Witch Doctor

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Revision as of 21:59, 18 September 2011 by Martini (talk | contribs) (→‎Spirit Realm)
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The Witch Doctor is one of the first 2 characters confirmed to be in the game by Blizzard, and is the second character in the gameplay video.

Gameplay

The Witch Doctor appears to follow a similar gameplay style as Diablo II's Necromancer, with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells.

Resource system: Witch Doctors use mana. http://us.battle.net/d3/en/blog/3390853

Skills

Physical Realm

Physical Realm Unlocked at Cost Cooldown Description
Poison Dart lvl 1 176 Mana Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.
20 px Alabaster Snake to the Face Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.
20 px Crimson Flaming Dart Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.
20 px Golden Spined Dart Gain 290 Mana every time a dart hits a target.
20 px Indigo Splinters Shoot 8 darts at once that deal 18-27 Poison damage each.
20 px Obsidian Numbing Dart Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.
Plague of Toads lvl 2 211 Mana Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.
20 px Alabaster Addling Toads Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.
20 px Crimson Explosive Toads Mutate to red bullfrogs that explode for 156-219 Fire damage.
20 px Golden Toad Affinity Reduces Mana cost to 62 Mana.
20 px Indigo Rain of Toads Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.
20 px Obsidian Toad of Hugeness Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.
Zombie Charger lvl 5 229 Mana Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.
20 px Alabaster Explosive Beast Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.
20 px Crimson Zombie Bears A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.
20 px Golden Undeath If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.
20 px Indigo Wave of Zombies Summon 8 zombie chargers that deal 99-139 damage each.
20 px Obsidian Leperous Zombie The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.
Corpse Spiders lvl 7 282 Mana Summon 4 spiders to attack nearby enemies for 7-21 physical damage.
20 px Alabaster Medusa Spiders Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.
20 px Crimson Blazing Spiders Summon fire spiders that deal 15-44 Fire damage.
20 px Golden Widowmakers Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.
20 px Indigo Spider Queen Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.
20 px Obsidian Leaping Spiders Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.
Firebats lvl 9 352 Mana per second A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.
20 px Alabaster Cloud of Bats Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.
20 px Crimson Dire Bats Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.
20 px Golden Vampire Bats 35% of damage done by the bats is gained as Life.
20 px Indigo Hungry Bats Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.
20 px Obsidian Plague Bats Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.
Firebomb lvl 11 264 Mana Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.
20 px Alabaster Flash Fire Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.
20 px Crimson Conflagration In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.
20 px Golden Pyrogeist Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.
20 px Indigo Roll the Bones Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.
20 px Obsidian Fire Pit Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.
Locust Swarm lvl 19 352 Mana Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.
20 px Alabaster Diseased Swarm Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.
20 px Crimson Searing Locusts Ignite the locusts with fire causing them to deal 55 Fire damage per second.
20 px Golden Devouring Swarm Convert 40% of the damage done as Mana for you.
20 px Indigo Pestilence When the swarm jumps there is a 55% chance to jump to two targets instead of one.
20 px Obsidian Cloud of Insects Increase the duration of the swarm to 10 seconds.
Acid Cloud lvl 22 528 Mana Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.
20 px Alabaster Kiss of Death Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.
20 px Crimson Corpse Bomb A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.
20 px Golden Slow Burn Increases the duration of the acid pools to 10 seconds.
20 px Indigo Acid Rain The initial splash is increased to 50 yards and deals 102 -141 Poison damage.
20 px Obsidian Lob Blob Bomb The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.
Wall of Zombies lvl 27 352 Mana A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.
20 px Alabaster Pile On A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.
20 px Crimson Creepers Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.
20 px Golden Unrelenting Grip Zombies will slow the movement of enemies by 60% for 9 seconds.
20 px Indigo Barricade Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.
20 px Obsidian Dead Rush Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.

Spirit Realm

Spirit Realm Unlocked at Cost Cooldown Description
Haunt lvl 4 106 Mana Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
20 px Alabaster Resentful Spirit Modifies the spirit to do 395 Arcane damage over 2.1 seconds.
20 px Crimson Consuming Spirit The spirit returns 45% of damage done as Life for you.
20 px Golden Draining Spirit The spirit returns 100% of damage done as Mana for you.
20 px Indigo Lingering Spirit If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.
20 px Obsidian Grasping Spirit Slows the movement of haunted targets by 50%.
Horrify lvl 8 20 seconds Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
20 px Alabaster Stalker Gain 50% increased movement speed for 4 seconds after cast.
20 px Crimson Frightening Aspect Gain 170% additional armor for 8 seconds after casting Horrify.
20 px Golden Ruthless Terror Gain 282 Mana for every feared enemy.
20 px Indigo Face of Death Increases the radius of the effect to 26 yards.
20 px Obsidian Phobia Increases the duration of the fear to 12 seconds.
Spirit Walk lvl 12 176 Mana 15 seconds Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
20 px Alabaster Healing Journey Gain 16% of your maximum Life every second while Spirit Walk is active.
20 px Crimson Severance Enemies you walk through in spirit form take 121-135 physical damage per second.
20 px Golden Honored Guest Gain 11% of your maximum Mana every second while Spirit Walk is active.
20 px Indigo Jaunt Increases the duration of Spirit Walk to 10.0 seconds.
20 px Obsidian Umbral Shock When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.
Soul Harvest lvl 14 15 seconds Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
20 px Alabaster Vengeful Spirit Affected enemies also take 146-167 physical damage.
20 px Crimson Siphon Gain 4258 Life for every affected enemy.
20 px Golden Swallow Your Soul Gain 1188 Mana for every affected enemy.
20 px Indigo Soul to Waste Increases duration of the effect to 65 seconds.
20 px Obsidian Languish Reduces the movement speed of enemies by 60% for 11 seconds.
Spirit Barrage lvl 21 141 Mana Bombard a target with a spirit bolt that deals 36-71 physical damage.
20 px Alabaster Manitou Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.
20 px Crimson Phlebotomize Spirits return 40% of damage dealt as Life.
20 px Golden The Spirit is Willing Spirits return 40% of damage dealt as Mana.
20 px Indigo Well of Souls Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.
20 px Obsidian Phantasm Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.
Mass Confusion lvl 24 60 seconds Incite paranoia in enemies, causing some to fight for you for 8 seconds.
20 px Alabaster Devolution Targets killed while confused have a 99% chance of spawning a zombie dog.
20 px Crimson Paranoia All enemies in the area take 80% additional damage.
20 px Golden Unstable Realm Cooldown reduced to 4 seconds.
20 px Indigo Mass Hysteria Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast.
20 px Obsidian Mass Hallucination Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.

Support

Builds and Guides

None yet.

Lore

Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body.

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts. - www.blizzard.com/diablo3