Difference between revisions of "Life Stolen"
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{{Intro}} | {{Intro}} | ||
[[File:Life Stolen.gif|right|frame|Overlay when life is stolen.]] | [[File:Life Stolen.gif|right|frame|Overlay when life is stolen.]] | ||
− | + | {{Mb|=Life Stolen per hit}} returns life to the equipping player character, [[mercenary]] or [[pet]] based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. | |
+ | *Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned. | ||
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). | *Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored). | ||
*Not applied by [[Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons: | *Not applied by [[Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons: | ||
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**[[Spirit of Barbs]] | **[[Spirit of Barbs]] | ||
**[[Attacker Takes Damage]]. | **[[Attacker Takes Damage]]. | ||
− | *For player and | + | *For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell. |
− | *Unit damage modifier applies to percentage: against player (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088] | + | *Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088] |
− | *Skills which apply a fraction of weapon damage also apply that fraction to percentage | + | *Skills which apply a fraction of weapon damage also apply that fraction to percentage: |
− | {{Text table}} | + | {{Text table}} width=67% |
− | !width= | + | !width=13%|Class |
!colspan=2|Skill | !colspan=2|Skill | ||
− | !width= | + | !width=13% align=center|Weapon damage |
|-valign=top | |-valign=top | ||
!rowspan=2|[[Amazon]] | !rowspan=2|[[Amazon]] | ||
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|-valign=top | |-valign=top | ||
!rowspan=3|[[Assassin]] | !rowspan=3|[[Assassin]] | ||
− | |width= | + | |width=12% rowspan=2|[[Blade Fury]] |
− | |width= | + | |width=12%|One-handed |
|align=center|3/4 | |align=center|3/4 | ||
|- | |- | ||
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|- | |- | ||
|10% | |10% | ||
− | |align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] 4 items | + | |align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] (4 items) |
|47/76 | |47/76 | ||
|No | |No |
Revision as of 16:55, 12 February 2013
Skill
Helm
Pelt
Primal helm
Amulet
Body armor
Weapon
1 Excluding orbs
Melee weapon
1 Excluding orbs
Axe
Claw
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Amazon spear
Sword
Wand
Missile weapon
Bow
Crossbow
Javelin
Amazon javelin
Throwing weapon
Shield
Ring
Belt
Boots
Gloves
Set bonus
Reference
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