Difference between revisions of "Revive"
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*Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev] | *Revived retain most of the AI, skills and stats they had while alive, including [[Unique (monster)|Unique]] bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [http://www.mannm.org/d2library/faqtoids/minions_eng.html#rev] | ||
*If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats. | *If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats. | ||
− | *+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards. | + | *+% [[Maximum Life]] from [[Battle Orders]] and [[Oak Sage (skill)|Oak Sage]] is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards. |
*+% Damage only applies to physical attack damage. | *+% Damage only applies to physical attack damage. | ||
*Life and damage do not increase when summoned in games with higher player counts. | *Life and damage do not increase when summoned in games with higher player counts. |
Revision as of 15:29, 11 August 2011
Template:SS The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.
Details
Stat | Value |
---|---|
+ % Life | 200+(5*Skeleton Mastery.lvl) |
+% Damage | 10*Skeleton Mastery.lvl |
% Chance Critical Hit | 5 |
+ Velocity | 50 |
Max Monsters Revived | slvl |
Duration (Seconds) | 180 |
- Only eligible normal and minion monster corpses can be revived, with a few exceptions to which the following can be added:
- Any static unit
- Leaper
- Fetish Shaman [1]
- Revived retain most of the AI, skills and stats they had while alive, including Unique bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [2]
- If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, Attack Rating and damage. Otherwise mlvl is used, and is always used to calculate defense. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
- +% Maximum Life from Battle Orders and Oak Sage is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
- +% Damage only applies to physical attack damage.
- Life and damage do not increase when summoned in games with higher player counts.
- Summon Resist does not apply. [3]
Source
Skill bonus
- +(1-3) Revive (Necromancer Only) can spawn on ilvl >36 wands and shrunken heads.
Charges
Level | Charges | Source | Rlvl | Ladder |
---|---|---|---|---|
5 | 30 | Blood Raven's Charge Matriarchal Bow | 71 | No |
8 | 88 | Eternity melee weapon | 63 | No |
20 | 25 | Harmony missile weapon | 39 | Yes |
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Max Monsters Revived | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Max Monsters Revived | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Max Monsters Revived | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Max Monsters Revived | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Max Monsters Revived | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Max Monsters Revived | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
Reference
- Summoning Spells (Arreat Summit)
- Iron Golem question (Necromancer Room)
- Librarian, Paladin and Revives (FAQtoids)
- Librarian, Sympathy for the Devil Minions & Pets (FAQtoids)