Difference between revisions of "Revive"
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===[[D2 Skill bonus|Skill bonus]]=== | ===[[D2 Skill bonus|Skill bonus]]=== | ||
− | *+1-3 Revive can spawn on ilvl >36 wands and shrunken heads. | + | *+(1-3) Revive (Necromancer Only) can spawn on ilvl >36 wands and Necromancer shrunken heads. |
<br> | <br> | ||
Revision as of 00:28, 26 June 2011
Details
Template:D2 Stat
|-
!align=left|+ % Life
|200+(5*Skeleton Mastery.lvl)
|-
!align=left|+% Damage
|10*Skeleton Mastery.lvl
|-
!align=left|% Chance Critical Hit
|5
|-
!align=left|+ Velocity
|50
|-
!align=left|Max Monsters Revived
|slvl
|-
!align=left|Duration (Seconds)
|180
|}
- Only eligible normal and minion monster corpses can be revived, with a few exceptions to which the following can be added:
- Any static unit
- Leaper
- Flayer Shaman [1]
- Revived retain most of the AI, skills and stats they had while alive, including Unique bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [2]
- If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, attack rating and damage. Otherwise mlvl is used, and is always used to calculate defense. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
- +% Maximum Life from Battle Orders and Oak Sage is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
- +% Damage only applies to physical attack damage.
- Life and damage do not increase when summoned in games with higher player counts.
- Summon Resist does not apply. [3]
Sources
Skill bonus
- +(1-3) Revive (Necromancer Only) can spawn on ilvl >36 wands and Necromancer shrunken heads.
Charges
Template:D2 Skill charges
|-
|5||30
!align=left|[[D2 Unique Amazon weapon#Blood Raven's Charge|Template:D2 Unique]]
|71||No
|-
|8||88
|align=left|[[D2 Rune Word weapon#Eternity|Template:D2 Unique bold]] melee weapon
|63||No
|-
|20||25
|align=left|[[D2 Rune Word weapon#Harmony|Template:D2 Unique bold]] missile weapon
|39
!Yes
|}
Level 1-60 stats
Template:D2 Level 1-10 |- !align=left|Max Monsters Revived |1||2||3||4||5||6||7||8||9||10 |}
Template:D2 Level 11-20
|-
!align=left|Max Monsters Revived
|11||12||13||14||15||16||17||18||19||20
|}
Template:D2 Level 21-30
|-
!align=left|Max Monsters Revived
|21||22||23||24||25||26||27||28||29||30
|}
Template:D2 Level 31-40
|-
!align=left|Max Monsters Revived
|31||32||33||34||35||36||37||38||39||40
|}
Template:D2 Level 41-50
|-
!align=left|Max Monsters Revived
|41||42||43||44||45||46||47||48||49||50
|}
Template:D2 Level 51-60
|-
!align=left|Max Monsters Revived
|51||52||53||54||55||56||57||58||59||60
|}
References
- Summoning Spells (Arreat Summit)
- Iron Golem question (Necromancer Room)
- Librarian, Paladin and Revives (FAQtoids)
- Librarian, Sympathy for the Devil Minions & Pets (FAQtoids)