Difference between revisions of "Absorb"

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{{Absorb nav}}
 
{{Absorb nav}}
*Percentage and then integer Absorb are applied after resistance when calculating damage.
+
Absorb decreases damage then heals life equivalent to that damage decrease, after resistance has been applied.
 
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance.
 
#Damage equivalent to percentage Absorb is subtracted from damage remaining after resistance.
 
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb.
 
#Damage equivalent to integer Absorb is subtracted from damage remaining after percentage Absorb.
 
#Healing equivalent to total damage absorbed is applied.
 
#Healing equivalent to total damage absorbed is applied.
 
#Damage remaining after percentage and integer Absorb is applied.
 
#Damage remaining after percentage and integer Absorb is applied.
*Net result depends on current life at time of healing: actual healing = min ( maximum life - current life , total damage absorbed )
 
*Maximum healing only occurs when current life <= maximum life - total damage absorbed.
 
*There is a ceiling of Absorb 40%, so there can never be a net life gain from percentage Absorb. Thus it performs a similar function to resistance, so when current life <= maximum life - total damage absorbed, effective percentage damage reduction as a result of resistance and percentage Absorb is as follows:
 
  
  
{{Number table}}
+
The net result depends on current [[life]] at time of healing: actual healing = min(maximum life - current life , total damage absorbed), so maximum healing only occurs when current life ≤ maximum life - total damage absorbed.
 +
 
 +
 
 +
There is a ceiling of 40% Absorb, so there can never be a net life gain from % Absorb. Thus it performs a similar function to resistance, so when current life ≤ maximum life - total damage absorbed, effective percentage damage decrease as a result of resistance and percentage Absorb is as follows:
 +
 
 +
 
 +
Percentage damage decrease = Resist + (100-Resist * Absorb/50)
 +
 
 +
 
 +
{{Number table}} width=75%
 
|-valign=top align=center
 
|-valign=top align=center
!width=67 rowspan=2|Resist %
+
!width=11% rowspan=2|Resist
!colspan=8|Absorb %
+
!colspan=8|Absorb
 
|-align=center
 
|-align=center
!width=67|5
+
!width=11%|5%
!width=67|10
+
!width=11%|10%
!width=67|15
+
!width=11%|15%
!width=67|20
+
!width=12%|20%
!width=67|25
+
!width=11%|25%
!width=67|30
+
!width=11%|30%
!width=67|35
+
!width=11%|35%
!width=67|40
+
!width=11%|40%
 
|-
 
|-
!{{Warn|=-100}}
+
!{{Warn|=-100%}}
|{{Warn|=-80}}{{0|.0}}||{{Warn|=-60}}{{0|.0}}||{{Warn|=-40}}{{0|.0}}||{{Warn|=-20}}{{0|.0}}||0{{0|.0}}||20{{0|.0}}||40{{0|.0}}||60{{0|.0}}
+
|{{Warn|=-80.0%}}
 +
|{{Warn|=-60.0%}}
 +
|{{Warn|=-40.0%}}
 +
|{{Warn|=-20.0%}}
 +
|0.0%
 +
|20.0%
 +
|40.0%
 +
|60.0%
 
|-
 
|-
!{{Warn|=-75}}
+
!{{Warn|=-75%}}
|{{Warn|=-57.5}}||{{Warn|=-40}}{{0|.0}}||{{Warn|=-22.5}}||{{Warn|=-5}}{{0|.0}}||12.5||30{{0|.0}}||47.5||65{{0|.0}}
+
|{{Warn|=-57.5%}}
 +
|{{Warn|=-40.0%}}
 +
|{{Warn|=-22.5%}}
 +
|{{Warn|=-5.0%}}
 +
|12.5%
 +
|30.0%
 +
|47.5%
 +
|65.0%
 
|-
 
|-
!{{Warn|=-50}}
+
!{{Warn|=-50%}}
|{{Warn|=-35}}{{0|.0}}||{{Warn|=-20}}{{0|.0}}||{{Warn|=-5}}{{0|.0}}||10{{0|.0}}||25{{0|.0}}||40{{0|.0}}||55{{0|.0}}||70{{0|.0}}
+
|{{Warn|=-35.0%}}
 +
|{{Warn|=-20.0%}}
 +
|{{Warn|=-5.0%}}
 +
|10.0%
 +
|25.0%
 +
|40.0%
 +
|55.0%
 +
|70.0%
 
|-
 
|-
!{{Warn|=-25}}
+
!{{Warn|=-25%}}
|{{Warn|=-12.5}}||0{{0|.0}}||12.5||25{{0|.0}}||37.5||50{{0|.0}}||62.5||75{{0|.0}}
+
|{{Warn|=-12.5%}}
 +
|0.0%
 +
|12.5%
 +
|25.0%
 +
|37.5%
 +
|50.0%
 +
|62.5%
 +
|75.0%
 
|-
 
|-
!0
+
!0%
|10{{0|.0}}||20{{0|.0}}||30{{0|.0}}||40{{0|.0}}||50{{0|.0}}||60{{0|.0}}||70{{0|.0}}||80{{0|.0}}
+
|10.0%
 +
|20.0%
 +
|30.0%
 +
|40.0%
 +
|50.0%
 +
|60.0%
 +
|70.0%
 +
|80.0%
 
|-
 
|-
!25
+
!25%
|32.5||40{{0|.0}}||47.5||55{{0|.0}}||62.5||70{{0|.0}}||77.5||85{{0|.0}}
+
|32.5%
 +
|40.0%
 +
|47.5%
 +
|55.0%
 +
|62.5%
 +
|70.0%
 +
|77.5%
 +
|85.0%
 
|-
 
|-
!50
+
!50%
|55{{0|.0}}||60{{0|.0}}||65{{0|.0}}||70{{0|.0}}||75{{0|.0}}||80{{0|.0}}||85{{0|.0}}||90{{0|.0}}
+
|55.0%
 +
|60.0%
 +
|65.0%
 +
|70.0%
 +
|75.0%
 +
|80.0%
 +
|85.0%
 +
|90.0%
 
|-
 
|-
!75
+
!{{U|=75%}}
|77.5||80{{0|.0}}||82.5||85{{0|.0}}||87.5||90{{0|.0}}||92.5||95{{0|.0}}
+
|77.5%
 +
|80.0%
 +
|82.5%
 +
|85.0%
 +
|87.5%
 +
|90.0%
 +
|92.5%
 +
|95.0%
 
|-
 
|-
!80
+
!{{U|=80%}}
|82{{0|.0}}||84{{0|.0}}||86{{0|.0}}||88{{0|.0}}||90{{0|.0}}||92{{0|.0}}||94{{0|.0}}||96{{0|.0}}
+
|82.0%
 +
|84.0%
 +
|86.0%
 +
|88.0%
 +
|90.0%
 +
|92.0%
 +
|94.0%
 +
|96.0%
 
|-
 
|-
!85
+
!{{U|=85%}}
|86.5||88{{0|.0}}||89.5||91{{0|.0}}||92.5||94{{0|.0}}||95.5||97{{0|.0}}
+
|86.5%
 +
|88.0%
 +
|89.5%
 +
|91.0%
 +
|92.5%
 +
|94.0%
 +
|95.5%
 +
|97.0%
 
|-
 
|-
!90
+
!{{U|=90%}}
|91{{0|.0}}||92{{0|.0}}||93{{0|.0}}||94{{0|.0}}||95{{0|.0}}||96{{0|.0}}||97{{0|.0}}||98{{0|.0}}
+
|91.0%
 +
|92.0%
 +
|93.0%
 +
|94.0%
 +
|95.0%
 +
|96.0%
 +
|97.0%
 +
|98.0%
 
|-
 
|-
!95
+
!{{U|=95%}}
|95.5||96{{0|.0}}||96.5||97{{0|.0}}||97.5||98{{0|.0}}||98.5||99{{0|.0}}
+
|95.5%
 +
|96.0%
 +
|96.5%
 +
|97.0%
 +
|97.5%
 +
|98.0%
 +
|98.5%
 +
|99.0%
 
|}
 
|}
  
  
 +
So for example, Resist 75% and 20% Absorb can reduce damage by 85%, equivalent to Resist 85% (so 20% Absorb is equivalent to +10% Maximum Resist with Resist +10%).
 +
 +
 +
However, when Resist -125% is applied, Resist 85% is decreased to {{Warn|=-40%}}: when applied to Resist 75% and 20% Absorb, it is decreased to -50%, increasing damage from 15% to 150%; 150% damage can be decreased by 20% Absorb (30% damage) then equivalent healing (30% damage) is applied, decreasing 150% damage to 90%; 90% damage is equivalent to Resist 10% (or (75-125) + (100-(75-125) * 20/50) ).
 +
 +
 +
Some more examples:
 
*[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows:
 
*[[Lightning Resist]] 75%, 20% Lightning Absorb and Lightning Absorb +20 would apply to 60 lightning damage as follows:
#LR 75% reduces 60 to 15
+
#LR 75% decreases 60 to 15
#20% LA reduces 15 to 12 (-3)
+
#20% LA decreases 15 to 12 (-3)
#LA +20 reduces 12 to 0 (-12)
+
#LA +20 decreases 12 to 0 (-12)
 
#15 (3+12) healing applied
 
#15 (3+12) healing applied
 
#0 damage applied
 
#0 damage applied
*Player with 45/100 life would be healed for 15 ( min ( 100-45 , 15 ) ) life, resulting in 60 (45 + 15 - 0) life after damage applied (+15 life).
+
*Player with 45/100 life would be healed for 15 ( min(100-45 , 15) ) life, resulting in 60 (45+15-0) life after damage applied (+15 life).
*Player with 90/100 life would be healed for 10 ( min ( 100-90 , 15 ) ) life, resulting in 100 (90 + 10 - 0) life after damage applied (+10 life).
+
*Player with 90/100 life would be healed for 10 ( min(100-90 , 15) ) life, resulting in 100 (90+10-0) life after damage applied (+10 life).
  
  
 
*LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows:
 
*LR 75%, 20% LA and LA +20 would apply to 180 lightning damage as follows:
#LR 75% reduces 180 to 45
+
#LR 75% decreases 180 to 45
#20% LA reduces 45 to 36 (-9)
+
#20% LA decreases 45 to 36 (-9)
#LA +20 reduces 36 to 16 (-20)
+
#LA +20 decreases 36 to 16 (-20)
 
#29 (9+20) healing applied
 
#29 (9+20) healing applied
 
#16 damage applied
 
#16 damage applied
*Player with 45/100 life would be healed for 29 ( min ( 100-45 , 29 ) ) life, resulting in 58 (45 + 29 - 16) life after damage applied (+13 life).
+
*Player with 45/100 life would be healed for 29 ( min (100-45 , 29) ) life, resulting in 58 (45+29-16) life after damage applied (+13 life).
*Player with 90/100 life would be healed for 10 ( min ( 100-90 , 29 ) ) life, resulting in 84 (90 + 10 - 16) life after damage applied (-6 life).
+
*Player with 90/100 life would be healed for 10 ( min (100-90 , 29) ) life, resulting in 84 (90+10-16) life after damage applied (-6 life).
  
  

Latest revision as of 06:26, 11 August 2013