Utility |
Unlocked at |
Cost |
Cooldown |
Description
|
Frost Nova |
lvl 1 |
|
12 seconds |
An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.
|
|
20 px |
Alabaster |
Deep Freeze |
If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.
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|
20 px |
Crimson |
Bone Chill |
Enemies take 110% more damage while frozen or chilled by Frost Nova.
|
|
20 px |
Golden |
Cold Snap |
Reduce cooldown to 5 seconds.
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|
20 px |
Indigo |
Shatter |
A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.
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|
20 px |
Obsidian |
Frozen Mist |
The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.
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Ice Armor |
lvl 2 |
25 Arcane Power |
|
Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
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|
20 px |
Alabaster |
Ice Reflect |
Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.
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|
20 px |
Crimson |
Jagged Ice |
Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.
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|
20 px |
Golden |
Crystallize |
Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.
|
|
20 px |
Indigo |
Chilling Aura |
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.
|
|
20 px |
Obsidian |
Frozen Storm |
A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.
|
Magic Weapon |
lvl 7 |
8 Arcane Power |
|
Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.
|
|
20 px |
Alabaster |
Blood Magic |
Melee hits recover 45% of damage caused as Life.
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|
20 px |
Crimson |
Ignite |
Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.
|
|
20 px |
Golden |
Conduit |
Melee hits restore 10% Arcane Power.
|
|
20 px |
Indigo |
Electrify |
Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.
|
|
20 px |
Obsidian |
Force Weapon |
Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.
|
Diamond Skin |
lvl 9 |
|
25 seconds |
Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.
|
|
20 px |
Alabaster |
Diamond Shards |
When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.
|
|
20 px |
Crimson |
Mirror Skin |
Reflects 160% of damage absorbed back at the attacker.
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|
20 px |
Golden |
Prism |
Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
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|
20 px |
Indigo |
Enduring Skin |
Increase duration to 21 seconds.
|
|
20 px |
Obsidian |
Crystal Shell |
Increase the maximum absorption amount to 6919 damage.
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Storm Armor |
lvl 13 |
25 Arcane Power |
|
Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
|
|
20 px |
Alabaster |
Shocking Aspect |
Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.
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|
20 px |
Crimson |
Strike Back |
Increase the damage of the shock to 2-135 Lightning damage.
|
|
20 px |
Golden |
Power of the Storm |
Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.
|
|
20 px |
Indigo |
Static Charge |
Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.
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|
20 px |
Obsidian |
Reactive Armor |
Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.
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Mirror Image |
lvl 15 |
|
25 seconds |
Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
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|
20 px |
Alabaster |
Mocking Demise |
When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.
|
|
20 px |
Crimson |
Mirror Mimics |
Spells the images cast will do 70% of the damage as your own.
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|
20 px |
Golden |
Extension of Will |
The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.
|
|
20 px |
Indigo |
Duplicates |
Summons 6 illusionary duplicates that have 25% of your Life each.
|
|
20 px |
Obsidian |
Simulacrum |
Increases the Life of your images to 125% of your Life.
|
Slow Time |
lvl 16 |
|
30 seconds |
Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
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|
20 px |
Alabaster |
Stretch Time |
Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.
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|
20 px |
Crimson |
Time Warp |
Enemies caught in the bubble of warped time take 140% more damage.
|
|
20 px |
Golden |
Perpetuity |
Reduce cooldown to 16 seconds.
|
|
20 px |
Indigo |
Miasma |
Slow Time effects cling to enemies for 14 seconds after they have left the bubble.
|
|
20 px |
Obsidian |
Time Shell |
Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.
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Teleport |
lvl 18 |
15 Arcane Power |
16 seconds |
Teleport through the ether to the selected location up to 35 yards away.
|
|
20 px |
Alabaster |
Wormhole |
After casting Teleport there is a 2.0 second delay before the cooldown begins
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|
20 px |
Crimson |
Calamity |
Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.
|
|
20 px |
Golden |
Reversal |
Casting Teleport again within 8 seconds will instantly bring you back to your original location.
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|
20 px |
Indigo |
Fracture |
Summon 2 mirror images for 15 seconds on arrival.
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|
20 px |
Obsidian |
Safe Passage |
For 16 seconds after you appear you will take 25% less damage.
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Energy Armor |
lvl 22 |
25 Arcane Power |
|
Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
|
|
20 px |
Alabaster |
Pinpoint Barrier |
Also increases your Precision by 40% while Energy Armor is active.
|
|
20 px |
Crimson |
Prismatic Armor |
Increases all of your resistances by 180% while Energy Armor is active.
|
|
20 px |
Golden |
Absorption |
Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.
|
|
20 px |
Indigo |
Energy Tap |
Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
|
|
20 px |
Obsidian |
Force Armor |
While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.
|
Familiar |
lvl 27 |
20 Arcane Power |
|
Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.
|
|
20 px |
Alabaster |
Ancient Guardian |
While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.
|
|
20 px |
Crimson |
Sparkflint |
Increase damage of all attacks by 40% while Familiar is active.
|
|
20 px |
Golden |
Arcanot |
While the Familiar is active you regenerate 270 Arcane Power per minute.
|
|
20 px |
Indigo |
Cannoneer |
Familiar's projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.
|
|
20 px |
Obsidian |
Dartling |
Familiar's projectiles have a 100% chance to pierce through enemies.
|
Archon |
lvl 29 |
25 Arcane Power |
120 seconds |
Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
|
|
20 px |
Alabaster |
Arcane Destruction |
An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.
|
|
20 px |
Crimson |
Improved Archon |
Increase damage of all Archon abilities by 120%.
|
|
20 px |
Golden |
Pure Power |
Decrease the cooldown of Archon to 80 seconds.
|
|
20 px |
Indigo |
Slow Time |
Archon form can now cast a Slow Time that lasts for 20 seconds.
|
|
20 px |
Obsidian |
Teleport |
Archon form can now cast Teleport with a cooldown of 3 seconds.
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