Difference between revisions of "Next Delay"

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{{Unit nav}}
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#REDIRECT [[Missile#Next delay]]
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{{Intro}}
 
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Next Delay is an internal timer applied to a monster after a [[missile]] from a particular set of skills collides with it.  Missiles from these skills will not collide with the monster until the timer expires.  Next Delay duration is measured in frames.
 
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The information on this page was taken from librarian's FAQtoids.[http://www.mannm.org/d2library/faqtoids/nhd_eng.html]
 
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==Skills with Next Delay==
 
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{{Text table}}
 
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|-align=center
 
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!width=128 align=left|Class
 
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!width=128|Skill
 
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!width=128|Duration in Frames
 
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|-valign=top
 
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![[Amazon]]
 
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|
 
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*[[Multiple Shot]]
 
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*[[Strafe]]
 
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*[[Lightning Strike]]
 
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*4
 
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*4
 
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*4
 
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|-valign=top
 
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![[Assassin]]
 
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|
 
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*[[Shock Web]]
 
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*[[Blade Sentinel]]
 
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*[[Wake of Fire]]
 
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*[[Claws of Thunder]]
 
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*[[Phoenix Strike]]
 
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|
 
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*25
 
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*25
 
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*4
 
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*4
 
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*4
 
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|-valign=top
 
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![[Barbarian (Diablo II)|Barbarian]]
 
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*[[Battle Cry]]
 
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*[[War Cry]]
 
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*[[Battle Orders]]
 
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*[[Battle Command]]
 
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*[[Grim Ward]]
 
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*4
 
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*6
 
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*4
 
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*4
 
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*6
 
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|-valign=top
 
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![[Druid (Diablo II)|Druid]]
 
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*[[Twister]]
 
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*[[Tornado]]
 
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*[[Volcano]]
 
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*[[Shock Wave]]
 
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*25
 
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*25
 
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*10
 
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*4
 
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|-valign=top
 
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![[Necromancer]]
 
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*[[Teeth]]
 
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*[[Poison Nova]]
 
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*4
 
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*4
 
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|-valign=top
 
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![[Paladin (Diablo II)|Paladin]]
 
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*None
 
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|-valign=top
 
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![[Sorceress]]
 
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*[[Chain Lightning]]
 
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*[[Nova]]
 
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*[[Frost Nova]]
 
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*4
 
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*4
 
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*4
 
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|}
 
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<br>
 

Latest revision as of 20:25, 30 January 2014

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