Difference between revisions of "Amanita"

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The Assassin is, in my opinion, the most challenging character in Diablo II.  Barbarians and Druids (shapechangers, at least) are extraordinarily straightforward; I'd recommend them to anyone just starting the game for their simplicity and brute power.  Sorceresses, I find, live and die by their skill placement and are usually better off specializing in only a few options.  Paladins and Amazons have a variety of utility skills which are of use in limited situations, and reward the experienced player who knows when to change tactics, but I can usually muddle through with a less-than-optimal strategy.  None require as much attention as the Assassin.  The martial arts system is complex and time-consuming, requiring her to hit more than once to unleash the most powerful effects.  Spending so much time in the thick of combat with a character as frail as Assassins tend to be makes me nervous, and pulling off the maneuvers correctly demands close timing and lots of concentration.  Trap Assassins are simpler, and work at range, which may be why I don't enjoy them as much as martial artists -- the sense of risk isn't nearly as strong.
 
The Assassin is, in my opinion, the most challenging character in Diablo II.  Barbarians and Druids (shapechangers, at least) are extraordinarily straightforward; I'd recommend them to anyone just starting the game for their simplicity and brute power.  Sorceresses, I find, live and die by their skill placement and are usually better off specializing in only a few options.  Paladins and Amazons have a variety of utility skills which are of use in limited situations, and reward the experienced player who knows when to change tactics, but I can usually muddle through with a less-than-optimal strategy.  None require as much attention as the Assassin.  The martial arts system is complex and time-consuming, requiring her to hit more than once to unleash the most powerful effects.  Spending so much time in the thick of combat with a character as frail as Assassins tend to be makes me nervous, and pulling off the maneuvers correctly demands close timing and lots of concentration.  Trap Assassins are simpler, and work at range, which may be why I don't enjoy them as much as martial artists -- the sense of risk isn't nearly as strong.
  
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!width=67|Act 1
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!width=67|Act 3
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!width=67|Act 4
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==Epilogue==
 
==Epilogue==
*Stony, [http://diablo.incgamers.com/forums/showthread.php?759614-Matriarch-Amanita Matriarch Amanita] (Diablo: IncGamers)
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*Stony, [https://www.diabloii.net/forums/threads/matriarch-amanita.759614/ Matriarch Amanita] (Diabloii.net)
 
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==Source==
 
==Source==
This is the sixth part of Stony's Grand Tour, written between 11 July 2003 and 12 January 2004, and originally posted in Diablo: IncGamers (formerly Diabloii.net) [http://diablo.incgamers.com/forums/forumdisplay.php?3-Single-Player-Forum Single Player Forum]. While almost all original posts are long gone, Vesper, one of our Community Members, contacted him and was given the original documents, and permission to reproduce them at the Amazon Basin.
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This is the sixth part of Stony's Grand Tour, written between 11 July 2003 and 12 January 2004, and originally posted in the Diabloii.net [https://www.diabloii.net/forums/forums/single-player-forum.3/ Single Player Forum]. While almost all original posts are long gone, Vesper, one of our Community Members, contacted him and was given the original documents, and permission to reproduce them at the Amazon Basin.

Revision as of 17:05, 13 February 2017