Difference between revisions of "Whirlwind"
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*No [[Chance to Cast]] of any kind is applied when in whirlwind. | *No [[Chance to Cast]] of any kind is applied when in whirlwind. | ||
*Whirlwind cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed. | *Whirlwind cannot be interrupted by [[block]]ing, [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed. | ||
− | *When moving to target, periodically searches for target(s) within 3 1/3 yard [[radius]]. [ | + | *When moving to target, periodically searches for target(s) within 3 1/3 yard [[radius]]. [https://www.lurkerlounge.com/forums/thread-11333-post-11494.html#pid11494] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121107-fools-whirlwind/&do=findComment&comment=1502667] However, even if target is within radius it can only be attacked if it is also within melee range. |
− | [[File:Whirlwind radius.png|center|frame|Although [[Barbarian (Diablo II)|Barbarian]] has maximum range 7 using any other attack with range adder 4 [[ | + | [[File:Whirlwind radius.png|center|frame|Although [[Barbarian (Diablo II)|Barbarian]] has maximum range 7 using any other attack with range adder 4 [[polearm]] or [[spear]] on size 3 target, range 5 is all that's required to hit any target within Whirlwind's search radius (and range 4 can be quite sufficient).]] |
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− | *Two-handed [[ | + | *Two-handed [[sword]]s use one-handed breakpoints regardless of number of hands used to equip. |
*Weapon can only attack one target within radius and range at each check. | *Weapon can only attack one target within radius and range at each check. | ||
*[[Movement speed]] modifiers still apply while in Whirlwind. | *[[Movement speed]] modifiers still apply while in Whirlwind. | ||
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===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Whirlwind ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >36 [[ | + | *+(1-3) Whirlwind ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >36 [[primal helm]]s. |
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|- | |- | ||
| +1 | | +1 | ||
− | |align=left|[[Chaos | + | |align=left|[[Chaos|{{Ub|=Chaos}}]] claw |
|57|||No | |57|||No | ||
|} | |} | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121107-fools-whirlwind/ Fool's & Whirlwind] (D2 Technical) |
− | *[ | + | *[https://www.lurkerlounge.com/forums/thread-11333.html Whirlwind Breakpoints] (Lurker Lounge) |
Latest revision as of 10:44, 23 September 2021
Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.
Detail
Two weaponsDetails of Whirlwind with two weapons need to be clarified.
SourceSkill bonus
Oskill
Levels 1-60
Reference
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