User:Trang Oul/Sandbox/Template:Property

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Revision as of 06:39, 5 November 2026 by Trang Oul (talk | contribs)
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Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)

Sources

Built by hand from:

  • properties.txt (cols: code - property code, func<X> - how the stat is used, stat<X> - corresponding stat from itemstatcost.txt)
  • itemstatcost.txt (cols: Stat - stat code (matched with stat<X> from properties.txt), descstrpos, descstrneg - keys for string labels)
  • data\local\lng\strings (string table labels for property text)

Labels are slightly modified to display value ranges and to include links.

Usage

{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.

Examples

No param, min and max values equal:
{{Property|ac||60|60}} → {{#switch: ac | ac = +60 Defense | ac-miss = +60 Defense vs. Missile | ac-hth = +60 Defense vs. Melee | red-dmg = Damage Reduced by 60 | red-dmg% = Physical Damage Received Reduced by 60% | ac% = +60% Enhanced Defense | red-mag = Magic Damage Reduced by 60 | str = +60 to Strength | dex = +60 to Dexterity | vit = +60 to Vitality | enr = +60 to Energy | mana = +60 to Mana | mana% = Increase Maximum Mana 60% | hp = +60 to Life | hp% = Increase Maximum Life 60% | att = +60 to Attack Rating | block = 60% Increased Chance of Blocking | cold-min = +60 to Minimum Cold Damage | cold-max = +60 to Maximum Cold Damage | cold-len = (2.4 seconds) | fire-min = +60 to Minimum Fire Damage | fire-max = +60 to Maximum Fire Damage | ltng-min = +60 to Minimum Lightning Damage | ltng-max = +60 to Maximum Lightning Damage | pois-min = +60 to Minimum Poison Damage | pois-max = +60 to Maximum Poison Damage | pois-len = over 2.4 seconds | dmg-min = +60 to Minimum Damage | dmg-max = +60 to Maximum Damage | dmg% = +60% Enhanced Damage | dmg-to-mana = +60% Damage Taken Goes To Mana | res-fire = Fire Resist +60% | res-fire-max = +60% to Maximum Fire Resist | res-ltng = Lightning Resist +60% | res-ltng-max = +60% to Maximum Lightning Resist | res-cold = Cold Resist +60% | res-cold-max = +60% to Maximum Cold Resist | res-mag = Magic Resist +60% | res-mag-max = +60% to Maximum Magic Resist | res-pois = Poison Resist +60% | res-pois-max = +60% to Maximum Poison Resist | res-all = Fire Resist +60% | res-all-max = +60% to Maximum Fire Resist | abs-fire% = Fire Absorb +60% | abs-fire = +60 Fire Absorb | abs-ltng% = Lightning Absorb +60% | abs-ltng = +60 Lightning Absorb | abs-mag% = Magic Absorb +60% | abs-mag = +60 Magic Absorb | abs-cold% = Cold Absorb +60% | abs-cold = +60 Cold Absorb | dur = Maximum Durability +60 | dur% = Increase Maximum Durability 60% | regen = Replenish Life +60 | thorns = Attacker Takes Damage of 60 | swing1 = +60% Increased Attack Speed | swing2 = +60% Increased Attack Speed | swing3 = +60% Increased Attack Speed | gold% = 60% Extra Gold from Monsters | mag% = 60% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus 60% | regen-mana = Regenerate Mana 60% | stam = +60 Maximum Stamina | time = | manasteal = 60% Mana stolen per hit | lifesteal = 60% Life stolen per hit | ama = +60 to Amazon Skill Levels | pal = +60 to Paladin Skill Levels | nec = +60 to Necromancer Skill Levels | sor = +60 to Sorceress Skill Levels | bar = +60 to Barbarian Skill Levels | herb = | light = +60 to Light Radius | color = | ease = Requirements +60% | move1 = +60% Faster Run/Walk | move2 = +60% Faster Run/Walk | move3 = +60% Faster Run/Walk | balance1 = +60% Faster Hit Recovery | balance2 = +60% Faster Hit Recovery | balance3 = +60% Faster Hit Recovery | block1 = +60% Faster Block Rate | block2 = +60% Faster Block Rate | block3 = +60% Faster Block Rate | cast1 = +60% Faster Cast Rate | cast2 = +60% Faster Cast Rate | cast3 = +60% Faster Cast Rate | res-pois-len = Poison Length Reduced by 60% | dmg = Damage +60 | howl = Hit Causes Monster to Flee +60% | stupidity = Hit Blinds Target +60 | ignore-ac = Ignore Target's Defense | reduce-ac = -60% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = 60% Bonus to Attack Rating | dmg-ac = 60 to Monster Defense Per Hit | dmg-demon = +60% Damage to Demons | dmg-undead = +60% Damage to Undead | att-demon = +60 to Attack Rating against Demons | att-undead = +60 to Attack Rating against Undead | throw = | fireskill = +60 to Fire Skills | allskills = +60 to All Skills | light-thorns = Attacker Takes Lightning Damage of 60 | freeze = Freezes Target +60 | openwounds = +60% Chance of Open Wounds | crush = +60% Chance of Crushing Blow | kick = +60 Kick Damage | mana-kill = +60 to Mana after each Kill | demon-heal = +60 Life after each Demon Kill | bloody = | deadly = +60% Deadly Strike | slow = Slows Target by 60% | nofreeze = Cannot Be Frozen | stamdrain = 60% Slower Stamina Drain | reanimate = 60% Reanimate as: | pierce = +60% Piercing Attack | magicarrow = Fires Magic Arrows (level 60) | explosivearrow = Fires Explosive Arrows or Bolts (level 60) | dru = +60 to Druid Skill Levels | ass = +60 to Assassin Skill Levels | skill = +60 to | skilltab = +60 to(Class Only)
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → {{#switch: abs-fire | ac = +(5-11) Defense | ac-miss = +(5-11) Defense vs. Missile | ac-hth = +(5-11) Defense vs. Melee | red-dmg = Damage Reduced by (5-11) | red-dmg% = Physical Damage Received Reduced by (5-11)% | ac% = +(5-11)% Enhanced Defense | red-mag = Magic Damage Reduced by (5-11) | str = +(5-11) to Strength | dex = +(5-11) to Dexterity | vit = +(5-11) to Vitality | enr = +(5-11) to Energy | mana = +(5-11) to Mana | mana% = Increase Maximum Mana (5-11)% | hp = +(5-11) to Life | hp% = Increase Maximum Life (5-11)% | att = +(5-11) to Attack Rating | block = (5-11)% Increased Chance of Blocking | cold-min = +(5-11) to Minimum Cold Damage | cold-max = +(5-11) to Maximum Cold Damage | cold-len = ((0.2-0.44) seconds) | fire-min = +(5-11) to Minimum Fire Damage | fire-max = +(5-11) to Maximum Fire Damage | ltng-min = +(5-11) to Minimum Lightning Damage | ltng-max = +(5-11) to Maximum Lightning Damage | pois-min = +(5-11) to Minimum Poison Damage | pois-max = +(5-11) to Maximum Poison Damage | pois-len = over (0.2-0.44) seconds | dmg-min = +(5-11) to Minimum Damage | dmg-max = +(5-11) to Maximum Damage | dmg% = +(5-11)% Enhanced Damage | dmg-to-mana = +(5-11)% Damage Taken Goes To Mana | res-fire = Fire Resist +(5-11)% | res-fire-max = +(5-11)% to Maximum Fire Resist | res-ltng = Lightning Resist +(5-11)% | res-ltng-max = +(5-11)% to Maximum Lightning Resist | res-cold = Cold Resist +(5-11)% | res-cold-max = +(5-11)% to Maximum Cold Resist | res-mag = Magic Resist +(5-11)% | res-mag-max = +(5-11)% to Maximum Magic Resist | res-pois = Poison Resist +(5-11)% | res-pois-max = +(5-11)% to Maximum Poison Resist | res-all = Fire Resist +(5-11)% | res-all-max = +(5-11)% to Maximum Fire Resist | abs-fire% = Fire Absorb +(5-11)% | abs-fire = +(5-11) Fire Absorb | abs-ltng% = Lightning Absorb +(5-11)% | abs-ltng = +(5-11) Lightning Absorb | abs-mag% = Magic Absorb +(5-11)% | abs-mag = +(5-11) Magic Absorb | abs-cold% = Cold Absorb +(5-11)% | abs-cold = +(5-11) Cold Absorb | dur = Maximum Durability +(5-11) | dur% = Increase Maximum Durability (5-11)% | regen = Replenish Life +(5-11) | thorns = Attacker Takes Damage of (5-11) | swing1 = +(5-11)% Increased Attack Speed | swing2 = +(5-11)% Increased Attack Speed | swing3 = +(5-11)% Increased Attack Speed | gold% = (5-11)% Extra Gold from Monsters | mag% = (5-11)% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus (5-11)% | regen-mana = Regenerate Mana (5-11)% | stam = +(5-11) Maximum Stamina | time = | manasteal = (5-11)% Mana stolen per hit | lifesteal = (5-11)% Life stolen per hit | ama = +(5-11) to Amazon Skill Levels | pal = +(5-11) to Paladin Skill Levels | nec = +(5-11) to Necromancer Skill Levels | sor = +(5-11) to Sorceress Skill Levels | bar = +(5-11) to Barbarian Skill Levels | herb = | light = +(5-11) to Light Radius | color = | ease = Requirements +(5-11)% | move1 = +(5-11)% Faster Run/Walk | move2 = +(5-11)% Faster Run/Walk | move3 = +(5-11)% Faster Run/Walk | balance1 = +(5-11)% Faster Hit Recovery | balance2 = +(5-11)% Faster Hit Recovery | balance3 = +(5-11)% Faster Hit Recovery | block1 = +(5-11)% Faster Block Rate | block2 = +(5-11)% Faster Block Rate | block3 = +(5-11)% Faster Block Rate | cast1 = +(5-11)% Faster Cast Rate | cast2 = +(5-11)% Faster Cast Rate | cast3 = +(5-11)% Faster Cast Rate | res-pois-len = Poison Length Reduced by (5-11)% | dmg = Damage +(5-11) | howl = Hit Causes Monster to Flee +(5-11)% | stupidity = Hit Blinds Target +(5-11) | ignore-ac = Ignore Target's Defense | reduce-ac = -(5-11)% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = (5-11)% Bonus to Attack Rating | dmg-ac = (5-11) to Monster Defense Per Hit | dmg-demon = +(5-11)% Damage to Demons | dmg-undead = +(5-11)% Damage to Undead | att-demon = +(5-11) to Attack Rating against Demons | att-undead = +(5-11) to Attack Rating against Undead | throw = | fireskill = +(5-11) to Fire Skills | allskills = +(5-11) to All Skills | light-thorns = Attacker Takes Lightning Damage of (5-11) | freeze = Freezes Target +(5-11) | openwounds = +(5-11)% Chance of Open Wounds | crush = +(5-11)% Chance of Crushing Blow | kick = +(5-11) Kick Damage | mana-kill = +(5-11) to Mana after each Kill | demon-heal = +(5-11) Life after each Demon Kill | bloody = | deadly = +(5-11)% Deadly Strike | slow = Slows Target by (5-11)% | nofreeze = Cannot Be Frozen | stamdrain = (5-11)% Slower Stamina Drain | reanimate = (5-11)% Reanimate as: | pierce = +(5-11)% Piercing Attack | magicarrow = Fires Magic Arrows (level (5-11)) | explosivearrow = Fires Explosive Arrows or Bolts (level (5-11)) | dru = +(5-11) to Druid Skill Levels | ass = +(5-11) to Assassin Skill Levels | skill = +(5-11) to | skilltab = +(5-11) to(Class Only)
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} → {{#switch: Gethit-skill | ac = +(1-25) Defense | ac-miss = +(1-25) Defense vs. Missile | ac-hth = +(1-25) Defense vs. Melee | red-dmg = Damage Reduced by (1-25) | red-dmg% = Physical Damage Received Reduced by (1-25)% | ac% = +(1-25)% Enhanced Defense | red-mag = Magic Damage Reduced by (1-25) | str = +(1-25) to Strength | dex = +(1-25) to Dexterity | vit = +(1-25) to Vitality | enr = +(1-25) to Energy | mana = +(1-25) to Mana | mana% = Increase Maximum Mana (1-25)% | hp = +(1-25) to Life | hp% = Increase Maximum Life (1-25)% | att = +(1-25) to Attack Rating | block = (1-25)% Increased Chance of Blocking | cold-min = +(1-25) to Minimum Cold Damage | cold-max = +(1-25) to Maximum Cold Damage | cold-len = ((0.04-1) seconds) | fire-min = +(1-25) to Minimum Fire Damage | fire-max = +(1-25) to Maximum Fire Damage | ltng-min = +(1-25) to Minimum Lightning Damage | ltng-max = +(1-25) to Maximum Lightning Damage | pois-min = +(1-25) to Minimum Poison Damage | pois-max = +(1-25) to Maximum Poison Damage | pois-len = over (0.04-1) seconds | dmg-min = +(1-25) to Minimum Damage | dmg-max = +(1-25) to Maximum Damage | dmg% = +(1-25)% Enhanced Damage | dmg-to-mana = +(1-25)% Damage Taken Goes To Mana | res-fire = Fire Resist +(1-25)% | res-fire-max = +(1-25)% to Maximum Fire Resist | res-ltng = Lightning Resist +(1-25)% | res-ltng-max = +(1-25)% to Maximum Lightning Resist | res-cold = Cold Resist +(1-25)% | res-cold-max = +(1-25)% to Maximum Cold Resist | res-mag = Magic Resist +(1-25)% | res-mag-max = +(1-25)% to Maximum Magic Resist | res-pois = Poison Resist +(1-25)% | res-pois-max = +(1-25)% to Maximum Poison Resist | res-all = Fire Resist +(1-25)% | res-all-max = +(1-25)% to Maximum Fire Resist | abs-fire% = Fire Absorb +(1-25)% | abs-fire = +(1-25) Fire Absorb | abs-ltng% = Lightning Absorb +(1-25)% | abs-ltng = +(1-25) Lightning Absorb | abs-mag% = Magic Absorb +(1-25)% | abs-mag = +(1-25) Magic Absorb | abs-cold% = Cold Absorb +(1-25)% | abs-cold = +(1-25) Cold Absorb | dur = Maximum Durability +(1-25) | dur% = Increase Maximum Durability (1-25)% | regen = Replenish Life +(1-25) | thorns = Attacker Takes Damage of (1-25) | swing1 = +(1-25)% Increased Attack Speed | swing2 = +(1-25)% Increased Attack Speed | swing3 = +(1-25)% Increased Attack Speed | gold% = (1-25)% Extra Gold from Monsters | mag% = (1-25)% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus (1-25)% | regen-mana = Regenerate Mana (1-25)% | stam = +(1-25) Maximum Stamina | time = | manasteal = (1-25)% Mana stolen per hit | lifesteal = (1-25)% Life stolen per hit | ama = +(1-25) to Amazon Skill Levels | pal = +(1-25) to Paladin Skill Levels | nec = +(1-25) to Necromancer Skill Levels | sor = +(1-25) to Sorceress Skill Levels | bar = +(1-25) to Barbarian Skill Levels | herb = | light = +(1-25) to Light Radius | color = | ease = Requirements +(1-25)% | move1 = +(1-25)% Faster Run/Walk | move2 = +(1-25)% Faster Run/Walk | move3 = +(1-25)% Faster Run/Walk | balance1 = +(1-25)% Faster Hit Recovery | balance2 = +(1-25)% Faster Hit Recovery | balance3 = +(1-25)% Faster Hit Recovery | block1 = +(1-25)% Faster Block Rate | block2 = +(1-25)% Faster Block Rate | block3 = +(1-25)% Faster Block Rate | cast1 = +(1-25)% Faster Cast Rate | cast2 = +(1-25)% Faster Cast Rate | cast3 = +(1-25)% Faster Cast Rate | res-pois-len = Poison Length Reduced by (1-25)% | dmg = Damage +(1-25) | howl = Hit Causes Monster to Flee +(1-25)% | stupidity = Hit Blinds Target +(1-25) | ignore-ac = Ignore Target's Defense | reduce-ac = -(1-25)% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = (1-25)% Bonus to Attack Rating | dmg-ac = (1-25) to Monster Defense Per Hit | dmg-demon = +(1-25)% Damage to Demons | dmg-undead = +(1-25)% Damage to Undead | att-demon = +(1-25) to Attack Rating against Demons | att-undead = +(1-25) to Attack Rating against Undead | throw = | fireskill = +(1-25) to Fire Skills | allskills = +(1-25) to All Skills | light-thorns = Attacker Takes Lightning Damage of (1-25) | freeze = Freezes Target +(1-25) | openwounds = +(1-25)% Chance of Open Wounds | crush = +(1-25)% Chance of Crushing Blow | kick = +(1-25) Kick Damage | mana-kill = +(1-25) to Mana after each Kill | demon-heal = +(1-25) Life after each Demon Kill | bloody = | deadly = +(1-25)% Deadly Strike | slow = Slows Target by (1-25)% | nofreeze = Cannot Be Frozen | stamdrain = (1-25)% Slower Stamina Drain | reanimate = (1-25)% Reanimate as: Zakarumite | pierce = +(1-25)% Piercing Attack | magicarrow = Fires Magic Arrows (level (1-25)) | explosivearrow = Fires Explosive Arrows or Bolts (level (1-25)) | dru = +(1-25) to Druid Skill Levels | ass = +(1-25) to Assassin Skill Levels | skill = +(1-25) to Cyclone Armor | skilltab = +(1-25) to 235(Class Only)
No param, min and max value ignored:
{{Property|indestruct||1|1}} → {{#switch: indestruct | ac = +1 Defense | ac-miss = +1 Defense vs. Missile | ac-hth = +1 Defense vs. Melee | red-dmg = Damage Reduced by 1 | red-dmg% = Physical Damage Received Reduced by 1% | ac% = +1% Enhanced Defense | red-mag = Magic Damage Reduced by 1 | str = +1 to Strength | dex = +1 to Dexterity | vit = +1 to Vitality | enr = +1 to Energy | mana = +1 to Mana | mana% = Increase Maximum Mana 1% | hp = +1 to Life | hp% = Increase Maximum Life 1% | att = +1 to Attack Rating | block = 1% Increased Chance of Blocking | cold-min = +1 to Minimum Cold Damage | cold-max = +1 to Maximum Cold Damage | cold-len = (0.04 seconds) | fire-min = +1 to Minimum Fire Damage | fire-max = +1 to Maximum Fire Damage | ltng-min = +1 to Minimum Lightning Damage | ltng-max = +1 to Maximum Lightning Damage | pois-min = +1 to Minimum Poison Damage | pois-max = +1 to Maximum Poison Damage | pois-len = over 0.04 seconds | dmg-min = +1 to Minimum Damage | dmg-max = +1 to Maximum Damage | dmg% = +1% Enhanced Damage | dmg-to-mana = +1% Damage Taken Goes To Mana | res-fire = Fire Resist +1% | res-fire-max = +1% to Maximum Fire Resist | res-ltng = Lightning Resist +1% | res-ltng-max = +1% to Maximum Lightning Resist | res-cold = Cold Resist +1% | res-cold-max = +1% to Maximum Cold Resist | res-mag = Magic Resist +1% | res-mag-max = +1% to Maximum Magic Resist | res-pois = Poison Resist +1% | res-pois-max = +1% to Maximum Poison Resist | res-all = Fire Resist +1% | res-all-max = +1% to Maximum Fire Resist | abs-fire% = Fire Absorb +1% | abs-fire = +1 Fire Absorb | abs-ltng% = Lightning Absorb +1% | abs-ltng = +1 Lightning Absorb | abs-mag% = Magic Absorb +1% | abs-mag = +1 Magic Absorb | abs-cold% = Cold Absorb +1% | abs-cold = +1 Cold Absorb | dur = Maximum Durability +1 | dur% = Increase Maximum Durability 1% | regen = Replenish Life +1 | thorns = Attacker Takes Damage of 1 | swing1 = +1% Increased Attack Speed | swing2 = +1% Increased Attack Speed | swing3 = +1% Increased Attack Speed | gold% = 1% Extra Gold from Monsters | mag% = 1% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus 1% | regen-mana = Regenerate Mana 1% | stam = +1 Maximum Stamina | time = | manasteal = 1% Mana stolen per hit | lifesteal = 1% Life stolen per hit | ama = +1 to Amazon Skill Levels | pal = +1 to Paladin Skill Levels | nec = +1 to Necromancer Skill Levels | sor = +1 to Sorceress Skill Levels | bar = +1 to Barbarian Skill Levels | herb = | light = +1 to Light Radius | color = | ease = Requirements +1% | move1 = +1% Faster Run/Walk | move2 = +1% Faster Run/Walk | move3 = +1% Faster Run/Walk | balance1 = +1% Faster Hit Recovery | balance2 = +1% Faster Hit Recovery | balance3 = +1% Faster Hit Recovery | block1 = +1% Faster Block Rate | block2 = +1% Faster Block Rate | block3 = +1% Faster Block Rate | cast1 = +1% Faster Cast Rate | cast2 = +1% Faster Cast Rate | cast3 = +1% Faster Cast Rate | res-pois-len = Poison Length Reduced by 1% | dmg = Damage +1 | howl = Hit Causes Monster to Flee +1% | stupidity = Hit Blinds Target +1 | ignore-ac = Ignore Target's Defense | reduce-ac = -1% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = 1% Bonus to Attack Rating | dmg-ac = 1 to Monster Defense Per Hit | dmg-demon = +1% Damage to Demons | dmg-undead = +1% Damage to Undead | att-demon = +1 to Attack Rating against Demons | att-undead = +1 to Attack Rating against Undead | throw = | fireskill = +1 to Fire Skills | allskills = +1 to All Skills | light-thorns = Attacker Takes Lightning Damage of 1 | freeze = Freezes Target +1 | openwounds = +1% Chance of Open Wounds | crush = +1% Chance of Crushing Blow | kick = +1 Kick Damage | mana-kill = +1 to Mana after each Kill | demon-heal = +1 Life after each Demon Kill | bloody = | deadly = +1% Deadly Strike | slow = Slows Target by 1% | nofreeze = Cannot Be Frozen | stamdrain = 1% Slower Stamina Drain | reanimate = 1% Reanimate as: | pierce = +1% Piercing Attack | magicarrow = Fires Magic Arrows (level 1) | explosivearrow = Fires Explosive Arrows or Bolts (level 1) | dru = +1 to Druid Skill Levels | ass = +1 to Assassin Skill Levels | skill = +1 to | skilltab = +1 to(Class Only)
As above, just with no min and max values:
{{Property|indestruct|||}} → {{#switch: indestruct | ac = Expression error: Unexpected > operator. Defense | ac-miss = Expression error: Unexpected > operator. Defense vs. Missile | ac-hth = Expression error: Unexpected > operator. Defense vs. Melee | red-dmg = Damage Reduced by | red-dmg% = Expression error: Unexpected >= operator. % | ac% = Expression error: Unexpected > operator.% Enhanced Defense | red-mag = Magic Damage Reduced by | str = Expression error: Unexpected > operator. to Strength | dex = Expression error: Unexpected > operator. to Dexterity | vit = Expression error: Unexpected > operator. to Vitality | enr = Expression error: Unexpected > operator. to Energy | mana = Expression error: Unexpected > operator. to Mana | mana% = Increase Maximum Mana % | hp = Expression error: Unexpected > operator. to Life | hp% = Increase Maximum Life % | att = Expression error: Unexpected > operator. to Attack Rating | block = % Increased Chance of Blocking | cold-min = Expression error: Unexpected > operator. to Minimum Cold Damage | cold-max = Expression error: Unexpected > operator. to Maximum Cold Damage | cold-len = (Expression error: Missing operand for /. seconds) | fire-min = Expression error: Unexpected > operator. to Minimum Fire Damage | fire-max = Expression error: Unexpected > operator. to Maximum Fire Damage | ltng-min = Expression error: Unexpected > operator. to Minimum Lightning Damage | ltng-max = Expression error: Unexpected > operator. to Maximum Lightning Damage | pois-min = Expression error: Unexpected > operator. to Minimum Poison Damage | pois-max = Expression error: Unexpected > operator. to Maximum Poison Damage | pois-len = over Expression error: Missing operand for /. seconds | dmg-min = Expression error: Unexpected > operator. to Minimum Damage | dmg-max = Expression error: Unexpected > operator. to Maximum Damage | dmg% = Expression error: Unexpected > operator.% Enhanced Damage | dmg-to-mana = Expression error: Unexpected > operator.% Damage Taken Goes To Mana | res-fire = Fire Resist Expression error: Unexpected > operator.% | res-fire-max = Expression error: Unexpected > operator.% to Maximum Fire Resist | res-ltng = Lightning Resist Expression error: Unexpected > operator.% | res-ltng-max = Expression error: Unexpected > operator.% to Maximum Lightning Resist | res-cold = Cold Resist Expression error: Unexpected > operator.% | res-cold-max = Expression error: Unexpected > operator.% to Maximum Cold Resist | res-mag = Magic Resist Expression error: Unexpected > operator.% | res-mag-max = Expression error: Unexpected > operator.% to Maximum Magic Resist | res-pois = Poison Resist Expression error: Unexpected > operator.% | res-pois-max = Expression error: Unexpected > operator.% to Maximum Poison Resist | res-all = Fire Resist Expression error: Unexpected > operator.% | res-all-max = Expression error: Unexpected > operator.% to Maximum Fire Resist | abs-fire% = Fire Absorb Expression error: Unexpected > operator.% | abs-fire = Expression error: Unexpected > operator. Fire Absorb | abs-ltng% = Lightning Absorb Expression error: Unexpected > operator.% | abs-ltng = Expression error: Unexpected > operator. Lightning Absorb | abs-mag% = Magic Absorb Expression error: Unexpected > operator.% | abs-mag = Expression error: Unexpected > operator. Magic Absorb | abs-cold% = Cold Absorb Expression error: Unexpected > operator.% | abs-cold = Expression error: Unexpected > operator. Cold Absorb | dur = Maximum Durability Expression error: Unexpected > operator. | dur% = Increase Maximum Durability % | regen = Expression error: Unexpected >= operator. Expression error: Unexpected > operator. | thorns = Attacker Takes Damage of | swing1 = Expression error: Unexpected > operator.% Increased Attack Speed | swing2 = Expression error: Unexpected > operator.% Increased Attack Speed | swing3 = Expression error: Unexpected > operator.% Increased Attack Speed | gold% = % Extra Gold from Monsters | mag% = % Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus % | regen-mana = Regenerate Mana % | stam = Expression error: Unexpected > operator. Maximum Stamina | time = | manasteal = % Mana stolen per hit | lifesteal = % Life stolen per hit | ama = Expression error: Unexpected > operator. to Amazon Skill Levels | pal = Expression error: Unexpected > operator. to Paladin Skill Levels | nec = Expression error: Unexpected > operator. to Necromancer Skill Levels | sor = Expression error: Unexpected > operator. to Sorceress Skill Levels | bar = Expression error: Unexpected > operator. to Barbarian Skill Levels | herb = | light = Expression error: Unexpected > operator. to Light Radius | color = | ease = Requirements Expression error: Unexpected > operator.% | move1 = Expression error: Unexpected > operator.% Faster Run/Walk | move2 = Expression error: Unexpected > operator.% Faster Run/Walk | move3 = Expression error: Unexpected > operator.% Faster Run/Walk | balance1 = Expression error: Unexpected > operator.% Faster Hit Recovery | balance2 = Expression error: Unexpected > operator.% Faster Hit Recovery | balance3 = Expression error: Unexpected > operator.% Faster Hit Recovery | block1 = Expression error: Unexpected > operator.% Faster Block Rate | block2 = Expression error: Unexpected > operator.% Faster Block Rate | block3 = Expression error: Unexpected > operator.% Faster Block Rate | cast1 = Expression error: Unexpected > operator.% Faster Cast Rate | cast2 = Expression error: Unexpected > operator.% Faster Cast Rate | cast3 = Expression error: Unexpected > operator.% Faster Cast Rate | res-pois-len = Poison Length Reduced by % | dmg = Damage Expression error: Unexpected > operator. | howl = Hit Causes Monster to Flee Expression error: Unexpected > operator.% | stupidity = Hit Blinds Target Expression error: Unexpected > operator. | ignore-ac = Ignore Target's Defense | reduce-ac = -% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = % Bonus to Attack Rating | dmg-ac = to Monster Defense Per Hit | dmg-demon = Expression error: Unexpected > operator.% Damage to Demons | dmg-undead = Expression error: Unexpected > operator.% Damage to Undead | att-demon = Expression error: Unexpected > operator. to Attack Rating against Demons | att-undead = Expression error: Unexpected > operator. to Attack Rating against Undead | throw = | fireskill = Expression error: Unexpected > operator. to Fire Skills | allskills = Expression error: Unexpected > operator. to All Skills | light-thorns = Attacker Takes Lightning Damage of | freeze = Freezes Target Expression error: Unexpected > operator. | openwounds = Expression error: Unexpected > operator.% Chance of Open Wounds | crush = Expression error: Unexpected > operator.% Chance of Crushing Blow | kick = Expression error: Unexpected > operator. Kick Damage | mana-kill = Expression error: Unexpected > operator. to Mana after each Kill | demon-heal = Expression error: Unexpected > operator. Life after each Demon Kill | bloody = | deadly = Expression error: Unexpected > operator.% Deadly Strike | slow = Slows Target by % | nofreeze = Cannot Be Frozen | stamdrain = % Slower Stamina Drain | reanimate = % Reanimate as: | pierce = Expression error: Unexpected > operator.% Piercing Attack | magicarrow = Fires Magic Arrows (level ) | explosivearrow = Fires Explosive Arrows or Bolts (level ) | dru = Expression error: Unexpected > operator. to Druid Skill Levels | ass = Expression error: Unexpected > operator. to Assassin Skill Levels | skill = Expression error: Unexpected > operator. to | skilltab = Expression error: Unexpected > operator. to(Class Only)
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → {{#switch: regen | ac = +(1-2) Defense | ac-miss = +(1-2) Defense vs. Missile | ac-hth = +(1-2) Defense vs. Melee | red-dmg = Damage Reduced by (1-2) | red-dmg% = Physical Damage Received Reduced by (1-2)% | ac% = +(1-2)% Enhanced Defense | red-mag = Magic Damage Reduced by (1-2) | str = +(1-2) to Strength | dex = +(1-2) to Dexterity | vit = +(1-2) to Vitality | enr = +(1-2) to Energy | mana = +(1-2) to Mana | mana% = Increase Maximum Mana (1-2)% | hp = +(1-2) to Life | hp% = Increase Maximum Life (1-2)% | att = +(1-2) to Attack Rating | block = (1-2)% Increased Chance of Blocking | cold-min = +(1-2) to Minimum Cold Damage | cold-max = +(1-2) to Maximum Cold Damage | cold-len = ((0.04-0.08) seconds) | fire-min = +(1-2) to Minimum Fire Damage | fire-max = +(1-2) to Maximum Fire Damage | ltng-min = +(1-2) to Minimum Lightning Damage | ltng-max = +(1-2) to Maximum Lightning Damage | pois-min = +(1-2) to Minimum Poison Damage | pois-max = +(1-2) to Maximum Poison Damage | pois-len = over (0.04-0.08) seconds | dmg-min = +(1-2) to Minimum Damage | dmg-max = +(1-2) to Maximum Damage | dmg% = +(1-2)% Enhanced Damage | dmg-to-mana = +(1-2)% Damage Taken Goes To Mana | res-fire = Fire Resist +(1-2)% | res-fire-max = +(1-2)% to Maximum Fire Resist | res-ltng = Lightning Resist +(1-2)% | res-ltng-max = +(1-2)% to Maximum Lightning Resist | res-cold = Cold Resist +(1-2)% | res-cold-max = +(1-2)% to Maximum Cold Resist | res-mag = Magic Resist +(1-2)% | res-mag-max = +(1-2)% to Maximum Magic Resist | res-pois = Poison Resist +(1-2)% | res-pois-max = +(1-2)% to Maximum Poison Resist | res-all = Fire Resist +(1-2)% | res-all-max = +(1-2)% to Maximum Fire Resist | abs-fire% = Fire Absorb +(1-2)% | abs-fire = +(1-2) Fire Absorb | abs-ltng% = Lightning Absorb +(1-2)% | abs-ltng = +(1-2) Lightning Absorb | abs-mag% = Magic Absorb +(1-2)% | abs-mag = +(1-2) Magic Absorb | abs-cold% = Cold Absorb +(1-2)% | abs-cold = +(1-2) Cold Absorb | dur = Maximum Durability +(1-2) | dur% = Increase Maximum Durability (1-2)% | regen = Replenish Life +(1-2) | thorns = Attacker Takes Damage of (1-2) | swing1 = +(1-2)% Increased Attack Speed | swing2 = +(1-2)% Increased Attack Speed | swing3 = +(1-2)% Increased Attack Speed | gold% = (1-2)% Extra Gold from Monsters | mag% = (1-2)% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus (1-2)% | regen-mana = Regenerate Mana (1-2)% | stam = +(1-2) Maximum Stamina | time = | manasteal = (1-2)% Mana stolen per hit | lifesteal = (1-2)% Life stolen per hit | ama = +(1-2) to Amazon Skill Levels | pal = +(1-2) to Paladin Skill Levels | nec = +(1-2) to Necromancer Skill Levels | sor = +(1-2) to Sorceress Skill Levels | bar = +(1-2) to Barbarian Skill Levels | herb = | light = +(1-2) to Light Radius | color = | ease = Requirements +(1-2)% | move1 = +(1-2)% Faster Run/Walk | move2 = +(1-2)% Faster Run/Walk | move3 = +(1-2)% Faster Run/Walk | balance1 = +(1-2)% Faster Hit Recovery | balance2 = +(1-2)% Faster Hit Recovery | balance3 = +(1-2)% Faster Hit Recovery | block1 = +(1-2)% Faster Block Rate | block2 = +(1-2)% Faster Block Rate | block3 = +(1-2)% Faster Block Rate | cast1 = +(1-2)% Faster Cast Rate | cast2 = +(1-2)% Faster Cast Rate | cast3 = +(1-2)% Faster Cast Rate | res-pois-len = Poison Length Reduced by (1-2)% | dmg = Damage +(1-2) | howl = Hit Causes Monster to Flee +(1-2)% | stupidity = Hit Blinds Target +(1-2) | ignore-ac = Ignore Target's Defense | reduce-ac = -(1-2)% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = (1-2)% Bonus to Attack Rating | dmg-ac = (1-2) to Monster Defense Per Hit | dmg-demon = +(1-2)% Damage to Demons | dmg-undead = +(1-2)% Damage to Undead | att-demon = +(1-2) to Attack Rating against Demons | att-undead = +(1-2) to Attack Rating against Undead | throw = | fireskill = +(1-2) to Fire Skills | allskills = +(1-2) to All Skills | light-thorns = Attacker Takes Lightning Damage of (1-2) | freeze = Freezes Target +(1-2) | openwounds = +(1-2)% Chance of Open Wounds | crush = +(1-2)% Chance of Crushing Blow | kick = +(1-2) Kick Damage | mana-kill = +(1-2) to Mana after each Kill | demon-heal = +(1-2) Life after each Demon Kill | bloody = | deadly = +(1-2)% Deadly Strike | slow = Slows Target by (1-2)% | nofreeze = Cannot Be Frozen | stamdrain = (1-2)% Slower Stamina Drain | reanimate = (1-2)% Reanimate as: | pierce = +(1-2)% Piercing Attack | magicarrow = Fires Magic Arrows (level (1-2)) | explosivearrow = Fires Explosive Arrows or Bolts (level (1-2)) | dru = +(1-2) to Druid Skill Levels | ass = +(1-2) to Assassin Skill Levels | skill = +(1-2) to | skilltab = +(1-2) to(Class Only)
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → {{#switch: regen | ac = -(1-2) Defense | ac-miss = -(1-2) Defense vs. Missile | ac-hth = -(1-2) Defense vs. Melee | red-dmg = Damage Reduced by ((-2)-(-1)) | red-dmg% = Physical Damage Received Increased by ((-2)-(-1))% | ac% = -(1-2)% Enhanced Defense | red-mag = Magic Damage Reduced by ((-2)-(-1)) | str = -(1-2) to Strength | dex = -(1-2) to Dexterity | vit = -(1-2) to Vitality | enr = -(1-2) to Energy | mana = -(1-2) to Mana | mana% = Increase Maximum Mana ((-2)-(-1))% | hp = -(1-2) to Life | hp% = Increase Maximum Life ((-2)-(-1))% | att = -(1-2) to Attack Rating | block = ((-2)-(-1))% Increased Chance of Blocking | cold-min = -(1-2) to Minimum Cold Damage | cold-max = -(1-2) to Maximum Cold Damage | cold-len = (((-0.08)-(-0.04)) seconds) | fire-min = -(1-2) to Minimum Fire Damage | fire-max = -(1-2) to Maximum Fire Damage | ltng-min = -(1-2) to Minimum Lightning Damage | ltng-max = -(1-2) to Maximum Lightning Damage | pois-min = -(1-2) to Minimum Poison Damage | pois-max = -(1-2) to Maximum Poison Damage | pois-len = over ((-0.08)-(-0.04)) seconds | dmg-min = -(1-2) to Minimum Damage | dmg-max = -(1-2) to Maximum Damage | dmg% = -(1-2)% Enhanced Damage | dmg-to-mana = -(1-2)% Damage Taken Goes To Mana | res-fire = Fire Resist -(1-2)% | res-fire-max = -(1-2)% to Maximum Fire Resist | res-ltng = Lightning Resist -(1-2)% | res-ltng-max = -(1-2)% to Maximum Lightning Resist | res-cold = Cold Resist -(1-2)% | res-cold-max = -(1-2)% to Maximum Cold Resist | res-mag = Magic Resist -(1-2)% | res-mag-max = -(1-2)% to Maximum Magic Resist | res-pois = Poison Resist -(1-2)% | res-pois-max = -(1-2)% to Maximum Poison Resist | res-all = Fire Resist -(1-2)% | res-all-max = -(1-2)% to Maximum Fire Resist | abs-fire% = Fire Absorb -(1-2)% | abs-fire = -(1-2) Fire Absorb | abs-ltng% = Lightning Absorb -(1-2)% | abs-ltng = -(1-2) Lightning Absorb | abs-mag% = Magic Absorb -(1-2)% | abs-mag = -(1-2) Magic Absorb | abs-cold% = Cold Absorb -(1-2)% | abs-cold = -(1-2) Cold Absorb | dur = Maximum Durability -(1-2) | dur% = Increase Maximum Durability ((-2)-(-1))% | regen = Drain Life -(1-2) | thorns = Attacker Takes Damage of ((-2)-(-1)) | swing1 = -(1-2)% Increased Attack Speed | swing2 = -(1-2)% Increased Attack Speed | swing3 = -(1-2)% Increased Attack Speed | gold% = ((-2)-(-1))% Extra Gold from Monsters | mag% = ((-2)-(-1))% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus ((-2)-(-1))% | regen-mana = Regenerate Mana ((-2)-(-1))% | stam = -(1-2) Maximum Stamina | time = | manasteal = ((-2)-(-1))% Mana stolen per hit | lifesteal = ((-2)-(-1))% Life stolen per hit | ama = -(1-2) to Amazon Skill Levels | pal = -(1-2) to Paladin Skill Levels | nec = -(1-2) to Necromancer Skill Levels | sor = -(1-2) to Sorceress Skill Levels | bar = -(1-2) to Barbarian Skill Levels | herb = | light = -(1-2) to Light Radius | color = | ease = Requirements -(1-2)% | move1 = -(1-2)% Faster Run/Walk | move2 = -(1-2)% Faster Run/Walk | move3 = -(1-2)% Faster Run/Walk | balance1 = -(1-2)% Faster Hit Recovery | balance2 = -(1-2)% Faster Hit Recovery | balance3 = -(1-2)% Faster Hit Recovery | block1 = -(1-2)% Faster Block Rate | block2 = -(1-2)% Faster Block Rate | block3 = -(1-2)% Faster Block Rate | cast1 = -(1-2)% Faster Cast Rate | cast2 = -(1-2)% Faster Cast Rate | cast3 = -(1-2)% Faster Cast Rate | res-pois-len = Poison Length Reduced by ((-2)-(-1))% | dmg = Damage -(1-2) | howl = Hit Causes Monster to Flee -(1-2)% | stupidity = Hit Blinds Target -(1-2) | ignore-ac = Ignore Target's Defense | reduce-ac = -((-2)-(-1))% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = ((-2)-(-1))% Bonus to Attack Rating | dmg-ac = ((-2)-(-1)) to Monster Defense Per Hit | dmg-demon = -(1-2)% Damage to Demons | dmg-undead = -(1-2)% Damage to Undead | att-demon = -(1-2) to Attack Rating against Demons | att-undead = -(1-2) to Attack Rating against Undead | throw = | fireskill = -(1-2) to Fire Skills | allskills = -(1-2) to All Skills | light-thorns = Attacker Takes Lightning Damage of ((-2)-(-1)) | freeze = Freezes Target -(1-2) | openwounds = -(1-2)% Chance of Open Wounds | crush = -(1-2)% Chance of Crushing Blow | kick = -(1-2) Kick Damage | mana-kill = -(1-2) to Mana after each Kill | demon-heal = -(1-2) Life after each Demon Kill | bloody = | deadly = -(1-2)% Deadly Strike | slow = Slows Target by ((-2)-(-1))% | nofreeze = Cannot Be Frozen | stamdrain = ((-2)-(-1))% Slower Stamina Drain | reanimate = ((-2)-(-1))% Reanimate as: | pierce = -(1-2)% Piercing Attack | magicarrow = Fires Magic Arrows (level ((-2)-(-1))) | explosivearrow = Fires Explosive Arrows or Bolts (level ((-2)-(-1))) | dru = -(1-2) to Druid Skill Levels | ass = -(1-2) to Assassin Skill Levels | skill = -(1-2) to | skilltab = -(1-2) to(Class Only)
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → {{#switch: regen | ac = ((-1)-(+2)) Defense | ac-miss = ((-1)-(+2)) Defense vs. Missile | ac-hth = ((-1)-(+2)) Defense vs. Melee | red-dmg = Damage Reduced by ((-1)-2) | red-dmg% = Physical Damage Received Reduced/Increased by ((-1)-2)% | ac% = ((-1)-(+2))% Enhanced Defense | red-mag = Magic Damage Reduced by ((-1)-2) | str = ((-1)-(+2)) to Strength | dex = ((-1)-(+2)) to Dexterity | vit = ((-1)-(+2)) to Vitality | enr = ((-1)-(+2)) to Energy | mana = ((-1)-(+2)) to Mana | mana% = Increase Maximum Mana ((-1)-2)% | hp = ((-1)-(+2)) to Life | hp% = Increase Maximum Life ((-1)-2)% | att = ((-1)-(+2)) to Attack Rating | block = ((-1)-2)% Increased Chance of Blocking | cold-min = ((-1)-(+2)) to Minimum Cold Damage | cold-max = ((-1)-(+2)) to Maximum Cold Damage | cold-len = (((-0.04)-0.08) seconds) | fire-min = ((-1)-(+2)) to Minimum Fire Damage | fire-max = ((-1)-(+2)) to Maximum Fire Damage | ltng-min = ((-1)-(+2)) to Minimum Lightning Damage | ltng-max = ((-1)-(+2)) to Maximum Lightning Damage | pois-min = ((-1)-(+2)) to Minimum Poison Damage | pois-max = ((-1)-(+2)) to Maximum Poison Damage | pois-len = over ((-0.04)-0.08) seconds | dmg-min = ((-1)-(+2)) to Minimum Damage | dmg-max = ((-1)-(+2)) to Maximum Damage | dmg% = ((-1)-(+2))% Enhanced Damage | dmg-to-mana = ((-1)-(+2))% Damage Taken Goes To Mana | res-fire = Fire Resist ((-1)-(+2))% | res-fire-max = ((-1)-(+2))% to Maximum Fire Resist | res-ltng = Lightning Resist ((-1)-(+2))% | res-ltng-max = ((-1)-(+2))% to Maximum Lightning Resist | res-cold = Cold Resist ((-1)-(+2))% | res-cold-max = ((-1)-(+2))% to Maximum Cold Resist | res-mag = Magic Resist ((-1)-(+2))% | res-mag-max = ((-1)-(+2))% to Maximum Magic Resist | res-pois = Poison Resist ((-1)-(+2))% | res-pois-max = ((-1)-(+2))% to Maximum Poison Resist | res-all = Fire Resist ((-1)-(+2))% | res-all-max = ((-1)-(+2))% to Maximum Fire Resist | abs-fire% = Fire Absorb ((-1)-(+2))% | abs-fire = ((-1)-(+2)) Fire Absorb | abs-ltng% = Lightning Absorb ((-1)-(+2))% | abs-ltng = ((-1)-(+2)) Lightning Absorb | abs-mag% = Magic Absorb ((-1)-(+2))% | abs-mag = ((-1)-(+2)) Magic Absorb | abs-cold% = Cold Absorb ((-1)-(+2))% | abs-cold = ((-1)-(+2)) Cold Absorb | dur = Maximum Durability ((-1)-(+2)) | dur% = Increase Maximum Durability ((-1)-2)% | regen = Replenish/Drain Life ((-1)-(+2)) | thorns = Attacker Takes Damage of ((-1)-2) | swing1 = ((-1)-(+2))% Increased Attack Speed | swing2 = ((-1)-(+2))% Increased Attack Speed | swing3 = ((-1)-(+2))% Increased Attack Speed | gold% = ((-1)-2)% Extra Gold from Monsters | mag% = ((-1)-2)% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus ((-1)-2)% | regen-mana = Regenerate Mana ((-1)-2)% | stam = ((-1)-(+2)) Maximum Stamina | time = | manasteal = ((-1)-2)% Mana stolen per hit | lifesteal = ((-1)-2)% Life stolen per hit | ama = ((-1)-(+2)) to Amazon Skill Levels | pal = ((-1)-(+2)) to Paladin Skill Levels | nec = ((-1)-(+2)) to Necromancer Skill Levels | sor = ((-1)-(+2)) to Sorceress Skill Levels | bar = ((-1)-(+2)) to Barbarian Skill Levels | herb = | light = ((-1)-(+2)) to Light Radius | color = | ease = Requirements ((-1)-(+2))% | move1 = ((-1)-(+2))% Faster Run/Walk | move2 = ((-1)-(+2))% Faster Run/Walk | move3 = ((-1)-(+2))% Faster Run/Walk | balance1 = ((-1)-(+2))% Faster Hit Recovery | balance2 = ((-1)-(+2))% Faster Hit Recovery | balance3 = ((-1)-(+2))% Faster Hit Recovery | block1 = ((-1)-(+2))% Faster Block Rate | block2 = ((-1)-(+2))% Faster Block Rate | block3 = ((-1)-(+2))% Faster Block Rate | cast1 = ((-1)-(+2))% Faster Cast Rate | cast2 = ((-1)-(+2))% Faster Cast Rate | cast3 = ((-1)-(+2))% Faster Cast Rate | res-pois-len = Poison Length Reduced by ((-1)-2)% | dmg = Damage ((-1)-(+2)) | howl = Hit Causes Monster to Flee ((-1)-(+2))% | stupidity = Hit Blinds Target ((-1)-(+2)) | ignore-ac = Ignore Target's Defense | reduce-ac = -((-1)-2)% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = ((-1)-2)% Bonus to Attack Rating | dmg-ac = ((-1)-2) to Monster Defense Per Hit | dmg-demon = ((-1)-(+2))% Damage to Demons | dmg-undead = ((-1)-(+2))% Damage to Undead | att-demon = ((-1)-(+2)) to Attack Rating against Demons | att-undead = ((-1)-(+2)) to Attack Rating against Undead | throw = | fireskill = ((-1)-(+2)) to Fire Skills | allskills = ((-1)-(+2)) to All Skills | light-thorns = Attacker Takes Lightning Damage of ((-1)-2) | freeze = Freezes Target ((-1)-(+2)) | openwounds = ((-1)-(+2))% Chance of Open Wounds | crush = ((-1)-(+2))% Chance of Crushing Blow | kick = ((-1)-(+2)) Kick Damage | mana-kill = ((-1)-(+2)) to Mana after each Kill | demon-heal = ((-1)-(+2)) Life after each Demon Kill | bloody = | deadly = ((-1)-(+2))% Deadly Strike | slow = Slows Target by ((-1)-2)% | nofreeze = Cannot Be Frozen | stamdrain = ((-1)-2)% Slower Stamina Drain | reanimate = ((-1)-2)% Reanimate as: | pierce = ((-1)-(+2))% Piercing Attack | magicarrow = Fires Magic Arrows (level ((-1)-2)) | explosivearrow = Fires Explosive Arrows or Bolts (level ((-1)-2)) | dru = ((-1)-(+2)) to Druid Skill Levels | ass = ((-1)-(+2)) to Assassin Skill Levels | skill = ((-1)-(+2)) to | skilltab = ((-1)-(+2)) to(Class Only)
Property with single value or range - single value:
{{Property|hp/lvl|10||}} → {{#switch: hp/lvl | ac = Expression error: Unexpected > operator. Defense | ac-miss = Expression error: Unexpected > operator. Defense vs. Missile | ac-hth = Expression error: Unexpected > operator. Defense vs. Melee | red-dmg = Damage Reduced by | red-dmg% = Expression error: Unexpected >= operator. % | ac% = Expression error: Unexpected > operator.% Enhanced Defense | red-mag = Magic Damage Reduced by | str = Expression error: Unexpected > operator. to Strength | dex = Expression error: Unexpected > operator. to Dexterity | vit = Expression error: Unexpected > operator. to Vitality | enr = Expression error: Unexpected > operator. to Energy | mana = Expression error: Unexpected > operator. to Mana | mana% = Increase Maximum Mana % | hp = Expression error: Unexpected > operator. to Life | hp% = Increase Maximum Life % | att = Expression error: Unexpected > operator. to Attack Rating | block = % Increased Chance of Blocking | cold-min = Expression error: Unexpected > operator. to Minimum Cold Damage | cold-max = Expression error: Unexpected > operator. to Maximum Cold Damage | cold-len = (Expression error: Missing operand for /. seconds) | fire-min = Expression error: Unexpected > operator. to Minimum Fire Damage | fire-max = Expression error: Unexpected > operator. to Maximum Fire Damage | ltng-min = Expression error: Unexpected > operator. to Minimum Lightning Damage | ltng-max = Expression error: Unexpected > operator. to Maximum Lightning Damage | pois-min = Expression error: Unexpected > operator. to Minimum Poison Damage | pois-max = Expression error: Unexpected > operator. to Maximum Poison Damage | pois-len = over Expression error: Missing operand for /. seconds | dmg-min = Expression error: Unexpected > operator. to Minimum Damage | dmg-max = Expression error: Unexpected > operator. to Maximum Damage | dmg% = Expression error: Unexpected > operator.% Enhanced Damage | dmg-to-mana = Expression error: Unexpected > operator.% Damage Taken Goes To Mana | res-fire = Fire Resist Expression error: Unexpected > operator.% | res-fire-max = Expression error: Unexpected > operator.% to Maximum Fire Resist | res-ltng = Lightning Resist Expression error: Unexpected > operator.% | res-ltng-max = Expression error: Unexpected > operator.% to Maximum Lightning Resist | res-cold = Cold Resist Expression error: Unexpected > operator.% | res-cold-max = Expression error: Unexpected > operator.% to Maximum Cold Resist | res-mag = Magic Resist Expression error: Unexpected > operator.% | res-mag-max = Expression error: Unexpected > operator.% to Maximum Magic Resist | res-pois = Poison Resist Expression error: Unexpected > operator.% | res-pois-max = Expression error: Unexpected > operator.% to Maximum Poison Resist | res-all = Fire Resist Expression error: Unexpected > operator.% | res-all-max = Expression error: Unexpected > operator.% to Maximum Fire Resist | abs-fire% = Fire Absorb Expression error: Unexpected > operator.% | abs-fire = Expression error: Unexpected > operator. Fire Absorb | abs-ltng% = Lightning Absorb Expression error: Unexpected > operator.% | abs-ltng = Expression error: Unexpected > operator. Lightning Absorb | abs-mag% = Magic Absorb Expression error: Unexpected > operator.% | abs-mag = Expression error: Unexpected > operator. Magic Absorb | abs-cold% = Cold Absorb Expression error: Unexpected > operator.% | abs-cold = Expression error: Unexpected > operator. Cold Absorb | dur = Maximum Durability Expression error: Unexpected > operator. | dur% = Increase Maximum Durability % | regen = Expression error: Unexpected >= operator. Expression error: Unexpected > operator. | thorns = Attacker Takes Damage of | swing1 = Expression error: Unexpected > operator.% Increased Attack Speed | swing2 = Expression error: Unexpected > operator.% Increased Attack Speed | swing3 = Expression error: Unexpected > operator.% Increased Attack Speed | gold% = % Extra Gold from Monsters | mag% = % Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus % | regen-mana = Regenerate Mana % | stam = Expression error: Unexpected > operator. Maximum Stamina | time = | manasteal = % Mana stolen per hit | lifesteal = % Life stolen per hit | ama = Expression error: Unexpected > operator. to Amazon Skill Levels | pal = Expression error: Unexpected > operator. to Paladin Skill Levels | nec = Expression error: Unexpected > operator. to Necromancer Skill Levels | sor = Expression error: Unexpected > operator. to Sorceress Skill Levels | bar = Expression error: Unexpected > operator. to Barbarian Skill Levels | herb = | light = Expression error: Unexpected > operator. to Light Radius | color = | ease = Requirements Expression error: Unexpected > operator.% | move1 = Expression error: Unexpected > operator.% Faster Run/Walk | move2 = Expression error: Unexpected > operator.% Faster Run/Walk | move3 = Expression error: Unexpected > operator.% Faster Run/Walk | balance1 = Expression error: Unexpected > operator.% Faster Hit Recovery | balance2 = Expression error: Unexpected > operator.% Faster Hit Recovery | balance3 = Expression error: Unexpected > operator.% Faster Hit Recovery | block1 = Expression error: Unexpected > operator.% Faster Block Rate | block2 = Expression error: Unexpected > operator.% Faster Block Rate | block3 = Expression error: Unexpected > operator.% Faster Block Rate | cast1 = Expression error: Unexpected > operator.% Faster Cast Rate | cast2 = Expression error: Unexpected > operator.% Faster Cast Rate | cast3 = Expression error: Unexpected > operator.% Faster Cast Rate | res-pois-len = Poison Length Reduced by % | dmg = Damage Expression error: Unexpected > operator. | howl = Hit Causes Monster to Flee Expression error: Unexpected > operator.% | stupidity = Hit Blinds Target Expression error: Unexpected > operator. | ignore-ac = Ignore Target's Defense | reduce-ac = -% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = % Bonus to Attack Rating | dmg-ac = to Monster Defense Per Hit | dmg-demon = Expression error: Unexpected > operator.% Damage to Demons | dmg-undead = Expression error: Unexpected > operator.% Damage to Undead | att-demon = Expression error: Unexpected > operator. to Attack Rating against Demons | att-undead = Expression error: Unexpected > operator. to Attack Rating against Undead | throw = | fireskill = Expression error: Unexpected > operator. to Fire Skills | allskills = Expression error: Unexpected > operator. to All Skills | light-thorns = Attacker Takes Lightning Damage of | freeze = Freezes Target Expression error: Unexpected > operator. | openwounds = Expression error: Unexpected > operator.% Chance of Open Wounds | crush = Expression error: Unexpected > operator.% Chance of Crushing Blow | kick = Expression error: Unexpected > operator. Kick Damage | mana-kill = Expression error: Unexpected > operator. to Mana after each Kill | demon-heal = Expression error: Unexpected > operator. Life after each Demon Kill | bloody = | deadly = Expression error: Unexpected > operator.% Deadly Strike | slow = Slows Target by % | nofreeze = Cannot Be Frozen | stamdrain = % Slower Stamina Drain | reanimate = % Reanimate as: Afflicted | pierce = Expression error: Unexpected > operator.% Piercing Attack | magicarrow = Fires Magic Arrows (level ) | explosivearrow = Fires Explosive Arrows or Bolts (level ) | dru = Expression error: Unexpected > operator. to Druid Skill Levels | ass = Expression error: Unexpected > operator. to Assassin Skill Levels | skill = Expression error: Unexpected > operator. to Jab | skilltab = Expression error: Unexpected > operator. to Warcries(Class Only)
As above, range:
{{Property|hp/lvl||8|12}} → {{#switch: hp/lvl | ac = +(8-12) Defense | ac-miss = +(8-12) Defense vs. Missile | ac-hth = +(8-12) Defense vs. Melee | red-dmg = Damage Reduced by (8-12) | red-dmg% = Physical Damage Received Reduced by (8-12)% | ac% = +(8-12)% Enhanced Defense | red-mag = Magic Damage Reduced by (8-12) | str = +(8-12) to Strength | dex = +(8-12) to Dexterity | vit = +(8-12) to Vitality | enr = +(8-12) to Energy | mana = +(8-12) to Mana | mana% = Increase Maximum Mana (8-12)% | hp = +(8-12) to Life | hp% = Increase Maximum Life (8-12)% | att = +(8-12) to Attack Rating | block = (8-12)% Increased Chance of Blocking | cold-min = +(8-12) to Minimum Cold Damage | cold-max = +(8-12) to Maximum Cold Damage | cold-len = ((0.32-0.48) seconds) | fire-min = +(8-12) to Minimum Fire Damage | fire-max = +(8-12) to Maximum Fire Damage | ltng-min = +(8-12) to Minimum Lightning Damage | ltng-max = +(8-12) to Maximum Lightning Damage | pois-min = +(8-12) to Minimum Poison Damage | pois-max = +(8-12) to Maximum Poison Damage | pois-len = over (0.32-0.48) seconds | dmg-min = +(8-12) to Minimum Damage | dmg-max = +(8-12) to Maximum Damage | dmg% = +(8-12)% Enhanced Damage | dmg-to-mana = +(8-12)% Damage Taken Goes To Mana | res-fire = Fire Resist +(8-12)% | res-fire-max = +(8-12)% to Maximum Fire Resist | res-ltng = Lightning Resist +(8-12)% | res-ltng-max = +(8-12)% to Maximum Lightning Resist | res-cold = Cold Resist +(8-12)% | res-cold-max = +(8-12)% to Maximum Cold Resist | res-mag = Magic Resist +(8-12)% | res-mag-max = +(8-12)% to Maximum Magic Resist | res-pois = Poison Resist +(8-12)% | res-pois-max = +(8-12)% to Maximum Poison Resist | res-all = Fire Resist +(8-12)% | res-all-max = +(8-12)% to Maximum Fire Resist | abs-fire% = Fire Absorb +(8-12)% | abs-fire = +(8-12) Fire Absorb | abs-ltng% = Lightning Absorb +(8-12)% | abs-ltng = +(8-12) Lightning Absorb | abs-mag% = Magic Absorb +(8-12)% | abs-mag = +(8-12) Magic Absorb | abs-cold% = Cold Absorb +(8-12)% | abs-cold = +(8-12) Cold Absorb | dur = Maximum Durability +(8-12) | dur% = Increase Maximum Durability (8-12)% | regen = Replenish Life +(8-12) | thorns = Attacker Takes Damage of (8-12) | swing1 = +(8-12)% Increased Attack Speed | swing2 = +(8-12)% Increased Attack Speed | swing3 = +(8-12)% Increased Attack Speed | gold% = (8-12)% Extra Gold from Monsters | mag% = (8-12)% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus (8-12)% | regen-mana = Regenerate Mana (8-12)% | stam = +(8-12) Maximum Stamina | time = | manasteal = (8-12)% Mana stolen per hit | lifesteal = (8-12)% Life stolen per hit | ama = +(8-12) to Amazon Skill Levels | pal = +(8-12) to Paladin Skill Levels | nec = +(8-12) to Necromancer Skill Levels | sor = +(8-12) to Sorceress Skill Levels | bar = +(8-12) to Barbarian Skill Levels | herb = | light = +(8-12) to Light Radius | color = | ease = Requirements +(8-12)% | move1 = +(8-12)% Faster Run/Walk | move2 = +(8-12)% Faster Run/Walk | move3 = +(8-12)% Faster Run/Walk | balance1 = +(8-12)% Faster Hit Recovery | balance2 = +(8-12)% Faster Hit Recovery | balance3 = +(8-12)% Faster Hit Recovery | block1 = +(8-12)% Faster Block Rate | block2 = +(8-12)% Faster Block Rate | block3 = +(8-12)% Faster Block Rate | cast1 = +(8-12)% Faster Cast Rate | cast2 = +(8-12)% Faster Cast Rate | cast3 = +(8-12)% Faster Cast Rate | res-pois-len = Poison Length Reduced by (8-12)% | dmg = Damage +(8-12) | howl = Hit Causes Monster to Flee +(8-12)% | stupidity = Hit Blinds Target +(8-12) | ignore-ac = Ignore Target's Defense | reduce-ac = -(8-12)% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = (8-12)% Bonus to Attack Rating | dmg-ac = (8-12) to Monster Defense Per Hit | dmg-demon = +(8-12)% Damage to Demons | dmg-undead = +(8-12)% Damage to Undead | att-demon = +(8-12) to Attack Rating against Demons | att-undead = +(8-12) to Attack Rating against Undead | throw = | fireskill = +(8-12) to Fire Skills | allskills = +(8-12) to All Skills | light-thorns = Attacker Takes Lightning Damage of (8-12) | freeze = Freezes Target +(8-12) | openwounds = +(8-12)% Chance of Open Wounds | crush = +(8-12)% Chance of Crushing Blow | kick = +(8-12) Kick Damage | mana-kill = +(8-12) to Mana after each Kill | demon-heal = +(8-12) Life after each Demon Kill | bloody = | deadly = +(8-12)% Deadly Strike | slow = Slows Target by (8-12)% | nofreeze = Cannot Be Frozen | stamdrain = (8-12)% Slower Stamina Drain | reanimate = (8-12)% Reanimate as: | pierce = +(8-12)% Piercing Attack | magicarrow = Fires Magic Arrows (level (8-12)) | explosivearrow = Fires Explosive Arrows or Bolts (level (8-12)) | dru = +(8-12) to Druid Skill Levels | ass = +(8-12) to Assassin Skill Levels | skill = +(8-12) to | skilltab = +(8-12) to(Class Only)
Calculated value - param:
{{Property|ac/lvl|30||}} → {{#switch: ac/lvl | ac = Expression error: Unexpected > operator. Defense | ac-miss = Expression error: Unexpected > operator. Defense vs. Missile | ac-hth = Expression error: Unexpected > operator. Defense vs. Melee | red-dmg = Damage Reduced by | red-dmg% = Expression error: Unexpected >= operator. % | ac% = Expression error: Unexpected > operator.% Enhanced Defense | red-mag = Magic Damage Reduced by | str = Expression error: Unexpected > operator. to Strength | dex = Expression error: Unexpected > operator. to Dexterity | vit = Expression error: Unexpected > operator. to Vitality | enr = Expression error: Unexpected > operator. to Energy | mana = Expression error: Unexpected > operator. to Mana | mana% = Increase Maximum Mana % | hp = Expression error: Unexpected > operator. to Life | hp% = Increase Maximum Life % | att = Expression error: Unexpected > operator. to Attack Rating | block = % Increased Chance of Blocking | cold-min = Expression error: Unexpected > operator. to Minimum Cold Damage | cold-max = Expression error: Unexpected > operator. to Maximum Cold Damage | cold-len = (Expression error: Missing operand for /. seconds) | fire-min = Expression error: Unexpected > operator. to Minimum Fire Damage | fire-max = Expression error: Unexpected > operator. to Maximum Fire Damage | ltng-min = Expression error: Unexpected > operator. to Minimum Lightning Damage | ltng-max = Expression error: Unexpected > operator. to Maximum Lightning Damage | pois-min = Expression error: Unexpected > operator. to Minimum Poison Damage | pois-max = Expression error: Unexpected > operator. to Maximum Poison Damage | pois-len = over Expression error: Missing operand for /. seconds | dmg-min = Expression error: Unexpected > operator. to Minimum Damage | dmg-max = Expression error: Unexpected > operator. to Maximum Damage | dmg% = Expression error: Unexpected > operator.% Enhanced Damage | dmg-to-mana = Expression error: Unexpected > operator.% Damage Taken Goes To Mana | res-fire = Fire Resist Expression error: Unexpected > operator.% | res-fire-max = Expression error: Unexpected > operator.% to Maximum Fire Resist | res-ltng = Lightning Resist Expression error: Unexpected > operator.% | res-ltng-max = Expression error: Unexpected > operator.% to Maximum Lightning Resist | res-cold = Cold Resist Expression error: Unexpected > operator.% | res-cold-max = Expression error: Unexpected > operator.% to Maximum Cold Resist | res-mag = Magic Resist Expression error: Unexpected > operator.% | res-mag-max = Expression error: Unexpected > operator.% to Maximum Magic Resist | res-pois = Poison Resist Expression error: Unexpected > operator.% | res-pois-max = Expression error: Unexpected > operator.% to Maximum Poison Resist | res-all = Fire Resist Expression error: Unexpected > operator.% | res-all-max = Expression error: Unexpected > operator.% to Maximum Fire Resist | abs-fire% = Fire Absorb Expression error: Unexpected > operator.% | abs-fire = Expression error: Unexpected > operator. Fire Absorb | abs-ltng% = Lightning Absorb Expression error: Unexpected > operator.% | abs-ltng = Expression error: Unexpected > operator. Lightning Absorb | abs-mag% = Magic Absorb Expression error: Unexpected > operator.% | abs-mag = Expression error: Unexpected > operator. Magic Absorb | abs-cold% = Cold Absorb Expression error: Unexpected > operator.% | abs-cold = Expression error: Unexpected > operator. Cold Absorb | dur = Maximum Durability Expression error: Unexpected > operator. | dur% = Increase Maximum Durability % | regen = Expression error: Unexpected >= operator. Expression error: Unexpected > operator. | thorns = Attacker Takes Damage of | swing1 = Expression error: Unexpected > operator.% Increased Attack Speed | swing2 = Expression error: Unexpected > operator.% Increased Attack Speed | swing3 = Expression error: Unexpected > operator.% Increased Attack Speed | gold% = % Extra Gold from Monsters | mag% = % Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus % | regen-mana = Regenerate Mana % | stam = Expression error: Unexpected > operator. Maximum Stamina | time = | manasteal = % Mana stolen per hit | lifesteal = % Life stolen per hit | ama = Expression error: Unexpected > operator. to Amazon Skill Levels | pal = Expression error: Unexpected > operator. to Paladin Skill Levels | nec = Expression error: Unexpected > operator. to Necromancer Skill Levels | sor = Expression error: Unexpected > operator. to Sorceress Skill Levels | bar = Expression error: Unexpected > operator. to Barbarian Skill Levels | herb = | light = Expression error: Unexpected > operator. to Light Radius | color = | ease = Requirements Expression error: Unexpected > operator.% | move1 = Expression error: Unexpected > operator.% Faster Run/Walk | move2 = Expression error: Unexpected > operator.% Faster Run/Walk | move3 = Expression error: Unexpected > operator.% Faster Run/Walk | balance1 = Expression error: Unexpected > operator.% Faster Hit Recovery | balance2 = Expression error: Unexpected > operator.% Faster Hit Recovery | balance3 = Expression error: Unexpected > operator.% Faster Hit Recovery | block1 = Expression error: Unexpected > operator.% Faster Block Rate | block2 = Expression error: Unexpected > operator.% Faster Block Rate | block3 = Expression error: Unexpected > operator.% Faster Block Rate | cast1 = Expression error: Unexpected > operator.% Faster Cast Rate | cast2 = Expression error: Unexpected > operator.% Faster Cast Rate | cast3 = Expression error: Unexpected > operator.% Faster Cast Rate | res-pois-len = Poison Length Reduced by % | dmg = Damage Expression error: Unexpected > operator. | howl = Hit Causes Monster to Flee Expression error: Unexpected > operator.% | stupidity = Hit Blinds Target Expression error: Unexpected > operator. | ignore-ac = Ignore Target's Defense | reduce-ac = -% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = % Bonus to Attack Rating | dmg-ac = to Monster Defense Per Hit | dmg-demon = Expression error: Unexpected > operator.% Damage to Demons | dmg-undead = Expression error: Unexpected > operator.% Damage to Undead | att-demon = Expression error: Unexpected > operator. to Attack Rating against Demons | att-undead = Expression error: Unexpected > operator. to Attack Rating against Undead | throw = | fireskill = Expression error: Unexpected > operator. to Fire Skills | allskills = Expression error: Unexpected > operator. to All Skills | light-thorns = Attacker Takes Lightning Damage of | freeze = Freezes Target Expression error: Unexpected > operator. | openwounds = Expression error: Unexpected > operator.% Chance of Open Wounds | crush = Expression error: Unexpected > operator.% Chance of Crushing Blow | kick = Expression error: Unexpected > operator. Kick Damage | mana-kill = Expression error: Unexpected > operator. to Mana after each Kill | demon-heal = Expression error: Unexpected > operator. Life after each Demon Kill | bloody = | deadly = Expression error: Unexpected > operator.% Deadly Strike | slow = Slows Target by % | nofreeze = Cannot Be Frozen | stamdrain = % Slower Stamina Drain | reanimate = % Reanimate as: Marauder | pierce = Expression error: Unexpected > operator.% Piercing Attack | magicarrow = Fires Magic Arrows (level ) | explosivearrow = Fires Explosive Arrows or Bolts (level ) | dru = Expression error: Unexpected > operator. to Druid Skill Levels | ass = Expression error: Unexpected > operator. to Assassin Skill Levels | skill = Expression error: Unexpected > operator. to Fend | skilltab = Expression error: Unexpected > operator. to 30(Class Only)
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} → {{#switch: hp/lvl | ac = +(8-12) Defense | ac-miss = +(8-12) Defense vs. Missile | ac-hth = +(8-12) Defense vs. Melee | red-dmg = Damage Reduced by (8-12) | red-dmg% = Physical Damage Received Reduced by (8-12)% | ac% = +(8-12)% Enhanced Defense | red-mag = Magic Damage Reduced by (8-12) | str = +(8-12) to Strength | dex = +(8-12) to Dexterity | vit = +(8-12) to Vitality | enr = +(8-12) to Energy | mana = +(8-12) to Mana | mana% = Increase Maximum Mana (8-12)% | hp = +(8-12) to Life | hp% = Increase Maximum Life (8-12)% | att = +(8-12) to Attack Rating | block = (8-12)% Increased Chance of Blocking | cold-min = +(8-12) to Minimum Cold Damage | cold-max = +(8-12) to Maximum Cold Damage | cold-len = ((0.32-0.48) seconds) | fire-min = +(8-12) to Minimum Fire Damage | fire-max = +(8-12) to Maximum Fire Damage | ltng-min = +(8-12) to Minimum Lightning Damage | ltng-max = +(8-12) to Maximum Lightning Damage | pois-min = +(8-12) to Minimum Poison Damage | pois-max = +(8-12) to Maximum Poison Damage | pois-len = over (0.32-0.48) seconds | dmg-min = +(8-12) to Minimum Damage | dmg-max = +(8-12) to Maximum Damage | dmg% = +(8-12)% Enhanced Damage | dmg-to-mana = +(8-12)% Damage Taken Goes To Mana | res-fire = Fire Resist +(8-12)% | res-fire-max = +(8-12)% to Maximum Fire Resist | res-ltng = Lightning Resist +(8-12)% | res-ltng-max = +(8-12)% to Maximum Lightning Resist | res-cold = Cold Resist +(8-12)% | res-cold-max = +(8-12)% to Maximum Cold Resist | res-mag = Magic Resist +(8-12)% | res-mag-max = +(8-12)% to Maximum Magic Resist | res-pois = Poison Resist +(8-12)% | res-pois-max = +(8-12)% to Maximum Poison Resist | res-all = Fire Resist +(8-12)% | res-all-max = +(8-12)% to Maximum Fire Resist | abs-fire% = Fire Absorb +(8-12)% | abs-fire = +(8-12) Fire Absorb | abs-ltng% = Lightning Absorb +(8-12)% | abs-ltng = +(8-12) Lightning Absorb | abs-mag% = Magic Absorb +(8-12)% | abs-mag = +(8-12) Magic Absorb | abs-cold% = Cold Absorb +(8-12)% | abs-cold = +(8-12) Cold Absorb | dur = Maximum Durability +(8-12) | dur% = Increase Maximum Durability (8-12)% | regen = Replenish Life +(8-12) | thorns = Attacker Takes Damage of (8-12) | swing1 = +(8-12)% Increased Attack Speed | swing2 = +(8-12)% Increased Attack Speed | swing3 = +(8-12)% Increased Attack Speed | gold% = (8-12)% Extra Gold from Monsters | mag% = (8-12)% Better Chance of Getting Magic Items | knock = Knockback | regen-stam = Heal Stamina Plus (8-12)% | regen-mana = Regenerate Mana (8-12)% | stam = +(8-12) Maximum Stamina | time = | manasteal = (8-12)% Mana stolen per hit | lifesteal = (8-12)% Life stolen per hit | ama = +(8-12) to Amazon Skill Levels | pal = +(8-12) to Paladin Skill Levels | nec = +(8-12) to Necromancer Skill Levels | sor = +(8-12) to Sorceress Skill Levels | bar = +(8-12) to Barbarian Skill Levels | herb = | light = +(8-12) to Light Radius | color = | ease = Requirements +(8-12)% | move1 = +(8-12)% Faster Run/Walk | move2 = +(8-12)% Faster Run/Walk | move3 = +(8-12)% Faster Run/Walk | balance1 = +(8-12)% Faster Hit Recovery | balance2 = +(8-12)% Faster Hit Recovery | balance3 = +(8-12)% Faster Hit Recovery | block1 = +(8-12)% Faster Block Rate | block2 = +(8-12)% Faster Block Rate | block3 = +(8-12)% Faster Block Rate | cast1 = +(8-12)% Faster Cast Rate | cast2 = +(8-12)% Faster Cast Rate | cast3 = +(8-12)% Faster Cast Rate | res-pois-len = Poison Length Reduced by (8-12)% | dmg = Damage +(8-12) | howl = Hit Causes Monster to Flee +(8-12)% | stupidity = Hit Blinds Target +(8-12) | ignore-ac = Ignore Target's Defense | reduce-ac = -(8-12)% Target Defense | noheal = Prevent Monster Heal | half-freeze = Half Freeze Duration | att% = (8-12)% Bonus to Attack Rating | dmg-ac = (8-12) to Monster Defense Per Hit | dmg-demon = +(8-12)% Damage to Demons | dmg-undead = +(8-12)% Damage to Undead | att-demon = +(8-12) to Attack Rating against Demons | att-undead = +(8-12) to Attack Rating against Undead | throw = | fireskill = +(8-12) to Fire Skills | allskills = +(8-12) to All Skills | light-thorns = Attacker Takes Lightning Damage of (8-12) | freeze = Freezes Target +(8-12) | openwounds = +(8-12)% Chance of Open Wounds | crush = +(8-12)% Chance of Crushing Blow | kick = +(8-12) Kick Damage | mana-kill = +(8-12) to Mana after each Kill | demon-heal = +(8-12) Life after each Demon Kill | bloody = | deadly = +(8-12)% Deadly Strike | slow = Slows Target by (8-12)% | nofreeze = Cannot Be Frozen | stamdrain = (8-12)% Slower Stamina Drain | reanimate = (8-12)% Reanimate as: | pierce = +(8-12)% Piercing Attack | magicarrow = Fires Magic Arrows (level (8-12)) | explosivearrow = Fires Explosive Arrows or Bolts (level (8-12)) | dru = +(8-12) to Druid Skill Levels | ass = +(8-12) to Assassin Skill Levels | skill = +(8-12) to | skilltab = +(8-12) to(Class Only)