Amazon attack speed

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The attack speed displayed by the game doesn't really give enough information about the actual speed at which attacks are occurring. The game actually specifies speed as the number of frames of animation it takes to complete the attack. The game runs at 25 frames per second (at least the logic does), therefore, as an example, a 10 frame attack would translate to 2.5 attacks per second.

Because of this discreet nature of speed, there isn't a one to one correspondence between the increased attack speed (IAS) percentage and the effective speed increase. The tables below, often referred to as breakpoints, show at what percentage of IAS gives a change in attack speed.

Bow Normal Attack Breakpoints

This section lists the breakpoints for a normal attack using a bow. These tables hold for all attacks other the strafe (elemental, magic, guided, multi, etc).

Hunter's, Composite, Razor, Double, Blade, Great, Matriarchal (-10 WSM)

  • 0% IAS, 12 frames
  • 8% IAS, 11 frames
  • 22% IAS, 10 frames
  • 42% IAS, 9 frames
  • 75% IAS, 8 frames
  • 142% IAS, 7 frames

Long, Short Battle, Stag, Short War, Cedar, Short Siege, Ashwood, Rune, Ward, Diamond, Shadow (0 WSM)

  • 0% IAS, 13 frames
  • 9% IAS, 12 frames
  • 20% IAS, 11 frames
  • 37% IAS, 10 frames
  • 63% IAS, 9 frames
  • 105% IAS, 8 frames
  • 200% IAS, 7 frames

Short, Edge, Spider (5 WSM)

  • 0% IAS 14 frames
  • 6% IAS 13 frames
  • 15% IAS 12 frames
  • 27% IAS 11 frames
  • 46% IAS 10 frames
  • 75% IAS 9 frames
  • 125% IAS 8 frames
  • 240% IAS 7 frames

Long Battle, Long War, Reflex, Large Siege, Gothic, Ceremonial, Hydra, Crusader, Grand Matron (10 WSM)

  • 0% IAS, 15 frames
  • 4% IAS, 14 frames
  • 11% IAS, 13 frames
  • 22% IAS, 12 frames
  • 35% IAS, 11 frames
  • 56% IAS, 10 frames
  • 89% IAS, 9 frames
  • 147% IAS, 8 frames
  • 292% IAS, 7 frames

Bow Strafe Breakpoints

This section lists the breakpoints for a strafe attack using a bow.

The first number is the number of frames needed to shoot the first arrow plus the number of frames needed to finish up the strafe animation. Because of how the animation process works, this is not the same as the number of frames needed to do a normal attack.

The second number means the number of frames needed to shoot every arrow that comes after the first arrow.

Hunter's, Composite, Razor, Double, Blade, Great, Matriarchal (-10 WSM)

  • 0% IAS 13/3
  • 2% IAS 12/3
  • 13% IAS 11/3
  • 15% IAS 10/3
  • 37% IAS 9/3
  • 60% IAS 9/2
  • 80% IAS 8/2

Long, Short Battle, Stag, Short War, Cedar, Short Siege, Ashwood, Rune, Ward, Diamond, Shadow (0 WSM)

  • 0% IAS 13/3
  • 13% IAS 12/3
  • 26% IAS 11/3
  • 29% IAS 10/3
  • 56% IAS 9/3
  • 86% IAS 9/2
  • 113% IAS 8/2

Short, Edge, Spider (5 WSM)

  • 0% IAS 14/4
  • 6% IAS 13/3
  • 19% IAS 12/3
  • 34% IAS 11/3
  • 37% IAS 10/3
  • 68% IAS 9/3
  • 102% IAS 9/2
  • 133% IAS 8/2

Long Battle, Long War, Reflex, Large Siege, Gothic, Ceremonial, Hydra, Crusader, Grand Matron (10 WSM)

  • 0% IAS 15/4
  • 3% IAS 14/4
  • 11% IAS 13/3
  • 26% IAS 12/3
  • 42% IAS 11/3
  • 46% IAS 10/3
  • 80% IAS 9/3
  • 120% IAS 9/2
  • 157% IAS 8/2

Crossbow Normal Attack Breakpoints

Chu-Ko-Nu, Demon Crossbow (-60 WSM)

0% IAS 12 frames 8% IAS 11 frames

Repeating Crossbow (-40 WSM)

0% IAS 14 frames 4% IAS 13 frames 16% IAS 12 frames 35% IAS 11 frames

Light Crossbow, Arbalest, Pellet Bow (-10 WSM)

0% IAS 18 frames 3% IAS 17 frames 9% IAS 16 frames 18% IAS 15 frames 30% IAS 14 frames 46% IAS 13 frames 70% IAS 12 frames 109% IAS 11 frames

Crossbow, Seige Crossbow, Gorgon Crossbow (0 WSM)

0% IAS 19 frames 7% IAS 18 frames 14% IAS 17 frames 22% IAS 16 frames 32% IAS 15 frames 48% IAS 14 frames 68% IAS 13 frames 99% IAS 12 frames 152% IAS 11 frames

Heavy Crossbow, Ballista, Colossus Crossbow (10 WSM)

0% IAS 22 frames 2% IAS 21 frames 6% IAS 20 frames 11% IAS 19 frames 19% IAS 18 frames 27% IAS 17 frames 37% IAS 16 frames 50% IAS 15 frames 70% IAS 14 frames 95% IAS 13 frames 138% IAS 12 frames 215% IAS 11 frames

Crossbow Strafe Breakpoints

Chu-Ko-Nu, Demon Crossbow (-60 WSM)

  • 0% IAS 12/3.5
  • 2% IAS 11.5/3.5
  • 8% IAS 11/3

Repeating Crossbow (-40 WSM)

  • 0% IAS 14/4
  • 4% IAS 14/4b
  • 7% IAS (14/13)/4
  • 11% IAS 12/3.5
  • 26% IAS 11.5/3.5
  • 35% IAS 11/3

Light Crossbow, Arbalest, Pellet Bow (-10 WSM)

  • 0% IAS 18/5
  • 3% IAS 18/5b
  • 4% IAS 17/5
  • 6% IAS 16/5
  • 13% IAS 16/4.5
  • 16% IAS 15.5/4.5
  • 18% IAS 15/4
  • 23% IAS 15/4b
  • 30% IAS 14/4
  • 46% IAS 14/4b
  • 52% IAS (14/13)/4
  • 60% IAS 12/3.5
  • 89% IAS 11.5/3.5
  • 109% IAS 11/3

Crossbow, Seige Crossbow, Gorgon Crossbow (0 WSM)

  • 0% IAS 19/5
  • 9% IAS 18/5
  • 14% IAS 18/5b
  • 15% IAS 17/5
  • 18% IAS 16/5
  • 26% IAS 16/4.5
  • 30% IAS 15.5/4.5
  • 32% IAS 15/4
  • 39% IAS 15/4b
  • 48% IAS 14/4
  • 68% IAS 14/4b
  • 75% IAS (14/13)/4
  • 86% IAS 12/3.5
  • 125% IAS 11.5/3.5
  • 152% IAS 11/3

Heavy Crossbow, Ballista, Colossus Crossbow (10 WSM)

  • 0% IAS 22/6
  • 2% IAS 21/6
  • 6% IAS 20/6
  • 11% IAS 19/5
  • 22% IAS 18/5
  • 27% IAS 18/5b
  • 29% IAS 17/5
  • 32% IAS 16/5
  • 42% IAS 16/4.5
  • 48% IAS 15.5/4.5
  • 50% IAS 15/4
  • 58% IAS 15/4b
  • 70% IAS 14/4
  • 95% IAS 14/4b
  • 105% IAS (14/13)/4
  • 120% IAS 12/3.5
  • 174% IAS 11.5/3.5
  • 215% IAS 11/3


Some notes on the notation :

The second number means the same thing as before: the number of frames needed to shoot every arrow that comes after the first arrow.

The first number means something slightly different now. It is actually the number of frames needed to shoot the first arrow + the number of frames needed to finish up the strafe animation. Because of how the animation process works, this is not the same as the number of frames needed to do a normal attack.

Links

TBD

Credits

  • This information was originally published on the forums by brianc84.