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Fire Resist modifies fire damage by a percentage, after Magic Damage Reduced has been applied; FR -100% is the floor, while FR > 99% makes a unit Immune to Fire.
- Player and mercenary normally have a ceiling of FR 75%, but this can be increased to FR 95% by applying +% Maximum Fire Resist (although any excess can offset penalties that might otherwise reduce it below this ceiling). Difficulty level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respectively in Classic games) also apply to them.
- Fire damage tends to be less damaging than lightning but it is much more consistent, so resistance tends to be important.
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Item
Charm
Small Charm
| Value
|
Source
|
Min Rlvl
|
Min Alvl
|
| +(3-5)%
|
Crimson Small Charm
|
1
|
1
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| +(6-7)%
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Russet Small Charm
|
10
|
14
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| +(8-9)%
|
Garnet Small Charm
|
20
|
27
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| +(10-11)%
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Ruby Small Charm
|
32
|
40
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Large Charm
| Value
|
Source
|
Min Rlvl
|
Min Alvl
|
| +(4-7)%
|
Crimson Large Charm
|
1
|
1
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| +(8-10)%
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Russet Large Charm
|
12
|
16
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| +(11-12)%
|
Garnet Large Charm
|
18
|
25
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| +(13-15)%
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Ruby Large Charm
|
27
|
35
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Grand Charm
| Value
|
Source
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Min Rlvl
|
Min Alvl
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| +(7-15)%
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Crimson Grand Charm
|
1
|
1
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| +(16-20)%
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Russet Grand Charm
|
7
|
10
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| +(21-25)%
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Garnet Grand Charm
|
15
|
20
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| +(26-30)%
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Ruby Grand Charm
|
22
|
30
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Any socket
| Value
|
Source
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Min Rlvl
|
Min Alvl
|
| +(5-15)%
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Garnet Jewel 1
|
1
|
2
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| +(16-30)%
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Ruby Jewel 1
|
13
|
18
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1 Both prefixes are in the same affix group as Lightning Resist, Cold Resist and Poison Resist prefixes
Helm
| Value
|
Source
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Min Rlvl
|
Min Alvl
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| +5%
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Crimson helm
|
1
|
1-4
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| +(5-10)%
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Crimson helm
|
3
|
5
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| +(11-20)%
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Russet helm
|
9
|
12
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| +(21-30)%
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Garnet helm
|
13
|
18
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Circlet
| Value
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Source
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Min Rlvl
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Min Alvl
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| +(31-40)%
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Ruby circlet
|
18
|
25
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Pelt
Amulet
| Value
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Source
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Min Rlvl
|
Min Alvl
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| +5%
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Crimson Amulet
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1
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1-4
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| +(5-10)%
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Crimson Amulet
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3
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5
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| +(11-20)%
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Russet Amulet
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9
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12
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| +(21-30)%
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Garnet Amulet
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13
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18
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| +(31-40)%
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Ruby Amulet
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18
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25
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Body armor
| Value
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Source
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Min Rlvl
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Min Alvl
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| +5%
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Crimson body armor
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1
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1-4
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| +(5-10)%
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Crimson body armor
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3
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5
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| +(11-20)%
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Russet body armor
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9
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12
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| +(21-30)%
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Garnet body armor
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13
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18
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Weapon
| Value
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Source
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Min Rlvl
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Min Alvl
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| +(5-10)%
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Crimson weapon
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3
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5
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| +(11-20)%
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Russet weapon 1
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26
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35
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| +(21-30)%
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Garnet weapon 1
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41
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55
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1 Excluding orbs
Bow
Claw
Club
Crossbow
Dagger
Hammer
Mace
Orb
| Value
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Source
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Min Rlvl
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Min Alvl
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| +5%
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Crimson orb
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1
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1-4
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| +(11-20)%
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Russet orb
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9
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12
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| +(21-30)%
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Garnet orb
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13
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18
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| +(31-40)%
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Ruby orb
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18
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25
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Polearm
Rod
| Value
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Source
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Min Rlvl
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Min Alvl
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| +(31-40)%
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Ruby rod
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18
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25
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Scepter
Staff
Wand
Spear
Sword
Shield
| Value
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Source
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Min Rlvl
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Min Alvl
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| +5%
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Crimson shield
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1
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1-4
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| +(5-10)%
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Crimson shield
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3
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5
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| +(11-20)%
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Russet shield
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9
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12
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| +(21-30)%
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Garnet shield
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13
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18
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1 Fire Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
| Value
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Source
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Min Rlvl
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Min Alvl
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| +5%
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Crimson Ring
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1
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1-4
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| +(5-10)%
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Crimson Ring
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3
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5
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| +(11-20)%
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Russet Ring
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9
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12
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| +(21-30)%
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Garnet Ring
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13
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18
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Belt
| Value
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Source
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Min Rlvl
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Min Alvl
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| +5%
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Crimson belt
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1
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1-4
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| +(5-10)%
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Crimson belt
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3
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5
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| +(11-20)%
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Russet belt
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9
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12
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| +(21-30)%
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Garnet belt
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13
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18
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Boots
| Value
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Source
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Min Rlvl
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Min Alvl
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| +5%
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Crimson boots
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1
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1-4
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| +(5-10)%
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Crimson boots
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3
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5
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| +(11-20)%
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Russet boots
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9
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12
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| +(21-30)%
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Garnet boots
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13
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18
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| +(31-40)%
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Ruby boots
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18
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25
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Gloves
| Value
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Source
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Min Rlvl
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Min Alvl
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| +5%
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Crimson gloves
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1
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1-4
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| +(5-10)%
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Crimson gloves
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3
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5
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| +(11-20)%
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Russet gloves
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9
|
12
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| +(21-30)%
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Garnet gloves
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13
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18
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Set bonus
Skill
Paladin
| Skill
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Fire Resist %
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Min Rlvl
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| Resist Fire
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min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and allies in (4*slvl + 28) /3 yard radius
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1
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| Conviction 1 2
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- min(5*slvl + 25 , 150) to enemies in 13 1/3 yard radius
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30
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| Salvation
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min(50 + [70 * [110*slvl / slvl+6] /100] , 120) to self and allies in (4*slvl + 28) /3 yard radius
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30
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1 FR -% is rounded down to 1/5 when a unit is Immune to Fire, or becomes so due to Unique bonus(es)
2 Not applied to a unit already supplying higher level Conviction [1] [2]
Pet
Druid
Necromancer
| Pet
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Normal
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Nightmare
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Hell
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| Fire Golem
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175 - min( [75 * [110*slvl / slvl+6] /100] ) , 75)%
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| Revived
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Monster FR %
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Monster FR %
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Monster FR %
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Monster
Consult individual monster pages for fire resistance of a particular monster, or individual area pages for fire resistance of all monsters in a particular area.
- Several Unique bonuses apply FR bonuses to that monster, in the order in which their labels are displayed. [3] [4] If a bonus results in FR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Fire, or increasingly so).
Reference
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