|
Type
|
Pet cast
|
Tier
|
6
|
Required level
|
30
|
Required skills
|
Raise Skeletal Mage, Iron Golem
|
Requirements
|
Corpse
|
Left button
|
No
|
In town
|
No
|
Mana cost
|
45
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
None
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.
Detail
- In addition to the normal restrictions on corpse selection, only eligible normal and minion monster corpses can be revived, with the exception of those to which effects altering AI do not apply:
- Leaper also cannot be revived. Furthermore, while most static units do not allow corpse selection, even the following that do cannot be revived:
- Revived retain most of the AI, skills and stats they had while alive, including Unique bonuses for minions, but lose others (typically healing and buffing skills, spawning and resurrecting). [1]
- If clvl < mlvl, clvl is used to calculate life and life is multiplied by clvl/mlvl; clvl is also used to calculate chance-to-hit of both Revived and attacking units, Attack Rating and damage. Otherwise mlvl is used, and is always used to calculate defense. Level bonus still applies to minions when comparing clvl and mlvl, and when calculating stats.
- +% Maximum Life from Battle Orders and Oak Sage is not added to +% life from Skeleton Mastery and Revive, it is applied afterwards.
- +% Damage only applies to physical attack damage.
- Life and damage do not increase when summoned in games with higher player counts.
- Summon Resist does not apply to Revived. [2]
Source
Charges
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Maximum Monsters Revived
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Maximum Monsters Revived
|
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Maximum Monsters Revived
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Maximum Monsters Revived
|
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Maximum Monsters Revived
|
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Maximum Monsters Revived
|
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60
|
Reference
|