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Repairs Durability causes an armor or a melee weapon's durability to repair over time when reduced by use.
- Repair stops when durability is reduced to 0, although character can still return to town to pay for repair to maximum durability (unless the item is ethereal, in which case it remains broken and unusable).
- Use of charges and charged suffixes still incurs full repair costs.
- Durability does not repair between games.
- Values below are the number of seconds required to repair 1 durability.
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