User:Trang Oul/Sandbox/Template:Property
Formats a property defines as a 4-tuple like in data files (magicprefix.txt, magicsuffix.txt, automagic.txt, setitems.txt, sets.txt, uniqueitems.txt, runes.txt, gems.txt, propertygroups.txt and others)
Sources
Built by hand from:
properties.txt(cols:code- property code,func<X>- how the stat is used,stat<X>- corresponding stat fromitemstatcost.txt)itemstatcost.txt(cols:Stat- stat code (matched withstat<X>fromproperties.txt),descstrpos,descstrneg- keys for string labels)data\local\lng\strings(string table labels for property text)
Labels are slightly modified to display value ranges and to include links.
Usage
{{Property|<property key>|[param]|[min value]|[max value]}}
To use, simply copy the property 4-tuple from the data file and replace tabs with |.
Examples
No param, min and max values equal:
{{Property|ac||60|60}} → +60 Defense
| indestruct = Indestructible
| att-skill = 60% Chance to cast level 60 on attack
| hit-skill = 60% Chance to cast level 60 on striking
| gethit-skill = 60% Chance to cast level 60 when struck
| Gethit-skill = 60% Chance to cast level 60 when struck
| kill-skill = 60% Chance to cast level 60 when you Kill an Enemy
| death-skill = 60% Chance to cast level 60 when you Die
| levelup-skill = 60% Chance to cast level 60 when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
No param, min and max values not equal:
{{Property|abs-fire||5|11}} → +5 Fire Absorb
| indestruct = Indestructible
| att-skill = 5% Chance to cast level 11 on attack
| hit-skill = 5% Chance to cast level 11 on striking
| gethit-skill = 5% Chance to cast level 11 when struck
| Gethit-skill = 5% Chance to cast level 11 when struck
| kill-skill = 5% Chance to cast level 11 when you Kill an Enemy
| death-skill = 5% Chance to cast level 11 when you Die
| levelup-skill = 5% Chance to cast level 11 when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
Param, min value, max value (latter two re-used for a different purpose):
{{Property|Gethit-skill|235|1|25}} →
| indestruct = Indestructible
| att-skill = 1% Chance to cast level 25 Cyclone Armor on attack
| hit-skill = 1% Chance to cast level 25 Cyclone Armor on striking
| gethit-skill = 1% Chance to cast level 25 Cyclone Armor when struck
| Gethit-skill = 1% Chance to cast level 25 Cyclone Armor when struck
| kill-skill = 1% Chance to cast level 25 Cyclone Armor when you Kill an Enemy
| death-skill = 1% Chance to cast level 25 Cyclone Armor when you Die
| levelup-skill = 1% Chance to cast level 25 Cyclone Armor when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
No param, min and max value ignored:
{{Property|indestruct||1|1}} →
| indestruct = Indestructible
| att-skill = 1% Chance to cast level 1 on attack
| hit-skill = 1% Chance to cast level 1 on striking
| gethit-skill = 1% Chance to cast level 1 when struck
| Gethit-skill = 1% Chance to cast level 1 when struck
| kill-skill = 1% Chance to cast level 1 when you Kill an Enemy
| death-skill = 1% Chance to cast level 1 when you Die
| levelup-skill = 1% Chance to cast level 1 when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
As above, just with no min and max values:
{{Property|indestruct|||}} →
| indestruct = Indestructible
| att-skill = % Chance to cast level on attack
| hit-skill = % Chance to cast level on striking
| gethit-skill = % Chance to cast level when struck
| Gethit-skill = % Chance to cast level when struck
| kill-skill = % Chance to cast level when you Kill an Enemy
| death-skill = % Chance to cast level when you Die
| levelup-skill = % Chance to cast level when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
Different positive/negative labels, both positive:
{{Property|regen||1|2}} → ReplenishLife {User:Trang Oul/Sandbox/Template:Range
| indestruct = Indestructible
| att-skill = 1% Chance to cast level 2 on attack
| hit-skill = 1% Chance to cast level 2 on striking
| gethit-skill = 1% Chance to cast level 2 when struck
| Gethit-skill = 1% Chance to cast level 2 when struck
| kill-skill = 1% Chance to cast level 2 when you Kill an Enemy
| death-skill = 1% Chance to cast level 2 when you Die
| levelup-skill = 1% Chance to cast level 2 when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
Different positive/negative labels, both negative:
{{Property|regen||-2|-1}} → Drain Life {User:Trang Oul/Sandbox/Template:Range
| indestruct = Indestructible
| att-skill = -2% Chance to cast level -1 on attack
| hit-skill = -2% Chance to cast level -1 on striking
| gethit-skill = -2% Chance to cast level -1 when struck
| Gethit-skill = -2% Chance to cast level -1 when struck
| kill-skill = -2% Chance to cast level -1 when you Kill an Enemy
| death-skill = -2% Chance to cast level -1 when you Die
| levelup-skill = -2% Chance to cast level -1 when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
Different positive/negative labels, mixed:
{{Property|regen||-1|2}} → Replenish/Drain Life {User:Trang Oul/Sandbox/Template:Range
| indestruct = Indestructible
| att-skill = -1% Chance to cast level 2 on attack
| hit-skill = -1% Chance to cast level 2 on striking
| gethit-skill = -1% Chance to cast level 2 when struck
| Gethit-skill = -1% Chance to cast level 2 when struck
| kill-skill = -1% Chance to cast level 2 when you Kill an Enemy
| death-skill = -1% Chance to cast level 2 when you Die
| levelup-skill = -1% Chance to cast level 2 when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
As above, just with no min and max values:
{{Property|indestruct|||}} →
| indestruct = Indestructible
| att-skill = % Chance to cast level on attack
| hit-skill = % Chance to cast level on striking
| gethit-skill = % Chance to cast level when struck
| Gethit-skill = % Chance to cast level when struck
| kill-skill = % Chance to cast level when you Kill an Enemy
| death-skill = % Chance to cast level when you Die
| levelup-skill = % Chance to cast level when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
Calculated value - param:
{{Property|ac/lvl|30||}} →
| indestruct = Indestructible
| att-skill = % Chance to cast level Fend on attack
| hit-skill = % Chance to cast level Fend on striking
| gethit-skill = % Chance to cast level Fend when struck
| Gethit-skill = % Chance to cast level Fend when struck
| kill-skill = % Chance to cast level Fend when you Kill an Enemy
| death-skill = % Chance to cast level Fend when you Die
| levelup-skill = % Chance to cast level Fend when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}
Calculated value - min and max values:
{{Property|hp/lvl||8|12}} →
| indestruct = Indestructible
| att-skill = 8% Chance to cast level 12 on attack
| hit-skill = 8% Chance to cast level 12 on striking
| gethit-skill = 8% Chance to cast level 12 when struck
| Gethit-skill = 8% Chance to cast level 12 when struck
| kill-skill = 8% Chance to cast level 12 when you Kill an Enemy
| death-skill = 8% Chance to cast level 12 when you Die
| levelup-skill = 8% Chance to cast level 12 when you Level-Up
| noheal = Prevent Monster Heal
| half-freeze = Half Freeze Duration
| nofreeze = Cannot Be Frozen
| knock = Knockback
}}