|
Type
|
Long range multi-missile cast
|
Tier
|
4
|
Required level
|
18
|
Required skills
|
Blaze
|
Requirements
|
None
|
Left button
|
No
|
In town
|
No
|
Mana cost
|
21+slvl
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
Warmth, Inferno
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
This skill allows the Sorceress to raise a barrier of flame to block her flanks from attack, creating a tactical advantage for both herself and her allies. Any creature unwitting enough to attempt to cross the barrier will feel the full force of these flames as they advance to their ruin.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
Minimum Fire Bit Rate
|
(144*slvl) + 96 |
(224*slvl) - 544 |
(336*slvl) - 2336 |
(336*slvl) - 2336 |
(336*slvl) - 2336
|
Maximum Fire Bit Rate
|
(144*slvl) + 176 |
(224*slvl) - 464 |
(336*slvl) - 2256 |
(336*slvl) - 2256 |
(336*slvl) - 2256
|
- When cast, firewallmaker missiles are fired in both directions from target along a line perpendicular to the line between the caster and the target: static firewall missiles applying fire bit rate every frame for 89 frames (3.56 seconds) are generated in their wake.
- Firewallmaker missiles exist longer and thus travel further as skill level increases, resulting in longer Fire Walls.
Length of Fire Wall centered on target increases by 4 yards (2 yards in each direction) every 3 skill levels. Yards displayed in tool tips are rounded down and 2 2/3 yards less than actual length.
- Displayed fire damage per second assumes three missiles apply damage to target (bit rate * 3 * 25/256). This is normally the case for size 3 targets, but only applies to size 2 targets when Fire Wall is close to parallel with straight edges or walls: otherwise 2/3 or 1/3 displayed fire damage per second is actually applied. size 1 targets only ever take 1/3 displayed fire damage per second.
These Abyss Knights are both size 2 but take differing damage because of their position relative to the caster: the top one is only taking 1/3 displayed fire damage per second because the Fire Wall is parallel to the screen edge, so only one firewall missile collides with it; the one to the left is taking displayed fire damage per second because the Fire Wall is parallel to the platform edge, so three firewall missiles collide with it.
- Best cast on stationary targets or along the anticipated path of targets so that they have to walk or run along it to approach their objective.
- When cast continuously, maximum fire damage per second (achieved after 89 frames or 3.56 seconds, when first Fire Wall expires) can be approximated from displayed fire damage per second by multiplying it by missiles * frames / 3 * cast rate (normally just frames / cast rate). Cast rate is delay (1.4 seconds or 35 frames) plus action frame, so Sorceress cast rate is 35 + (4-7) or 39-42 frames, depending on Faster Cast Rate. For example, maximum fire damage per second for a Sorceress with 40 frame cast rate (63-199 FCR) would be displayed fire damage per second multiplied by 89/40, or 2.225.
- Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [1] [2]
Source
Level
|
% Chance
|
Source
|
Min Rlvl
|
Ladder
|
17 |
25
|
Pride polearm
|
67
|
Yes
|
Levels 1-60
- Displayed fire damage per second is rounded down to the nearest point.
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Mana Cost
|
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31
|
Yards
|
7 1/3 |
8 2/3 |
10 |
11 1/3 |
12 2/3 |
14 |
15 1/3 |
16 2/3 |
18 |
19 1/3
|
Displayed Minimum Fire Damage/S
|
70 |
112 |
154 |
196 |
239 |
281 |
323 |
365 |
431 |
496
|
Displayed Maximum Fire Damage/S
|
93 |
135 |
178 |
220 |
262 |
304 |
346 |
389 |
454 |
520
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Mana Cost
|
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41
|
Yards
|
20 2/3 |
22 |
23 1/3 |
24 2/3 |
26 |
27 1/3 |
28 2/3 |
30 |
31 1/3 |
32 2/3
|
Displayed Minimum Fire Damage/S
|
562 |
628 |
693 |
759 |
825 |
890 |
989 |
1,087 |
1,185 |
1,284
|
Displayed Maximum Fire Damage/S
|
585 |
651 |
717 |
782 |
848 |
914 |
1,012 |
1,110 |
1,209 |
1,307
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Mana Cost
|
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51
|
Yards
|
34 |
35 1/3 |
36 2/3 |
38 |
39 1/3 |
40 2/3 |
42 |
43 1/3 |
44 2/3 |
46
|
Displayed Minimum Fire Damage/S
|
1,382 |
1,481 |
1,579 |
1,678 |
1,776 |
1,875 |
1,973 |
2,071 |
2,170 |
2,268
|
Displayed Maximum Fire Damage/S
|
1,406 |
1,504 |
1,603 |
1,701 |
1,800 |
1,898 |
1,996 |
2,095 |
2,193 |
2,292
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Mana Cost
|
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61
|
Yards
|
47 1/3 |
48 2/3 |
50 |
51 1/3 |
52 2/3 |
54 |
55 1/3 |
56 2/3 |
58 |
59 1/3
|
Displayed Minimum Fire Damage/S
|
2,367 |
2,465 |
2,564 |
2,662 |
2,760 |
2,859 |
2,957 |
3,056 |
3,154 |
3,253
|
Displayed Maximum Fire Damage/S
|
2,390 |
2,489 |
2,587 |
2,685 |
2,784 |
2,882 |
2,981 |
3,079 |
3,178 |
3,276
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Mana Cost
|
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71
|
Yards
|
60 2/3 |
62 |
63 1/3 |
64 2/3 |
66 |
67 1/3 |
68 2/3 |
70 |
71 1/3 |
72 2/3
|
Displayed Minimum Fire Damage/S
|
3,351 |
3,450 |
3,548 |
3,646 |
3,745 |
3,843 |
3,942 |
4,040 |
4,139 |
4,237
|
Displayed Maximum Fire Damage/S
|
3,375 |
3,473 |
3,571 |
3,670 |
3,768 |
3,867 |
3,965 |
4,064 |
4,162 |
4,260
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Mana Cost
|
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81
|
Yards
|
74 |
75 1/3 |
76 2/3 |
78 |
79 1/3 |
80 2/3 |
82 |
83 1/3 |
84 2/3 |
86
|
Displayed Minimum Fire Damage/S
|
4,335 |
4,434 |
4,532 |
4,631 |
4,729 |
4,828 |
4,926 |
5,025 |
5,123 |
5,221
|
Displayed Maximum Fire Damage/S
|
4,359 |
4,457 |
4,556 |
4,654 |
4,753 |
4,851 |
4,950 |
5,048 |
5,146 |
5,245
|
Reference
|