Difference between revisions of "A Guild Wars Guide for the Diablo II Player"

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(→‎Player vs. Environment (PvE) Gameplay: fixed some typos, clarification)
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Has longer fights
 
Has longer fights
  
Very few characters are soloable against monsters in guild wars, unlike D2Muost groups will need some kind of healing monk, as well as a mix of other characters to win.  Although parties can often do fine with less than max group size, rarely can groups of 1 or 2 win against the monsters.
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Very few characters will be able to efficiently play solo against monsters in [[Guild Wars]], unlike [[Diablo2]]Most groups will need some kind of healer (e.g., a primary Monk), as well as a mix of other characters to win.  Although parties can often do fine with less than max group size, rarely can groups of 1 or 2 win against the monsters. There is still the option to hire [[henchmen]] to fill your party's ranks but these computer-controlled allies come with their own deficiencies.
  
 
In addition, most monsters are in the same toughness range as the players fighting them, meaning that people will often want to fight less monsters at the same time as group size.  Most groups fought in guild wars will probably be around size 4 or so.   
 
In addition, most monsters are in the same toughness range as the players fighting them, meaning that people will often want to fight less monsters at the same time as group size.  Most groups fought in guild wars will probably be around size 4 or so.   
  
Battles last longer in guild wars than diablo 2.  Although some bui.s can do a lot of damage to one monsters quickly, there are no instant kills. Battles probably last around 15-30 seconds for each monsters, maybe more, maybe less.   
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Battles last longer in Guild Wars than [[Diablo 2]].  Although some [[character builds]] can do a lot of damage to a single monster in very short time, there are no instant kills. As a rule of thumb, battles probably last around 15-30 seconds for each monsters.   
  
Monsters all have the same types of attacks as players do, except for some rare ones such as giant stomp.  For example, if a monster is a ranger type in the game, it will use either a bow or some ranged attack as a regular attack, will have extra armor against elemental damage, against physical damage will be somewhere between warriors and casters, and will only use ranger skillsThe same goes for the other five classes.
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Monsters all have the same types of attacks as players do, except for some rare ones such as giant stomp.  For example, if a monster is of a ranger type, it will use either a bow or some ranged attack as a regular attack in addition to its ranger skills; it will have extra armor against elemental damage and its armor against physical damage will be somewhere between warriors and casters.  This applies to the monsters of the other five professions types as well.
  
 
==Player vs. Player (PvP) Gameplay==
 
==Player vs. Player (PvP) Gameplay==

Revision as of 15:05, 30 January 2006

A Guild Wars Guide for the Diablo II Player

This guide is intended as a collection of information geared towards that Diablo II player who is thinking about taking the plunge and coming over to play Guild Wars.

Player vs. Environment (PvE) Gameplay

Guild wars gameplay: needs groups of players a lot more Has tougher monsters relative to players Monsters have skills, armor, and equipment that works the same way as players. Has longer fights

Very few characters will be able to efficiently play solo against monsters in Guild Wars, unlike Diablo2. Most groups will need some kind of healer (e.g., a primary Monk), as well as a mix of other characters to win. Although parties can often do fine with less than max group size, rarely can groups of 1 or 2 win against the monsters. There is still the option to hire henchmen to fill your party's ranks but these computer-controlled allies come with their own deficiencies.

In addition, most monsters are in the same toughness range as the players fighting them, meaning that people will often want to fight less monsters at the same time as group size. Most groups fought in guild wars will probably be around size 4 or so.

Battles last longer in Guild Wars than Diablo 2. Although some character builds can do a lot of damage to a single monster in very short time, there are no instant kills. As a rule of thumb, battles probably last around 15-30 seconds for each monsters.

Monsters all have the same types of attacks as players do, except for some rare ones such as giant stomp. For example, if a monster is of a ranger type, it will use either a bow or some ranged attack as a regular attack in addition to its ranger skills; it will have extra armor against elemental damage and its armor against physical damage will be somewhere between warriors and casters. This applies to the monsters of the other five professions types as well.

Player vs. Player (PvP) Gameplay

System Requirements

Community

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