Difference between revisions of "Class"
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{{Class nav}} | {{Class nav}} | ||
{{Intro}} | {{Intro}} | ||
− | {|cellpading=0 cellspacing=0 | + | {| cellpading=0 cellspacing=0 |
− | |width=58|[[File:Amazon icon.gif]] | + | |width=58| [[File:Amazon icon.gif]] |
− | |width=58|[[File:Assassin icon.gif]] | + | |width=58| [[File:Assassin icon.gif]] |
− | |width=58|[[File:Barbarian icon.gif]] | + | |width=58| [[File:Barbarian icon.gif]] |
− | |width=58|[[File:Druid icon.gif]] | + | |width=58| [[File:Druid icon.gif]] |
− | |width=58|[[File:Necromancer icon.gif]] | + | |width=58| [[File:Necromancer icon.gif]] |
− | |width=58|[[File:Paladin icon.gif]] | + | |width=58| [[File:Paladin icon.gif]] |
− | |[[File:Sorceress icon.gif]] | + | | [[File:Sorceress icon.gif]] |
|- | |- | ||
|colspan=7| | |colspan=7| | ||
Line 17: | Line 17: | ||
==Level== | ==Level== | ||
− | Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''. | + | Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience|experience]] points to reach the maximum Level: '''99'''. |
− | |||
<br> | <br> | ||
− | + | ||
− | + | Player character Level ('''clvl''' or '''cLvl''') serves a multitude of purposes throughout the game, including, but not limited to: | |
+ | * Calculating [[Class#Chance to hit|chance to hit]] for any attack that requires a successful hit check to apply damage. | ||
+ | * Calculating [[Class#Block chance|chance to block]] a successful enemy attack while equipping a shield in [[Expansion]] games. | ||
+ | * Unlocking new [[Skill|skills]] and assigning additional [[Skill#Skill_points|skill points]] to already known skills. | ||
+ | * Meeting [[Requirements|requirements]] to equip [[Item|items]] (or benefit from charms located in player inventory in Expansion games). | ||
+ | * Completing specific [[Quest|quests]]: | ||
+ | ** [[Tools of the Trade|{{Ub|=Tools of the Trade}}]] | ||
+ | ** [[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]] | ||
<br> | <br> | ||
+ | In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]]. | ||
+ | The table below summarises the formulae in question: | ||
− | + | {{Number table}} width=80% | |
− | + | |- align=center | |
− | + | !width=30%| Source | |
− | {{Number table}} width= | + | !width=20%| Output |
− | |-align=center | + | !width=30%| Output iLvl |
− | !width= | ||
− | !width= | ||
− | !width= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |align=center rowspan=6| '''Transmute''' | |
− | + | ([[Horadric Cube|{{Ub|=Horadric Cube}}]]) | |
+ | |- align=center | ||
+ | | [[Horadric_Cube#Amulet|{{Mb|=Amulet}}]]||rowspan=2|[75·'''cLvl''' / 100] | ||
+ | |- align=center | ||
+ | | [[Horadric_Cube#Ring|{{Mb|=Ring}}]] | ||
+ | |- align=center | ||
+ | | [[Horadric_Cube#Rare_item|{{Rb|=Item}}]]||[40·'''cLvl''' / 100] + [40·{{Rb|=iLvl}} / 100] | ||
+ | |- align=center | ||
+ | | {{Rb|=Item}}||[66·'''cLvl''' / 100] + [66·{{Rb|=iLvl}} / 100] | ||
+ | |- align=center | ||
+ | | [[Crafted item|{{Cb|=Item}}]]||[50·'''cLvl''' / 100] + [50·{{Mb|=iLvl}} / 100] | ||
|- | |- | ||
− | |align= | + | |align=center rowspan=2| '''Gamble''' |
− | | | + | (Gheed, Elzix, Alkor, Jamella, Nihlathak / Anya) |
+ | |- align=center | ||
+ | | {{Mb|=Item}} / {{Rb|=Item}} / {{Sb|=Item}} / {{Ub|=Item}}||'''cLvl''' - 5 ''to'' '''cLvl''' + 4 <sup>1)</sup> | ||
|- | |- | ||
− | |align= | + | |align=center rowspan=2| '''Trade''' |
− | | | + | ([[Akara|Ak]]/[[Charsi|Ch]]/[[Gheed|Gh]]), ([[Drognan|Dr]]/[[Elzix|El]]/[[Fara|Fa]]), ([[Ashaera|As]]/[[Hratli|Hr]]/[[Ormus|Or]]), ([[Halbu|Ha]]/[[Jamella|Ja]]), ([[Larzuk|La]]/[[Malah|Ma]]/[[Nihlathak (ally)|Ni]]/[[Anya|An]]) |
+ | |- align=center | ||
+ | | {{Mb|=Item}}||'''cLvl''' + 5 <sup>2)</sup> | ||
|- | |- | ||
− | + | |align=center rowspan=2| '''Imbue''' | |
− | + | (Charsi) | |
+ | |- align=center | ||
+ | | [[Tools of the Trade#Reward|{{Rb|=Item}}]]||'''cLvl''' + 4 | ||
|- | |- | ||
− | |align= | + | |align=center rowspan=2| '''Reward''' |
− | + | (Anya) | |
− | |- | + | |- align=center |
− | + | | [[Prison of Ice#Reward|{{Rb|=Class Item}}]]||'''cLvl''' | |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> | + | <span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html] |
+ | <br> | ||
+ | <sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span> | ||
<br> | <br> | ||
− | ===Level-up | + | ===Level-up=== |
− | Rewards character with five (5) [[Attribute|attribute points]] | + | * Rewards player character with five (5) [[Attribute|attribute points]] and one (1) skill point. |
+ | * Increases maximum [[Stamina]], [[Life]], and [[Mana]], according to the table below. | ||
+ | * Restores Stamina, Life, and Mana completely. | ||
{{Number table}} width=100% | {{Number table}} width=100% | ||
− | |-align=center | + | |- align=center |
− | !width=13% align=left|Stat | + | !width=13% align=left| Stat increment |
− | !width=12%|Amazon | + | !width=12%| Amazon |
− | !width=13%|Assassin | + | !width=13%| Assassin |
− | !width=12%|Barbarian | + | !width=12%| Barbarian |
− | !width=12%|Druid | + | !width=12%| Druid |
− | !width=13%|Necromancer | + | !width=13%| Necromancer |
− | !width=12%|Paladin | + | !width=12%| Paladin |
− | !width=13%|Sorceress | + | !width=13%| Sorceress |
|- | |- | ||
− | |align=left|Stamina | + | |align=left| Stamina <sup>3</sup> |
− | | +1||+1.25||+1||+1||+1||+1||+1 | + | | +1 || +1.25 || +1 || +1 || +1 || +1 || +1 |
|- | |- | ||
− | |align=left|Life <sup> | + | |align=left|Life <sup>3</sup> |
− | | +2||+2||+2||+1.5||+1.5||+2||+1 | + | | +2 || +2 || +2 || +1.5 || +1.5 || +2 || +1 |
|- | |- | ||
− | |align=left|Mana <sup> | + | |align=left|Mana <sup>3</sup> |
− | | +1.5||+1.5||+1||+2||+2||+1.5||+2 | + | | +1.5 || +1.5 || +1 || +2 || +2 || +1.5 || +2 |
|} | |} | ||
− | <span style=font-size:90%><sup> | + | <span style=font-size:90%><sup>3</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> |
+ | <br> | ||
<br> | <br> | ||
+ | ==Attributes== | ||
+ | See also: [[Attribute]] | ||
+ | <br> | ||
− | === | + | |
− | + | ===Level 1=== | |
+ | Player characters start with the following primary attribute values, [[Attack Rating]], [[Defense]] rating, Stamina, Life, and Mana: | ||
{{Number table}} width=100% | {{Number table}} width=100% | ||
− | |-align=center | + | |- align=center |
− | !width=13% align=left| | + | !width=13% align=left| [[Attribute]] |
− | !width=12%|Amazon | + | !width=12%| Amazon |
− | !width=13%|Assassin | + | !width=13%| Assassin |
− | !width=12%|Barbarian | + | !width=12%| Barbarian |
− | !width=12%|Druid | + | !width=12%| Druid |
− | !width=13%|Necromancer | + | !width=13%| Necromancer |
− | !width=12%|Paladin | + | !width=12%| Paladin |
− | !width=13%|Sorceress | + | !width=13%| Sorceress |
+ | |- | ||
+ | !align=left| [[Strength (attribute)|Strength]] | ||
+ | ! 20 !! 20 !! 30 !! 15 !! 15 !! 25 !! 10 | ||
|- | |- | ||
− | + | !align=left| [[Dexterity]] | |
− | + | ! 25 !! 20 !! 20 !! 20 !! 25 !! 20 !! 25 | |
|- | |- | ||
− | |align=left| | + | |align=left| Attack Rating |
− | | | + | | 95 || 80 || 85 || 70 || 80 || 85 || 75 |
|- | |- | ||
− | |align=left| | + | |align=left| Defense <sup>4</sup> |
− | | | + | | 6 || 5 || 5 || 5 || 6 || 5 || 6 |
|- | |- | ||
− | + | !align=left| [[Vitality]] | |
− | + | ! 20 !! 20 !! 25 !! 25 !! 15 !! 25 !! 10 | |
|- | |- | ||
− | |align=left|Mana | + | |align=left| Stamina |
− | | | + | | 84 || 95 || 92 || 84 || 79 || 89 || 74 |
+ | |- | ||
+ | |align=left| Life | ||
+ | | 50 || 50 || 55 || 55 || 45 || 55 || 40 | ||
+ | |- | ||
+ | !align=left| [[Energy]] | ||
+ | ! 15 !! 25 !! 10 !! 20 !! 25 !! 15 !! 35 | ||
+ | |- | ||
+ | |align=left| Mana | ||
+ | | 15 || 25 || 10 || 20 || 25 || 15 || 35 | ||
|} | |} | ||
− | <span style=font-size:90%><sup> | + | <span style=font-size:90%><sup>4</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span> |
− | |||
− | |||
<br> | <br> | ||
<br> | <br> | ||
− | == | + | ===Bonus Points=== |
− | (to | + | * Five (5) [[Attribute|attribute points]] are awarded (for the player to distribute) when a player character gains a level or returns [[Lam Esen's Tome|{{Ub|=Lam Esen's Tome}}]] to [[Alkor]] (thus completing the quest). |
− | + | * Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses: | |
+ | {{Number table}} width=100% | ||
+ | |- align=center | ||
+ | !width=13% align=left| Stat increment | ||
+ | !width=12%| Amazon | ||
+ | !width=13%| Assassin | ||
+ | !width=12%| Barbarian | ||
+ | !width=12%| Druid | ||
+ | !width=13%| Necromancer | ||
+ | !width=12%| Paladin | ||
+ | !width=13%| Sorceress | ||
+ | |- | ||
+ | |align=left| AR per Dexterity | ||
+ | | +5 || +5 || +5 || +5 || +5 || +5 || +5 | ||
+ | |- | ||
+ | |align=left| Defense per Dexterity | ||
+ | | +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 | ||
+ | |- | ||
+ | |align=left| Stamina per Vitality <sup>5</sup> <sup>6</sup> | ||
+ | | +1 || +1.25 || +1 || +1 || +1 || +1 || +1 | ||
+ | |- | ||
+ | |align=left| Life per Vitality <sup>5</sup> <sup>6</sup> | ||
+ | | +3 || +3 || +4 || +2 || +2 || +3 || +2 | ||
+ | |- | ||
+ | |align=left|Mana per Energy <sup>5</sup> <sup>6</sup> | ||
+ | | +1.5 || +1.75 || +1 || +2 || +2 || +1.5 || +2 | ||
+ | |} | ||
− | = | + | <span style=font-size:90%><sup>5</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]]. |
− | ( | + | <br> |
+ | <sup>6</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> | ||
+ | <br> | ||
<br> | <br> | ||
− | + | ==Chance to hit== | |
− | ===[[ | + | Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components. |
− | |||
<br> | <br> | ||
<br> | <br> | ||
==Block chance== | ==Block chance== | ||
− | Consult our [[Block]] page for | + | Consult our [[Block]] page for [[Classic]] and [[Expansion]] Chance to Block formulae and sources of blocking. |
<br> | <br> | ||
<br> | <br> | ||
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{{Number table}} | {{Number table}} | ||
− | |-valign=top | + | |- valign=top |
− | !align=left rowspan=2 colspan=2|Class | + | !align=left rowspan=2 colspan=2| Class |
− | !align=center colspan=17|Frames | + | !align=center colspan=17| Frames |
− | |-align=center | + | |- align=center |
− | !width=29|17 | + | !width=29| 17 |
− | !width=29|16 | + | !width=29| 16 |
− | !width=29|15 | + | !width=29| 15 |
− | !width=29|14 | + | !width=29| 14 |
− | !width=29|13 | + | !width=29| 13 |
− | !width=29|12 | + | !width=29| 12 |
− | !width=29|11 | + | !width=29| 11 |
− | !width=29|10 | + | !width=29| 10 |
− | !width=29|9 | + | !width=29| 9 |
− | !width=29|8 | + | !width=29| 8 |
− | !width=29|7 | + | !width=29| 7 |
− | !width=29|6 | + | !width=29| 6 |
− | !width=29|5 | + | !width=29| 5 |
− | !width=29|4 | + | !width=29| 4 |
− | !width=29|3 | + | !width=29| 3 |
− | !width=29|2 | + | !width=29| 2 |
− | !width=29|1 | + | !width=29| 1 |
− | |-valign=top | + | |- valign=top |
− | !width=84 align=left rowspan=2|Amazon | + | !width=84 align=left rowspan=2| Amazon |
− | !align=left width=84|1HS | + | !align=left width=84| 1HS |
− | |0||4||6||11||15||23||29||40||56||80||120||{{Warn|=200}}||{{Warn|=480}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}} | + | | 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || {{Warn|=200}} || {{Warn|=480}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} |
|- | |- | ||
− | !align=left|1HT | + | !align=left| 1HT |
− | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||13||32||86||{{Warn|=600}} | + | | {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || 0 || 13 || 32 || 86 || {{Warn|=600}} |
|- | |- | ||
− | !align=left colspan=2|Assassin | + | !align=left colspan=2| Assassin |
− | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}|| {{Empty}}||0||13||32||86||{{Warn|=600}} | + | | {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || 0 || 13 || 32 || 86 || {{Warn|=600}} |
|- | |- | ||
− | !align=left colspan=2|Barbarian | + | !align=left colspan=2| Barbarian |
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||{{Warn|=280}}||{{Empty}} | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||{{Warn|=280}}||{{Empty}} | ||
|-valign=top | |-valign=top | ||
Line 222: | Line 274: | ||
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||{{Warn|=200}}||{{Warn|=4,680}}||{{Empty}} | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||{{Warn|=200}}||{{Warn|=4,680}}||{{Empty}} | ||
|} | |} | ||
− | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [ | + | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/] |
Line 234: | Line 286: | ||
− | *When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [ | + | *When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/] |
− | *Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] | + | *Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking, its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] |
<br> | <br> | ||
<br> | <br> | ||
Line 309: | Line 361: | ||
− | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. | + | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=Maximum 110 FCR can be equipped with this set in the unmodified game}}. |
<br> | <br> | ||
==[[Hit recovery]]== | ==[[Hit recovery]]== | ||
− | The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. | + | The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. {{Warn|=Maximum 594 FHR can be equipped in the unmodified game}}. |
Line 393: | Line 445: | ||
<br> | <br> | ||
− | == | + | ==Resistances== |
− | (to be edited) | + | {{Warn|=(to be edited)}} |
<br> | <br> | ||
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[ | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/ Paladin Blocking as Werebear] (D2 Technical) |
− | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | + | * Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) |
− | *Nefarius, [ | + | * Nefarius, [https://d2mods.info/forum/kb/viewarticle?a=389 CharStats.txt] (Phrozen Keep) |
− | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | + | * RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) |
− | *TitanSeal, [ | + | * TitanSeal, [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1.1220961/#post-17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (PlanetDiablo.eu) |
Latest revision as of 18:47, 26 November 2021
LevelPlayer characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough experience points to reach the maximum Level: 99.
1 iLvl is randomly selected from {cLvl - 5, cLvl - 4 ... cLvl + 4}, although when cLvl < 10: minimum iLvl is 5, and when cLvl > 95: maximum iLvl is 99. [1]
Level-up
3 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
AttributesSee also: Attribute
Level 1Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
4 Base defense of all classes is [Dexterity/4]. [3]
Bonus Points
5 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
Chance to hitConsult our Attack page for the generic Chance to hit formula and information about its components.
Block chanceConsult our Block page for Classic and Expansion Chance to Block formulae and sources of blocking.
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Maximum 594 FHR can be equipped in the unmodified game.
Resistances(to be edited)
Reference
|