Difference between revisions of "User:Trang Oul/Sandbox/Template:Property"

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Line 149: Line 149:
 
| noheal                = [[Prevent Monster Heal]]
 
| noheal                = [[Prevent Monster Heal]]
 
| half-freeze            = [[Half Freeze Duration]]
 
| half-freeze            = [[Half Freeze Duration]]
−
| att%                  =
+
| att%                  = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}% Bonus to Attack Rating
−
| dmg-ac                =
+
| dmg-ac                = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}} to Monster Defense Per Hit
−
| dmg-demon              =
+
| dmg-demon              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Damage to Demons
−
| dmg-undead            =
+
| dmg-undead            = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Damage to Undead
−
| att-demon              =
+
| att-demon              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Attack Rating against Demons
−
| att-undead            =
+
| att-undead            = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Attack Rating against Undead
 
| throw                  =
 
| throw                  =
−
| fireskill              =
+
| fireskill              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to [[Fire Skills]]
−
| allskills              =
+
| allskills              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to [[All Skills]]
−
| light-thorns          =
+
| light-thorns          = Attacker Takes Lightning Damage of {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}
−
| freeze                =
+
| freeze                = [[Freezes Target]] {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}
−
| openwounds            =
+
| openwounds            = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Chance of Open Wounds
−
| crush                  =
+
| crush                  = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Chance of Crushing Blow
−
| kick                  =
+
| kick                  = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Kick Damage
−
| mana-kill              =
+
| mana-kill              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} to Mana after each Kill
−
| demon-heal            =
+
| demon-heal            = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Life after each Demon Kill
 
| bloody                =
 
| bloody                =
−
| deadly                =
+
| deadly                = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% Deadly Strike
 
| slow                  =
 
| slow                  =
 
| nofreeze              = [[Cannot Be Frozen]]
 
| nofreeze              = [[Cannot Be Frozen]]
Line 306: Line 306:
 
| all-stats              =
 
| all-stats              =
 
| addxp                  =
 
| addxp                  =
−
| heal-kill              =
+
| heal-kill              = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} Life after each Kill
 
| cheap                  =
 
| cheap                  =
 
| rip                    =
 
| rip                    =

Revision as of 12:00, 4 November 2026

Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)

Sources

Built by hand from:

  • properties.txt (cols: code - property code, func<X> - how the stat is used, stat<X> - corresponding stat from itemstatcost.txt)
  • itemstatcost.txt (cols: Stat - stat code (matched with stat<X> from properties.txt), descstrpos, descstrneg - keys for string labels)
  • data\local\lng\strings (string table labels for property text)

Labels are slightly modified to display value ranges and to include links.

Usage

{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.

Examples

No param, min and max values equal:
{{Property|ac||60|60}} → +60 Defense
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → +(5-11) Fire Absorb
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} → Gethit-skill, 235, 1, 25
No param, min and max value ignored:
{{Property|indestruct||1|1}} → Indestructible
As above, just with no min and max values:
{{Property|indestruct|||}} → Indestructible
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → Replenish Life +(1-2)
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → Drain Life -(1-2)
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → Replenish/Drain Life ((-1)-(+2))
Property with single value or range - single value:
{{Property|hp/lvl|10||}} → +1.25*clvl to Life
As above, range:
{{Property|hp/lvl||8|12}} → +(1-1.5)*clvl to Life
Calculated value - param:
{{Property|ac/lvl|30||}} → +3.75*clvl Defense
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} → +(1-1.5)*clvl to Life