Difference between revisions of "Act 4"

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{{Quest nav}}
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{{Act 4 nav}}
==The Fallen Angel==
 
:<b>Objective</b>
 
::Kill Izual, found in the Plains of Despair
 
  
:<b>General Notes</b>
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{{Number table}}
::There is a chance that the Plains of Despair will contain Burning Souls, a variant of Gloams.  On normal difficulty these are not a problem, but in Nightmare and Hell difficulties Burning Souls can be ''very'' dangerous for characters with low lightning resistance.
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|-valign=top align=center
 
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!width=150 rowspan=3 align=left|Name
:<b>Quest Reward</b>
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!colspan=6|Monster Level
::Talk to Tyrael for reward of 2 skill points.
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!colspan=6|[[Champion]] and [[Unique (monster)|Unique]]
 
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!rowspan=2 colspan=3|Rooms
:<b>Multiplayer Notes</b>
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!rowspan=2 colspan=2|LvlMaze<br>Size
::If a partied player killing Izual has previously completed the quest, at least one questing character must be within roughly 1-screen distance from Izual to receive credit for the quest.  Other questing characters can remain in town and will still recieve credit for the quest.
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!colspan=6|Maximum Size
 
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!rowspan=2 colspan=3| MonDen
==The Hellforge==
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|-align=center
:<b>Objective</b>
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!colspan=3|Classic
::Smash Mephisto's Soulstone with the Hellforge Hammer, which is dropped by Hephasto the Armorer. Hephasto is not to be looked down upon, as he spawns with a aura and are surrounded by demons. He has a high level and is extremely dangerous in hell. He is also one of the few monsters that can also drop any rune in the game.
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!colspan=3|Expansion
 
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!width=18 colspan=2|N
:<b>Quest Reward</b>
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!width=18 colspan=2|Nm
::Smashing the Soulstone produces one perfect, two flawless, and one normal-quality gems, in addition to one rune.  The rune that drops has an equal chance of being one of eleven different runes, depending on the difficulty level of the game.  The runes that can drop from the Hellforge in each difficulty level are:
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!width=18 colspan=2|H
:::Normal: El-Amn
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!width=18 colspan=2|N
:::Nightmare: Sol-Um
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!width=18 colspan=2|Nm
:::Hell: Hel-Gul
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!width=18 colspan=2|H
 
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|-align=center
:<b>Multiplayer Notes</b>
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!width=18|N
::This quest will be completed for all partied players in Act IV when the Soulstone is smashed.  For each additional party member, the Hellforge quest will drop one additional perfect gem.
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!width=18|Nm
 
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!width=18|H
::Because the marginal reward for each additional party member is so low compared to completing the quest alone, the Hellforge quest is typically completed outside of a party.  It is considered good etiquette to leave the party before completing this quest.
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!width=18|N
 
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!width=18|Nm
:<b>Classic Notes</b>
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!width=18|H
::In Classic Diablo II, runes cannot be dropped.  The quest reward for the Hellforge quest is only the gems.
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!width=18|Min
 
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!width=18|Max
==Terror's End==
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!width=18|Min
'''Objective'''
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!width=18|Max
 
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!width=18|Min
Kill Diablo in his Chaos Sanctuary.
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!width=18|Max
 
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!width=18|N
 
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!width=18|Nm
'''General Notes'''
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!width=18|H
 
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!width=18|X
The Chaos Sanctuary will always contain Oblivion Knights.  These monsters are feared by melee characters for their ability to use the Iron Maiden curse (among other nasty curses). If characters choose to use melee attacks within the Chaos Sanctuary, they should do so with '''extreme''' caution.
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!width=18|Y
 
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!width=18|X
 
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!width=18|Y
Venom Lords are another dangerous monster found here.  They have a powerful Inferno attack that can cause a lot of damage to characters with low fire resistance.
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!width=18|X
 
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!width=18|Y
 
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!width=18|X
'''Seals'''
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!width=18|Y
 
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!width=40|Norm
Diablo is contained by five seals. Three of these seals spawn a superunique boss and a monster pack nearby when activated. These monster seals do not count as having been activated until their respective boss has been killed. The remaining two non-monster seals do not spawn any monsters. Once all five seals have been activated, Diablo will spawn above the pentagram in the center of the Chaos Sancuary.
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!width=40|Night
 
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!width=40|Hell
 
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|-
''Left Monster Seal''
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!align=left|[[Pandemonium Fortress]]
 
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| 0 || 25 || 50 ||  || ||  ||  ||  ||  ||  ||  ||  ||  ||  || || || || 32 || 24 || 32 || 24 || 32 || 24 || 0 || 0 || 0
Superunique Storm Caster Boss: Grand Vizier of Chaos
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|-
 
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!align=left|[[Outer Steppes]]
 
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| 26 || 51 || 76 || 26 || 56 || 82 || 0 || 1 || 5 || 6 || 8 || 10 ||  ||  ||  ||  ||  || 80 || 64 || 80 || 64 || 80 || 64 || 800 || 800 || 800
''Top Monster Seal''
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|-
 
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!align=left|[[Plains of Despair]]
Superunique Oblivion Knight Boss: Lord deSeis
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| 26 || 51 || 76 || 26 || 56 || 83 || 0 || 1 || 5 || 6 || 8 || 10 ||  ||  ||  ||  ||  || 64 || 80 || 64 || 80 || 64 || 80 || 800 || 800 || 800
 
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|-
 
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!align=left|[[City of the Damned]]
''Right Monster Seal''
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| 27 || 52 || 77 || 27 || 57 || 84 || 0 || 1 || 5 || 6 || 8 || 10 ||  ||  ||  ||  ||  || 80 || 64 || 80 || 64 || 80 || 64 || 800 || 800 || 800
 
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|-
Superunique Venom Lord Boss: Infector of Souls
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!align=left|[[River of Flame]]
 
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| 27 || 52 || 77 || 27 || 57 || 85 || 0 || 1 || 4 || 5 || 6 || 7 ||  ||  ||  || || || 200 || 200 || 200 || 200 || 200 || 200 || 800 || 800 || 800
 
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|-
'''Quest Reward'''
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!align=left|[[Chaos Sanctuary]]
 
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| 28 || 53 || 78 || 28 || 58 || 85 || 0 || 1 || 4 || 5 || 6 || 7 ||  ||  ||  ||  || || 120 || 120 || 120 || 120 || 120 || 120 || 800 || 800 || 800
Quest drop if killed by questing character.
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|}
 
 
 
 
'''Multiplayer Notes'''
 
 
 
It is considered good etiquette to warn other nearby players before activating a monster seal. Activating seals without warning, specifically the right monster seal, can lead to unintended deaths. It is also good etiquette to refrain from activating non-monster seals until all monster seals have been activated and cleared.
 
 
 
If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest.
 
 
 
When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns. If Diablo remains where he spawned, the low-level characters will be shielded from Diablo's attacks, while still being close enough to receive quest credit.
 
 
 
 
 
'''Classic Notes'''
 
 
 
In Classic Diablo II, killing Diablo will cause the game to end in 90 seconds.
 

Latest revision as of 19:51, 17 July 2011