Demon Hunters fight with ranged weapons and traps. They have a number of slows and abilities to stay out of melee range. Demon Hunters have two resources, Hatred and Discipline. Hatred regenerates quickly and is used for damage skills. Discipline regenerates slowly and is used for the more tactical skills.
Builds and Guides
Please use our Demon Hunter forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
Theorycraft
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed upon.
Skills
Information on this page is based on a level 60 character, and was last updated April 2012.
Primary
Primary |
Unlock Level |
Generates |
Cooldown |
Description
|
Hungering Arrow |
1 |
3 Hatred |
|
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
|
|
6 |
|
Puncturing Arrow |
Increase the chance for the arrow to pierce to 50%.
|
|
17 |
|
Cinder Arrow |
Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
|
|
26 |
|
Shatter Shot |
If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
|
|
42 |
|
Devouring Arrow |
Each consecutive pierce increases the damage of the arrow by 70%.
|
|
52 |
|
Spray of Teeth |
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
|
Entangling Shot |
3 |
3 Hatred |
|
Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
|
|
9 |
|
Chain Gang |
Hit up to 4 targets.
|
|
18 |
|
Chain Lightning |
Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
|
|
34 |
|
Heavy Burden |
Increase the movement slow duration to 4 seconds.
|
|
47 |
|
Justice is Served |
Increase the Hatred generated to 6 per shot.
|
|
54 |
|
Bounty Hunter |
Gain 6% of the damage dealt as Life.
|
Bola Shot |
11 |
3 Hatred |
|
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
|
|
14 |
|
Volatile Explosives |
Increase the explosion radius to 14 yards.
|
|
24 |
|
Thunder Ball |
When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
|
|
37 |
|
Acid Strike |
Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
|
|
51 |
|
Bitter Pill |
When the bola explodes, you have a 35% chance to gain 3 Discipline.
|
|
57 |
|
Imminent Doom |
Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
|
Grendes |
15 |
3 Hatred |
|
Throw out three grenades that explode for 95% weapon damage as Fire each.
|
|
22 |
|
Tinkerer |
Increases Hatred generation to 6 Hatred.
|
|
32 |
|
Cluster Grenades |
Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
|
|
40 |
|
Fire Bomb |
Throw a single grenade that deals 123% weapon damage as Fire.
|
|
48 |
|
Stun Grenades |
Hurl grenades that have a 15% chance to Stun enemies for 2 seconds.
|
|
60 |
|
Gas Grenades |
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
|
Secondary
Secondary |
Unlock Level |
Cost |
Cooldown |
Description
|
Impale |
2 |
25 Hatred |
|
Impale a target for 250% weapon damage.
|
|
7 |
|
Impact |
Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
|
|
15 |
|
Chemical Burn |
Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
|
|
28 |
|
Overpenetration |
The knife will pierce through all enemies in a straight line.
|
|
53 |
|
Awareness |
After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
|
|
58 |
|
Grievous Wounds |
Critical Hits cause 100% additional damage.
|
Rapid Fire |
5 |
20 Hatred initially, and an additional 10 Hatred while channeling |
|
Rapidly fire for 228% weapon damage as Phyiscal.
|
|
11 |
|
Withering Fire |
Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
|
|
19 |
|
Web Shot |
Slows the movement of affected targets by 80% for 1 second.
|
|
32 |
|
Fire Support |
While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
|
|
45 |
|
High Velocity |
Fire poison arrows that have a 40% chance to pierce through enemies.
|
|
56 |
|
Bombardment |
Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
|
Chakram |
12 |
10 Hatred |
|
Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
|
|
18 |
|
Twin Chakrams |
A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
|
|
26 |
|
Serpentine |
The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
|
|
34 |
|
Razor Disk |
The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
|
|
48 |
|
Boomerang |
The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
|
|
57 |
|
Shuriken Cloud |
Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.
|
Elemental Arrow |
20 |
10 Hatred |
|
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
|
|
24 |
|
Ball Lightning |
Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
|
|
29 |
|
Frost Arrow |
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
|
|
36 |
|
Screaming Skull |
Grants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.
|
|
43 |
|
Lightning Bolts |
Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
|
|
59 |
|
Nether Tentacles |
Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
|
Defensive
Defensive |
Unlock Level |
Cost |
Cooldown |
Description
|
Caltrops |
4 |
8 Discipline |
|
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
|
|
12 |
|
Hooked Spines |
Increase the slowing amount to 80%.
|
|
18 |
|
Torturous Ground |
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
|
|
28 |
|
Jagged Spikes |
Enemies in the area also take 45% weapon damage.
|
|
41 |
|
Carved Stakes |
Reduces the cost of Caltrops to 6 Discipline.
|
|
54 |
|
Bait the Trap |
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
|
Smoke Screen |
8 |
24 Discipline |
|
Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.
|
|
14 |
|
Displacement |
Gain 35% movement speed when activated.
|
|
23 |
|
Lingering Fog |
Increase the duration of the effect to 4 seconds.
|
|
33 |
|
Breathe Deep |
While invisible you gain 20 Hatred per second.
|
|
44 |
|
Special Recipe |
Reduce the cost to 21 Discipline.
|
|
59 |
|
Choking Gas |
Leave behind a cloud of gast that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.
|
Shadow Power |
16 |
20 Discipline |
|
Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
|
|
21 |
|
Night Bane |
Gain an additional 15 Hatred per second while Shadow Power is active.
|
|
29 |
|
Blood Moon |
Increases damage done as Life to 30%.
|
|
37 |
|
Well of Darkness |
Decreases the Discipline cost to 16.
|
|
51 |
|
Gloom |
Reduce incoming damage by 65% while Shadow Power is active.
|
|
58 |
|
Shadow Glide |
Gain 40% bonus to movement speed while Shadow Power is active.
|
Hunting
Hunting |
Unlock Level |
Cost |
Cooldown |
Description
|
Vault |
9 |
10 Discipline |
|
Tumble acrobatically 35 yards.
|
|
16 |
|
Action Shot |
As you travel, shoot arrows for 75% weapon damage at nearby targets.
|
|
23 |
|
Rattling Roll |
All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
|
|
33 |
|
Tumble |
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
|
|
38 |
|
Acrobatics |
Removes the Discipline cost but adds a 15 second cooldown.
|
|
49 |
|
Trail of Cinders |
Ignite with fire dealing 100% weapon damage as Fire to everything along your path.
|
Preparation |
13 |
|
45 seconds |
Instantly restore all Discipline.
|
|
19 |
|
Invigoration |
Increase maximum Discipline by 10 for 5 seconds when using Preparation.
|
|
25 |
|
Punishment |
Restore all Hatred for 20 Discipline. Preparation has no cooldown.
|
|
35 |
|
Battle Scars |
Gain 60% Life while Preparation is active.
|
|
44 |
|
Focused Mind |
Gain 45 Discipline over 15 seconds instead of restoring it immediately.
|
|
52 |
|
Backup Plan |
There is a 30% chance that Preparation's cooldown will not be triggered.
|
Companion |
17 |
10 Discipline |
|
Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
|
|
22 |
|
Spider Companion |
Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
|
|
29 |
|
Bat Companion |
Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
|
|
41 |
|
Boar Companion |
Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
|
|
46 |
|
Ferret Companion |
Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
|
|
59 |
|
Wolf Companion |
Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
|
Marked for Death |
21 |
6 Discipline |
|
Marks an enemy. The marked enemy wil take 12% additional damage for the next 30 seconds.
|
|
27 |
|
Contagion |
When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
|
|
31 |
|
Valley of Death |
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
|
|
39 |
|
Grim Reaper |
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
|
|
48 |
|
Mortal Enemy |
Attacks you make against the marked target generate 3 Hatred.
|
|
60 |
|
Death Toll |
Heal attackers for 1% of the damage done to the marked target.
|
Devices
Devices |
Unlock Level |
Cost |
Cooldown |
Description
|
Evasive Fire |
14 |
Generate 4 Hatred, Cost 4 Discipline if you backflip |
|
Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
|
|
21 |
|
Shrapnel |
Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
|
|
26 |
|
Parting Gift |
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
|
|
34 |
|
Covering Fire |
Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
|
|
42 |
|
Displace |
Increase the distance of the backflip to 30 yards.
|
|
53 |
|
Surge |
Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
|
Fan of Knives |
17 |
20 Hatred |
10 seconds |
Throw knoves out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
|
|
23 |
|
Crippling Razors |
Increase the amount enemies are slowed to 80% for 2 seconds.
|
|
32 |
|
Retaliate |
Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
|
|
38 |
|
Hail of Knives |
Increase the radius to damage all enemies within 20 yards.
|
|
44 |
|
Fan of Daggers |
Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
|
|
59 |
|
Assassin's Knives |
Throw long-range knives that deal 70% weapon damage to 5 additional targets.
|
Spike Trap |
17 |
30 Hatred |
|
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
|
|
27 |
|
Bandolier |
Increase the maximum number of traps that can be out simulltaneously to 6.
|
|
30 |
|
Sticky Trap |
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
|
|
39 |
|
Long Fuse |
Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
|
|
46 |
|
Lightning Rod |
When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
|
|
55 |
|
Scatter |
Simultaneously place all 3 traps.
|
Sentry |
25 |
10 Discipline |
|
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.
|
|
28 |
|
Spitfire Turret |
The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
|
|
36 |
|
Vigilant Watcher |
Increases duration of the turret to 30 seconds.
|
|
45 |
|
Chain of Torment |
Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
|
|
52 |
|
Aid Station |
Heals nearby allies for 1.0% of their maximum Life per second.
|
|
60 |
|
Guardian Turret |
The turret also creates a shield that reduces damage taken by allies by 15%.
|
Archery
Archery |
Unlock Level |
Cost |
Cooldown |
Description
|
Strafe |
19 |
15 Hatred |
|
Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
|
|
24 |
|
Equilibrium |
Increases your attack speed by 20% when using Strafe.
|
|
29 |
|
Drifting Shadow |
Movement speed increased to 100% of normal running speed while strafing.
|
|
37 |
|
Stinging Steel |
Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
|
|
50 |
|
Rocket Storm |
In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
|
|
56 |
|
Demolition |
Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.
|
Multishot |
22 |
15 Hatred |
|
Fire a massive volley of arrows dealing 115% weapon damage to all enemies in the area.
|
|
26 |
|
Fire at Will |
Cost reduced to 10 Hatred. Deals 115% weapon damage as Lightning.
|
|
31 |
|
Burst Fire |
Every time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.
|
|
39 |
|
Suppression Fire |
Every enemy hit grants 1 Discipline.
|
|
46 |
|
Full Broadside |
Increase the damage of Multishot to 150% weapon damage.
|
|
55 |
|
Arsenal |
Every use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.
|
Cluster Arrow |
27 |
50 Hatred |
|
Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
|
|
33 |
|
Dazzling Arrow |
Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
|
|
36 |
|
Shooting Stars |
Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
|
|
41 |
|
Maelstrom |
Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
|
|
49 |
|
Cluster Bombs |
Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
|
|
58 |
|
Loaded for Bear |
Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.
|
Rain of Vengeance |
30 |
|
30 seconds |
Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
|
|
35 |
|
Dark Cloud |
Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
|
|
40 |
|
Beastly Bombs |
Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
|
|
47 |
|
Stampede |
Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
|
|
54 |
|
Anathema |
Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
|
|
60 |
|
Flying Strike |
A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.
|
Passive Skills
Passive Skills |
Unlock Level |
Description
|
Tactical Advantage |
10 |
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
|
Thrill of the Hunt |
10 |
Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
|
Vengeance |
13 |
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
|
Steady Aim |
16 |
As long as there are no enemies within 10 yards, all damage is increased by 20%.
|
Cull the Weak |
20 |
Damage against slowed enemies increased by 15%.
|
Night Stalker |
20 |
Critical Hits have a chance to restore 2 Discipline. Discipline is used to fuel many of your tactical and defensive skills.
|
Brooding |
25 |
As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
|
Hot Pursuit |
27 |
Whenever you are at full Hatred, movement speed is increased by 15%.
|
Archery |
30 |
Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance
|
Numbing Traps |
30 |
Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
|
Perfectionist |
35 |
Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
|
Custom Engineering |
40 |
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
|
Grenadier |
45 |
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
|
Sharpshooter |
50 |
Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
|
Ballistics |
55 |
Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
|
|