Difference between revisions of "Mini-game"
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'''Mini-games''' in ''Hellgate: London'' are small, optional, and random, missions with an item reward if completed. A new mini-game is randomly generated each time a player leaves a station, regardless how much the player had progressed on the former mini-game when entering the station. Therefore, a mini-game always has to be completed while outside a station, and will never span several stations. The item reward for completing a mini-game is a few random items of the higher quality levels.  | '''Mini-games''' in ''Hellgate: London'' are small, optional, and random, missions with an item reward if completed. A new mini-game is randomly generated each time a player leaves a station, regardless how much the player had progressed on the former mini-game when entering the station. Therefore, a mini-game always has to be completed while outside a station, and will never span several stations. The item reward for completing a mini-game is a few random items of the higher quality levels.  | ||
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| + | ==Objective system==  | ||
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:  | Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:  | ||
Revision as of 13:08, 21 October 2007
Mini-games in Hellgate: London are small, optional, and random, missions with an item reward if completed. A new mini-game is randomly generated each time a player leaves a station, regardless how much the player had progressed on the former mini-game when entering the station. Therefore, a mini-game always has to be completed while outside a station, and will never span several stations. The item reward for completing a mini-game is a few random items of the higher quality levels.
Objective system
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:
- Killing X number of monsters with some damage type.
 - Killing Y foes of some monster type.
 - Killing Z monsters with some item type.
 - Finishing any quest objective.
 
Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type.
These are then combined in any way for a particular mini-game.