Difference between revisions of "Slows Target"
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Onderduiker (talk | contribs) m (Updated links) |
(Added that it sums with Impale (D2R only), swapped the order of Holy Freeze and Decrepify (very minor detail, but following the order in skills.txt and also the classes on AB the necromancer precedes the paladin so figured it was the best approach to standardizing it on multiple pages).) |
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*Maximum ST 90% applies to normal and minion monsters, and pets: if ST 100% is applied, 10% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505] | *Maximum ST 90% applies to normal and minion monsters, and pets: if ST 100% is applied, 10% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505] | ||
*Maximum ST 50% applies to player, [[mercenary]], [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters: if ST 100% is applied, 50% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505] | *Maximum ST 50% applies to player, [[mercenary]], [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters: if ST 100% is applied, 50% is always redundant. [https://d2mods.info/forum/viewtopic.php?t=7505] | ||
| − | *Sums with attack rate and velocity reduction from [[Cold Damage|cold length]], [[ | + | *Sums with attack rate and velocity reduction from [[Cold Damage|cold length]], [[Decrepify]], and [[Holy Freeze]], although no unit can be reduced below 15% attack rate or 25% velocity. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/93022-about-slows-target-mechanics/&do=findComment&comment=1143042] |
| + | ** Also sums with [[Impale]] in D2R. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127638-d2r-impale-slowing-technical-details/] | ||
*Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [https://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs] | *Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. {{Warn|=Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires.}} [https://www.mannm.org/d2library/faqtoids/slow_eng.html#bugs] | ||
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Revision as of 00:55, 23 January 2026
Skill
Helm
Weapon
Melee weapon
Axe
Dagger
Mace
Polearm
Scepter
Spear
Sword
Bow
Crossbow
Shield
Belt
Gloves
Set bonus
Reference
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