood Ritual
|align=center|17
+
|align=center| 20
|50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.
+
|15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
 
|-valign=top
 
|-valign=top
 
!Zombie Handler
 
!Zombie Handler
|align=center|19
+
|align=center| 24
|You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.
+
|You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%.
 
|-valign=top
 
|-valign=top
 
!Pierce the Veil
 
!Pierce the Veil
|align=center|20
+
|align=center| 27
|All of your damage is increased by 20% but your Mana costs are increased by 30%.
+
|All of your damage is increased by 20%, but your Mana costs are increased by 30%.
 +
|-valign=top
 +
!Fetish Sycophants
 +
|align=center| 30
 +
|Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
 +
Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies
 +
|-valign=top
 +
!Spirit Vessel
 +
|align=center| 30
 +
|Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
 
|-valign=top
 
|-valign=top
 
!Rush of Essence
 
!Rush of Essence
|align=center|23
+
|align=center| 36
|Spirit spells return 200% of their Mana cost over 10 seconds. Sprit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk
+
|Spirit spells return 30% of their Mana cost over 10 seconds.
 +
Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk
 
|-valign=top
 
|-valign=top
 
!Vision Quest
 
!Vision Quest
|align=center|25
+
|align=center| 40
|Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.
+
|Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
 
|-valign=top
 
|-valign=top
 
!Fierce Loyalty
 
!Fierce Loyalty
|align=center|26
+
|align=center| 45
|All your pets gain 100% of the benefit of your thorns items.
+
|All your pets get 100% of the benefit of your Thorns and Life regeneration items.
 
|-valign=top
 
|-valign=top
!Death Trance
+
!Grave Injustice
|align=center|28
+
|align=center| 50
|Reduce damage by 20% whenever you are below 50% of your maximum Life.
+
|Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
 
|-valign=top
 
|-valign=top
 
!Tribal Rites
 
!Tribal Rites
|align=center|30
+
|align=center| 55
|The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
+
|The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
 
|}
 
|}

Latest revision as of 20:35, 16 September 2012