Difference between revisions of "1.07"

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(Created page with "{{Patch nav}} {{Intro}} *Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] |} ;Skill Balance Changes ;Paladin *In expansi...")
 
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{{Patch nav}}
 
{{Patch nav}}
 
{{Intro}}
 
{{Intro}}
*Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/]
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*Released 29 June 2001, with release of Lord of Destruction Expansion [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/]
 
|}
 
|}
  
  
;Skill Balance Changes
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==Skill Balance Changes==
  
 
+
===[[Paladin (Diablo II)|Paladin]]===
;Paladin
+
*In [[expansion]] games, [[Blessed Hammer]]/[[Concentration]] combination imbalance has been corrected.
*In expansion games, Blessed Hammer/Concentration combination imbalance has been corrected.
 
 
*In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
 
*In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
*Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
+
*[[Zeal]] is now limited to 5 swings and gives an increased percentage to [[Attack Rating]].
*Fixed display for Vengeance's damage to reflect its actual damage.
+
*Fixed display for [[Vengeance]]'s damage to reflect its actual damage.
*Salvation resistance increased.
+
*[[Salvation]] [[resistance]] increased.
*Increased damage for Fist of the Heavens.
+
*Increased damage for [[Fist of the Heavens]].
*Decreased the length of time that Converted monsters fight for you.
+
*Decreased the length of time that [[Conversion|Converted]] monsters fight for you.
*Increased the damage per level for Sanctuary.
+
*Increased the damage per level for [[Sanctuary (skill)|Sanctuary]].
*Increased the Smite damage for Holy Shield.
+
*Increased the [[Smite]] damage for [[Holy Shield]].
*Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
+
*Increased resistance bonus for [[Resist Fire]], [[Resist Cold]], [[Resist Lightning]], and Salvation.
*Increased the Mana regeneration rate for Meditation.
+
*Increased the [[Mana]] [[Regenerate Mana|regeneration rate]] for [[Meditation]].
*Added melee lightning damage to Holy Shock.
+
*Added [[melee]] [[Lightning Damage]] to [[Holy Shock]].
*Added melee damage to undead to Sanctuary.
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*Added melee damage to [[undead]] to Sanctuary.
*Allowed Conviction to reduce an enemy's resistance to a negative value.
+
*Allowed [[Conviction]] to reduce an enemy's resistance to a negative value.
 
*Increased the player's resistance penalty for Conviction.
 
*Increased the player's resistance penalty for Conviction.
*Added a damage bonus to Fanaticism.
+
*Added a damage bonus to [[Fanaticism]].
 +
<br>
  
 
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===[[Barbarian (Diablo II)|Barbarian]]===
;Barbarian
+
*In [[expansion]] games, [[Whirlwind]] is now properly modified by [[weapon speed]].
*In expansion games, Whirlwind is now properly modified by weapon speed.
 
 
*In non-expansion games, Whirlwind remains the same.
 
*In non-expansion games, Whirlwind remains the same.
*Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
+
*[[Frenzy]], [[Double Swing]], and [[Double Throw]] are now properly modified by weapon speed.
*Added damage bonuses to Concentrate and Frenzy.
+
*Added damage bonuses to [[Concentrate]] and Frenzy.
*Frenzy now increases in attack speed as more monsters are hit.
+
*Frenzy now increases in [[attack rate|attack speed]] as more monsters are hit.
*Increased the damage bonus on Berserk.
+
*Increased the damage bonus on [[Berserk]].
*Changed Battle Orders bonus to increase by 3% per level at all levels.
+
*Changed [[Battle Orders]] bonus to increase by 3% per level at all levels.
*Increased the damage of War Cry.
+
*Increased the damage of [[War Cry]].
 +
<br>
  
 +
===[[Amazon]]===
 +
*[[Strafe]] has a greater range.
 +
*[[Impale]] and [[Jab]] are now properly modified by [[weapon speed]].
 +
*Impale increases damage with level and decreases the chance to lose [[durability]].
 +
*[[Fend]] is now uninterruptible and does more damage.
 +
<br>
  
;Amazon
+
===[[Sorceress]]===
*Strafe has a greater range.
+
*Increased the damage of [[Hydra (skill)|Hydra]].
*Impale and Jab are now properly modified by weapon speed.
+
*[[Lightning Mastery]] now affects [[Lightning Damage|electrical damage]] rather than decreasing the [[Mana]] cost of those skills.
*Impale increases damage with level and decreases the chance to lose durability.
+
*Added a [[delay|casting timer]] to [[Fire Wall]], [[Meteor]], [[Blizzard]], [[Frozen Orb]], and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
*Fend is now uninterruptible and does more damage.
+
*Decreased the Mana cost for [[Enchant]] and increased its bonus to [[Fire Damage]].
 
 
 
 
;Sorceress  
 
*Increased the damage of Hydra.
 
*Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
 
*Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.
 
*Decreased the Mana cost for Enchant and increased its bonus to fire damage.
 
 
*The damage inflicted by most skills over level 8 has been increased.
 
*The damage inflicted by most skills over level 8 has been increased.
 +
<br>
  
 +
===[[Necromancer]]===
 +
*Enhanced the damage and decreased duration for [[Poison Dagger]], [[Poison Explosion]] and [[Poison Nova]].
 +
*Increased duration and adjusted [[radius]] for [[Decrepify]].
 +
*Fixed [[Iron Maiden]]+[[Blood Golem (skill)|Blood Golem]] bug and increased the Blood Golem's [[Life Stolen|Life stealing]].
 +
<br>
  
;Necromancer
+
==Major Bugs==
*Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
+
*Fixed a bug with [[Paladin (Diablo II)|Paladin]] skills and party/hostility on the borders of town.
*Increased duration and adjusted radius for Decrepify.
+
*Fixed a bug that allowed a [[Necromancer]] to summon more than one Golem at a time.
*Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.
+
*Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from inanimate objects.
 
+
*[[Fire Mastery]] now correctly increases damage to the [[Hydra (skill)|Hydra]] skill.
 
+
*Fixed a bug that occasionally prevented [[Mercenary|Hirelings]] from dying along with the player.
;Major Bugs
+
*Fixed the double-draw bug in some skill effects, including [[Blizzard]], to improve frame rate.
*Fixed a bug with Paladin skills and party/hostility on the borders of town.
+
*Fixed the updating of the [[pet|summonables']] [[life|health]] bar on their icons.
*Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
 
*Player can no longer steal Life/Mana from inanimate objects.
 
*Fire Mastery now correctly increases damage to the Hydra skill.
 
*Fixed a bug that occasionally prevented Hirelings from dying along with the player.
 
*Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
 
*Fixed the updating of the summonables' health bar on their icons.
 
 
*Fixed a bug with left-hand swinging on the right-hand spell selection side.
 
*Fixed a bug with left-hand swinging on the right-hand spell selection side.
*Fixed the pop-up description for Fist of the Heavens.
+
*Fixed the pop-up description for [[Fist of the Heavens]].
 
*Fixed the overlapping of the character name and level name in the party screen.
 
*Fixed the overlapping of the character name and level name in the party screen.
*Fixed bug with Barbarian Masteries.
+
*Fixed bug with [[Barbarian (Diablo II)|Barbarian]] [[Combat Masteries|Masteries]].
 
+
<br>
  
;Modifications
+
==Modifications==
 
*Gambling prices are now based on the character level.
 
*Gambling prices are now based on the character level.
*Sets and Uniques can no longer be gambled for.
+
*[[Set]]s and [[Unique (item)|Unique]]s can no longer be gambled for.
*Boss monsters now do 30% less damage to Hirelings and minions than before.
+
*[[Boss]] monsters now do 30% less damage to [[Mercenary|Hirelings]] and [[pet|minions]] than before.
*Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
+
*Monsters now display if they are [[Undead]] or [[Demon]], when highlighted. If nothing is listed, they are an "[[Animal]]" type.
*General levels for monsters in Nightmare and Hell difficulty have been adjusted.
+
*General levels for monsters in Nightmare and Hell [[difficulty]] have been adjusted.
 
*Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
 
*Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
*Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
+
*Monsters in Nightmare/Hell difficulty, have higher [[Resistance]]s, [[Life|Hit Points]], and lower [[Attack Rating|attack ratings]] than before.
*Poison Damage attacks from Monsters, do more damage than before.
+
*[[Poison Damage]] attacks from Monsters, do more damage than before.
*Mana and Life stealing effects are reduced by half in Nightmare and Hell.
+
*[[Mana Stolen|Mana]] and [[Life Stolen|Life stealing]] effects are reduced by half in Nightmare and Hell.
*Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
+
*Retrieving your [[corpse]] where it died in Nightmare and Hell restores 50% of any [[experience]] lost at [[death (Basic)|death]].
 
*Adjusted the stocking of vendor inventories based on difficulty level.
 
*Adjusted the stocking of vendor inventories based on difficulty level.
 
*Adjusted how Hirelings gain experience.
 
*Adjusted how Hirelings gain experience.
*Adjusted how Hirelings react to missiles.
+
*Adjusted how Hirelings react to [[missile]]s.
 
*Adjusted Hireling resistances.
 
*Adjusted Hireling resistances.
*Increased the amount of Gold a character can hold in the Stash.
+
*Increased the amount of [[Gold]] a character can hold in the Stash.
*Increased the power of all Gems/Skulls and added level requirements.
+
*Increased the power of all [[Gem]]s/Skulls and added level requirements.
*Increased the power of all throwing potions and added level requirements.
+
*Increased the power of all throwing [[potion]]s and added level [[requirements]].
 
*Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 
*Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
 
*Sounds for Gems in inventory have changed.
 
*Sounds for Gems in inventory have changed.
*Looting corpses is available only in Hardcore games.
+
*Looting corpses is available only in [[Hardcore]] games.
*In multi-player, you may only go hostile once per minute with each other player in your game.
+
*In [[Multiplayer|multi-player]], you may only go hostile once per minute with each other player in your game.
 
*New Party Experience Bonus to players in a Party in multiplayer.
 
*New Party Experience Bonus to players in a Party in multiplayer.
*Crystal Swords have an increased durability.
+
*[[Crystal Sword]]s have an increased [[durability]].
*Scepter class items have increased damage.
+
*[[Scepter (item type)|Scepter]] class items have increased damage.
 
+
<br>
  
;Improvements
+
==Improvements==
*Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
+
*Holding down SHIFT and RIGHT-Clicking, when buying health [[potion]]s, auto-fills any empty slots in the [[belt (item type)|belt]]. This applies to buying scrolls of Town Portal and Identify scrolls too.
 
*Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 
*Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
 
*Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
 
*Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
Line 107: Line 106:
 
*Up to 8 "Hotkeys" are available to assign skills to now.
 
*Up to 8 "Hotkeys" are available to assign skills to now.
 
*Improved the displays for character status screens.
 
*Improved the displays for character status screens.
**Total blocking % is now shown and is a related to a player's level and dexterity.
+
**Total [[block]]ing % is now shown and is a related to a player's level and [[dexterity]].
**Chance to Hit and Defense against last monster fought is now shown.
+
**Chance to Hit and [[Defense]] against last monster fought is now shown.
**Maximum Resistances are now shown in Gold color.
+
**Maximum [[Resistance]]s are now shown in Gold color.
 
**Elemental damage only items, display colors for elemental type damage.
 
**Elemental damage only items, display colors for elemental type damage.
*Wells now heal hirelings.
+
*[[Shrine|Well]]s now heal [[mercenary|hirelings]].
*Removed collisions for players with pets.
+
*Removed collisions for players with [[pet]]s.
*Pets health will scale up accordingly in Nightmare and Hell difficulty.
+
*Pets health will scale up accordingly in Nightmare and Hell [[difficulty]].
 
+
<br>
  
;Attention
+
==Attention==
*Player can no longer steal Life/Mana from certain monster types.
+
*Player can no longer [[Life Stolen|steal Life]]/[[Mana Stolen|Mana]] from certain monster types.
 
*Names of pre-existing Rare Items have changed. However, the item properties have not.
 
*Names of pre-existing Rare Items have changed. However, the item properties have not.
*The maximum damage of Enhanced Damage items may change 1-3 points.
+
*The maximum damage of [[Enhanced Damage]] items may change 1-3 points.
 
*The damage of many items has been increased.
 
*The damage of many items has been increased.
*Items with one or two sockets may gain an additional socket.
+
*Items with one or two [[socketed|sockets]] may gain an additional socket.
*After patching, newly-discovered Set and Unique items will have additional level requirements.
+
*After patching, newly-discovered [[Set]] and [[Unique (item)|Unique]] items will have additional level [[requirements]].
*Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
+
*Level requirements have not changed for [[Classic]] Set items (those discovered in the original Diablo II).

Revision as of 12:03, 7 April 2012

Template:Patch nav

  • Released 29 June 2001, with release of Lord of Destruction Expansion [1]


Skill Balance Changes

Paladin


Barbarian


Amazon

  • Strafe has a greater range.
  • Impale and Jab are now properly modified by weapon speed.
  • Impale increases damage with level and decreases the chance to lose durability.
  • Fend is now uninterruptible and does more damage.


Sorceress


Necromancer


Major Bugs

  • Fixed a bug with Paladin skills and party/hostility on the borders of town.
  • Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
  • Player can no longer steal Life/Mana from inanimate objects.
  • Fire Mastery now correctly increases damage to the Hydra skill.
  • Fixed a bug that occasionally prevented Hirelings from dying along with the player.
  • Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame rate.
  • Fixed the updating of the summonables' health bar on their icons.
  • Fixed a bug with left-hand swinging on the right-hand spell selection side.
  • Fixed the pop-up description for Fist of the Heavens.
  • Fixed the overlapping of the character name and level name in the party screen.
  • Fixed bug with Barbarian Masteries.


Modifications

  • Gambling prices are now based on the character level.
  • Sets and Uniques can no longer be gambled for.
  • Boss monsters now do 30% less damage to Hirelings and minions than before.
  • Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
  • General levels for monsters in Nightmare and Hell difficulty have been adjusted.
  • Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
  • Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
  • Poison Damage attacks from Monsters, do more damage than before.
  • Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  • Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
  • Adjusted the stocking of vendor inventories based on difficulty level.
  • Adjusted how Hirelings gain experience.
  • Adjusted how Hirelings react to missiles.
  • Adjusted Hireling resistances.
  • Increased the amount of Gold a character can hold in the Stash.
  • Increased the power of all Gems/Skulls and added level requirements.
  • Increased the power of all throwing potions and added level requirements.
  • Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
  • Sounds for Gems in inventory have changed.
  • Looting corpses is available only in Hardcore games.
  • In multi-player, you may only go hostile once per minute with each other player in your game.
  • New Party Experience Bonus to players in a Party in multiplayer.
  • Crystal Swords have an increased durability.
  • Scepter class items have increased damage.


Improvements

  • Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
  • Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
  • Added a new 'Repair All' button for equipped items at the blacksmith in each Act.
  • New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
  • Up to 8 "Hotkeys" are available to assign skills to now.
  • Improved the displays for character status screens.
    • Total blocking % is now shown and is a related to a player's level and dexterity.
    • Chance to Hit and Defense against last monster fought is now shown.
    • Maximum Resistances are now shown in Gold color.
    • Elemental damage only items, display colors for elemental type damage.
  • Wells now heal hirelings.
  • Removed collisions for players with pets.
  • Pets health will scale up accordingly in Nightmare and Hell difficulty.


Attention

  • Player can no longer steal Life/Mana from certain monster types.
  • Names of pre-existing Rare Items have changed. However, the item properties have not.
  • The maximum damage of Enhanced Damage items may change 1-3 points.
  • The damage of many items has been increased.
  • Items with one or two sockets may gain an additional socket.
  • After patching, newly-discovered Set and Unique items will have additional level requirements.
  • Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).