Difference between revisions of "Demon Hunter"
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| || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds. | | || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds. | ||
+ | |} | ||
+ | |||
+ | ===Passive Skills=== | ||
+ | {| border=1 cellpadding=2 | ||
+ | |- | ||
+ | | Passive Skills || Unlocked at || Description | ||
+ | |- | ||
+ | | Brooding || lvl 10 || As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second. | ||
+ | |- | ||
+ | | Thrill of the Hunt || lvl 10 || Every 10 seconds your next normal attack will immobilize your target for 3 seconds. | ||
+ | |- | ||
+ | | Vengeance || lvl 12 || Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe. | ||
+ | |- | ||
+ | | Steady Aim || lvl 13 || As long as there are no enemies within 10 yards, all damage is increased by 10%. | ||
+ | |- | ||
+ | | Cull the Weak || lvl 15 || Damage against slowed enemies increased by 20%. | ||
+ | |- | ||
+ | | Fundamentals || lvl 17 || Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred. | ||
+ | |- | ||
+ | | Hot Pursuit || lvl 19 || Whenever you are at full Hatred, movement speed is increased by 10%. | ||
+ | |- | ||
+ | | Archery || lvl 20 || Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit | ||
+ | |- | ||
+ | | Perfectionist || lvl 22 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills. | ||
+ | |- | ||
+ | | Custom Engineering || lvl 24 || The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%. | ||
+ | |- | ||
+ | | Grenadier || lvl 26 || Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage. | ||
+ | |- | ||
+ | | Sharpshooter || lvl 28 || Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit. | ||
+ | |- | ||
+ | | Ballistics || lvl 30 || Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects. | ||
|} | |} | ||
Revision as of 22:28, 18 September 2011
Gameplay
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range.
Resource system: Demon Hunters have 2 resources, Hatred and Discipline. Hatred regens quickly and is used for damage skills. Discipline regens slowly and is used for the more tactical skills. http://us.battle.net/d3/en/blog/3390853
Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer
Skills
Offense
Offense | Unlocked at | Cost | Cooldown | Description |
Hungering Arrow | lvl 1 | 15 Hatred | Fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 60% chance to pierce through targets. | |
20 px | Alabaster | Spray of Teeth | Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area. | |
20 px | Crimson | Cinder Arrow | Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds. | |
20 px | Golden | Piercing Arrow | Increase the chance for the arrow to pierce to 95%. | |
20 px | Indigo | Shatter Shot | If the arrow successfully pierces the first target, the arrow splits into 8 arrows. | |
20 px | Obsidian | Devouring Arrow | Each consecutive pierce increases the damage of the arrow by 140%. | |
Entangling Shot | lvl 2 | 15 Hatred | Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds. | |
20 px | Alabaster | Bounty Hunter | Gain 22% of the damage dealt as Life. | |
20 px | Crimson | Heavy Burden | Increase the movement slow duration to 9 seconds. | |
20 px | Golden | Justice is Served | Reduce cost to 1.0 Hatred | |
20 px | Indigo | Chain Gang | Hit up to 9 targets. | |
20 px | Obsidian | Electrified Chain | Strike with electrical chains that do an additional 64 damage over 2 seconds. | |
Evasive Fire | lvl 3 | 5 Hatred to shoot and an additional 4 Discipline if you backflip. | Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards. | |
20 px | Alabaster | Tumble | Increase the distance of the backflip to 36 yards. | |
20 px | Crimson | Shrapnel | Fire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target. | |
20 px | Golden | Surge | Shoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0. | |
20 px | Indigo | Withering Fire | Fire a spread of bullets that hit up to 9 targets for 54% weapon damage each. | |
20 px | Obsidian | Backup Plan | Shoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds. | |
Fan of Knives | lvl 4 | 10 Hatred | Throw knives out in a spiral around you, doing 18-25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds. | |
20 px | Alabaster | Backlash | Instead of throwing the knives immediately, the knives will release automatically dealing 28-40 physical damage to all enemies if you are struck in the next 20 seconds. | |
20 px | Crimson | Hail of Knives | Increase the radius to deal 28-40 physical damage to all enemies within 18 yards. | |
20 px | Golden | Crippling Razors | Increase the slow amount to 79% for 4 seconds. | |
20 px | Indigo | Assassin's Knives | Throw long-range knives that deal 85% weapon damage to 8 additional targets. | |
20 px | Obsidian | Fan of Daggers | Imbue your knives with a 20% chance to stun enemies for 3-5 seconds. | |
Bola Shot | lvl 5 | 20 Hatred | Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additiona 90% weapon damage as Fire damage to all other targets within 7 yards. | |
20 px | Alabaster | Imminent Doom | Augment the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds. | |
20 px | Crimson | Volatile Explosives | Increase the explosion radius to 14 yards. | |
20 px | Golden | Bitter Pill | After the bola explodes, you have a 30% chance to gain 8 Discipline. | |
20 px | Indigo | Acid Strike | Shoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets. | |
20 px | Obsidian | Thunder Ball | When the bola explodes it deals 120% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds. | |
Grenades | lvl 7 | 30 Hatred | Throw out three grenades that explode for 53-89 Fire damage. | |
20 px | Alabaster | Stun Grenades | Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds. | |
20 px | Crimson | Gas Grenades | Toss poison gas grenades that explode for 0-0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area. | |
20 px | Golden | Tinkerer | Reduce cost to 12.5 Hatred. | |
20 px | Indigo | Cluster Grenades | Throw a large cluster of mini-grenades that deal 25-41 Fire damage over an 8 yard radius. | |
20 px | Obsidian | Fire Bomb | Throw a single large grenade that deals 0-0 Fire damage and knocks enemies back. | |
Chakram | lvl 9 | 25 Hatred | Fire a swirling Chakram that does 75-103 physical damage to enemies along its path. | |
20 px | Alabaster | Shuriken Cloud | Surround yourself in spinning Chakrams for 70 seconds, dealing 90-124 physical damage per second to anybody nearby. | |
20 px | Crimson | Twin Chakrams | A second Chakram mirrors the first. Each Chakram deals 104-144 physical damage. | |
20 px | Golden | Razor Disk | The Chakram spirals out from the targeted location dealing 90-124 Arcane damage to enemies along the path. | |
20 px | Indigo | Boomerang | The Chakram path turns into a loop, dealing 119-165 Lightning damage to enemies along the path. | |
20 px | Obsidian | Serpentine | The Chakram follows a slow curve, dealing 90-124 Poison damage to enemies along the path. | |
Impale | lvl 11 | 20 Hatred | Fire a massive shot to impale a target for 220% weapon damage. | |
20 px | Alabaster | Grievous Wounds | Critical hits deal an additional 500% weapon damage. | |
20 px | Crimson | Overpenetration | The shot will pierce through all enemies in a straight line for 242% weapon damage. | |
20 px | Golden | Recoil | Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards. | |
20 px | Indigo | Impact | Shots knock the target back and stun them for 3.50 seconds. | |
20 px | Obsidian | Liquid Flame | Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds. | |
Spike Trap | lvl 14 | 20 Hatred | Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57-71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. | |
20 px | Alabaster | Lightning Rod | When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57-71 Lightning damage. | |
20 px | Crimson | Long Fuse | Increases the arming time to 1.5 seconds but increases damage to 148-185. | |
20 px | Golden | Scatter | A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102-128 damage. | |
20 px | Indigo | Bandolier | Increase the maximum number of traps that can be out simultaneously to 10. | |
20 px | Obsidian | Sticky Trap | Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102-128 physical damage to all enemies within 8 yards. | |
Elemental Arrow | lvl 18 | 25 Hatred | Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through. | |
20 px | Alabaster | Lightning Bolts | Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit. | |
20 px | Crimson | Frost Arrow | Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage. | |
20 px | Golden | Nether Tentacles | Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you. | |
20 px | Indigo | Ball Lightning | Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage. | |
20 px | Obsidian | Screaming Skull | Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds. | |
Multishot | lvl 21 | 30 Hatred | Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area. | |
20 px | Alabaster | Supression Fire | Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way. | |
20 px | Crimson | Full Broadside | Increases the damage done to 242% weapon damage. | |
20 px | Golden | Fire at Will | Cost reduced to 16 Hatred. | |
20 px | Indigo | Burst Fire | Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage. | |
20 px | Obsidian | Arsenal | Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each. | |
Cluster Arrow | lvl 23 | 35 Hatred | Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each. | |
20 px | Alabaster | Dazzling Arrow | Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds. | |
20 px | Crimson | Loaded for Bear | Increases the damage of the explosion at the impact location to 264%. | |
20 px | Golden | Maelstrom | Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life. | |
20 px | Indigo | Shooting Stars | Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each. | |
20 px | Obsidian | Cluster Bombs | Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each. | |
Rapid Fire | lvl 24 | 20 Hatred per second | Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot. | |
20 px | Alabaster | Web Shot | Slows the movement of affected targets by 40% for 5.0 seconds. | |
20 px | Crimson | Bombardment | Rapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius. | |
20 px | Golden | Withering Fire | Reduce initial Hatred cost by 17. | |
20 px | Indigo | High Velocity | Adds an additional 70% pierce chance to the projectiles fired. | |
20 px | Obsidian | Fire Support | While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets. | |
Strafe | lvl 27 | 20 Hatred per second | Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage. | |
20 px | Alabaster | Stinging Steel | Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits. | |
20 px | Crimson | Demolition | Throw out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards. | |
20 px | Golden | Drifting Shadow | Movement speed increased to 100% of normal running speed while strafing. | |
20 px | Indigo | Equilibrium | Increase arrows fired to 10 additional arrows per second. | |
20 px | Obsidian | Rocket Storm | In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage. | |
Rain of Vengeance | 60 seconds | Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second. | ||
20 px | Alabaster | Stampede | Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage. | |
20 px | Crimson | Beastly Bombs | Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each. | |
20 px | Golden | Flying Strike | A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds. | |
20 px | Indigo | Dark Cloud | Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage. | |
20 px | Obsidian | Anathema | Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage. |
Discipline
Discipline | Unlocked at | Cost | Description | |
Caltrops | lvl 1 | 8 Discipline | Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds. | |
20 px | Alabaster | Bait the Trap | Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks. | |
20 px | Crimson | Jagged Spikes | Enemies in the area also take 110% weapon damage per second. | |
20 px | Golden | Carved Stakes | Reduce the cost to 4.5 Discipline. | |
20 px | Indigo | Hooked Spines | Increase the slow amount to 79%. | |
20 px | Obsidian | Torturous Ground | Enemies in the area deal 90% less damage. | |
Vault | lvl 6 | 10 Discipline | Tumble acrobatically 35 yards. | |
20 px | Alabaster | Rattling Roll | All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds. | |
20 px | Crimson | Trail of Cinders | Ignite with fire damage 80% weapon damage to everything along your path. | |
20 px | Golden | Tumble | After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%. | |
20 px | Indigo | Acrobatics | Increases your Vault distance to 70 yards. | |
20 px | Obsidian | Covering Fire | As you travel, shoot arrows for 205% weapon damage at nearby targets. | |
Marked for Death | lvl 8 | 6 Discipline | Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds. | |
20 px | Alabaster | Death Toll | 10% of damage done to the marked target heals the attacker. | |
20 px | Crimson | Grim Reaper | An additional 40% of damage done to the target is also divided among all enemies within 20 yards. | |
20 px | Golden | Mortal Enemy | Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second. | |
20 px | Indigo | Contagion | When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly. | |
20 px | Obsidian | Valley of Death | Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage. | |
Smoke Screen | lvl 12 | 15 Discipline | Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. | |
20 px | Alabaster | Displacement | Gain 55% movement speed when activated. | |
20 px | Crimson | Choking Gas | Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds. | |
20 px | Golden | Special Recipe | Reduce the skill cost to 11.0 Discipline. | |
20 px | Indigo | Lingering Fog | Increase the duration of the effect 4.00 seconds. | |
20 px | Obsidian | Breathe Deep | While invisible you also gain 45 Hatred per second. | |
Companion | lvl 16 | 10 Discipline | Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage. | |
20 px | Alabaster | Ferret Companion | Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%. | |
20 px | Crimson | Spider Companion | Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds. | |
20 px | Golden | Bat Companion | Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second. | |
20 px | Indigo | Boar Companion | Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage. | |
20 px | Obsidian | Wolf Companion | Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage. | |
Shadow Power | lvl 19 | 20 Discipline | Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds. | |
20 px | Alabaster | Blood Moon | While active, gain 45% of all damage as Life. | |
20 px | Crimson | Night Bane | While active, gain 7 Hatred per second. | |
20 px | Golden | Well of Darkness | Reduces Discipline cost to 13. | |
20 px | Indigo | Shadow Glide | While active, gain 55% movement speed. | |
20 px | Obsidian | Gloom | While active, you have a 55% increased chance to dodge incoming attacks. | |
Sentry | lvl 22 | 10 Discipline | Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. | |
20 px | Alabaster | Guardian Turret | The turret also creates a shield that reduces damage taken by allies by 32%. | |
20 px | Crimson | Chain of Torment | Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches. | |
20 px | Golden | Aid Station | Heals nearby allies for 8% of their maximum Life per second. | |
20 px | Indigo | Vigilant Watcher | Increases duration of the turret to 48 seconds. | |
20 px | Obsidian | Spitfire Turret | The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage. |
Utility
Utility | Unlocked at | Cost | Cooldown | Description |
Preparation | lvl 25 | 120 seconds | Instantly restore all Discipline. | |
20 px | Alabaster | Backup Plan | Grants a 55% chance that the cooldown will not be triggered when used. | |
20 px | Crimson | Punishment | Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline. | |
20 px | Golden | Battle Scars | Also restores 55% of your Life when used. | |
20 px | Indigo | Invigoration | When activated, increases your maximum Discipline by 18 for 120 seconds. | |
20 px | Obsidian | Focused Mind | Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds. |
Passive Skills
Passive Skills | Unlocked at | Description |
Brooding | lvl 10 | As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second. |
Thrill of the Hunt | lvl 10 | Every 10 seconds your next normal attack will immobilize your target for 3 seconds. |
Vengeance | lvl 12 | Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe. |
Steady Aim | lvl 13 | As long as there are no enemies within 10 yards, all damage is increased by 10%. |
Cull the Weak | lvl 15 | Damage against slowed enemies increased by 20%. |
Fundamentals | lvl 17 | Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred. |
Hot Pursuit | lvl 19 | Whenever you are at full Hatred, movement speed is increased by 10%. |
Archery | lvl 20 | Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit |
Perfectionist | lvl 22 | Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills. |
Custom Engineering | lvl 24 | The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%. |
Grenadier | lvl 26 | Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage. |
Sharpshooter | lvl 28 | Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit. |
Ballistics | lvl 30 | Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects. |