Difference between revisions of "User:Trang Oul/Sandbox/Template:Property"
(charges WIP) |
|||
| Line 177: | Line 177: | ||
| ass = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to [[Assassin Skill Levels]] | | ass = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to [[Assassin Skill Levels]] | ||
| skill = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}|classonly=1}} | | skill = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}|classonly=1}} | ||
| − | | skilltab = {{User:Trang Oul/Sandbox/Template:Skill tab bonus|{{{2|}}}|{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}| | + | | skilltab = {{User:Trang Oul/Sandbox/Template:Skill tab bonus|{{{2|}}}|{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}}}{{User:Trang Oul/Sandbox/Template:Class only|{{{{User:Trang Oul/Sandbox/Template:Skill tab class|{{{2}}}}} }} |
| aura = Level {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}} {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}}} [[Aura When Equipped]] | | aura = Level {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}} {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}}} [[Aura When Equipped]] | ||
| att-skill = {{{3|}}}% [[Chance to cast]] level {{{4|}}} {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}}} [[on attack]] | | att-skill = {{{3|}}}% [[Chance to cast]] level {{{4|}}} {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}}} [[on attack]] | ||
Revision as of 06:39, 5 November 2026
Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)
Sources
Built by hand from:
properties.txt(cols:code- property code,func<X>- how the stat is used,stat<X>- corresponding stat fromitemstatcost.txt)itemstatcost.txt(cols:Stat- stat code (matched withstat<X>fromproperties.txt),descstrpos,descstrneg- keys for string labels)data\local\lng\strings(string table labels for property text)
Labels are slightly modified to display value ranges and to include links.
Usage
{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.
Examples
No param, min and max values equal:
{{Property|ac||60|60}} → {{#switch: ac
| ac = +60 Defense
| ac-miss = +60 Defense vs. Missile
| ac-hth = +60 Defense vs. Melee
| red-dmg = Damage Reduced by 60
| red-dmg% = Physical Damage Received Reduced by 60%
| ac% = +60% Enhanced Defense
| red-mag = Magic Damage Reduced by 60
| str = +60 to Strength
| dex = +60 to Dexterity
| vit = +60 to Vitality
| enr = +60 to Energy
| mana = +60 to Mana
| mana% = Increase Maximum Mana 60%
| hp = +60 to Life
| hp% = Increase Maximum Life 60%
| att = +60 to Attack Rating
| block = 60% Increased Chance of Blocking
| cold-min = +60 to Minimum Cold Damage
| cold-max = +60 to Maximum Cold Damage
| cold-len = (2.4 seconds)
| fire-min = +60 to Minimum Fire Damage
| fire-max = +60 to Maximum Fire Damage
| ltng-min = +60 to Minimum Lightning Damage
| ltng-max = +60 to Maximum Lightning Damage
| pois-min = +60 to Minimum Poison Damage
| pois-max = +60 to Maximum Poison Damage
| pois-len = over 2.4 seconds
| dmg-min = +60 to Minimum Damage
| dmg-max = +60 to Maximum Damage
| dmg% = +60% Enhanced Damage
| dmg-to-mana = +60% Damage Taken Goes To Mana
| res-fire = Fire Resist +60%
| res-fire-max = +60% to Maximum Fire Resist
| res-ltng = Lightning Resist +60%
| res-ltng-max = +60% to Maximum Lightning Resist
| res-cold = Cold Resist +60%
| res-cold-max = +60% to Maximum Cold Resist
| res-mag = Magic Resist +60%
| res-mag-max = +60% to Maximum Magic Resist
| res-pois = Poison Resist +60%
| res-pois-max = +60% to Maximum Poison Resist
| res-all = Fire Resist +60%
| res-all-max = +60% to Maximum Fire Resist
| abs-fire% = Fire Absorb +60%
| abs-fire = +60 Fire Absorb
| abs-ltng% = Lightning Absorb +60%
| abs-ltng = +60 Lightning Absorb
| abs-mag% = Magic Absorb +60%
| abs-mag = +60 Magic Absorb
| abs-cold% = Cold Absorb +60%
| abs-cold = +60 Cold Absorb
| dur = Maximum Durability +60
| dur% = Increase Maximum Durability 60%
| regen = Replenish Life +60
| thorns = Attacker Takes Damage of 60
| swing1 = +60% Increased Attack Speed
| swing2 = +60% Increased Attack Speed
| swing3 = +60% Increased Attack Speed
| gold% = 60% Extra Gold from Monsters
| mag% = 60% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus 60%
| regen-mana = Regenerate Mana 60%
| stam = +60 Maximum Stamina
| time =
| manasteal = 60% Mana stolen per hit
| lifesteal = 60% Life stolen per hit
| ama = +60 to Amazon Skill Levels
| pal = +60 to Paladin Skill Levels
| nec = +60 to Necromancer Skill Levels
| sor = +60 to Sorceress Skill Levels
| bar = +60 to Barbarian Skill Levels
| herb =
| light = +60 to Light Radius
| color =
| ease = Requirements +60%
| move1 = +60% Faster Run/Walk
| move2 = +60% Faster Run/Walk
| move3 = +60% Faster Run/Walk
| balance1 = +60% Faster Hit Recovery
| balance2 = +60% Faster Hit Recovery
| balance3 = +60% Faster Hit Recovery
| block1 = +60% Faster Block Rate
| block2 = +60% Faster Block Rate
| block3 = +60% Faster Block Rate
| cast1 = +60% Faster Cast Rate
| cast2 = +60% Faster Cast Rate
| cast3 = +60% Faster Cast Rate
| res-pois-len = Poison Length Reduced by 60%
| dmg = Damage +60
| howl = Hit Causes Monster to Flee +60%
| stupidity = Hit Blinds Target +60
| ignore-ac = Ignore Target's Defense
| reduce-ac = -60% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = 60% Bonus to Attack Rating
| dmg-ac = 60 to Monster Defense Per Hit
| dmg-demon = +60% Damage to Demons
| dmg-undead = +60% Damage to Undead
| att-demon = +60 to Attack Rating against Demons
| att-undead = +60 to Attack Rating against Undead
| throw =
| fireskill = +60 to Fire Skills
| allskills = +60 to All Skills
| light-thorns = Attacker Takes Lightning Damage of 60
| freeze = Freezes Target +60
| openwounds = +60% Chance of Open Wounds
| crush = +60% Chance of Crushing Blow
| kick = +60 Kick Damage
| mana-kill = +60 to Mana after each Kill
| demon-heal = +60 Life after each Demon Kill
| bloody =
| deadly = +60% Deadly Strike
| slow = Slows Target by 60%
| nofreeze = Cannot Be Frozen
| stamdrain = 60% Slower Stamina Drain
| reanimate = 60% Reanimate as:
| pierce = +60% Piercing Attack
| magicarrow = Fires Magic Arrows (level 60)
| explosivearrow = Fires Explosive Arrows or Bolts (level 60)
| dru = +60 to Druid Skill Levels
| ass = +60 to Assassin Skill Levels
| skill = +60 to
| skilltab = +60 to(Class Only)
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → {{#switch: abs-fire
| ac = +(5-11) Defense
| ac-miss = +(5-11) Defense vs. Missile
| ac-hth = +(5-11) Defense vs. Melee
| red-dmg = Damage Reduced by (5-11)
| red-dmg% = Physical Damage Received Reduced by (5-11)%
| ac% = +(5-11)% Enhanced Defense
| red-mag = Magic Damage Reduced by (5-11)
| str = +(5-11) to Strength
| dex = +(5-11) to Dexterity
| vit = +(5-11) to Vitality
| enr = +(5-11) to Energy
| mana = +(5-11) to Mana
| mana% = Increase Maximum Mana (5-11)%
| hp = +(5-11) to Life
| hp% = Increase Maximum Life (5-11)%
| att = +(5-11) to Attack Rating
| block = (5-11)% Increased Chance of Blocking
| cold-min = +(5-11) to Minimum Cold Damage
| cold-max = +(5-11) to Maximum Cold Damage
| cold-len = ((0.2-0.44) seconds)
| fire-min = +(5-11) to Minimum Fire Damage
| fire-max = +(5-11) to Maximum Fire Damage
| ltng-min = +(5-11) to Minimum Lightning Damage
| ltng-max = +(5-11) to Maximum Lightning Damage
| pois-min = +(5-11) to Minimum Poison Damage
| pois-max = +(5-11) to Maximum Poison Damage
| pois-len = over (0.2-0.44) seconds
| dmg-min = +(5-11) to Minimum Damage
| dmg-max = +(5-11) to Maximum Damage
| dmg% = +(5-11)% Enhanced Damage
| dmg-to-mana = +(5-11)% Damage Taken Goes To Mana
| res-fire = Fire Resist +(5-11)%
| res-fire-max = +(5-11)% to Maximum Fire Resist
| res-ltng = Lightning Resist +(5-11)%
| res-ltng-max = +(5-11)% to Maximum Lightning Resist
| res-cold = Cold Resist +(5-11)%
| res-cold-max = +(5-11)% to Maximum Cold Resist
| res-mag = Magic Resist +(5-11)%
| res-mag-max = +(5-11)% to Maximum Magic Resist
| res-pois = Poison Resist +(5-11)%
| res-pois-max = +(5-11)% to Maximum Poison Resist
| res-all = Fire Resist +(5-11)%
| res-all-max = +(5-11)% to Maximum Fire Resist
| abs-fire% = Fire Absorb +(5-11)%
| abs-fire = +(5-11) Fire Absorb
| abs-ltng% = Lightning Absorb +(5-11)%
| abs-ltng = +(5-11) Lightning Absorb
| abs-mag% = Magic Absorb +(5-11)%
| abs-mag = +(5-11) Magic Absorb
| abs-cold% = Cold Absorb +(5-11)%
| abs-cold = +(5-11) Cold Absorb
| dur = Maximum Durability +(5-11)
| dur% = Increase Maximum Durability (5-11)%
| regen = Replenish Life +(5-11)
| thorns = Attacker Takes Damage of (5-11)
| swing1 = +(5-11)% Increased Attack Speed
| swing2 = +(5-11)% Increased Attack Speed
| swing3 = +(5-11)% Increased Attack Speed
| gold% = (5-11)% Extra Gold from Monsters
| mag% = (5-11)% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus (5-11)%
| regen-mana = Regenerate Mana (5-11)%
| stam = +(5-11) Maximum Stamina
| time =
| manasteal = (5-11)% Mana stolen per hit
| lifesteal = (5-11)% Life stolen per hit
| ama = +(5-11) to Amazon Skill Levels
| pal = +(5-11) to Paladin Skill Levels
| nec = +(5-11) to Necromancer Skill Levels
| sor = +(5-11) to Sorceress Skill Levels
| bar = +(5-11) to Barbarian Skill Levels
| herb =
| light = +(5-11) to Light Radius
| color =
| ease = Requirements +(5-11)%
| move1 = +(5-11)% Faster Run/Walk
| move2 = +(5-11)% Faster Run/Walk
| move3 = +(5-11)% Faster Run/Walk
| balance1 = +(5-11)% Faster Hit Recovery
| balance2 = +(5-11)% Faster Hit Recovery
| balance3 = +(5-11)% Faster Hit Recovery
| block1 = +(5-11)% Faster Block Rate
| block2 = +(5-11)% Faster Block Rate
| block3 = +(5-11)% Faster Block Rate
| cast1 = +(5-11)% Faster Cast Rate
| cast2 = +(5-11)% Faster Cast Rate
| cast3 = +(5-11)% Faster Cast Rate
| res-pois-len = Poison Length Reduced by (5-11)%
| dmg = Damage +(5-11)
| howl = Hit Causes Monster to Flee +(5-11)%
| stupidity = Hit Blinds Target +(5-11)
| ignore-ac = Ignore Target's Defense
| reduce-ac = -(5-11)% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = (5-11)% Bonus to Attack Rating
| dmg-ac = (5-11) to Monster Defense Per Hit
| dmg-demon = +(5-11)% Damage to Demons
| dmg-undead = +(5-11)% Damage to Undead
| att-demon = +(5-11) to Attack Rating against Demons
| att-undead = +(5-11) to Attack Rating against Undead
| throw =
| fireskill = +(5-11) to Fire Skills
| allskills = +(5-11) to All Skills
| light-thorns = Attacker Takes Lightning Damage of (5-11)
| freeze = Freezes Target +(5-11)
| openwounds = +(5-11)% Chance of Open Wounds
| crush = +(5-11)% Chance of Crushing Blow
| kick = +(5-11) Kick Damage
| mana-kill = +(5-11) to Mana after each Kill
| demon-heal = +(5-11) Life after each Demon Kill
| bloody =
| deadly = +(5-11)% Deadly Strike
| slow = Slows Target by (5-11)%
| nofreeze = Cannot Be Frozen
| stamdrain = (5-11)% Slower Stamina Drain
| reanimate = (5-11)% Reanimate as:
| pierce = +(5-11)% Piercing Attack
| magicarrow = Fires Magic Arrows (level (5-11))
| explosivearrow = Fires Explosive Arrows or Bolts (level (5-11))
| dru = +(5-11) to Druid Skill Levels
| ass = +(5-11) to Assassin Skill Levels
| skill = +(5-11) to
| skilltab = +(5-11) to(Class Only)
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} → {{#switch: Gethit-skill
| ac = +(1-25) Defense
| ac-miss = +(1-25) Defense vs. Missile
| ac-hth = +(1-25) Defense vs. Melee
| red-dmg = Damage Reduced by (1-25)
| red-dmg% = Physical Damage Received Reduced by (1-25)%
| ac% = +(1-25)% Enhanced Defense
| red-mag = Magic Damage Reduced by (1-25)
| str = +(1-25) to Strength
| dex = +(1-25) to Dexterity
| vit = +(1-25) to Vitality
| enr = +(1-25) to Energy
| mana = +(1-25) to Mana
| mana% = Increase Maximum Mana (1-25)%
| hp = +(1-25) to Life
| hp% = Increase Maximum Life (1-25)%
| att = +(1-25) to Attack Rating
| block = (1-25)% Increased Chance of Blocking
| cold-min = +(1-25) to Minimum Cold Damage
| cold-max = +(1-25) to Maximum Cold Damage
| cold-len = ((0.04-1) seconds)
| fire-min = +(1-25) to Minimum Fire Damage
| fire-max = +(1-25) to Maximum Fire Damage
| ltng-min = +(1-25) to Minimum Lightning Damage
| ltng-max = +(1-25) to Maximum Lightning Damage
| pois-min = +(1-25) to Minimum Poison Damage
| pois-max = +(1-25) to Maximum Poison Damage
| pois-len = over (0.04-1) seconds
| dmg-min = +(1-25) to Minimum Damage
| dmg-max = +(1-25) to Maximum Damage
| dmg% = +(1-25)% Enhanced Damage
| dmg-to-mana = +(1-25)% Damage Taken Goes To Mana
| res-fire = Fire Resist +(1-25)%
| res-fire-max = +(1-25)% to Maximum Fire Resist
| res-ltng = Lightning Resist +(1-25)%
| res-ltng-max = +(1-25)% to Maximum Lightning Resist
| res-cold = Cold Resist +(1-25)%
| res-cold-max = +(1-25)% to Maximum Cold Resist
| res-mag = Magic Resist +(1-25)%
| res-mag-max = +(1-25)% to Maximum Magic Resist
| res-pois = Poison Resist +(1-25)%
| res-pois-max = +(1-25)% to Maximum Poison Resist
| res-all = Fire Resist +(1-25)%
| res-all-max = +(1-25)% to Maximum Fire Resist
| abs-fire% = Fire Absorb +(1-25)%
| abs-fire = +(1-25) Fire Absorb
| abs-ltng% = Lightning Absorb +(1-25)%
| abs-ltng = +(1-25) Lightning Absorb
| abs-mag% = Magic Absorb +(1-25)%
| abs-mag = +(1-25) Magic Absorb
| abs-cold% = Cold Absorb +(1-25)%
| abs-cold = +(1-25) Cold Absorb
| dur = Maximum Durability +(1-25)
| dur% = Increase Maximum Durability (1-25)%
| regen = Replenish Life +(1-25)
| thorns = Attacker Takes Damage of (1-25)
| swing1 = +(1-25)% Increased Attack Speed
| swing2 = +(1-25)% Increased Attack Speed
| swing3 = +(1-25)% Increased Attack Speed
| gold% = (1-25)% Extra Gold from Monsters
| mag% = (1-25)% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus (1-25)%
| regen-mana = Regenerate Mana (1-25)%
| stam = +(1-25) Maximum Stamina
| time =
| manasteal = (1-25)% Mana stolen per hit
| lifesteal = (1-25)% Life stolen per hit
| ama = +(1-25) to Amazon Skill Levels
| pal = +(1-25) to Paladin Skill Levels
| nec = +(1-25) to Necromancer Skill Levels
| sor = +(1-25) to Sorceress Skill Levels
| bar = +(1-25) to Barbarian Skill Levels
| herb =
| light = +(1-25) to Light Radius
| color =
| ease = Requirements +(1-25)%
| move1 = +(1-25)% Faster Run/Walk
| move2 = +(1-25)% Faster Run/Walk
| move3 = +(1-25)% Faster Run/Walk
| balance1 = +(1-25)% Faster Hit Recovery
| balance2 = +(1-25)% Faster Hit Recovery
| balance3 = +(1-25)% Faster Hit Recovery
| block1 = +(1-25)% Faster Block Rate
| block2 = +(1-25)% Faster Block Rate
| block3 = +(1-25)% Faster Block Rate
| cast1 = +(1-25)% Faster Cast Rate
| cast2 = +(1-25)% Faster Cast Rate
| cast3 = +(1-25)% Faster Cast Rate
| res-pois-len = Poison Length Reduced by (1-25)%
| dmg = Damage +(1-25)
| howl = Hit Causes Monster to Flee +(1-25)%
| stupidity = Hit Blinds Target +(1-25)
| ignore-ac = Ignore Target's Defense
| reduce-ac = -(1-25)% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = (1-25)% Bonus to Attack Rating
| dmg-ac = (1-25) to Monster Defense Per Hit
| dmg-demon = +(1-25)% Damage to Demons
| dmg-undead = +(1-25)% Damage to Undead
| att-demon = +(1-25) to Attack Rating against Demons
| att-undead = +(1-25) to Attack Rating against Undead
| throw =
| fireskill = +(1-25) to Fire Skills
| allskills = +(1-25) to All Skills
| light-thorns = Attacker Takes Lightning Damage of (1-25)
| freeze = Freezes Target +(1-25)
| openwounds = +(1-25)% Chance of Open Wounds
| crush = +(1-25)% Chance of Crushing Blow
| kick = +(1-25) Kick Damage
| mana-kill = +(1-25) to Mana after each Kill
| demon-heal = +(1-25) Life after each Demon Kill
| bloody =
| deadly = +(1-25)% Deadly Strike
| slow = Slows Target by (1-25)%
| nofreeze = Cannot Be Frozen
| stamdrain = (1-25)% Slower Stamina Drain
| reanimate = (1-25)% Reanimate as: Zakarumite
| pierce = +(1-25)% Piercing Attack
| magicarrow = Fires Magic Arrows (level (1-25))
| explosivearrow = Fires Explosive Arrows or Bolts (level (1-25))
| dru = +(1-25) to Druid Skill Levels
| ass = +(1-25) to Assassin Skill Levels
| skill = +(1-25) to Cyclone Armor
| skilltab = +(1-25) to 235(Class Only)
No param, min and max value ignored:
{{Property|indestruct||1|1}} → {{#switch: indestruct
| ac = +1 Defense
| ac-miss = +1 Defense vs. Missile
| ac-hth = +1 Defense vs. Melee
| red-dmg = Damage Reduced by 1
| red-dmg% = Physical Damage Received Reduced by 1%
| ac% = +1% Enhanced Defense
| red-mag = Magic Damage Reduced by 1
| str = +1 to Strength
| dex = +1 to Dexterity
| vit = +1 to Vitality
| enr = +1 to Energy
| mana = +1 to Mana
| mana% = Increase Maximum Mana 1%
| hp = +1 to Life
| hp% = Increase Maximum Life 1%
| att = +1 to Attack Rating
| block = 1% Increased Chance of Blocking
| cold-min = +1 to Minimum Cold Damage
| cold-max = +1 to Maximum Cold Damage
| cold-len = (0.04 seconds)
| fire-min = +1 to Minimum Fire Damage
| fire-max = +1 to Maximum Fire Damage
| ltng-min = +1 to Minimum Lightning Damage
| ltng-max = +1 to Maximum Lightning Damage
| pois-min = +1 to Minimum Poison Damage
| pois-max = +1 to Maximum Poison Damage
| pois-len = over 0.04 seconds
| dmg-min = +1 to Minimum Damage
| dmg-max = +1 to Maximum Damage
| dmg% = +1% Enhanced Damage
| dmg-to-mana = +1% Damage Taken Goes To Mana
| res-fire = Fire Resist +1%
| res-fire-max = +1% to Maximum Fire Resist
| res-ltng = Lightning Resist +1%
| res-ltng-max = +1% to Maximum Lightning Resist
| res-cold = Cold Resist +1%
| res-cold-max = +1% to Maximum Cold Resist
| res-mag = Magic Resist +1%
| res-mag-max = +1% to Maximum Magic Resist
| res-pois = Poison Resist +1%
| res-pois-max = +1% to Maximum Poison Resist
| res-all = Fire Resist +1%
| res-all-max = +1% to Maximum Fire Resist
| abs-fire% = Fire Absorb +1%
| abs-fire = +1 Fire Absorb
| abs-ltng% = Lightning Absorb +1%
| abs-ltng = +1 Lightning Absorb
| abs-mag% = Magic Absorb +1%
| abs-mag = +1 Magic Absorb
| abs-cold% = Cold Absorb +1%
| abs-cold = +1 Cold Absorb
| dur = Maximum Durability +1
| dur% = Increase Maximum Durability 1%
| regen = Replenish Life +1
| thorns = Attacker Takes Damage of 1
| swing1 = +1% Increased Attack Speed
| swing2 = +1% Increased Attack Speed
| swing3 = +1% Increased Attack Speed
| gold% = 1% Extra Gold from Monsters
| mag% = 1% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus 1%
| regen-mana = Regenerate Mana 1%
| stam = +1 Maximum Stamina
| time =
| manasteal = 1% Mana stolen per hit
| lifesteal = 1% Life stolen per hit
| ama = +1 to Amazon Skill Levels
| pal = +1 to Paladin Skill Levels
| nec = +1 to Necromancer Skill Levels
| sor = +1 to Sorceress Skill Levels
| bar = +1 to Barbarian Skill Levels
| herb =
| light = +1 to Light Radius
| color =
| ease = Requirements +1%
| move1 = +1% Faster Run/Walk
| move2 = +1% Faster Run/Walk
| move3 = +1% Faster Run/Walk
| balance1 = +1% Faster Hit Recovery
| balance2 = +1% Faster Hit Recovery
| balance3 = +1% Faster Hit Recovery
| block1 = +1% Faster Block Rate
| block2 = +1% Faster Block Rate
| block3 = +1% Faster Block Rate
| cast1 = +1% Faster Cast Rate
| cast2 = +1% Faster Cast Rate
| cast3 = +1% Faster Cast Rate
| res-pois-len = Poison Length Reduced by 1%
| dmg = Damage +1
| howl = Hit Causes Monster to Flee +1%
| stupidity = Hit Blinds Target +1
| ignore-ac = Ignore Target's Defense
| reduce-ac = -1% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = 1% Bonus to Attack Rating
| dmg-ac = 1 to Monster Defense Per Hit
| dmg-demon = +1% Damage to Demons
| dmg-undead = +1% Damage to Undead
| att-demon = +1 to Attack Rating against Demons
| att-undead = +1 to Attack Rating against Undead
| throw =
| fireskill = +1 to Fire Skills
| allskills = +1 to All Skills
| light-thorns = Attacker Takes Lightning Damage of 1
| freeze = Freezes Target +1
| openwounds = +1% Chance of Open Wounds
| crush = +1% Chance of Crushing Blow
| kick = +1 Kick Damage
| mana-kill = +1 to Mana after each Kill
| demon-heal = +1 Life after each Demon Kill
| bloody =
| deadly = +1% Deadly Strike
| slow = Slows Target by 1%
| nofreeze = Cannot Be Frozen
| stamdrain = 1% Slower Stamina Drain
| reanimate = 1% Reanimate as:
| pierce = +1% Piercing Attack
| magicarrow = Fires Magic Arrows (level 1)
| explosivearrow = Fires Explosive Arrows or Bolts (level 1)
| dru = +1 to Druid Skill Levels
| ass = +1 to Assassin Skill Levels
| skill = +1 to
| skilltab = +1 to(Class Only)
As above, just with no min and max values:
{{Property|indestruct|||}} → {{#switch: indestruct
| ac = Expression error: Unexpected > operator. Defense
| ac-miss = Expression error: Unexpected > operator. Defense vs. Missile
| ac-hth = Expression error: Unexpected > operator. Defense vs. Melee
| red-dmg = Damage Reduced by
| red-dmg% = Expression error: Unexpected >= operator. %
| ac% = Expression error: Unexpected > operator.% Enhanced Defense
| red-mag = Magic Damage Reduced by
| str = Expression error: Unexpected > operator. to Strength
| dex = Expression error: Unexpected > operator. to Dexterity
| vit = Expression error: Unexpected > operator. to Vitality
| enr = Expression error: Unexpected > operator. to Energy
| mana = Expression error: Unexpected > operator. to Mana
| mana% = Increase Maximum Mana %
| hp = Expression error: Unexpected > operator. to Life
| hp% = Increase Maximum Life %
| att = Expression error: Unexpected > operator. to Attack Rating
| block = % Increased Chance of Blocking
| cold-min = Expression error: Unexpected > operator. to Minimum Cold Damage
| cold-max = Expression error: Unexpected > operator. to Maximum Cold Damage
| cold-len = (Expression error: Missing operand for /. seconds)
| fire-min = Expression error: Unexpected > operator. to Minimum Fire Damage
| fire-max = Expression error: Unexpected > operator. to Maximum Fire Damage
| ltng-min = Expression error: Unexpected > operator. to Minimum Lightning Damage
| ltng-max = Expression error: Unexpected > operator. to Maximum Lightning Damage
| pois-min = Expression error: Unexpected > operator. to Minimum Poison Damage
| pois-max = Expression error: Unexpected > operator. to Maximum Poison Damage
| pois-len = over Expression error: Missing operand for /. seconds
| dmg-min = Expression error: Unexpected > operator. to Minimum Damage
| dmg-max = Expression error: Unexpected > operator. to Maximum Damage
| dmg% = Expression error: Unexpected > operator.% Enhanced Damage
| dmg-to-mana = Expression error: Unexpected > operator.% Damage Taken Goes To Mana
| res-fire = Fire Resist Expression error: Unexpected > operator.%
| res-fire-max = Expression error: Unexpected > operator.% to Maximum Fire Resist
| res-ltng = Lightning Resist Expression error: Unexpected > operator.%
| res-ltng-max = Expression error: Unexpected > operator.% to Maximum Lightning Resist
| res-cold = Cold Resist Expression error: Unexpected > operator.%
| res-cold-max = Expression error: Unexpected > operator.% to Maximum Cold Resist
| res-mag = Magic Resist Expression error: Unexpected > operator.%
| res-mag-max = Expression error: Unexpected > operator.% to Maximum Magic Resist
| res-pois = Poison Resist Expression error: Unexpected > operator.%
| res-pois-max = Expression error: Unexpected > operator.% to Maximum Poison Resist
| res-all = Fire Resist Expression error: Unexpected > operator.%
| res-all-max = Expression error: Unexpected > operator.% to Maximum Fire Resist
| abs-fire% = Fire Absorb Expression error: Unexpected > operator.%
| abs-fire = Expression error: Unexpected > operator. Fire Absorb
| abs-ltng% = Lightning Absorb Expression error: Unexpected > operator.%
| abs-ltng = Expression error: Unexpected > operator. Lightning Absorb
| abs-mag% = Magic Absorb Expression error: Unexpected > operator.%
| abs-mag = Expression error: Unexpected > operator. Magic Absorb
| abs-cold% = Cold Absorb Expression error: Unexpected > operator.%
| abs-cold = Expression error: Unexpected > operator. Cold Absorb
| dur = Maximum Durability Expression error: Unexpected > operator.
| dur% = Increase Maximum Durability %
| regen = Expression error: Unexpected >= operator. Expression error: Unexpected > operator.
| thorns = Attacker Takes Damage of
| swing1 = Expression error: Unexpected > operator.% Increased Attack Speed
| swing2 = Expression error: Unexpected > operator.% Increased Attack Speed
| swing3 = Expression error: Unexpected > operator.% Increased Attack Speed
| gold% = % Extra Gold from Monsters
| mag% = % Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus %
| regen-mana = Regenerate Mana %
| stam = Expression error: Unexpected > operator. Maximum Stamina
| time =
| manasteal = % Mana stolen per hit
| lifesteal = % Life stolen per hit
| ama = Expression error: Unexpected > operator. to Amazon Skill Levels
| pal = Expression error: Unexpected > operator. to Paladin Skill Levels
| nec = Expression error: Unexpected > operator. to Necromancer Skill Levels
| sor = Expression error: Unexpected > operator. to Sorceress Skill Levels
| bar = Expression error: Unexpected > operator. to Barbarian Skill Levels
| herb =
| light = Expression error: Unexpected > operator. to Light Radius
| color =
| ease = Requirements Expression error: Unexpected > operator.%
| move1 = Expression error: Unexpected > operator.% Faster Run/Walk
| move2 = Expression error: Unexpected > operator.% Faster Run/Walk
| move3 = Expression error: Unexpected > operator.% Faster Run/Walk
| balance1 = Expression error: Unexpected > operator.% Faster Hit Recovery
| balance2 = Expression error: Unexpected > operator.% Faster Hit Recovery
| balance3 = Expression error: Unexpected > operator.% Faster Hit Recovery
| block1 = Expression error: Unexpected > operator.% Faster Block Rate
| block2 = Expression error: Unexpected > operator.% Faster Block Rate
| block3 = Expression error: Unexpected > operator.% Faster Block Rate
| cast1 = Expression error: Unexpected > operator.% Faster Cast Rate
| cast2 = Expression error: Unexpected > operator.% Faster Cast Rate
| cast3 = Expression error: Unexpected > operator.% Faster Cast Rate
| res-pois-len = Poison Length Reduced by %
| dmg = Damage Expression error: Unexpected > operator.
| howl = Hit Causes Monster to Flee Expression error: Unexpected > operator.%
| stupidity = Hit Blinds Target Expression error: Unexpected > operator.
| ignore-ac = Ignore Target's Defense
| reduce-ac = -% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = % Bonus to Attack Rating
| dmg-ac = to Monster Defense Per Hit
| dmg-demon = Expression error: Unexpected > operator.% Damage to Demons
| dmg-undead = Expression error: Unexpected > operator.% Damage to Undead
| att-demon = Expression error: Unexpected > operator. to Attack Rating against Demons
| att-undead = Expression error: Unexpected > operator. to Attack Rating against Undead
| throw =
| fireskill = Expression error: Unexpected > operator. to Fire Skills
| allskills = Expression error: Unexpected > operator. to All Skills
| light-thorns = Attacker Takes Lightning Damage of
| freeze = Freezes Target Expression error: Unexpected > operator.
| openwounds = Expression error: Unexpected > operator.% Chance of Open Wounds
| crush = Expression error: Unexpected > operator.% Chance of Crushing Blow
| kick = Expression error: Unexpected > operator. Kick Damage
| mana-kill = Expression error: Unexpected > operator. to Mana after each Kill
| demon-heal = Expression error: Unexpected > operator. Life after each Demon Kill
| bloody =
| deadly = Expression error: Unexpected > operator.% Deadly Strike
| slow = Slows Target by %
| nofreeze = Cannot Be Frozen
| stamdrain = % Slower Stamina Drain
| reanimate = % Reanimate as:
| pierce = Expression error: Unexpected > operator.% Piercing Attack
| magicarrow = Fires Magic Arrows (level )
| explosivearrow = Fires Explosive Arrows or Bolts (level )
| dru = Expression error: Unexpected > operator. to Druid Skill Levels
| ass = Expression error: Unexpected > operator. to Assassin Skill Levels
| skill = Expression error: Unexpected > operator. to
| skilltab = Expression error: Unexpected > operator. to(Class Only)
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → {{#switch: regen
| ac = +(1-2) Defense
| ac-miss = +(1-2) Defense vs. Missile
| ac-hth = +(1-2) Defense vs. Melee
| red-dmg = Damage Reduced by (1-2)
| red-dmg% = Physical Damage Received Reduced by (1-2)%
| ac% = +(1-2)% Enhanced Defense
| red-mag = Magic Damage Reduced by (1-2)
| str = +(1-2) to Strength
| dex = +(1-2) to Dexterity
| vit = +(1-2) to Vitality
| enr = +(1-2) to Energy
| mana = +(1-2) to Mana
| mana% = Increase Maximum Mana (1-2)%
| hp = +(1-2) to Life
| hp% = Increase Maximum Life (1-2)%
| att = +(1-2) to Attack Rating
| block = (1-2)% Increased Chance of Blocking
| cold-min = +(1-2) to Minimum Cold Damage
| cold-max = +(1-2) to Maximum Cold Damage
| cold-len = ((0.04-0.08) seconds)
| fire-min = +(1-2) to Minimum Fire Damage
| fire-max = +(1-2) to Maximum Fire Damage
| ltng-min = +(1-2) to Minimum Lightning Damage
| ltng-max = +(1-2) to Maximum Lightning Damage
| pois-min = +(1-2) to Minimum Poison Damage
| pois-max = +(1-2) to Maximum Poison Damage
| pois-len = over (0.04-0.08) seconds
| dmg-min = +(1-2) to Minimum Damage
| dmg-max = +(1-2) to Maximum Damage
| dmg% = +(1-2)% Enhanced Damage
| dmg-to-mana = +(1-2)% Damage Taken Goes To Mana
| res-fire = Fire Resist +(1-2)%
| res-fire-max = +(1-2)% to Maximum Fire Resist
| res-ltng = Lightning Resist +(1-2)%
| res-ltng-max = +(1-2)% to Maximum Lightning Resist
| res-cold = Cold Resist +(1-2)%
| res-cold-max = +(1-2)% to Maximum Cold Resist
| res-mag = Magic Resist +(1-2)%
| res-mag-max = +(1-2)% to Maximum Magic Resist
| res-pois = Poison Resist +(1-2)%
| res-pois-max = +(1-2)% to Maximum Poison Resist
| res-all = Fire Resist +(1-2)%
| res-all-max = +(1-2)% to Maximum Fire Resist
| abs-fire% = Fire Absorb +(1-2)%
| abs-fire = +(1-2) Fire Absorb
| abs-ltng% = Lightning Absorb +(1-2)%
| abs-ltng = +(1-2) Lightning Absorb
| abs-mag% = Magic Absorb +(1-2)%
| abs-mag = +(1-2) Magic Absorb
| abs-cold% = Cold Absorb +(1-2)%
| abs-cold = +(1-2) Cold Absorb
| dur = Maximum Durability +(1-2)
| dur% = Increase Maximum Durability (1-2)%
| regen = Replenish Life +(1-2)
| thorns = Attacker Takes Damage of (1-2)
| swing1 = +(1-2)% Increased Attack Speed
| swing2 = +(1-2)% Increased Attack Speed
| swing3 = +(1-2)% Increased Attack Speed
| gold% = (1-2)% Extra Gold from Monsters
| mag% = (1-2)% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus (1-2)%
| regen-mana = Regenerate Mana (1-2)%
| stam = +(1-2) Maximum Stamina
| time =
| manasteal = (1-2)% Mana stolen per hit
| lifesteal = (1-2)% Life stolen per hit
| ama = +(1-2) to Amazon Skill Levels
| pal = +(1-2) to Paladin Skill Levels
| nec = +(1-2) to Necromancer Skill Levels
| sor = +(1-2) to Sorceress Skill Levels
| bar = +(1-2) to Barbarian Skill Levels
| herb =
| light = +(1-2) to Light Radius
| color =
| ease = Requirements +(1-2)%
| move1 = +(1-2)% Faster Run/Walk
| move2 = +(1-2)% Faster Run/Walk
| move3 = +(1-2)% Faster Run/Walk
| balance1 = +(1-2)% Faster Hit Recovery
| balance2 = +(1-2)% Faster Hit Recovery
| balance3 = +(1-2)% Faster Hit Recovery
| block1 = +(1-2)% Faster Block Rate
| block2 = +(1-2)% Faster Block Rate
| block3 = +(1-2)% Faster Block Rate
| cast1 = +(1-2)% Faster Cast Rate
| cast2 = +(1-2)% Faster Cast Rate
| cast3 = +(1-2)% Faster Cast Rate
| res-pois-len = Poison Length Reduced by (1-2)%
| dmg = Damage +(1-2)
| howl = Hit Causes Monster to Flee +(1-2)%
| stupidity = Hit Blinds Target +(1-2)
| ignore-ac = Ignore Target's Defense
| reduce-ac = -(1-2)% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = (1-2)% Bonus to Attack Rating
| dmg-ac = (1-2) to Monster Defense Per Hit
| dmg-demon = +(1-2)% Damage to Demons
| dmg-undead = +(1-2)% Damage to Undead
| att-demon = +(1-2) to Attack Rating against Demons
| att-undead = +(1-2) to Attack Rating against Undead
| throw =
| fireskill = +(1-2) to Fire Skills
| allskills = +(1-2) to All Skills
| light-thorns = Attacker Takes Lightning Damage of (1-2)
| freeze = Freezes Target +(1-2)
| openwounds = +(1-2)% Chance of Open Wounds
| crush = +(1-2)% Chance of Crushing Blow
| kick = +(1-2) Kick Damage
| mana-kill = +(1-2) to Mana after each Kill
| demon-heal = +(1-2) Life after each Demon Kill
| bloody =
| deadly = +(1-2)% Deadly Strike
| slow = Slows Target by (1-2)%
| nofreeze = Cannot Be Frozen
| stamdrain = (1-2)% Slower Stamina Drain
| reanimate = (1-2)% Reanimate as:
| pierce = +(1-2)% Piercing Attack
| magicarrow = Fires Magic Arrows (level (1-2))
| explosivearrow = Fires Explosive Arrows or Bolts (level (1-2))
| dru = +(1-2) to Druid Skill Levels
| ass = +(1-2) to Assassin Skill Levels
| skill = +(1-2) to
| skilltab = +(1-2) to(Class Only)
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → {{#switch: regen
| ac = -(1-2) Defense
| ac-miss = -(1-2) Defense vs. Missile
| ac-hth = -(1-2) Defense vs. Melee
| red-dmg = Damage Reduced by ((-2)-(-1))
| red-dmg% = Physical Damage Received Increased by ((-2)-(-1))%
| ac% = -(1-2)% Enhanced Defense
| red-mag = Magic Damage Reduced by ((-2)-(-1))
| str = -(1-2) to Strength
| dex = -(1-2) to Dexterity
| vit = -(1-2) to Vitality
| enr = -(1-2) to Energy
| mana = -(1-2) to Mana
| mana% = Increase Maximum Mana ((-2)-(-1))%
| hp = -(1-2) to Life
| hp% = Increase Maximum Life ((-2)-(-1))%
| att = -(1-2) to Attack Rating
| block = ((-2)-(-1))% Increased Chance of Blocking
| cold-min = -(1-2) to Minimum Cold Damage
| cold-max = -(1-2) to Maximum Cold Damage
| cold-len = (((-0.08)-(-0.04)) seconds)
| fire-min = -(1-2) to Minimum Fire Damage
| fire-max = -(1-2) to Maximum Fire Damage
| ltng-min = -(1-2) to Minimum Lightning Damage
| ltng-max = -(1-2) to Maximum Lightning Damage
| pois-min = -(1-2) to Minimum Poison Damage
| pois-max = -(1-2) to Maximum Poison Damage
| pois-len = over ((-0.08)-(-0.04)) seconds
| dmg-min = -(1-2) to Minimum Damage
| dmg-max = -(1-2) to Maximum Damage
| dmg% = -(1-2)% Enhanced Damage
| dmg-to-mana = -(1-2)% Damage Taken Goes To Mana
| res-fire = Fire Resist -(1-2)%
| res-fire-max = -(1-2)% to Maximum Fire Resist
| res-ltng = Lightning Resist -(1-2)%
| res-ltng-max = -(1-2)% to Maximum Lightning Resist
| res-cold = Cold Resist -(1-2)%
| res-cold-max = -(1-2)% to Maximum Cold Resist
| res-mag = Magic Resist -(1-2)%
| res-mag-max = -(1-2)% to Maximum Magic Resist
| res-pois = Poison Resist -(1-2)%
| res-pois-max = -(1-2)% to Maximum Poison Resist
| res-all = Fire Resist -(1-2)%
| res-all-max = -(1-2)% to Maximum Fire Resist
| abs-fire% = Fire Absorb -(1-2)%
| abs-fire = -(1-2) Fire Absorb
| abs-ltng% = Lightning Absorb -(1-2)%
| abs-ltng = -(1-2) Lightning Absorb
| abs-mag% = Magic Absorb -(1-2)%
| abs-mag = -(1-2) Magic Absorb
| abs-cold% = Cold Absorb -(1-2)%
| abs-cold = -(1-2) Cold Absorb
| dur = Maximum Durability -(1-2)
| dur% = Increase Maximum Durability ((-2)-(-1))%
| regen = Drain Life -(1-2)
| thorns = Attacker Takes Damage of ((-2)-(-1))
| swing1 = -(1-2)% Increased Attack Speed
| swing2 = -(1-2)% Increased Attack Speed
| swing3 = -(1-2)% Increased Attack Speed
| gold% = ((-2)-(-1))% Extra Gold from Monsters
| mag% = ((-2)-(-1))% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus ((-2)-(-1))%
| regen-mana = Regenerate Mana ((-2)-(-1))%
| stam = -(1-2) Maximum Stamina
| time =
| manasteal = ((-2)-(-1))% Mana stolen per hit
| lifesteal = ((-2)-(-1))% Life stolen per hit
| ama = -(1-2) to Amazon Skill Levels
| pal = -(1-2) to Paladin Skill Levels
| nec = -(1-2) to Necromancer Skill Levels
| sor = -(1-2) to Sorceress Skill Levels
| bar = -(1-2) to Barbarian Skill Levels
| herb =
| light = -(1-2) to Light Radius
| color =
| ease = Requirements -(1-2)%
| move1 = -(1-2)% Faster Run/Walk
| move2 = -(1-2)% Faster Run/Walk
| move3 = -(1-2)% Faster Run/Walk
| balance1 = -(1-2)% Faster Hit Recovery
| balance2 = -(1-2)% Faster Hit Recovery
| balance3 = -(1-2)% Faster Hit Recovery
| block1 = -(1-2)% Faster Block Rate
| block2 = -(1-2)% Faster Block Rate
| block3 = -(1-2)% Faster Block Rate
| cast1 = -(1-2)% Faster Cast Rate
| cast2 = -(1-2)% Faster Cast Rate
| cast3 = -(1-2)% Faster Cast Rate
| res-pois-len = Poison Length Reduced by ((-2)-(-1))%
| dmg = Damage -(1-2)
| howl = Hit Causes Monster to Flee -(1-2)%
| stupidity = Hit Blinds Target -(1-2)
| ignore-ac = Ignore Target's Defense
| reduce-ac = -((-2)-(-1))% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = ((-2)-(-1))% Bonus to Attack Rating
| dmg-ac = ((-2)-(-1)) to Monster Defense Per Hit
| dmg-demon = -(1-2)% Damage to Demons
| dmg-undead = -(1-2)% Damage to Undead
| att-demon = -(1-2) to Attack Rating against Demons
| att-undead = -(1-2) to Attack Rating against Undead
| throw =
| fireskill = -(1-2) to Fire Skills
| allskills = -(1-2) to All Skills
| light-thorns = Attacker Takes Lightning Damage of ((-2)-(-1))
| freeze = Freezes Target -(1-2)
| openwounds = -(1-2)% Chance of Open Wounds
| crush = -(1-2)% Chance of Crushing Blow
| kick = -(1-2) Kick Damage
| mana-kill = -(1-2) to Mana after each Kill
| demon-heal = -(1-2) Life after each Demon Kill
| bloody =
| deadly = -(1-2)% Deadly Strike
| slow = Slows Target by ((-2)-(-1))%
| nofreeze = Cannot Be Frozen
| stamdrain = ((-2)-(-1))% Slower Stamina Drain
| reanimate = ((-2)-(-1))% Reanimate as:
| pierce = -(1-2)% Piercing Attack
| magicarrow = Fires Magic Arrows (level ((-2)-(-1)))
| explosivearrow = Fires Explosive Arrows or Bolts (level ((-2)-(-1)))
| dru = -(1-2) to Druid Skill Levels
| ass = -(1-2) to Assassin Skill Levels
| skill = -(1-2) to
| skilltab = -(1-2) to(Class Only)
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → {{#switch: regen
| ac = ((-1)-(+2)) Defense
| ac-miss = ((-1)-(+2)) Defense vs. Missile
| ac-hth = ((-1)-(+2)) Defense vs. Melee
| red-dmg = Damage Reduced by ((-1)-2)
| red-dmg% = Physical Damage Received Reduced/Increased by ((-1)-2)%
| ac% = ((-1)-(+2))% Enhanced Defense
| red-mag = Magic Damage Reduced by ((-1)-2)
| str = ((-1)-(+2)) to Strength
| dex = ((-1)-(+2)) to Dexterity
| vit = ((-1)-(+2)) to Vitality
| enr = ((-1)-(+2)) to Energy
| mana = ((-1)-(+2)) to Mana
| mana% = Increase Maximum Mana ((-1)-2)%
| hp = ((-1)-(+2)) to Life
| hp% = Increase Maximum Life ((-1)-2)%
| att = ((-1)-(+2)) to Attack Rating
| block = ((-1)-2)% Increased Chance of Blocking
| cold-min = ((-1)-(+2)) to Minimum Cold Damage
| cold-max = ((-1)-(+2)) to Maximum Cold Damage
| cold-len = (((-0.04)-0.08) seconds)
| fire-min = ((-1)-(+2)) to Minimum Fire Damage
| fire-max = ((-1)-(+2)) to Maximum Fire Damage
| ltng-min = ((-1)-(+2)) to Minimum Lightning Damage
| ltng-max = ((-1)-(+2)) to Maximum Lightning Damage
| pois-min = ((-1)-(+2)) to Minimum Poison Damage
| pois-max = ((-1)-(+2)) to Maximum Poison Damage
| pois-len = over ((-0.04)-0.08) seconds
| dmg-min = ((-1)-(+2)) to Minimum Damage
| dmg-max = ((-1)-(+2)) to Maximum Damage
| dmg% = ((-1)-(+2))% Enhanced Damage
| dmg-to-mana = ((-1)-(+2))% Damage Taken Goes To Mana
| res-fire = Fire Resist ((-1)-(+2))%
| res-fire-max = ((-1)-(+2))% to Maximum Fire Resist
| res-ltng = Lightning Resist ((-1)-(+2))%
| res-ltng-max = ((-1)-(+2))% to Maximum Lightning Resist
| res-cold = Cold Resist ((-1)-(+2))%
| res-cold-max = ((-1)-(+2))% to Maximum Cold Resist
| res-mag = Magic Resist ((-1)-(+2))%
| res-mag-max = ((-1)-(+2))% to Maximum Magic Resist
| res-pois = Poison Resist ((-1)-(+2))%
| res-pois-max = ((-1)-(+2))% to Maximum Poison Resist
| res-all = Fire Resist ((-1)-(+2))%
| res-all-max = ((-1)-(+2))% to Maximum Fire Resist
| abs-fire% = Fire Absorb ((-1)-(+2))%
| abs-fire = ((-1)-(+2)) Fire Absorb
| abs-ltng% = Lightning Absorb ((-1)-(+2))%
| abs-ltng = ((-1)-(+2)) Lightning Absorb
| abs-mag% = Magic Absorb ((-1)-(+2))%
| abs-mag = ((-1)-(+2)) Magic Absorb
| abs-cold% = Cold Absorb ((-1)-(+2))%
| abs-cold = ((-1)-(+2)) Cold Absorb
| dur = Maximum Durability ((-1)-(+2))
| dur% = Increase Maximum Durability ((-1)-2)%
| regen = Replenish/Drain Life ((-1)-(+2))
| thorns = Attacker Takes Damage of ((-1)-2)
| swing1 = ((-1)-(+2))% Increased Attack Speed
| swing2 = ((-1)-(+2))% Increased Attack Speed
| swing3 = ((-1)-(+2))% Increased Attack Speed
| gold% = ((-1)-2)% Extra Gold from Monsters
| mag% = ((-1)-2)% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus ((-1)-2)%
| regen-mana = Regenerate Mana ((-1)-2)%
| stam = ((-1)-(+2)) Maximum Stamina
| time =
| manasteal = ((-1)-2)% Mana stolen per hit
| lifesteal = ((-1)-2)% Life stolen per hit
| ama = ((-1)-(+2)) to Amazon Skill Levels
| pal = ((-1)-(+2)) to Paladin Skill Levels
| nec = ((-1)-(+2)) to Necromancer Skill Levels
| sor = ((-1)-(+2)) to Sorceress Skill Levels
| bar = ((-1)-(+2)) to Barbarian Skill Levels
| herb =
| light = ((-1)-(+2)) to Light Radius
| color =
| ease = Requirements ((-1)-(+2))%
| move1 = ((-1)-(+2))% Faster Run/Walk
| move2 = ((-1)-(+2))% Faster Run/Walk
| move3 = ((-1)-(+2))% Faster Run/Walk
| balance1 = ((-1)-(+2))% Faster Hit Recovery
| balance2 = ((-1)-(+2))% Faster Hit Recovery
| balance3 = ((-1)-(+2))% Faster Hit Recovery
| block1 = ((-1)-(+2))% Faster Block Rate
| block2 = ((-1)-(+2))% Faster Block Rate
| block3 = ((-1)-(+2))% Faster Block Rate
| cast1 = ((-1)-(+2))% Faster Cast Rate
| cast2 = ((-1)-(+2))% Faster Cast Rate
| cast3 = ((-1)-(+2))% Faster Cast Rate
| res-pois-len = Poison Length Reduced by ((-1)-2)%
| dmg = Damage ((-1)-(+2))
| howl = Hit Causes Monster to Flee ((-1)-(+2))%
| stupidity = Hit Blinds Target ((-1)-(+2))
| ignore-ac = Ignore Target's Defense
| reduce-ac = -((-1)-2)% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = ((-1)-2)% Bonus to Attack Rating
| dmg-ac = ((-1)-2) to Monster Defense Per Hit
| dmg-demon = ((-1)-(+2))% Damage to Demons
| dmg-undead = ((-1)-(+2))% Damage to Undead
| att-demon = ((-1)-(+2)) to Attack Rating against Demons
| att-undead = ((-1)-(+2)) to Attack Rating against Undead
| throw =
| fireskill = ((-1)-(+2)) to Fire Skills
| allskills = ((-1)-(+2)) to All Skills
| light-thorns = Attacker Takes Lightning Damage of ((-1)-2)
| freeze = Freezes Target ((-1)-(+2))
| openwounds = ((-1)-(+2))% Chance of Open Wounds
| crush = ((-1)-(+2))% Chance of Crushing Blow
| kick = ((-1)-(+2)) Kick Damage
| mana-kill = ((-1)-(+2)) to Mana after each Kill
| demon-heal = ((-1)-(+2)) Life after each Demon Kill
| bloody =
| deadly = ((-1)-(+2))% Deadly Strike
| slow = Slows Target by ((-1)-2)%
| nofreeze = Cannot Be Frozen
| stamdrain = ((-1)-2)% Slower Stamina Drain
| reanimate = ((-1)-2)% Reanimate as:
| pierce = ((-1)-(+2))% Piercing Attack
| magicarrow = Fires Magic Arrows (level ((-1)-2))
| explosivearrow = Fires Explosive Arrows or Bolts (level ((-1)-2))
| dru = ((-1)-(+2)) to Druid Skill Levels
| ass = ((-1)-(+2)) to Assassin Skill Levels
| skill = ((-1)-(+2)) to
| skilltab = ((-1)-(+2)) to(Class Only)
Property with single value or range - single value:
{{Property|hp/lvl|10||}} → {{#switch: hp/lvl
| ac = Expression error: Unexpected > operator. Defense
| ac-miss = Expression error: Unexpected > operator. Defense vs. Missile
| ac-hth = Expression error: Unexpected > operator. Defense vs. Melee
| red-dmg = Damage Reduced by
| red-dmg% = Expression error: Unexpected >= operator. %
| ac% = Expression error: Unexpected > operator.% Enhanced Defense
| red-mag = Magic Damage Reduced by
| str = Expression error: Unexpected > operator. to Strength
| dex = Expression error: Unexpected > operator. to Dexterity
| vit = Expression error: Unexpected > operator. to Vitality
| enr = Expression error: Unexpected > operator. to Energy
| mana = Expression error: Unexpected > operator. to Mana
| mana% = Increase Maximum Mana %
| hp = Expression error: Unexpected > operator. to Life
| hp% = Increase Maximum Life %
| att = Expression error: Unexpected > operator. to Attack Rating
| block = % Increased Chance of Blocking
| cold-min = Expression error: Unexpected > operator. to Minimum Cold Damage
| cold-max = Expression error: Unexpected > operator. to Maximum Cold Damage
| cold-len = (Expression error: Missing operand for /. seconds)
| fire-min = Expression error: Unexpected > operator. to Minimum Fire Damage
| fire-max = Expression error: Unexpected > operator. to Maximum Fire Damage
| ltng-min = Expression error: Unexpected > operator. to Minimum Lightning Damage
| ltng-max = Expression error: Unexpected > operator. to Maximum Lightning Damage
| pois-min = Expression error: Unexpected > operator. to Minimum Poison Damage
| pois-max = Expression error: Unexpected > operator. to Maximum Poison Damage
| pois-len = over Expression error: Missing operand for /. seconds
| dmg-min = Expression error: Unexpected > operator. to Minimum Damage
| dmg-max = Expression error: Unexpected > operator. to Maximum Damage
| dmg% = Expression error: Unexpected > operator.% Enhanced Damage
| dmg-to-mana = Expression error: Unexpected > operator.% Damage Taken Goes To Mana
| res-fire = Fire Resist Expression error: Unexpected > operator.%
| res-fire-max = Expression error: Unexpected > operator.% to Maximum Fire Resist
| res-ltng = Lightning Resist Expression error: Unexpected > operator.%
| res-ltng-max = Expression error: Unexpected > operator.% to Maximum Lightning Resist
| res-cold = Cold Resist Expression error: Unexpected > operator.%
| res-cold-max = Expression error: Unexpected > operator.% to Maximum Cold Resist
| res-mag = Magic Resist Expression error: Unexpected > operator.%
| res-mag-max = Expression error: Unexpected > operator.% to Maximum Magic Resist
| res-pois = Poison Resist Expression error: Unexpected > operator.%
| res-pois-max = Expression error: Unexpected > operator.% to Maximum Poison Resist
| res-all = Fire Resist Expression error: Unexpected > operator.%
| res-all-max = Expression error: Unexpected > operator.% to Maximum Fire Resist
| abs-fire% = Fire Absorb Expression error: Unexpected > operator.%
| abs-fire = Expression error: Unexpected > operator. Fire Absorb
| abs-ltng% = Lightning Absorb Expression error: Unexpected > operator.%
| abs-ltng = Expression error: Unexpected > operator. Lightning Absorb
| abs-mag% = Magic Absorb Expression error: Unexpected > operator.%
| abs-mag = Expression error: Unexpected > operator. Magic Absorb
| abs-cold% = Cold Absorb Expression error: Unexpected > operator.%
| abs-cold = Expression error: Unexpected > operator. Cold Absorb
| dur = Maximum Durability Expression error: Unexpected > operator.
| dur% = Increase Maximum Durability %
| regen = Expression error: Unexpected >= operator. Expression error: Unexpected > operator.
| thorns = Attacker Takes Damage of
| swing1 = Expression error: Unexpected > operator.% Increased Attack Speed
| swing2 = Expression error: Unexpected > operator.% Increased Attack Speed
| swing3 = Expression error: Unexpected > operator.% Increased Attack Speed
| gold% = % Extra Gold from Monsters
| mag% = % Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus %
| regen-mana = Regenerate Mana %
| stam = Expression error: Unexpected > operator. Maximum Stamina
| time =
| manasteal = % Mana stolen per hit
| lifesteal = % Life stolen per hit
| ama = Expression error: Unexpected > operator. to Amazon Skill Levels
| pal = Expression error: Unexpected > operator. to Paladin Skill Levels
| nec = Expression error: Unexpected > operator. to Necromancer Skill Levels
| sor = Expression error: Unexpected > operator. to Sorceress Skill Levels
| bar = Expression error: Unexpected > operator. to Barbarian Skill Levels
| herb =
| light = Expression error: Unexpected > operator. to Light Radius
| color =
| ease = Requirements Expression error: Unexpected > operator.%
| move1 = Expression error: Unexpected > operator.% Faster Run/Walk
| move2 = Expression error: Unexpected > operator.% Faster Run/Walk
| move3 = Expression error: Unexpected > operator.% Faster Run/Walk
| balance1 = Expression error: Unexpected > operator.% Faster Hit Recovery
| balance2 = Expression error: Unexpected > operator.% Faster Hit Recovery
| balance3 = Expression error: Unexpected > operator.% Faster Hit Recovery
| block1 = Expression error: Unexpected > operator.% Faster Block Rate
| block2 = Expression error: Unexpected > operator.% Faster Block Rate
| block3 = Expression error: Unexpected > operator.% Faster Block Rate
| cast1 = Expression error: Unexpected > operator.% Faster Cast Rate
| cast2 = Expression error: Unexpected > operator.% Faster Cast Rate
| cast3 = Expression error: Unexpected > operator.% Faster Cast Rate
| res-pois-len = Poison Length Reduced by %
| dmg = Damage Expression error: Unexpected > operator.
| howl = Hit Causes Monster to Flee Expression error: Unexpected > operator.%
| stupidity = Hit Blinds Target Expression error: Unexpected > operator.
| ignore-ac = Ignore Target's Defense
| reduce-ac = -% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = % Bonus to Attack Rating
| dmg-ac = to Monster Defense Per Hit
| dmg-demon = Expression error: Unexpected > operator.% Damage to Demons
| dmg-undead = Expression error: Unexpected > operator.% Damage to Undead
| att-demon = Expression error: Unexpected > operator. to Attack Rating against Demons
| att-undead = Expression error: Unexpected > operator. to Attack Rating against Undead
| throw =
| fireskill = Expression error: Unexpected > operator. to Fire Skills
| allskills = Expression error: Unexpected > operator. to All Skills
| light-thorns = Attacker Takes Lightning Damage of
| freeze = Freezes Target Expression error: Unexpected > operator.
| openwounds = Expression error: Unexpected > operator.% Chance of Open Wounds
| crush = Expression error: Unexpected > operator.% Chance of Crushing Blow
| kick = Expression error: Unexpected > operator. Kick Damage
| mana-kill = Expression error: Unexpected > operator. to Mana after each Kill
| demon-heal = Expression error: Unexpected > operator. Life after each Demon Kill
| bloody =
| deadly = Expression error: Unexpected > operator.% Deadly Strike
| slow = Slows Target by %
| nofreeze = Cannot Be Frozen
| stamdrain = % Slower Stamina Drain
| reanimate = % Reanimate as: Afflicted
| pierce = Expression error: Unexpected > operator.% Piercing Attack
| magicarrow = Fires Magic Arrows (level )
| explosivearrow = Fires Explosive Arrows or Bolts (level )
| dru = Expression error: Unexpected > operator. to Druid Skill Levels
| ass = Expression error: Unexpected > operator. to Assassin Skill Levels
| skill = Expression error: Unexpected > operator. to Jab
| skilltab = Expression error: Unexpected > operator. to Warcries(Class Only)
As above, range:
{{Property|hp/lvl||8|12}} → {{#switch: hp/lvl
| ac = +(8-12) Defense
| ac-miss = +(8-12) Defense vs. Missile
| ac-hth = +(8-12) Defense vs. Melee
| red-dmg = Damage Reduced by (8-12)
| red-dmg% = Physical Damage Received Reduced by (8-12)%
| ac% = +(8-12)% Enhanced Defense
| red-mag = Magic Damage Reduced by (8-12)
| str = +(8-12) to Strength
| dex = +(8-12) to Dexterity
| vit = +(8-12) to Vitality
| enr = +(8-12) to Energy
| mana = +(8-12) to Mana
| mana% = Increase Maximum Mana (8-12)%
| hp = +(8-12) to Life
| hp% = Increase Maximum Life (8-12)%
| att = +(8-12) to Attack Rating
| block = (8-12)% Increased Chance of Blocking
| cold-min = +(8-12) to Minimum Cold Damage
| cold-max = +(8-12) to Maximum Cold Damage
| cold-len = ((0.32-0.48) seconds)
| fire-min = +(8-12) to Minimum Fire Damage
| fire-max = +(8-12) to Maximum Fire Damage
| ltng-min = +(8-12) to Minimum Lightning Damage
| ltng-max = +(8-12) to Maximum Lightning Damage
| pois-min = +(8-12) to Minimum Poison Damage
| pois-max = +(8-12) to Maximum Poison Damage
| pois-len = over (0.32-0.48) seconds
| dmg-min = +(8-12) to Minimum Damage
| dmg-max = +(8-12) to Maximum Damage
| dmg% = +(8-12)% Enhanced Damage
| dmg-to-mana = +(8-12)% Damage Taken Goes To Mana
| res-fire = Fire Resist +(8-12)%
| res-fire-max = +(8-12)% to Maximum Fire Resist
| res-ltng = Lightning Resist +(8-12)%
| res-ltng-max = +(8-12)% to Maximum Lightning Resist
| res-cold = Cold Resist +(8-12)%
| res-cold-max = +(8-12)% to Maximum Cold Resist
| res-mag = Magic Resist +(8-12)%
| res-mag-max = +(8-12)% to Maximum Magic Resist
| res-pois = Poison Resist +(8-12)%
| res-pois-max = +(8-12)% to Maximum Poison Resist
| res-all = Fire Resist +(8-12)%
| res-all-max = +(8-12)% to Maximum Fire Resist
| abs-fire% = Fire Absorb +(8-12)%
| abs-fire = +(8-12) Fire Absorb
| abs-ltng% = Lightning Absorb +(8-12)%
| abs-ltng = +(8-12) Lightning Absorb
| abs-mag% = Magic Absorb +(8-12)%
| abs-mag = +(8-12) Magic Absorb
| abs-cold% = Cold Absorb +(8-12)%
| abs-cold = +(8-12) Cold Absorb
| dur = Maximum Durability +(8-12)
| dur% = Increase Maximum Durability (8-12)%
| regen = Replenish Life +(8-12)
| thorns = Attacker Takes Damage of (8-12)
| swing1 = +(8-12)% Increased Attack Speed
| swing2 = +(8-12)% Increased Attack Speed
| swing3 = +(8-12)% Increased Attack Speed
| gold% = (8-12)% Extra Gold from Monsters
| mag% = (8-12)% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus (8-12)%
| regen-mana = Regenerate Mana (8-12)%
| stam = +(8-12) Maximum Stamina
| time =
| manasteal = (8-12)% Mana stolen per hit
| lifesteal = (8-12)% Life stolen per hit
| ama = +(8-12) to Amazon Skill Levels
| pal = +(8-12) to Paladin Skill Levels
| nec = +(8-12) to Necromancer Skill Levels
| sor = +(8-12) to Sorceress Skill Levels
| bar = +(8-12) to Barbarian Skill Levels
| herb =
| light = +(8-12) to Light Radius
| color =
| ease = Requirements +(8-12)%
| move1 = +(8-12)% Faster Run/Walk
| move2 = +(8-12)% Faster Run/Walk
| move3 = +(8-12)% Faster Run/Walk
| balance1 = +(8-12)% Faster Hit Recovery
| balance2 = +(8-12)% Faster Hit Recovery
| balance3 = +(8-12)% Faster Hit Recovery
| block1 = +(8-12)% Faster Block Rate
| block2 = +(8-12)% Faster Block Rate
| block3 = +(8-12)% Faster Block Rate
| cast1 = +(8-12)% Faster Cast Rate
| cast2 = +(8-12)% Faster Cast Rate
| cast3 = +(8-12)% Faster Cast Rate
| res-pois-len = Poison Length Reduced by (8-12)%
| dmg = Damage +(8-12)
| howl = Hit Causes Monster to Flee +(8-12)%
| stupidity = Hit Blinds Target +(8-12)
| ignore-ac = Ignore Target's Defense
| reduce-ac = -(8-12)% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = (8-12)% Bonus to Attack Rating
| dmg-ac = (8-12) to Monster Defense Per Hit
| dmg-demon = +(8-12)% Damage to Demons
| dmg-undead = +(8-12)% Damage to Undead
| att-demon = +(8-12) to Attack Rating against Demons
| att-undead = +(8-12) to Attack Rating against Undead
| throw =
| fireskill = +(8-12) to Fire Skills
| allskills = +(8-12) to All Skills
| light-thorns = Attacker Takes Lightning Damage of (8-12)
| freeze = Freezes Target +(8-12)
| openwounds = +(8-12)% Chance of Open Wounds
| crush = +(8-12)% Chance of Crushing Blow
| kick = +(8-12) Kick Damage
| mana-kill = +(8-12) to Mana after each Kill
| demon-heal = +(8-12) Life after each Demon Kill
| bloody =
| deadly = +(8-12)% Deadly Strike
| slow = Slows Target by (8-12)%
| nofreeze = Cannot Be Frozen
| stamdrain = (8-12)% Slower Stamina Drain
| reanimate = (8-12)% Reanimate as:
| pierce = +(8-12)% Piercing Attack
| magicarrow = Fires Magic Arrows (level (8-12))
| explosivearrow = Fires Explosive Arrows or Bolts (level (8-12))
| dru = +(8-12) to Druid Skill Levels
| ass = +(8-12) to Assassin Skill Levels
| skill = +(8-12) to
| skilltab = +(8-12) to(Class Only)
Calculated value - param:
{{Property|ac/lvl|30||}} → {{#switch: ac/lvl
| ac = Expression error: Unexpected > operator. Defense
| ac-miss = Expression error: Unexpected > operator. Defense vs. Missile
| ac-hth = Expression error: Unexpected > operator. Defense vs. Melee
| red-dmg = Damage Reduced by
| red-dmg% = Expression error: Unexpected >= operator. %
| ac% = Expression error: Unexpected > operator.% Enhanced Defense
| red-mag = Magic Damage Reduced by
| str = Expression error: Unexpected > operator. to Strength
| dex = Expression error: Unexpected > operator. to Dexterity
| vit = Expression error: Unexpected > operator. to Vitality
| enr = Expression error: Unexpected > operator. to Energy
| mana = Expression error: Unexpected > operator. to Mana
| mana% = Increase Maximum Mana %
| hp = Expression error: Unexpected > operator. to Life
| hp% = Increase Maximum Life %
| att = Expression error: Unexpected > operator. to Attack Rating
| block = % Increased Chance of Blocking
| cold-min = Expression error: Unexpected > operator. to Minimum Cold Damage
| cold-max = Expression error: Unexpected > operator. to Maximum Cold Damage
| cold-len = (Expression error: Missing operand for /. seconds)
| fire-min = Expression error: Unexpected > operator. to Minimum Fire Damage
| fire-max = Expression error: Unexpected > operator. to Maximum Fire Damage
| ltng-min = Expression error: Unexpected > operator. to Minimum Lightning Damage
| ltng-max = Expression error: Unexpected > operator. to Maximum Lightning Damage
| pois-min = Expression error: Unexpected > operator. to Minimum Poison Damage
| pois-max = Expression error: Unexpected > operator. to Maximum Poison Damage
| pois-len = over Expression error: Missing operand for /. seconds
| dmg-min = Expression error: Unexpected > operator. to Minimum Damage
| dmg-max = Expression error: Unexpected > operator. to Maximum Damage
| dmg% = Expression error: Unexpected > operator.% Enhanced Damage
| dmg-to-mana = Expression error: Unexpected > operator.% Damage Taken Goes To Mana
| res-fire = Fire Resist Expression error: Unexpected > operator.%
| res-fire-max = Expression error: Unexpected > operator.% to Maximum Fire Resist
| res-ltng = Lightning Resist Expression error: Unexpected > operator.%
| res-ltng-max = Expression error: Unexpected > operator.% to Maximum Lightning Resist
| res-cold = Cold Resist Expression error: Unexpected > operator.%
| res-cold-max = Expression error: Unexpected > operator.% to Maximum Cold Resist
| res-mag = Magic Resist Expression error: Unexpected > operator.%
| res-mag-max = Expression error: Unexpected > operator.% to Maximum Magic Resist
| res-pois = Poison Resist Expression error: Unexpected > operator.%
| res-pois-max = Expression error: Unexpected > operator.% to Maximum Poison Resist
| res-all = Fire Resist Expression error: Unexpected > operator.%
| res-all-max = Expression error: Unexpected > operator.% to Maximum Fire Resist
| abs-fire% = Fire Absorb Expression error: Unexpected > operator.%
| abs-fire = Expression error: Unexpected > operator. Fire Absorb
| abs-ltng% = Lightning Absorb Expression error: Unexpected > operator.%
| abs-ltng = Expression error: Unexpected > operator. Lightning Absorb
| abs-mag% = Magic Absorb Expression error: Unexpected > operator.%
| abs-mag = Expression error: Unexpected > operator. Magic Absorb
| abs-cold% = Cold Absorb Expression error: Unexpected > operator.%
| abs-cold = Expression error: Unexpected > operator. Cold Absorb
| dur = Maximum Durability Expression error: Unexpected > operator.
| dur% = Increase Maximum Durability %
| regen = Expression error: Unexpected >= operator. Expression error: Unexpected > operator.
| thorns = Attacker Takes Damage of
| swing1 = Expression error: Unexpected > operator.% Increased Attack Speed
| swing2 = Expression error: Unexpected > operator.% Increased Attack Speed
| swing3 = Expression error: Unexpected > operator.% Increased Attack Speed
| gold% = % Extra Gold from Monsters
| mag% = % Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus %
| regen-mana = Regenerate Mana %
| stam = Expression error: Unexpected > operator. Maximum Stamina
| time =
| manasteal = % Mana stolen per hit
| lifesteal = % Life stolen per hit
| ama = Expression error: Unexpected > operator. to Amazon Skill Levels
| pal = Expression error: Unexpected > operator. to Paladin Skill Levels
| nec = Expression error: Unexpected > operator. to Necromancer Skill Levels
| sor = Expression error: Unexpected > operator. to Sorceress Skill Levels
| bar = Expression error: Unexpected > operator. to Barbarian Skill Levels
| herb =
| light = Expression error: Unexpected > operator. to Light Radius
| color =
| ease = Requirements Expression error: Unexpected > operator.%
| move1 = Expression error: Unexpected > operator.% Faster Run/Walk
| move2 = Expression error: Unexpected > operator.% Faster Run/Walk
| move3 = Expression error: Unexpected > operator.% Faster Run/Walk
| balance1 = Expression error: Unexpected > operator.% Faster Hit Recovery
| balance2 = Expression error: Unexpected > operator.% Faster Hit Recovery
| balance3 = Expression error: Unexpected > operator.% Faster Hit Recovery
| block1 = Expression error: Unexpected > operator.% Faster Block Rate
| block2 = Expression error: Unexpected > operator.% Faster Block Rate
| block3 = Expression error: Unexpected > operator.% Faster Block Rate
| cast1 = Expression error: Unexpected > operator.% Faster Cast Rate
| cast2 = Expression error: Unexpected > operator.% Faster Cast Rate
| cast3 = Expression error: Unexpected > operator.% Faster Cast Rate
| res-pois-len = Poison Length Reduced by %
| dmg = Damage Expression error: Unexpected > operator.
| howl = Hit Causes Monster to Flee Expression error: Unexpected > operator.%
| stupidity = Hit Blinds Target Expression error: Unexpected > operator.
| ignore-ac = Ignore Target's Defense
| reduce-ac = -% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = % Bonus to Attack Rating
| dmg-ac = to Monster Defense Per Hit
| dmg-demon = Expression error: Unexpected > operator.% Damage to Demons
| dmg-undead = Expression error: Unexpected > operator.% Damage to Undead
| att-demon = Expression error: Unexpected > operator. to Attack Rating against Demons
| att-undead = Expression error: Unexpected > operator. to Attack Rating against Undead
| throw =
| fireskill = Expression error: Unexpected > operator. to Fire Skills
| allskills = Expression error: Unexpected > operator. to All Skills
| light-thorns = Attacker Takes Lightning Damage of
| freeze = Freezes Target Expression error: Unexpected > operator.
| openwounds = Expression error: Unexpected > operator.% Chance of Open Wounds
| crush = Expression error: Unexpected > operator.% Chance of Crushing Blow
| kick = Expression error: Unexpected > operator. Kick Damage
| mana-kill = Expression error: Unexpected > operator. to Mana after each Kill
| demon-heal = Expression error: Unexpected > operator. Life after each Demon Kill
| bloody =
| deadly = Expression error: Unexpected > operator.% Deadly Strike
| slow = Slows Target by %
| nofreeze = Cannot Be Frozen
| stamdrain = % Slower Stamina Drain
| reanimate = % Reanimate as: Marauder
| pierce = Expression error: Unexpected > operator.% Piercing Attack
| magicarrow = Fires Magic Arrows (level )
| explosivearrow = Fires Explosive Arrows or Bolts (level )
| dru = Expression error: Unexpected > operator. to Druid Skill Levels
| ass = Expression error: Unexpected > operator. to Assassin Skill Levels
| skill = Expression error: Unexpected > operator. to Fend
| skilltab = Expression error: Unexpected > operator. to 30(Class Only)
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} → {{#switch: hp/lvl
| ac = +(8-12) Defense
| ac-miss = +(8-12) Defense vs. Missile
| ac-hth = +(8-12) Defense vs. Melee
| red-dmg = Damage Reduced by (8-12)
| red-dmg% = Physical Damage Received Reduced by (8-12)%
| ac% = +(8-12)% Enhanced Defense
| red-mag = Magic Damage Reduced by (8-12)
| str = +(8-12) to Strength
| dex = +(8-12) to Dexterity
| vit = +(8-12) to Vitality
| enr = +(8-12) to Energy
| mana = +(8-12) to Mana
| mana% = Increase Maximum Mana (8-12)%
| hp = +(8-12) to Life
| hp% = Increase Maximum Life (8-12)%
| att = +(8-12) to Attack Rating
| block = (8-12)% Increased Chance of Blocking
| cold-min = +(8-12) to Minimum Cold Damage
| cold-max = +(8-12) to Maximum Cold Damage
| cold-len = ((0.32-0.48) seconds)
| fire-min = +(8-12) to Minimum Fire Damage
| fire-max = +(8-12) to Maximum Fire Damage
| ltng-min = +(8-12) to Minimum Lightning Damage
| ltng-max = +(8-12) to Maximum Lightning Damage
| pois-min = +(8-12) to Minimum Poison Damage
| pois-max = +(8-12) to Maximum Poison Damage
| pois-len = over (0.32-0.48) seconds
| dmg-min = +(8-12) to Minimum Damage
| dmg-max = +(8-12) to Maximum Damage
| dmg% = +(8-12)% Enhanced Damage
| dmg-to-mana = +(8-12)% Damage Taken Goes To Mana
| res-fire = Fire Resist +(8-12)%
| res-fire-max = +(8-12)% to Maximum Fire Resist
| res-ltng = Lightning Resist +(8-12)%
| res-ltng-max = +(8-12)% to Maximum Lightning Resist
| res-cold = Cold Resist +(8-12)%
| res-cold-max = +(8-12)% to Maximum Cold Resist
| res-mag = Magic Resist +(8-12)%
| res-mag-max = +(8-12)% to Maximum Magic Resist
| res-pois = Poison Resist +(8-12)%
| res-pois-max = +(8-12)% to Maximum Poison Resist
| res-all = Fire Resist +(8-12)%
| res-all-max = +(8-12)% to Maximum Fire Resist
| abs-fire% = Fire Absorb +(8-12)%
| abs-fire = +(8-12) Fire Absorb
| abs-ltng% = Lightning Absorb +(8-12)%
| abs-ltng = +(8-12) Lightning Absorb
| abs-mag% = Magic Absorb +(8-12)%
| abs-mag = +(8-12) Magic Absorb
| abs-cold% = Cold Absorb +(8-12)%
| abs-cold = +(8-12) Cold Absorb
| dur = Maximum Durability +(8-12)
| dur% = Increase Maximum Durability (8-12)%
| regen = Replenish Life +(8-12)
| thorns = Attacker Takes Damage of (8-12)
| swing1 = +(8-12)% Increased Attack Speed
| swing2 = +(8-12)% Increased Attack Speed
| swing3 = +(8-12)% Increased Attack Speed
| gold% = (8-12)% Extra Gold from Monsters
| mag% = (8-12)% Better Chance of Getting Magic Items
| knock = Knockback
| regen-stam = Heal Stamina Plus (8-12)%
| regen-mana = Regenerate Mana (8-12)%
| stam = +(8-12) Maximum Stamina
| time =
| manasteal = (8-12)% Mana stolen per hit
| lifesteal = (8-12)% Life stolen per hit
| ama = +(8-12) to Amazon Skill Levels
| pal = +(8-12) to Paladin Skill Levels
| nec = +(8-12) to Necromancer Skill Levels
| sor = +(8-12) to Sorceress Skill Levels
| bar = +(8-12) to Barbarian Skill Levels
| herb =
| light = +(8-12) to Light Radius
| color =
| ease = Requirements +(8-12)%
| move1 = +(8-12)% Faster Run/Walk
| move2 = +(8-12)% Faster Run/Walk
| move3 = +(8-12)% Faster Run/Walk
| balance1 = +(8-12)% Faster Hit Recovery
| balance2 = +(8-12)% Faster Hit Recovery
| balance3 = +(8-12)% Faster Hit Recovery
| block1 = +(8-12)% Faster Block Rate
| block2 = +(8-12)% Faster Block Rate
| block3 = +(8-12)% Faster Block Rate
| cast1 = +(8-12)% Faster Cast Rate
| cast2 = +(8-12)% Faster Cast Rate
| cast3 = +(8-12)% Faster Cast Rate
| res-pois-len = Poison Length Reduced by (8-12)%
| dmg = Damage +(8-12)
| howl = Hit Causes Monster to Flee +(8-12)%
| stupidity = Hit Blinds Target +(8-12)
| ignore-ac = Ignore Target's Defense
| reduce-ac = -(8-12)% Target Defense
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| att% = (8-12)% Bonus to Attack Rating
| dmg-ac = (8-12) to Monster Defense Per Hit
| dmg-demon = +(8-12)% Damage to Demons
| dmg-undead = +(8-12)% Damage to Undead
| att-demon = +(8-12) to Attack Rating against Demons
| att-undead = +(8-12) to Attack Rating against Undead
| throw =
| fireskill = +(8-12) to Fire Skills
| allskills = +(8-12) to All Skills
| light-thorns = Attacker Takes Lightning Damage of (8-12)
| freeze = Freezes Target +(8-12)
| openwounds = +(8-12)% Chance of Open Wounds
| crush = +(8-12)% Chance of Crushing Blow
| kick = +(8-12) Kick Damage
| mana-kill = +(8-12) to Mana after each Kill
| demon-heal = +(8-12) Life after each Demon Kill
| bloody =
| deadly = +(8-12)% Deadly Strike
| slow = Slows Target by (8-12)%
| nofreeze = Cannot Be Frozen
| stamdrain = (8-12)% Slower Stamina Drain
| reanimate = (8-12)% Reanimate as:
| pierce = +(8-12)% Piercing Attack
| magicarrow = Fires Magic Arrows (level (8-12))
| explosivearrow = Fires Explosive Arrows or Bolts (level (8-12))
| dru = +(8-12) to Druid Skill Levels
| ass = +(8-12) to Assassin Skill Levels
| skill = +(8-12) to
| skilltab = +(8-12) to(Class Only)