Difference between revisions of "Whirlwind"

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Revision as of 13:05, 11 August 2011

Template:CSB Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.


Details

Level 1-60 stats


Stat Value
+% Damage (8*slvl)-58
+% Attack Rating (5*slvl)-5


  • While moving to target, periodically attacks target(s) within melee range of weapon(s). Best used by not selecting specific target(s) but targeting point beyond so that attacks are made as user moves there. Selecting a target within range will only result in single attack.
  • Hit checks are always performed in the fourth and eighth frames of the whirlwind animation. Beyond that, hit check frequency is determined solely by Weapon Speed Modifier and weapon Increased Attack Speed: all other attack rate modifiers do not affect hit check frequency. EIAS = weapon IAS - WSM


Barbarian attack rate

Frames EIAS
1 hand 2 hand
14
12 -17
10 -19 -4
8 -10 6
6 8 27
4 34 59


  • Two-handed swords use one-handed breakpoints regardless of number of hands used to equip.
  • With two weapons, both try to hit target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame.
  • Velocity modifiers still apply to movement speed.
  • Cannot switch weapons or access inventory, potions or other skills while in whirlwind.
  • No Chance to Cast of any kind is applied when in whirlwind.
  • Whirlwind cannot be interrupted by blocking, casting, hit recovery, being knocked back or stunned once first attack has been executed.
  • If weapon is reduced to 0 durability or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends.


Source


Skill bonus

  • +(1-3) Whirlwind (Barbarian Only) cannot normally spawn on ilvl >36 primal helms.


Value Source Min Rlvl Ladder
+(1-3) Bloodletter Gladius 30 No


Oskill

Value Source Min Rlvl Ladder
+1 Chaos claw 57 No



Frames EIAS
8
6 -9
4 13


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
+% Damage -50 -42 -34 -26 -18 -10 -2 6 14 22
+% Attack Rating 0 5 10 15 20 25 30 35 40 45
Mana Cost 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17


Stat Level
11 12 13 14 15 16 17 18 19 20
+% Damage 30 38 46 54 62 70 78 86 94 102
+% Attack Rating 50 55 60 65 70 75 80 85 90 95
Mana Cost 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22


Stat Level
21 22 23 24 25 26 27 28 29 30
+% Damage 110 118 126 134 142 150 158 166 174 182
+% Attack Rating 100 105 110 115 120 125 130 135 140 145
Mana Cost 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27


Stat Level
31 32 33 34 35 36 37 38 39 40
+% Damage 190 198 206 214 222 230 238 246 254 262
+% Attack Rating 150 155 160 165 170 175 180 185 190 195
Mana Cost 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32


Stat Level
41 42 43 44 45 46 47 48 49 50
+% Damage 270 278 286 294 302 310 318 326 334 342
+% Attack Rating 200 205 210 215 220 225 230 235 240 245
Mana Cost 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37


Stat Level
51 52 53 54 55 56 57 58 59 60
+% Damage 350 358 366 374 382 390 398 406 414 422
+% Attack Rating 250 255 260 265 270 275 280 285 290 295
Mana Cost 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42


Reference