Difference between revisions of "Demon Hunter"
(→Skills) |
m (moved build section, added theorycrafting section) |
||
Line 5: | Line 5: | ||
Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer | Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer | ||
+ | |||
+ | ==Builds and Guides== | ||
+ | Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc. | ||
+ | |||
+ | Basin Demon Hunter forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/7-demon-hunter/ | ||
+ | |||
+ | ==Theorycrafting== | ||
+ | Please post any class-specific theory that isn't included in Blizzard's documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon. | ||
==Skills== | ==Skills== | ||
Line 335: | Line 343: | ||
|} | |} | ||
− | |||
==Lore== | ==Lore== |
Revision as of 01:15, 19 September 2011
Gameplay
Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range.
Resource system: Demon Hunters have 2 resources, Hatred and Discipline. Hatred regens quickly and is used for damage skills. Discipline regens slowly and is used for the more tactical skills. http://us.battle.net/d3/en/blog/3390853
Demon Hunter trailer: http://us.battle.net/d3/en/media/videos/?view#/demonhuntertrailer
Builds and Guides
Please use the forums to hash out the details of any builds. Once a build is theorycrafted and tested, please feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
Basin Demon Hunter forum: http://www.theamazonbasin.com/d3/forums/index.php?/forum/7-demon-hunter/
Theorycrafting
Please post any class-specific theory that isn't included in Blizzard's documentation. Similarly to the build section, please use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
Skills
Offense
Offense | Unlocked at | Cost | Cooldown | Description |
Hungering Arrow | lvl 1 | 15 Hatred | Fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 60% chance to pierce through targets. | |
20 px | Alabaster | Spray of Teeth | Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area. | |
20 px | Crimson | Cinder Arrow | Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds. | |
20 px | Golden | Piercing Arrow | Increase the chance for the arrow to pierce to 95%. | |
20 px | Indigo | Shatter Shot | If the arrow successfully pierces the first target, the arrow splits into 8 arrows. | |
20 px | Obsidian | Devouring Arrow | Each consecutive pierce increases the damage of the arrow by 140%. | |
Entangling Shot | lvl 2 | 15 Hatred | Release a sticky adhesive that deals 130% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds. | |
20 px | Alabaster | Bounty Hunter | Gain 22% of the damage dealt as Life. | |
20 px | Crimson | Heavy Burden | Increase the movement slow duration to 9 seconds. | |
20 px | Golden | Justice is Served | Reduce cost to 1.0 Hatred | |
20 px | Indigo | Chain Gang | Hit up to 9 targets. | |
20 px | Obsidian | Electrified Chain | Strike with electrical chains that do an additional 64 damage over 2 seconds. | |
Evasive Fire | lvl 3 | 5 Hatred to shoot and an additional 4 Discipline if you backflip. | Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards. | |
20 px | Alabaster | Tumble | Increase the distance of the backflip to 36 yards. | |
20 px | Crimson | Shrapnel | Fire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target. | |
20 px | Golden | Surge | Shoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0. | |
20 px | Indigo | Withering Fire | Fire a spread of bullets that hit up to 9 targets for 54% weapon damage each. | |
20 px | Obsidian | Backup Plan | Shoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds. | |
Fan of Knives | lvl 4 | 10 Hatred | Throw knives out in a spiral around you, doing 18-25 physical damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds. | |
20 px | Alabaster | Backlash | Instead of throwing the knives immediately, the knives will release automatically dealing 28-40 physical damage to all enemies if you are struck in the next 20 seconds. | |
20 px | Crimson | Hail of Knives | Increase the radius to deal 28-40 physical damage to all enemies within 18 yards. | |
20 px | Golden | Crippling Razors | Increase the slow amount to 79% for 4 seconds. | |
20 px | Indigo | Assassin's Knives | Throw long-range knives that deal 85% weapon damage to 8 additional targets. | |
20 px | Obsidian | Fan of Daggers | Imbue your knives with a 20% chance to stun enemies for 3-5 seconds. | |
Bola Shot | lvl 5 | 20 Hatred | Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 120% weapon damage as Fire to the target and an additiona 90% weapon damage as Fire damage to all other targets within 7 yards. | |
20 px | Alabaster | Imminent Doom | Augment the bola to deal 288% weapon damage as Arcane to the target and an additional 216% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds. | |
20 px | Crimson | Volatile Explosives | Increase the explosion radius to 14 yards. | |
20 px | Golden | Bitter Pill | After the bola explodes, you have a 30% chance to gain 8 Discipline. | |
20 px | Indigo | Acid Strike | Shoot 9 poison bolas that deal 27% weapon damage each. The bolas no longer explode for area damage to nearby targets. | |
20 px | Obsidian | Thunder Ball | When the bola explodes it deals 120% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds. | |
Grenades | lvl 7 | 30 Hatred | Throw out three grenades that explode for 53-89 Fire damage. | |
20 px | Alabaster | Stun Grenades | Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds. | |
20 px | Crimson | Gas Grenades | Toss poison gas grenades that explode for 0-0 damage and leaves a cloud that deals an additional 28 damage per second for 3 seconds to enemies who stand in the area. | |
20 px | Golden | Tinkerer | Reduce cost to 12.5 Hatred. | |
20 px | Indigo | Cluster Grenades | Throw a large cluster of mini-grenades that deal 25-41 Fire damage over an 8 yard radius. | |
20 px | Obsidian | Fire Bomb | Throw a single large grenade that deals 0-0 Fire damage and knocks enemies back. | |
Chakram | lvl 9 | 25 Hatred | Fire a swirling Chakram that does 75-103 physical damage to enemies along its path. | |
20 px | Alabaster | Shuriken Cloud | Surround yourself in spinning Chakrams for 70 seconds, dealing 90-124 physical damage per second to anybody nearby. | |
20 px | Crimson | Twin Chakrams | A second Chakram mirrors the first. Each Chakram deals 104-144 physical damage. | |
20 px | Golden | Razor Disk | The Chakram spirals out from the targeted location dealing 90-124 Arcane damage to enemies along the path. | |
20 px | Indigo | Boomerang | The Chakram path turns into a loop, dealing 119-165 Lightning damage to enemies along the path. | |
20 px | Obsidian | Serpentine | The Chakram follows a slow curve, dealing 90-124 Poison damage to enemies along the path. | |
Impale | lvl 11 | 20 Hatred | Fire a massive shot to impale a target for 220% weapon damage. | |
20 px | Alabaster | Grievous Wounds | Critical hits deal an additional 500% weapon damage. | |
20 px | Crimson | Overpenetration | The shot will pierce through all enemies in a straight line for 242% weapon damage. | |
20 px | Golden | Recoil | Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards. | |
20 px | Indigo | Impact | Shots knock the target back and stun them for 3.50 seconds. | |
20 px | Obsidian | Liquid Flame | Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds. | |
Spike Trap | lvl 14 | 20 Hatred | Lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 57-71 physical damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. | |
20 px | Alabaster | Lightning Rod | When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 57-71 Lightning damage. | |
20 px | Crimson | Long Fuse | Increases the arming time to 1.5 seconds but increases damage to 148-185. | |
20 px | Golden | Scatter | A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 102-128 damage. | |
20 px | Indigo | Bandolier | Increase the maximum number of traps that can be out simultaneously to 10. | |
20 px | Obsidian | Sticky Trap | Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 102-128 physical damage to all enemies within 8 yards. | |
Elemental Arrow | lvl 18 | 25 Hatred | Shoot an elemental charged arrow that deals 100% weapon damage as Fire damage to all targets it passes through. | |
20 px | Alabaster | Lightning Bolts | Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit. | |
20 px | Crimson | Frost Arrow | Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage. | |
20 px | Golden | Nether Tentacles | Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you. | |
20 px | Indigo | Ball Lightning | Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage. | |
20 px | Obsidian | Screaming Skull | Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds. | |
Multishot | lvl 21 | 30 Hatred | Fire a massive volley of arrows dealing 110% weapon damage to all enemies in the area. | |
20 px | Alabaster | Supression Fire | Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way. | |
20 px | Crimson | Full Broadside | Increases the damage done to 242% weapon damage. | |
20 px | Golden | Fire at Will | Cost reduced to 16 Hatred. | |
20 px | Indigo | Burst Fire | Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage. | |
20 px | Obsidian | Arsenal | Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each. | |
Cluster Arrow | lvl 23 | 35 Hatred | Fire a Cluster grenade that explodes for 120% weapon damage into a series of additional miniature bombs that explode for 40% weapon damage each. | |
20 px | Alabaster | Dazzling Arrow | Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds. | |
20 px | Crimson | Loaded for Bear | Increases the damage of the explosion at the impact location to 264%. | |
20 px | Golden | Maelstrom | Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life. | |
20 px | Indigo | Shooting Stars | Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each. | |
20 px | Obsidian | Cluster Bombs | Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each. | |
Rapid Fire | lvl 24 | 20 Hatred per second | Rapidly fire at 6 times your normal attack speed dealing 30% weapon damage with every shot. | |
20 px | Alabaster | Web Shot | Slows the movement of affected targets by 40% for 5.0 seconds. | |
20 px | Crimson | Bombardment | Rapidly fire grenades instead of arrows that do 15% weapon damage to all enemies within 10 yard radius. | |
20 px | Golden | Withering Fire | Reduce initial Hatred cost by 17. | |
20 px | Indigo | High Velocity | Adds an additional 70% pierce chance to the projectiles fired. | |
20 px | Obsidian | Fire Support | While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets. | |
Strafe | lvl 27 | 20 Hatred per second | Shoot 3 times per second at random nearby enemies while moving at 55% of normal movement speed. Every shot deals 60% of weapon damage. | |
20 px | Alabaster | Stinging Steel | Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits. | |
20 px | Crimson | Demolition | Throw out bouncy grenades rather than arrows that explode for 72% weapon damage to targets within 9 yards. | |
20 px | Golden | Drifting Shadow | Movement speed increased to 100% of normal running speed while strafing. | |
20 px | Indigo | Equilibrium | Increase arrows fired to 10 additional arrows per second. | |
20 px | Obsidian | Rocket Storm | In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage. | |
Rain of Vengeance | 60 seconds | Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 105% weapon damage per second. | ||
20 px | Alabaster | Stampede | Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 270% weapon damage. | |
20 px | Crimson | Beastly Bombs | Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 330% weapon damage each. | |
20 px | Golden | Flying Strike | A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 270% weapon damage and stunning enemies for 2 seconds. | |
20 px | Indigo | Dark Cloud | Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 120% weapon damage. | |
20 px | Obsidian | Anathema | Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 30% weapon damage. |
Discipline
Discipline | Unlocked at | Cost | Description | |
Caltrops | lvl 1 | 8 Discipline | Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds. | |
20 px | Alabaster | Bait the Trap | Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks. | |
20 px | Crimson | Jagged Spikes | Enemies in the area also take 110% weapon damage per second. | |
20 px | Golden | Carved Stakes | Reduce the cost to 4.5 Discipline. | |
20 px | Indigo | Hooked Spines | Increase the slow amount to 79%. | |
20 px | Obsidian | Torturous Ground | Enemies in the area deal 90% less damage. | |
Vault | lvl 6 | 10 Discipline | Tumble acrobatically 35 yards. | |
20 px | Alabaster | Rattling Roll | All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds. | |
20 px | Crimson | Trail of Cinders | Ignite with fire damage 80% weapon damage to everything along your path. | |
20 px | Golden | Tumble | After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%. | |
20 px | Indigo | Acrobatics | Increases your Vault distance to 70 yards. | |
20 px | Obsidian | Covering Fire | As you travel, shoot arrows for 205% weapon damage at nearby targets. | |
Marked for Death | lvl 8 | 6 Discipline | Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds. | |
20 px | Alabaster | Death Toll | 10% of damage done to the marked target heals the attacker. | |
20 px | Crimson | Grim Reaper | An additional 40% of damage done to the target is also divided among all enemies within 20 yards. | |
20 px | Golden | Mortal Enemy | Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second. | |
20 px | Indigo | Contagion | When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly. | |
20 px | Obsidian | Valley of Death | Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage. | |
Smoke Screen | lvl 12 | 15 Discipline | Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. | |
20 px | Alabaster | Displacement | Gain 55% movement speed when activated. | |
20 px | Crimson | Choking Gas | Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds. | |
20 px | Golden | Special Recipe | Reduce the skill cost to 11.0 Discipline. | |
20 px | Indigo | Lingering Fog | Increase the duration of the effect 4.00 seconds. | |
20 px | Obsidian | Breathe Deep | While invisible you also gain 45 Hatred per second. | |
Companion | lvl 16 | 10 Discipline | Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage. | |
20 px | Alabaster | Ferret Companion | Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%. | |
20 px | Crimson | Spider Companion | Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds. | |
20 px | Golden | Bat Companion | Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second. | |
20 px | Indigo | Boar Companion | Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage. | |
20 px | Obsidian | Wolf Companion | Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage. | |
Shadow Power | lvl 19 | 20 Discipline | Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds. | |
20 px | Alabaster | Blood Moon | While active, gain 45% of all damage as Life. | |
20 px | Crimson | Night Bane | While active, gain 7 Hatred per second. | |
20 px | Golden | Well of Darkness | Reduces Discipline cost to 13. | |
20 px | Indigo | Shadow Glide | While active, gain 55% movement speed. | |
20 px | Obsidian | Gloom | While active, you have a 55% increased chance to dodge incoming attacks. | |
Sentry | lvl 22 | 10 Discipline | Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds. | |
20 px | Alabaster | Guardian Turret | The turret also creates a shield that reduces damage taken by allies by 32%. | |
20 px | Crimson | Chain of Torment | Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches. | |
20 px | Golden | Aid Station | Heals nearby allies for 8% of their maximum Life per second. | |
20 px | Indigo | Vigilant Watcher | Increases duration of the turret to 48 seconds. | |
20 px | Obsidian | Spitfire Turret | The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage. |
Utility
Utility | Unlocked at | Cost | Cooldown | Description |
Preparation | lvl 25 | 120 seconds | Instantly restore all Discipline. | |
20 px | Alabaster | Backup Plan | Grants a 55% chance that the cooldown will not be triggered when used. | |
20 px | Crimson | Punishment | Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline. | |
20 px | Golden | Battle Scars | Also restores 55% of your Life when used. | |
20 px | Indigo | Invigoration | When activated, increases your maximum Discipline by 18 for 120 seconds. | |
20 px | Obsidian | Focused Mind | Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds. |
Passive Skills
Passive Skills | Unlocked at | Description |
Brooding | lvl 10 | As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second. |
Thrill of the Hunt | lvl 10 | Every 10 seconds your next normal attack will immobilize your target for 3 seconds. |
Vengeance | lvl 12 | Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe. |
Steady Aim | lvl 13 | As long as there are no enemies within 10 yards, all damage is increased by 10%. |
Cull the Weak | lvl 15 | Damage against slowed enemies increased by 20%. |
Fundamentals | lvl 17 | Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred. |
Hot Pursuit | lvl 19 | Whenever you are at full Hatred, movement speed is increased by 10%. |
Archery | lvl 20 | Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit |
Perfectionist | lvl 22 | Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills. |
Custom Engineering | lvl 24 | The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%. |
Grenadier | lvl 26 | Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage. |
Sharpshooter | lvl 28 | Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit. |
Ballistics | lvl 30 | Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects. |