Difference between revisions of "User:Trang Oul/Sandbox/Template:Property"
| Line 234: | Line 234: | ||
| rep-dur = [[Repairs Durability|Repairs 1 durability per {{#expr: 100 / {{{2}}} round 2 }} seconds]] ({{#expr: {{{2}}} / 100 round 2 }} per second) | | rep-dur = [[Repairs Durability|Repairs 1 durability per {{#expr: 100 / {{{2}}} round 2 }} seconds]] ({{#expr: {{{2}}} / 100 round 2 }} per second) | ||
| rep-quant = [[Replenishes Quantity|Replenishes 1 quantity per {{#expr: 100 / {{{2}}} round 2 }} seconds]] ({{#expr: {{{2}}} / 100 round 2 }} per second) | | rep-quant = [[Replenishes Quantity|Replenishes 1 quantity per {{#expr: 100 / {{{2}}} round 2 }} seconds]] ({{#expr: {{{2}}} / 100 round 2 }} per second) | ||
| − | | stack = | + | | stack = Increased Stack Size {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}} |
| item% = | | item% = | ||
| dmg-slash = | | dmg-slash = | ||
| Line 285: | Line 285: | ||
| deadly/time = | | deadly/time = | ||
| gems%/time = | | gems%/time = | ||
| − | | pierce-fire = | + | | pierce-fire = -{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}% to [[Enemy Fire Resistance]] |
| − | | pierce-ltng = | + | | pierce-ltng = -{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}% to [[Enemy Lightning Resistance]] |
| − | | pierce-cold = | + | | pierce-cold = -{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}% to [[Enemy Cold Resistance]] |
| − | | pierce-pois = | + | | pierce-pois = -{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}% to [[Enemy Poison Resistance]] |
| dmg-mon = | | dmg-mon = | ||
| dmg%-mon = | | dmg%-mon = | ||
| Line 297: | Line 297: | ||
| indestruct = Indestructible | | indestruct = Indestructible | ||
| charged = | | charged = | ||
| − | | extra-fire = | + | | extra-fire = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to [[Fire Skill Damage]] |
| − | | extra-ltng = | + | | extra-ltng = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to [[Lightning Skill Damage]] |
| − | | extra-cold = | + | | extra-cold = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to [[Cold Skill Damage]] |
| − | | extra-pois = | + | | extra-pois = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to [[Poison Skill Damage]] |
| dmg-elem = | | dmg-elem = | ||
| dmg-elem-min = | | dmg-elem-min = | ||
| Line 331: | Line 331: | ||
| war = | | war = | ||
| dmg-mag/lvl = | | dmg-mag/lvl = | ||
| − | | pierce-mag = | + | | pierce-mag = -{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}% to [[Enemy Magic Resistance]] |
| − | | pierce-dmg = | + | | pierce-dmg = -{{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}}}% to [[Enemy Physical Damage Resistance]] |
| affix-rand = | | affix-rand = | ||
| extra-skill-dmg%-rand = | | extra-skill-dmg%-rand = | ||
| war-tab-rand = | | war-tab-rand = | ||
| − | | extra-mag = | + | | extra-mag = {{User:Trang Oul/Sandbox/Template:Range||{{{3|}}}|{{{4|}}}|signed=1}}% to [[Magic Skill Damage]] |
| #default = <code>{{{1}}}, {{{2}}}, {{{3}}}, {{{4}}}</code> | | #default = <code>{{{1}}}, {{{2}}}, {{{3}}}, {{{4}}}</code> | ||
}}</includeonly> | }}</includeonly> | ||
Revision as of 14:24, 4 November 2026
Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)
Sources
Built by hand from:
properties.txt(cols:code- property code,func<X>- how the stat is used,stat<X>- corresponding stat fromitemstatcost.txt)itemstatcost.txt(cols:Stat- stat code (matched withstat<X>fromproperties.txt),descstrpos,descstrneg- keys for string labels)data\local\lng\strings(string table labels for property text)
Labels are slightly modified to display value ranges and to include links.
Usage
{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.
Examples
No param, min and max values equal:
{{Property|ac||60|60}} → +60 Defense
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → +(5-11) Fire Absorb
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} → Gethit-skill, 235, 1, 25
No param, min and max value ignored:
{{Property|indestruct||1|1}} → Indestructible
As above, just with no min and max values:
{{Property|indestruct|||}} → Indestructible
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → Replenish Life +(1-2)
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → Drain Life -(1-2)
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → Replenish/Drain Life ((-1)-(+2))
Property with single value or range - single value:
{{Property|hp/lvl|10||}} → +1.25*clvl to Life
As above, range:
{{Property|hp/lvl||8|12}} → +(1-1.5)*clvl to Life
Calculated value - param:
{{Property|ac/lvl|30||}} → +3.75*clvl Defense
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} → +(1-1.5)*clvl to Life