Difference between revisions of "User:Trang Oul/Sandbox/Template:Property"

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(reanimate param fix)
Line 41: Line 41:
  
 
</noinclude><includeonly>{{#switch: {{{1|}}}
 
</noinclude><includeonly>{{#switch: {{{1|}}}
−
| ac                    = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Defense
+
| ac                    = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense
−
| ac-miss                = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Missile
+
| ac/lvl                = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}/8×clvl Defense
−
| ac-hth                = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Melee
+
| ac-miss                = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Missile
−
| str                    = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} to Strength
+
| ac-hth                = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Melee
−
| dex                    = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} to Dexterity
+
| ac%                    = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Enhanced Defense
−
| vit                    = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} to Vitality
+
| ac%/lvl                = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Enhanced Defense
−
| enr                    = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} to Energy
+
| str                    = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Strength
−
| mana                  = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} to Mana
+
| dex                    = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Dexterity
−
| mana%                  = Increase Maximum Mana {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}}}%
+
| vit                    = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Vitality
−
| hp                    = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} to Life
+
| enr                    = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Energy
−
| hp%                    = Increase Maximum Life {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}}}%
+
| mana                  = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Mana
−
| abs-cold              = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Cold Absorb
+
| mana%                  = Increase Maximum Mana {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}%
−
| abs-cold%              = Cold Absorb {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}}%
+
| hp                    = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Life
−
| abs-cold/lvl          = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Absorbs Cold Damage
+
| hp%                    = Increase Maximum Life {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}%
−
| abs-fire              = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Fire Absorb
+
| abs-cold              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Cold Absorb
−
| abs-fire%              = Fire Absorb {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}}%
+
| abs-cold%              = Cold Absorb {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}%
−
| abs-fire/lvl          = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Absorbs Fire Damage
+
| abs-cold/lvl          = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Absorbs Cold Damage
−
| abs-ltng              = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Lightning Absorb
+
| abs-fire              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Fire Absorb
−
| abs-ltng%              = Lightning Absorb {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}}%
+
| abs-fire%              = Fire Absorb {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}%
−
| abs-ltng/lvl          = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Absorbs Lightning Damage
+
| abs-fire/lvl          = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Absorbs Fire Damage
−
| abs-mag                = {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}} Magic Absorb
+
| abs-ltng              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Lightning Absorb
−
| abs-mag%              = Magic Absorb {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}}%
+
| abs-ltng%              = Lightning Absorb {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}%
−
| red-dmg                = Damage Reduced by {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}}}
+
| abs-ltng/lvl          = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Absorbs Lightning Damage
 +
| abs-mag                = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Magic Absorb
 +
| abs-mag%              = Magic Absorb {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}%
 +
| red-dmg                = Damage Reduced by {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}
 
| red-dmg%              = {{User:Trang Oul/Sandbox/Template:Property/Signed
 
| red-dmg%              = {{User:Trang Oul/Sandbox/Template:Property/Signed
 
| {{#if: {{{2|}}} | {{{2}}} | {{{3}}} }}
 
| {{#if: {{{2|}}} | {{{2}}} | {{{3}}} }}
Line 70: Line 73:
 
| Physical Damage Received Increased by
 
| Physical Damage Received Increased by
 
| Physical Damage Received Reduced/Increased by
 
| Physical Damage Received Reduced/Increased by
−
}} {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}}}%
+
}} {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}%
 
| regen                  = {{User:Trang Oul/Sandbox/Template:Property/Signed
 
| regen                  = {{User:Trang Oul/Sandbox/Template:Property/Signed
 
| {{#if: {{{2|}}} | {{{2}}} | {{{3}}} }}
 
| {{#if: {{{2|}}} | {{{2}}} | {{{3}}} }}
Line 77: Line 80:
 
| Drain Life
 
| Drain Life
 
| Replenish/Drain Life
 
| Replenish/Drain Life
−
}} {{User:Trang Oul/Sandbox/Template:Range|{{{3|}}}|{{{4|}}}|signed=1}}
+
}} {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}
 
| indestruct            = Indestructible
 
| indestruct            = Indestructible
 
| att-skill              = {{{3|}}}% [[Chance to cast]] level {{{4|}}} {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}}} [[on attack]]
 
| att-skill              = {{{3|}}}% [[Chance to cast]] level {{{4|}}} {{User:Trang Oul/Sandbox/Template:Skill name|{{{2|}}}}} [[on attack]]

Revision as of 22:12, 3 November 2026

Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)

Sources

Built by hand from:

  • properties.txt (cols: code - property code, func<X> - how the stat is used, stat<X> - corresponding stat from itemstatcost.txt)
  • itemstatcost.txt (cols: Stat - stat code (matched with stat<X> from properties.txt), descstrpos, descstrneg - keys for string labels)
  • data\local\lng\strings (string table labels for property text)

Labels are slightly modified to display value ranges and to include links.

Usage

{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.

Examples

No param, min and max values equal:
{{Property|ac||60|60}} → +60 Defense
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → +(5-11) Fire Absorb
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} → 1% Chance to cast level 25 Cyclone Armor when struck
No param, min and max value ignored:
{{Property|indestruct||1|1}} → Indestructible
As above, just with no min and max values:
{{Property|indestruct|||}} → Indestructible
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → Replenish Life +(1-2)
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → Drain Life -(1-2)
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → Replenish/Drain Life ((-1)-(+2))
Property with single value or range - single value:
{{Property|hp/lvl|10||}} → +10 to Life
As above, range:
{{Property|hp/lvl||8|12}} → +(8-12) to Life
Calculated value - param:
{{Property|ac/lvl|30||}} → Expression error: Unexpected > operator./8×clvl Defense
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} → +(8-12) to Life