Difference between revisions of "1.08"

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#REDIRECT [[Patch#Patch 1.08]]
{{Intro}}
 
*Released 29 June 2001, same day as release of Lord of Destruction Expansion [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/]
 
|}
 
 
 
 
 
==Skill Balance Changes==
 
*When using [[two weapons|two-handed attacks]] the [[weapon speed|speed]] of both weapons are averaged.
 
<br>
 
 
 
===[[Barbarian (Diablo II)|Barbarian]]===
 
*[[Whirlwind]] now alternates between [[two weapons]] when using two-weapon style.
 
<br>
 
 
 
===[[Paladin (Diablo II)|Paladin]]===
 
*Increased [[Holy Shock]]'s [[melee]] damage bonus.
 
*Decreased the power of [[Conviction]].
 
*Added a casting [[delay]] for [[Fist of the Heavens]] and increased its damage.
 
*Increased the [[block]]ing bonus that [[Holy Shield]] gives.
 
*Conviction does not affect [[immune|immunities]].
 
<br>
 
 
 
===[[Necromancer]]===
 
*Increased [[Fire Golem]]'s [[melee]] damage.
 
*The [[life|hit points]] for a [[Revive]]d monster no longer increase with more players in a game.
 
*[[Lower Resist]] and [[Amplify Damage]] do not affect [[immune|immunities]].
 
<br>
 
 
 
===[[Sorceress]]===
 
*Increased [[Fire Wall]]'s damage.
 
*Increased [[Blizzard]]'s duration.
 
*Decreased [[Meteor]]'s casting [[delay]].
 
*Decreased casting time for [[Chain Lightning]] and [[Lightning]].
 
*Increased [[Frozen Orb]]'s damage.
 
*[[Thunder Storm]] now hits a target every time.
 
*In [[expansion]] games, [[Static Field]] is no longer affected by [[Conviction]] and [[Lower Resist]]. It will not take a monster below 33% [[life|health]] in Nightmare [[difficulty]] or 50% in Hell difficulty.
 
*In non-expansion games Static Field remains the same.
 
*[[Cold Mastery]] will not affect [[Immune to Cold|cold immune]] monsters.
 
*The damage inflicted by [[Ice Blast]], [[Fire Ball]], [[Lightning]], [[Nova]], and [[Glacial Spike]], per level has been increased.
 
<br>
 
 
 
===[[Amazon]]===
 
*Increased [[Freezing Arrow]] damage.
 
*Increased [[Ice Arrow]] damage.
 
*Increased [[Immolation Arrow]] damage, added a casting [[delay]] and decreased the fire duration.
 
*Added a casting delay to [[Plague Javelin]] and increased its damage.
 
<br>
 
 
 
===[[Assassin]]===
 
*[[Dragon Tail]] now has an [[attack]] bonus.
 
*Increased [[Fists of Fire]] damage.
 
*Increased [[Claws of Thunder]] damage.
 
*Increased [[Phoenix Strike]] damage.
 
*Fixed various bugs with skills that use [[two weapons|two claws]].
 
*Dragon Tail does not cost [[mana]] or [[knockback]] when it misses.
 
<br>
 
 
 
===[[Druid (Diablo II)|Druid]]===
 
*Turned down the mastery bonuses for the [[Summon Dire Wolf|wolves]] and [[Summon Grizzly|bears]].
 
*Increased [[Feral Rage]]'s [[Life Stolen|life stealing]].
 
*Increased [[Hunger]]'s life stealing, but increased its damage penalty.
 
*Increased the delay between the times that [[Hurricane]] does damage.
 
*Increased the [[radius]] for [[Armageddon]]'s damage and increased the delay between [[missile]]s.
 
*[[Werebear]] skill modified to give +50% to [[life|hit points]]. (It was +100%.)
 
*[[Maul]] now gives +20[[% Damage]] per charge per level. (It was +25%.) Its [[stun length]] is shorter and [[attack]] bonus is 3% plus, 3% per level. (it was +20%, 10% per level.)
 
*Increased damage of [[Fire Claws]] slightly (+8 per level up to level 9).
 
*The damage bonus of [[Fury (skill)|Fury]] changed to +50% damage, 5% per level. (It was 100%, 17% per level.)
 
<br>
 
 
 
==Modifications==
 
*[[Pet|Creatures]] can be summoned in town, as long as the summoning does not require a [[corpse]].
 
*[[Crafted item]]s cannot generate with [[affix]]es meant for magic items only.
 
*The [[durability]] for all [[claw]] class weapons is now doubled. (This will not affect existing items.)
 
*Adjusted [[attribute]] [[requirements]] for all claw class weapons.
 
*Adjusted damages for all Elite weapons.
 
*Adjusted affix level for [[wand]]s, [[staff|staves]] and [[orb]]s. (Higher levels of these items have better magic attributes.)
 
*Increased the chance of [[Enhanced Damage]] affixes on weapons.
 
*Increased the chance of enhanced [[Attack Rating]] affixes on weapons.
 
*Increased the chance of [[Enhanced Defense]] affixes on armor.
 
*Increased the chance of elemental damage suffixes on weapons.
 
*Increased the level and the damage for certain high level elemental damage affixes.
 
*Decreased values on +[[Maximum Damage]] and +[[Minimum Damage]] charms. (This will not affect existing items.)
 
*Increased values for percentage [[Extra Gold From Monsters|chance to find gold]] affixes on charms and [[jewel]]s. (This will not affect existing items.)
 
*Increased attributes of many affixes for jewels. (This will not affect existing items).
 
*Increased chances of [[Increased Stack Size|extra quantity]] affixes on throwing items.
 
*Increased chances of [[Replenishes Quantity|regenerate quantity]] affixes on throwing items.
 
*Increased jewel drop rates.
 
*The [[Necromancer]] spell "[[Iron Maiden]]" no longer appears on [[charged suffix|charged]] items.
 
*Increased [[resistance]] bonus for [[Tal Rune|{{Cb|=Tal Rune}}]], [[Ral Rune|{{Cb|=Ral Rune}}]], [[Ort Rune|{{Cb|=Ort Rune}}]], and [[Thul Rune|{{Cb|=Thul Rune}}]] when [[socket]]ed into [[shield]]s by 5%.
 
*Increased resistance bonus for [[Um Rune|{{Cb|=Um Rune}}]] when socketed into shields by 2% and when socketed into [[helm]]s and [[body armor|armor]] by 5%.
 
*Changed bonus for [[rune]]s with + to [[Maximum Resist|max resists]] to 5%.
 
*Repaired [[Rune Word]]s. (Most previous rune worded items will no longer get rune word bonuses.)
 
*Adjusted rune drop rates.
 
*Removed several [[melee]] modifiers from generating on orbs.
 
*Changed [[Izual|{{Ub|=Izual}}]] to be able to drop treasure.
 
*Changed [[Charsi]]'s [[Tools of the Trade|imbue quest]] to always give a [[skill bonus|plus to individual skills]] on items that can have them. 
 
*Items sold to stores are priced as if they were fully repaired.
 
*Lowered prices for items with +2 or +3 to single skills.
 
*Lowered costs for recharging items.
 
*Removed throwing [[potion]]s from stores.
 
*Increased prices for [[Circlet#Circlet|Circlet]]s and [[Coronet]]s.
 
*[[Unique (monster)|Unique]] monsters with the [[Teleportation]] attribute now heal a fixed amount.
 
*[[Crushing Blow]] is 50% less effective with [[bow]]s.
 
*Crushing blow is affected by [[Damage Resist|physical resistance]].
 
*Lowered [[mercenary|hireling]] resurrection cost.
 
*Increased chances of finding [[unique (item)|unique]] and [[set]] items.
 
*Slightly increased the item drop rate for extra players in a game who are not in your party.
 
*Lowered gambling prices that scale with your level.
 
*Changed prices on rejuvenation and full rejuvenation potions.
 
*Added potential sockets for [[Troll Nest]] and [[Blade Barrier]] shields.
 
*Enabled sockets on certain items, increase sockets potential on others.
 
*Increased [[block]]ing for [[Grim Shield]].
 
*Increased [[Defense|AC]] for all elite shields.
 
*Increased AC for [[Bone Visage]] helm.
 
*Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.
 
*Adjusted armor, blocking, and durability for elite [[auric shield|Paladin shields]].
 
*When used in [[melee]] throwing weapon [[durability]] decreases at one third the thrown rate.
 
*+2 to all skills affixes can now spawn on rare [[amulet]]s.
 
*Increased [[melee|range]] of the [[Glorious Axe]].
 
*Changed items with [[Piercing Attack]] to use their pierce value as a percentage instead of as a level in the skill.
 
*Changed the piercing value for certain uniques with pierce ([[Kuko Shakaku|{{Ub|=Kuko Shakaku}}]], [[Buriza-Do Kyanon|{{Ub|=Buriza-Do Kyanon}}]], [[Demon Machine|{{Ub|=Demon Machine}}]], [[Razortail|{{Ub|=Razortail}}]]).
 
*Changed [[Wizardspike|{{Ub|=Wizardspike}}]] unique bone knife to 75% [[All Resistances|resist all]].
 
*The set item [[Naj's Puzzler|{{Sb|=Naj's Puzzler}}]] now has 69 [[charges]] of [[Teleport]].
 
*Added sound to shift-click of [[potion]]s in grid.
 
*Added elemental damage [[affix]]es for charms.
 
*Adjusted the [[difficulty]] of [[Baal|{{Ub|=Baal}}]] on higher difficulties.
 
*Cannot get quest completion credit for the [[Rite of Passage (quest)|ancients' quest]] unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode.
 
*[[Key]]s now stack to 12 instead of 6.
 
*Right mouse click works the same as left mouse click if assigned an attack skill.
 
*[[Desert Mercenary|Act II hirelings]] have been improved with additional skills including [[aura]]s.
 
<br>
 
 
 
==Major bugs==
 
*Addressed certain duping issues when entering and leaving games.
 
*Fixed a bug which could allow you to have a [[defense]] rating after using [[Berserk]].
 
<br>
 
 
 
==Minor bugs==
 
*Added missing "crimson" [[affix]] with adds +5-10 [[Fire Resist|fire resistance]].
 
*Fixed a bug where quests and [[Horadric Cube]] recipes could generate items with too many [[socket]]s.
 
*Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
 
*Fixed a bug which allowed spells cast to have piercing while wearing items of [[Piercing Attack]].
 
*Fixed a bug where single [[skill bonus]]es did not stack properly.
 
*Fixed a bug where variable costs for armor types was not being calculated properly.
 
*Fixed a bug where you were allowed to shift-click purchase rejuvenation [[potion]]s in stores.
 
*Fixed the bug that added [[javelin]] damage to [[Lightning Fury]], and made the graphics simpler for the lightning.
 

Latest revision as of 08:22, 11 February 2017

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