Amazon attack speed

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The attack speed displayed by the game doesn't really give enough information about the actual speed at which attacks are occurring. The game actually specifies speed as the number of frames of animation it takes to complete the attack. The game runs at 25 frames per second (at least the logic does), therefore, as an example, a 10 frame attack would translate to 2.5 attacks per second.

Because of this discreet nature of speed, there isn't a one to one correspondence between the increased attack speed (IAS) percentage and the effective speed increase. The tables below, often referred to as breakpoints, show at what percentage of IAS gives a change in attack speed.

Bow Normal Attack Breakpoints

This section lists the breakpoints for a normal attack using a bow. These tables hold for all attacks other the strafe (elemental, magic, guided, multi, etc).

Hunter's, Composite, Razor, Double, Blade, Great, Matriarchal (-10 WSM)

  • 0% IAS, 12 frames
  • 8% IAS, 11 frames
  • 22% IAS, 10 frames
  • 42% IAS, 9 frames
  • 75% IAS, 8 frames
  • 142% IAS, 7 frames

Long, Short Battle, Stag, Short War, Cedar, Short Siege, Ashwood, Rune, Ward, Diamond, Shadow (0 WSM)

  • 0% IAS, 13 frames
  • 9% IAS, 12 frames
  • 20% IAS, 11 frames
  • 37% IAS, 10 frames
  • 63% IAS, 9 frames
  • 105% IAS, 8 frames
  • 200% IAS, 7 frames

Short, Edge, Spider (5 WSM)

  • 0% IAS 14 frames
  • 6% IAS 13 frames
  • 15% IAS 12 frames
  • 27% IAS 11 frames
  • 46% IAS 10 frames
  • 75% IAS 9 frames
  • 125% IAS 8 frames
  • 240% IAS 7 frames

Long Battle, Long War, Reflex, Large Siege, Gothic, Ceremonial, Hydra, Crusader, Grand Matron (10 WSM)

  • 0% IAS, 15 frames
  • 4% IAS, 14 frames
  • 11% IAS, 13 frames
  • 22% IAS, 12 frames
  • 35% IAS, 11 frames
  • 56% IAS, 10 frames
  • 89% IAS, 9 frames
  • 147% IAS, 8 frames
  • 292% IAS, 7 frames

Bow Strafe Breakpoints

This section lists the breakpoints for a strafe attack using a bow.

The first number is the number of frames needed to shoot the first arrow plus the number of frames needed to finish up the strafe animation. Because of how the animation process works, this is not the same as the number of frames needed to do a normal attack.

The second number means the number of frames needed to shoot every arrow that comes after the first arrow.

Hunter's, Composite, Razor, Double, Blade, Great, Matriarchal (-10 WSM)

  • 0% IAS 13/3
  • 2% IAS 12/3
  • 13% IAS 11/3
  • 15% IAS 10/3
  • 37% IAS 9/3
  • 60% IAS 9/2
  • 80% IAS 8/2

Long, Short Battle, Stag, Short War, Cedar, Short Siege, Ashwood, Rune, Ward, Diamond, Shadow (0 WSM)

  • 0% IAS 13/3
  • 13% IAS 12/3
  • 26% IAS 11/3
  • 29% IAS 10/3
  • 56% IAS 9/3
  • 86% IAS 9/2
  • 113% IAS 8/2

Short, Edge, Spider (5 WSM)

  • 0% IAS 14/4
  • 6% IAS 13/3
  • 19% IAS 12/3
  • 34% IAS 11/3
  • 37% IAS 10/3
  • 68% IAS 9/3
  • 102% IAS 9/2
  • 133% IAS 8/2

Long Battle, Long War, Reflex, Large Siege, Gothic, Ceremonial, Hydra, Crusader, Grand Matron (10 WSM)

  • 0% IAS 15/4
  • 3% IAS 14/4
  • 11% IAS 13/3
  • 26% IAS 12/3
  • 42% IAS 11/3
  • 46% IAS 10/3
  • 80% IAS 9/3
  • 120% IAS 9/2
  • 157% IAS 8/2

Crossbow Normal Attack Breakpoints

TBD

Crossbow Strafe Breakpoints

Test

Links

TBD

Credits

  • This information was originally published on the forums by brianc84.