Difference between revisions of "Slows Target"

From Basin Wiki
Jump to navigation Jump to search
(Added that it sums with Impale (D2R only), swapped the order of Holy Freeze and Decrepify (very minor detail, but following the order in skills.txt and also the classes on AB the necromancer precedes the paladin so figured it was the best approach to standardizing it on multiple pages).)
m
 
Line 7: Line 7:
 
*Maximum ST 50% applies to player, [[mercenary]], [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters: if ST 100% is applied, 50% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505]
 
*Maximum ST 50% applies to player, [[mercenary]], [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters: if ST 100% is applied, 50% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505]
 
*Sums with attack rate and velocity reduction from [[Cold Damage|cold length]], [[Decrepify]], and [[Holy Freeze]], although no unit can be reduced below 15% attack rate or 25% velocity. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/93022-about-slows-target-mechanics/&do=findComment&comment=1143042]
 
*Sums with attack rate and velocity reduction from [[Cold Damage|cold length]], [[Decrepify]], and [[Holy Freeze]], although no unit can be reduced below 15% attack rate or 25% velocity. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/93022-about-slows-target-mechanics/&do=findComment&comment=1143042]
** Also sums with [[Impale]] in D2R. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127638-d2r-impale-slowing-technical-details/]
+
** In D2R it also sums with [[Impale]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127638-d2r-impale-slowing-technical-details/]
 
*Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [https://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs]
 
*Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [https://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs]
 
|}
 
|}

Latest revision as of 01:13, 23 January 2026