Difference between revisions of "Bone Spear"
Jump to navigation
Jump to search
(Bone Spear has a GetHit (technical name for hit recovery) divisor of 8 compared to 16 of most other skills, meaning it requires twice as much damage to have an equal chance to cause hit recovery as most other skills.) |
(Added increased synergy damage from D2R patch 2.4.) |
||
Line 30: | Line 30: | ||
|- | |- | ||
!align=left|{{S|=+% Magic Damage}} | !align=left|{{S|=+% Magic Damage}} | ||
− | |7 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Prison]].blvl+[[Bone Spirit]].blvl) | + | |7 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Prison]].blvl+[[Bone Spirit]].blvl) (LoD)<br/>8 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Prison]].blvl+[[Bone Spirit]].blvl) (D2R) |
|} | |} | ||
Latest revision as of 15:24, 23 June 2025
Also known as the Talon of Trang'Oul, this spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Since the force of this projectile is mystical as well as physical it can pass through one opponent and carry on to the next, rending and tearing through whatever is in its path.
Detail
![]() Bone Spear excels in tunnels and corridors, but like Inferno and Arctic Blast it is best to aim at a distant point or target to ensure its trajectory takes it through all intervening targets.
SourceSkill bonus
Charged suffix
Chance to CastOn Striking
Levels 1-60
Reference
|