Difference between revisions of "Talk:Mini-game"

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Heh, OK I should have paid better attention. It only resets when you complete the previous one. It's persistent across sessions. --[[User:Needlehawk|Needlehawk]] 05:21, 26 Oct 2007 (BST)
 
Heh, OK I should have paid better attention. It only resets when you complete the previous one. It's persistent across sessions. --[[User:Needlehawk|Needlehawk]] 05:21, 26 Oct 2007 (BST)
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Would this be an appropriate page to add a section on tips for the mini-game?  I've got a few things I've found quite helpful in completing mini-games I'd like to share.  For instance:
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* When a "do a damage type" icon is on the mini-game, it really only means you need to do that type of damage and then see to it that the mob dies from anything;  You don't actually have to kill the mob with that damage type.  So if you wanted to have one weapon dedicated to mini-game winning, make it an aoe weapon that is modded for the types your main weapons are lacking; apply those types with it, then switch to your main weapons to finish them off.  Alternatively, if you are only lacking say electrical damage, get an item / mod that has a chance to cause an electrical discharge to help you out.
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* When you win a mini-game, don't go crazy with the loot key.  Wait a second for the game to reset, because you may have just won an item or two that will help you in the next mini-game. 
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[[User:Filorux|Filorux]] 19:06, 4 Nov 2007 (GMT)

Latest revision as of 15:06, 4 November 2007

Many thanks to Jugalator for adding this!

Hehe.. I can tell from own experience that before I learnt these icons better in Hellgate, it was very useful resource (someone did something similar on the alpha boards). So that's why I figured it'd be useful to have this, especially for new gamers. The game itself actually do NOT explain the concepts whatsoever, it just displays the icons, at least in the version I last played. Even moreso, the icons can be more than a little bit confusing too if you don't know them. Like spectral dmg vs spectral monster, or the quest thing. :) -- Jugalator 23:18, 21 Oct 2007 (BST)

I changed the text to reflect the fact that the latest build does exactly what the demo does...mini-games now reset only when you complete them, or log off, then back on again. I think it was a beta bug that they reset every time you hit a station. --Needlehawk 20:56, 24 Oct 2007 (BST)

OK, thanks for looking :) -- Jugalator 14:43, 25 Oct 2007 (BST)

Heh, OK I should have paid better attention. It only resets when you complete the previous one. It's persistent across sessions. --Needlehawk 05:21, 26 Oct 2007 (BST)

Would this be an appropriate page to add a section on tips for the mini-game? I've got a few things I've found quite helpful in completing mini-games I'd like to share. For instance:

  • When a "do a damage type" icon is on the mini-game, it really only means you need to do that type of damage and then see to it that the mob dies from anything; You don't actually have to kill the mob with that damage type. So if you wanted to have one weapon dedicated to mini-game winning, make it an aoe weapon that is modded for the types your main weapons are lacking; apply those types with it, then switch to your main weapons to finish them off. Alternatively, if you are only lacking say electrical damage, get an item / mod that has a chance to cause an electrical discharge to help you out.
  • When you win a mini-game, don't go crazy with the loot key. Wait a second for the game to reset, because you may have just won an item or two that will help you in the next mini-game.

Filorux 19:06, 4 Nov 2007 (GMT)