Warrior Talent Ratings
Rather than contributing a talent "build", I thought I would have us break down and evaluate the Warrior talents individually.
Each Talent has a Utility ranking (how good it is, on a 1-10 scale, ignoring pre-requisites), a Cost ranking (1 being too many poor utility pre-requisites, 10 meaning it's worth the point investment to get it nomatter what), and an Overall ranking (subjective combination of the two factors).
On some of these talents I am not speaking from direct experience, so please feel free to adjust any ratings/descriptions you feel are off. If enough people tweak the ranks, I will go through the history and edit the rank to reflect an average of current patch rankings (feel free to adjust the average yourself if you want to crunch the numbers).
Warrior Talents
ARMS
Improved Heroic Strike / Deflection / Improved Rend
Improved Heroic Strike - 3 points
- Reduces the cost of your Heroic Strike ability by 1 rage point.
- Reduces the cost of your Heroic Strike ability by 2 rage points.
- Reduces the cost of your Heroic Strike ability by 3 rage points.
Deflection - 5 points
- Increases your Parry chance by 1%.
- Increases your Parry chance by 2%.
- Increases your Parry chance by 3%.
- Increases your Parry chance by 4%.
- Increases your Parry chance by 5%.
Improved Rend - 3 points
- Increases the bleed damage done by your Rend ability by 15%.
- Increases the bleed damage done by your Rend ability by 25%.
- Increases the bleed damage done by your Rend ability by 35%.
Improved Charge / Tactical Mastery / Improved Thunder Clap
Improved Charge - 2 points
- Increases the rage generated by your Charge ability by 3.
- Increases the rage generated by your Charge ability by 6.
Tactical Mastery - 5 points
- You retain up to 5 of your rage points when you change stances.
- You retain up to 10 of your rage points when you change stances.
- You retain up to 15 of your rage points when you change stances.
- You retain up to 20 of your rage points when you change stances.
- You retain up to 25 of your rage points when you change stances.
Improved Thunder Clap - 3 points
- Increases the damage done by your Thunder Clap by 8%.
- Increases the damage done by your Thunder Clap by 16%.
- Increases the damage done by your Thunder Clap by 25%.
Improved Overpower / Anger Management / Deep Wounds
Improved Overpower - 2 points
- Increases the critical strike chance of your Overpower ability by 25%.
- Increases the critical strike chance of your Overpower ability by 50%.
Anger Management - 1 point
- Increases the time required for your Rage to decay while out of combat by 30%.
Deep Wounds - 3 points
- Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 seconds.
- Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 seconds.
- Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Two-Handed Weapon Specialization / Impale
Two-Handed Weapon Specialization - 5 points
- Increases the damage you deal with two-handed weapons melee weapons by 1%.
- Increases the damage you deal with two-handed weapons melee weapons by 2%.
- Increases the damage you deal with two-handed weapons melee weapons by 3%.
- Increases the damage you deal with two-handed weapons melee weapons by 4%.
- Increases the damage you deal with two-handed weapons melee weapons by 5%.
Impale - 2 points
- Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 10%.
- Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
Axe Specialization / Sweeping Strikes / Mace Specialization / Sword Specialization
Sweeping Strikes - 1 point
- You next 5 melee weapon swings strike an additional nearby opponent.
Axe Specialization - 5 points
- Increases your chance to get a critical strike with Axes by 1%.
- Increases your chance to get a critical strike with Axes by 2%.
- Increases your chance to get a critical strike with Axes by 3%.
- Increases your chance to get a critical strike with Axes by 4%.
- Increases your chance to get a critical strike with Axes by 5%.
Mace Specialization - 5 points
- Gives you a 1% chance to stun your target for 3 seconds with a mace.
- Gives you a 2% chance to stun your target for 3 seconds with a mace.
- Gives you a 3% chance to stun your target for 3 seconds with a mace.
- Gives you a 4% chance to stun your target for 3 seconds with a mace.
- Gives you a 5% chance to stun your target for 3 seconds with a mace.
Sword Specialization - 5 points
- Gives you a 1% chance to get an extra attack after dealing damage with your Sword.
- Gives you a 2% chance to get an extra attack after dealing damage with your Sword.
- Gives you a 3% chance to get an extra attack after dealing damage with your Sword.
- Gives you a 4% chance to get an extra attack after dealing damage with your Sword.
- Gives you a 5% chance to get an extra attack after dealing damage with your Sword.
Polearm Specialization / Improved Hamstring
Polearm Specialization - 5 points
- Increases your chance to get a critical strike with Polearms by 1%.
- Increases your chance to get a critical strike with Polearms by 2%.
- Increases your chance to get a critical strike with Polearms by 3%.
- Increases your chance to get a critical strike with Polearms by 4%.
- Increases your chance to get a critical strike with Polearms by 5%.
Improved Hamstring - 2/2 points
- Increases the movement slow effect of your Hamstring ability by 10%.
- Increases the movement slow effect of your Hamstring ability by 20%.
Mortal Strike
Mortal Strike - 1 point
- A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
FURY
Booming Voice
bla bla
PROTECTION
--UNDER CONSTRUCTION--