Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range. Demon Hunters have two resources, Hatred and Discipline. Hatred regenerates quickly and is used for damage skills. Discipline regenerates slowly and is used for the more tactical skills.
Builds and Guides
Please use our Demon Hunter forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
Theorycraft
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed upon.
Skills
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
Hatred Generator
Skill
|
Unlock Level
|
Hatred
|
Cooldown
|
Description
|
Hungering Arrow
|
2
|
+5
|
None
|
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Evasive Fire
|
3
|
+10
|
None
|
Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards, costing 4 Discipline.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Bola Shot
|
4
|
+5
|
None
|
Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Entangling Shot
|
8
|
+5
|
None
|
Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Grenades
|
11
|
+10
|
None
|
Throw out three grenades that explode for 75% weapon damage as Fire each.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Spike Trap
|
16
|
+10
|
None
|
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Strafe
|
19
|
-2/second
|
None
|
Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Hatred Spender
Skill
|
Unlock Level
|
Hatred
|
Cooldown
|
Description
|
Impale
|
1
|
-40
|
None
|
Fire a massive shot to impale a target for 325% weapon damage.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Rapid Fire
|
5
|
-40 + -15/s
|
None
|
Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Chakram
|
7
|
-15
|
None
|
Fire a swirling Chakram that does 150% weapon damage to enemies along its path.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Elemental Arrow
|
9
|
-5
|
None
|
Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Fan of Knives
|
4
|
-20
|
10 s
|
Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Multishot
|
17
|
-30
|
None
|
Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Cluster Arrow
|
27
|
-60
|
None
|
Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Rain of Vengeance
|
29
|
-40
|
30 s
|
Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Discipline
Skill
|
Unlock Level
|
Discipline
|
Cooldown
|
Description
|
Caltrops
|
2
|
-8
|
None
|
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Vault
|
6
|
-10
|
None
|
Tumble acrobatically 35 yards.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Shadow Power
|
12
|
-20
|
None
|
Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Companion
|
15
|
-10
|
None
|
Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Smoke Screen
|
18
|
-15
|
None
|
Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Sentry
|
21
|
-10
|
None
|
Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Marked for Death
|
23
|
-6
|
None
|
Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Preparation
|
25
|
None
|
120 s
|
Instantly restore all Discipline.
|
{{{U1}}}
|
{{{R1}}}
|
{{{D1}}}
|
{{{U2}}}
|
{{{R2}}}
|
{{{D2}}}
|
{{{U3}}}
|
{{{R3}}}
|
{{{D3}}}
|
{{{U4}}}
|
{{{R4}}}
|
{{{D4}}}
|
{{{U5}}}
|
{{{R5}}}
|
{{{D5}}}
|
Passive
Skill
|
Unlock Level
|
Description
|
Brooding
|
10
|
As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.
|
Thrill of the Hunt
|
10
|
Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
|
Vengeance
|
12
|
Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.
|
Steady Aim
|
13
|
As long as there are no enemies within 10 yards, all damage is increased by 10%.
|
Cull the Weak
|
15
|
Damage against slowed enemies increased by 20%.
|
Fundamentals
|
17
|
Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
|
Hot Pursuit
|
19
|
Whenever you are at full Hatred, movement speed is increased by 10%.
|
Archery
|
20
|
Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit
|
Perfectionist
|
22
|
Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
|
Custom Engineering
|
24
|
The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
|
Grenadier
|
26
|
Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.
|
Sharpshooter
|
28
|
Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
|
Ballistics
|
30
|
Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.
|
|