Difference between revisions of "Mini-game"
(dmg icons) |
|||
Line 7: | Line 7: | ||
*Finishing any '''quest objective'''. | *Finishing any '''quest objective'''. | ||
− | Here's a table representing the various requirements | + | Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type. |
{| cellpadding="8" cellspacing="0" | {| cellpadding="8" cellspacing="0" | ||
! Damage || Monster || Item || Quest | ! Damage || Monster || Item || Quest | ||
|- bgcolor="#f0f0f0" | |- bgcolor="#f0f0f0" | ||
− | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/critical.png Critical || Beast || Armor || Finish a quest | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/critical.png Critical || http://i213.photobucket.com/albums/cc68/abwiki/minigame/beast.png Beast || http://i213.photobucket.com/albums/cc68/abwiki/minigame/armor.png Armor || http://i213.photobucket.com/albums/cc68/abwiki/minigame/quest.png Finish a quest |
|- | |- | ||
− | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/electric.png Electric || Demon || Melee || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/electric.png Electric || http://i213.photobucket.com/albums/cc68/abwiki/minigame/demon.png Demon || http://i213.photobucket.com/albums/cc68/abwiki/minigame/melee.png Melee || |
|- bgcolor="#f0f0f0" | |- bgcolor="#f0f0f0" | ||
− | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/fire.png Fire || Necro || Ranged || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/fire.png Fire || http://i213.photobucket.com/albums/cc68/abwiki/minigame/necro.png Necro || http://i213.photobucket.com/albums/cc68/abwiki/minigame/ranged.png Ranged || |
|- | |- | ||
− | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/physical.png Physical || Spectral || Enhanced || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/physical.png Physical || http://i213.photobucket.com/albums/cc68/abwiki/minigame/spectral2.png Spectral || http://i213.photobucket.com/albums/cc68/abwiki/minigame/enhanced.png Enhanced || |
|- bgcolor="#f0f0f0" | |- bgcolor="#f0f0f0" | ||
− | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/spectral.png Spectral || || Modified || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/spectral.png Spectral || || http://i213.photobucket.com/albums/cc68/abwiki/minigame/mod.png Modified || |
|- | |- | ||
| http://i213.photobucket.com/albums/cc68/abwiki/minigame/toxic.png Toxic || || || | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/toxic.png Toxic || || || | ||
|} | |} | ||
These are then combined in any way for a particular mini-game. | These are then combined in any way for a particular mini-game. |
Revision as of 13:57, 21 October 2007
Mini-games in Hellgate: London are small, optional, and random, missions with an item reward if completed. A new mini-game is randomly generated each time a player leaves a station, regardless how much the player had progressed on the former mini-game when entering the station. Therefore, a mini-game always has to be completed while outside a station, and will never span several stations.
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:
- Killing X number of monsters with some damage type.
- Killing Y foes of some monster type.
- Killing Z monsters with some item type.
- Finishing any quest objective.
Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type.
These are then combined in any way for a particular mini-game.