Difference between revisions of "Equipping Your Endgame Druid"

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(→‎Equipment: added accessories in the high armor section and added the high sta section)
m (made all the heading consistent and changed some wording)
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===Key Talents===
 
===Key Talents===
  
'''Improved Wrath''' - Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
+
* '''Improved Wrath''' Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
  
'''Nature's Grasp and Improved Nature's Grasp''' - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.
+
* '''Nature's Grasp and Improved Nature's Grasp''' - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.
  
'''Improved Moonfire''' - Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
+
* '''Improved Moonfire''' Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
  
'''Vengeance''' - Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
+
* '''Vengeance''' Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
  
'''Moonfury''' - Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
+
* '''Moonfury''' Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
  
'''Thick Hide''' - Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
+
* '''Thick Hide''' Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
  
'''Insect Swarm''' - Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!
+
* '''Insect Swarm''' Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!
  
 
===Equipment===
 
===Equipment===
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You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).
 
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).
  
'''Some examples of easily attainable leather items:'''<br>
+
'''Some examples of attainable weapons and leather items (non-raid):'''<br>
Gordok's Gloves - Dire Maul<br>
+
 
Insightful Hood - Dire Maul<br>
+
* Gordok's Gloves - Dire Maul<br>
Tanglemoss Leggings - Dire Maul<br>
+
* Insightful Hood - Dire Maul<br>
Stoneflower Staff - Dire Maul<br>
+
* Tanglemoss Leggings - Dire Maul<br>
Rod of the Ogre Magi - Dire Maul<br>
+
* Stoneflower Staff - Dire Maul<br>
Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.
+
* Rod of the Ogre Magi - Dire Maul<br>
 +
* Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.
 
<br>
 
<br>
  
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===Key Talents===
 
===Key Talents===
* Ferocity - -5 Energy from Claw and Rake makes for faster combo point generation
+
 
* Sharpened Claws - +6% crits, yummy
+
* '''Ferocity'''  -5 Energy from Claw and Rake makes for faster combo point generation
* Improved Shred - -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.   
+
* '''Sharpened Claws'''  +6% crits, yummy
* Blood Frenzy - Crits add a combo point.  Its like 5/5 Seal Fate for 17 total Talent points!
+
* '''Improved Shred'''  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.   
* Savage Fury - +20% damage from Claw and Rake.   
+
* '''Blood Frenzy'''  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!
* Heart of the Wild - This is a key Feral Talent. +20% to Strength in cat form.  +20% Intellect in caster form.
+
* '''Savage Fury'''  +20% damage from Claw and Rake.   
 +
* '''Heart of the Wild''' +20% to Strength in cat form.  You'll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.
  
 
Nice to have:<br>
 
Nice to have:<br>
* Leader of the Pack - +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.   
+
* '''Leader of the Pack'''  +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.   
* Feline Swiftness - +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. ''' Very useful for PvP'''.   
+
* '''Feline Swiftness'''  +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. ''' Very useful for PvP'''.   
* Faerie Fire (Feral) - Ability to reduce your target's armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.   
+
* '''Faerie Fire (Feral)'''  Ability to reduce your target's armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.   
* Feral Instinct - Just like MoD in the Rogue Subtlety tree.
+
* '''Feral Instinct'''  increases stealth just like Master of Deception(Rogue).
  
 
===Equipment===
 
===Equipment===
 +
 
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.   
 
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.   
 
  
 
===PvP Strategies===
 
===PvP Strategies===
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Hit 'em again.
 
Hit 'em again.
  
 
+
A cheap tactic learned from rogues is to run around and through you opponent and always try to be behind them so they get as many 'Target must be in front of you' messages as possible.
===Raiding Strategies===
 
  
 
==Bear Form Druid - Overview==
 
==Bear Form Druid - Overview==
  
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  As with a Cat Form Druid, you won't necessarily have 31 points in your Feral Tree, often making this a more versatile build.
+
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack's +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.
  
 +
===Key Talents===
  
===Key Talents===
 
 
'''Balance Talents'''<br>
 
'''Balance Talents'''<br>
Natural Weapons<br>
+
* '''Natural Weapons'''  +10% physical damage.
+10% physical damage.
 
  
Nice to Haves:<br>
+
'''Nice to Haves:'''<br>
Nature's Grasp, Natural Shapeshifter, Omen of Clarity
+
* Nature's Grasp, Natural Shapeshifter, Omen of Clarity
  
 
'''Feral Talents'''<br>
 
'''Feral Talents'''<br>
Ferocity <br>
+
* '''Ferocity'''  -5 Energy/Rage to a Druid's basic attack abilities
-5 Energy/Rage to a Druid's basic attack abilities
 
  
Feral Instinct<br>
+
* '''Feral Instinct'''  +15% threat
+15% threat
 
  
Feral Charge <br>
+
* '''Feral Charge'''  In combat charge, like intercept.
In combat charge, like intercept.
 
  
Sharpened Claws<br>
+
* '''Sharpened Claws'''  +6% crit
+6% crit
 
  
Primal Fury<br>
+
* '''Primal Fury'''  +5 rage when you crit in Bear form
+5 rage when you crit in Bear form
 
  
Savage Fury<br>
+
* '''Savage Fury'''  +20% damage from your main attack abilities
+20% damage from your main attack abilities
 
  
Faerie Fire<br>
+
* '''Faerie Fire'''  -armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.
-armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.
 
  
Heart of the Wild<br>
+
* '''Heart of the Wild'''  +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.   
+20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.   
 
  
Leader of the Pack<br>
+
* '''Leader of the Pack'''  +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.   
+3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.   
 
  
 
'''Restoration Talents'''<br>
 
'''Restoration Talents'''<br>
Furor<br>
+
* '''Furor'''  10 Rage or 40 Energy immediately upon shifting.
10 Rage or 40 Energy immediately upon shifting.
 
  
 
===Equipment===
 
===Equipment===
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.
+
 
 +
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.
  
 
Items that have exceptional Armor:<br>
 
Items that have exceptional Armor:<br>
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* Beetle Scaled Wristguards
 
* Beetle Scaled Wristguards
 
* Abyssal Leather Bracers
 
* Abyssal Leather Bracers
 
===PvP Strategies===
 
 
 
 
===Raiding Strategies===
 
  
 
==Healing Druid - Overview==
 
==Healing Druid - Overview==
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===Equipment===
 
===Equipment===
 
 
 
===PvP Strategies===
 
 
 
 
===Raiding Strategies===
 
 
 
  
 
----
 
----
 
Go to [[Druid]]
 
Go to [[Druid]]

Revision as of 08:01, 10 February 2006

Moonkin Form Druid - Overview

The success of a Moonkin Form Druid is dependant on their ability to crit spells. At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60. Don't forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.

Key Talents

  • Improved Wrath Reduces the cast time of your Wrath spell by 0.1 sec. This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
  • Nature's Grasp and Improved Nature's Grasp - Casts Roots on a target that hits you. Great for keeping melee foes at bay while you cast away.
  • Improved Moonfire Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
  • Vengeance Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
  • Moonfury Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
  • Thick Hide Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
  • Insect Swarm Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims. The green glow annoys people too!

Equipment

You really want to find as much +1% spell crit gear as you can. The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).

Some examples of attainable weapons and leather items (non-raid):

  • Gordok's Gloves - Dire Maul
  • Insightful Hood - Dire Maul
  • Tanglemoss Leggings - Dire Maul
  • Stoneflower Staff - Dire Maul
  • Rod of the Ogre Magi - Dire Maul
  • Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.


Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.

Cat Form Druid - Overview

The success of a Cat Form Druid is dependant on their attack power and ability to crit. In this form, a druid is much like a rogue, having stealth and positional attacks. A difference here from a Moonkin Form build will be that you don't necessarily have to have 31 points in your Feral Tree.

Key Talents

  • Ferocity -5 Energy from Claw and Rake makes for faster combo point generation
  • Sharpened Claws +6% crits, yummy
  • Improved Shred -12 Energy when using Shred, very nice. Analysis indicates this talent is most useful with 2 points invested.
  • Blood Frenzy Crits add a combo point. Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!
  • Savage Fury +20% damage from Claw and Rake.
  • Heart of the Wild +20% to Strength in cat form. You'll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.

Nice to have:

  • Leader of the Pack +3% crit to everyone in your group. Melee will love you. Not strictly necessary but quite nice.
  • Feline Swiftness +30% speed outdoors in cat form. Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. Very useful for PvP.
  • Faerie Fire (Feral) Ability to reduce your target's armor, stackable with Sunder. Generates 100 damage worth of aggro, be careful with this one.
  • Feral Instinct increases stealth just like Master of Deception(Rogue).

Equipment

Focus on Strength as a cat form Druid gets 2 AP per point of Strength. Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.

PvP Strategies

Use stealth.

Hit 'em.

Hit 'em again.

A cheap tactic learned from rogues is to run around and through you opponent and always try to be behind them so they get as many 'Target must be in front of you' messages as possible.

Bear Form Druid - Overview

The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee. Recommendations indicate that Leader of the Pack's +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.

Key Talents

Balance Talents

  • Natural Weapons +10% physical damage.

Nice to Haves:

  • Nature's Grasp, Natural Shapeshifter, Omen of Clarity

Feral Talents

  • Ferocity -5 Energy/Rage to a Druid's basic attack abilities
  • Feral Instinct +15% threat
  • Feral Charge In combat charge, like intercept.
  • Sharpened Claws +6% crit
  • Primal Fury +5 rage when you crit in Bear form
  • Savage Fury +20% damage from your main attack abilities
  • Faerie Fire -armor and +threat on your target. Threat is added even if the debuff already exists. Equivalent of 100 damage worth of threat. No cost.
  • Heart of the Wild +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form! With 300 Stamina this represents 600 health. With 400 Intellect this represents 1200 Mana.
  • Leader of the Pack +3% crit for everyone in the party. This is a nice to have if you are going over 30 points Feral.

Restoration Talents

  • Furor 10 Rage or 40 Energy immediately upon shifting.

Equipment

The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability. Agility and Stamina are your best bet when looking for equipment stats.

Items that have exceptional Armor:
Chest

  • Malfurion's Blessed Bulwark 392
  • Genesis Vest 258
  • Zandalar Haruspex's Tunic 287
  • Thick Silithid Chestguard 258

Feet:

  • Boots of the Shadowflame 286
  • Hive Tunneler's Boots 216
  • Animist's Boots 184
  • Arathi Basin Boots (Revered) 181

Hands:

  • Gloves of the Hidden Temple 248
  • Bile Covered Gauntlets 203
  • Slaghide Gauntlets 207
  • Toughened Silithid Hide Gloves 182
  • Shadow Panther Hide Gloves 173

Head:

  • Guise of the Devourer 250

Legs:

  • Dark Heart Pants 296
  • Animist's Leggings 240

Shoulders:

  • Arathi Basin Shoulders (Exalted) 258
  • Animist's Spaulders 201
  • Atal'ai Spaulders 193

Waist:

  • Thick Qiraji Hide Belt 186
  • Lava Belt 223
  • Cloudrunner Girdle 185
  • Zandalar Haruspex Belt 166
  • Arathi Basin Belt (Honored) 159

Wrist:

  • Zandalar Haruspex Bracers 122
  • Qiraji Execution Bracers

Back:

  • Elementium Threaded Cloak 169
  • Sandstorm Cloak 135
  • Dragon's Blood Cloak 116
  • Cloak of Warding 214

Finger:

  • Ring of Emperor Vek'lor 100
  • Heavy Dark Iron 110
  • Thrall's Resolve 150 (Horde only?)
  • Ring of Protection 150
  • Archaedic Stone 50

Trinket:

  • Mark of Tyrrany 180
  • Smoking Heart of the Mountain 150


Items with Exceptional Stamina: Chest:

  • Breastplate of Bloodthirst
  • Cenarion Vestments

Feet:

  • Drudge Boots

Hands:

  • Taut Dragonhide Gloves
  • Aged Core Leather
  • Blooddrenched Grips

Head:

  • Foror's Eyepatch
  • Southwind Helm
  • Circlet of Restless Dreams
  • Cenarion Helm

Neck

  • Master Dragonslayer's Medal
  • Eskhander's Medallion

Shoulders

  • Taut Dragonhide Spaulders

Waist

  • Taut Dragonhide Belt

Wrist

  • Forest Stalker's Bracers (Not really stamina but great all around stats)
  • Beetle Scaled Wristguards
  • Abyssal Leather Bracers

Healing Druid - Overview

The success of a Healing Druid is dependant on their ability to uhh ... heal. You don't necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.

Key Talents

Equipment


Go to Druid