Difference between revisions of "User:Trang Oul/Sandbox/Template:Property"
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| dmg-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Maximum Damage | | dmg-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Maximum Damage | ||
| dmg% = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Enhanced Damage | | dmg% = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Enhanced Damage | ||
| − | | dmg-to-mana = | + | | dmg-to-mana = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Damage Taken Goes To Mana |
| − | | res-fire = | + | | res-fire = Fire Resist {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% |
| − | | res-fire-max = | + | | res-fire-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to Maximum Fire Resist |
| − | | res-ltng = | + | | res-ltng = Lightning Resist {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% |
| − | | res-ltng-max = | + | | res-ltng-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to Maximum Lightning Resist |
| − | | res-cold = | + | | res-cold = Cold Resist {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% |
| − | | res-cold-max = | + | | res-cold-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to Maximum Cold Resist |
| − | | res-mag = | + | | res-mag = Magic Resist {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% |
| − | | res-mag-max = | + | | res-mag-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to Maximum Magic Resist |
| − | | res-pois = | + | | res-pois = Poison Resist {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% |
| − | | res-pois-max = | + | | res-pois-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to Maximum Poison Resist |
| − | | res-all = | + | | res-all = Fire Resist {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% |
| − | | res-all-max = | + | | res-all-max = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to Maximum Fire Resist |
| abs-fire% = Fire Absorb {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% | | abs-fire% = Fire Absorb {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% | ||
| abs-fire = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Fire Absorb | | abs-fire = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Fire Absorb | ||
Revision as of 11:19, 4 November 2026
Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)
Sources
Built by hand from:
properties.txt(cols:code- property code,func<X>- how the stat is used,stat<X>- corresponding stat fromitemstatcost.txt)itemstatcost.txt(cols:Stat- stat code (matched withstat<X>fromproperties.txt),descstrpos,descstrneg- keys for string labels)data\local\lng\strings(string table labels for property text)
Labels are slightly modified to display value ranges and to include links.
Usage
{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.
Examples
No param, min and max values equal:
{{Property|ac||60|60}} → +60 Defense
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → +(5-11) Fire Absorb
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} → Gethit-skill, 235, 1, 25
No param, min and max value ignored:
{{Property|indestruct||1|1}} → Indestructible
As above, just with no min and max values:
{{Property|indestruct|||}} → Indestructible
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → Replenish Life +(1-2)
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → Drain Life -(1-2)
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → Replenish/Drain Life ((-1)-(+2))
Property with single value or range - single value:
{{Property|hp/lvl|10||}} → +1.25*clvl to Life
As above, range:
{{Property|hp/lvl||8|12}} → +(1-1.5)*clvl to Life
Calculated value - param:
{{Property|ac/lvl|30||}} → +3.75*clvl Defense
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} → +(1-1.5)*clvl to Life