Difference between revisions of "User:Trang Oul/Sandbox/Template:Property"
| Line 42: | Line 42: | ||
</noinclude><includeonly>{{#switch: {{{1|}}} | </noinclude><includeonly>{{#switch: {{{1|}}} | ||
| ac = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense | | ac = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense | ||
| − | | ac/lvl = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} | + | | ac/lvl = {{User:Trang Oul/Sandbox/Template:Range|{{#expr: {{{2|}}} / 8 }}|{{#expr: {{{3|}}} / 8 }}|{{#expr: {{{4|}}} / 8 }}|signed=1}}*clvl Defense |
| ac-miss = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Missile | | ac-miss = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Missile | ||
| ac-hth = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Melee | | ac-hth = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Defense vs. Melee | ||
Revision as of 22:15, 3 November 2026
Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)
Sources
Built by hand from:
properties.txt(cols:code- property code,func<X>- how the stat is used,stat<X>- corresponding stat fromitemstatcost.txt)itemstatcost.txt(cols:Stat- stat code (matched withstat<X>fromproperties.txt),descstrpos,descstrneg- keys for string labels)data\local\lng\strings(string table labels for property text)
Labels are slightly modified to display value ranges and to include links.
Usage
{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.
Examples
No param, min and max values equal:
{{Property|ac||60|60}} → +60 Defense
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → +(5-11) Fire Absorb
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} → 1% Chance to cast level 25 Cyclone Armor when struck
No param, min and max value ignored:
{{Property|indestruct||1|1}} → Indestructible
As above, just with no min and max values:
{{Property|indestruct|||}} → Indestructible
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → Replenish Life +(1-2)
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → Drain Life -(1-2)
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → Replenish/Drain Life ((-1)-(+2))
Property with single value or range - single value:
{{Property|hp/lvl|10||}} → +10 to Life
As above, range:
{{Property|hp/lvl||8|12}} → +(8-12) to Life
Calculated value - param:
{{Property|ac/lvl|30||}} → +3.75*clvl Defense
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} → +(8-12) to Life