Amazon attack speed

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Revision as of 16:36, 24 October 2009 by Onderduiker (talk | contribs) (Reformatted WSM tables, added Action Frame column to Normal Attack tables)
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The attack speed displayed by the game doesn't really give enough information about the actual speed at which attacks are occurring. The game actually specifies speed as the number of frames of animation it takes to complete the attack. The game runs at 25 frames per second (at least the logic does), therefore, as an example, a 10 frame attack would translate to 2.5 attacks per second.

Because of this discreet nature of speed, there isn't a one to one correspondence between the increased attack speed (IAS) percentage and the effective speed increase. The tables below, often referred to as breakpoints, show at what percentage of IAS gives a change in attack speed.


WSM

Weapon Speed Modifiers for all bows and crossbows are listed below.

Bow

WSM Normal Exceptional Elite
10
  • Long Battle Bow
  • Long War Bow
  • Reflex Bow
  • Large Siege Bow
  • Gothic Bow
  • Ceremonial Bow
  • Crusader Bow
  • Hydra Bow
  • Grand Matron Bow
5
  • Short Bow
  • Edge Bow
  • Spider Bow
0
  • Long Bow
  • Short Battle Bow
  • Short War Bow
  • Stag Bow
  • Cedar Bow
  • Short Siege Bow
  • Rune Bow
  • Ashwood Bow
  • Shadow Bow
  • Diamond Bow
  • Ward Bow
-10
  • Hunter's Bow
  • Composite Bow
  • Razor Bow
  • Double Bow
  • Blade Bow
  • Great Bow
  • Matriarchal Bow


Crossbow

WSM Normal Exceptional Elite
10
  • Heavy Crossbow
  • Ballista
  • Colossus Crossbow
0
  • Crossbow
  • Siege Crossbow
  • Gorgon Crossbow
-10
  • Light Crossbow
  • Arbalest
  • Pellet Bow
-40
  • Repeating Crossbow
-60
  • Cho-Ko-Nu
  • Demon Crossbow


Normal Attack

  • These break-points also apply to all Bow and Crossbow Skills except Strafe.
  • When Immolation Arrow is fired continuously, the interval between arrows is its delay (25 frames) plus Action Frame.
  • Action Frame break-points were found experimentally. [1]


Bow

Frames Template:EIAS IAS
Total Action 10 5 0 -10
15 7 Template:EIAS
14 Template:EIAS 5
13 6 Template:EIAS 11 6
12 Template:EIAS 22 15 9
11 Template:EIAS 35 27 20 8
5 Template:EIAS 42 34 26 13
10 Template:EIAS 56 46 37 22
9 Template:EIAS 89 75 63 42
4 Template:EIAS 120 102 86 60
8 Template:EIAS 147 125 105 75
7 Template:EIAS 292 240 200 142


Crossbow

Frames Template:EIAS IAS
Total Action 10 0 -10 -40 -60
22 11 Template:EIAS
10 Template:EIAS 2
21 Template:EIAS 3
20 Template:EIAS 7
19 9 Template:EIAS 11
18 Template:EIAS 19 7
17 Template:EIAS 27 14 3
8 Template:EIAS 29 15 4
16 Template:EIAS 37 22 9
15 Template:EIAS 50 32 18
7 Template:EIAS 58 39 23
14 Template:EIAS 70 48 30
13 Template:EIAS 95 68 46 4
6 Template:EIAS 120 86 60 11
12 Template:EIAS 138 99 70 16
11 Template:EIAS 215 152 109 35 8


Strafe

This section lists the breakpoints for a strafe attack using a bow.


The first number is the number of frames needed to shoot the first arrow plus the number of frames needed to finish up the strafe animation. Because of how the animation process works, this is not the same as the number of frames needed to do a normal attack.


The second number means the number of frames needed to shoot every arrow that comes after the first arrow.

Bow

-10 WSM

  • 0% IAS 13/3
  • 2% IAS 12/3
  • 13% IAS 11/3
  • 15% IAS 10/3
  • 37% IAS 9/3
  • 60% IAS 9/2
  • 80% IAS 8/2


0 WSM

  • 0% IAS 13/3
  • 13% IAS 12/3
  • 26% IAS 11/3
  • 29% IAS 10/3
  • 56% IAS 9/3
  • 86% IAS 9/2
  • 113% IAS 8/2


5 WSM

  • 0% IAS 14/4
  • 6% IAS 13/3
  • 19% IAS 12/3
  • 34% IAS 11/3
  • 37% IAS 10/3
  • 68% IAS 9/3
  • 102% IAS 9/2
  • 133% IAS 8/2


10 WSM

  • 0% IAS 15/4
  • 3% IAS 14/4
  • 11% IAS 13/3
  • 26% IAS 12/3
  • 42% IAS 11/3
  • 46% IAS 10/3
  • 80% IAS 9/3
  • 120% IAS 9/2
  • 157% IAS 8/2


Crossbow

-60 WSM

  • 0% IAS 12/3.5
  • 2% IAS 11.5/3.5
  • 8% IAS 11/3


-40 WSM

  • 0% IAS 14/4
  • 4% IAS 14/4b
  • 7% IAS (14/13)/4
  • 11% IAS 12/3.5
  • 26% IAS 11.5/3.5
  • 35% IAS 11/3


-10 WSM

  • 0% IAS 18/5
  • 3% IAS 18/5b
  • 4% IAS 17/5
  • 6% IAS 16/5
  • 13% IAS 16/4.5
  • 16% IAS 15.5/4.5
  • 18% IAS 15/4
  • 23% IAS 15/4b
  • 30% IAS 14/4
  • 46% IAS 14/4b
  • 52% IAS (14/13)/4
  • 60% IAS 12/3.5
  • 89% IAS 11.5/3.5
  • 109% IAS 11/3


0 WSM

  • 0% IAS 19/5
  • 9% IAS 18/5
  • 14% IAS 18/5b
  • 15% IAS 17/5
  • 18% IAS 16/5
  • 26% IAS 16/4.5
  • 30% IAS 15.5/4.5
  • 32% IAS 15/4
  • 39% IAS 15/4b
  • 48% IAS 14/4
  • 68% IAS 14/4b
  • 75% IAS (14/13)/4
  • 86% IAS 12/3.5
  • 125% IAS 11.5/3.5
  • 152% IAS 11/3


10 WSM

  • 0% IAS 22/6
  • 2% IAS 21/6
  • 6% IAS 20/6
  • 11% IAS 19/5
  • 22% IAS 18/5
  • 27% IAS 18/5b
  • 29% IAS 17/5
  • 32% IAS 16/5
  • 42% IAS 16/4.5
  • 48% IAS 15.5/4.5
  • 50% IAS 15/4
  • 58% IAS 15/4b
  • 70% IAS 14/4
  • 95% IAS 14/4b
  • 105% IAS (14/13)/4
  • 120% IAS 12/3.5
  • 174% IAS 11.5/3.5
  • 215% IAS 11/3


The second number means the same thing as before: the number of frames needed to shoot every arrow that comes after the first arrow.


The first number means something slightly different now. It is actually the number of frames needed to shoot the first arrow + the number of frames needed to finish up the strafe animation. Because of how the animation process works, this is not the same as the number of frames needed to do a normal attack.


Some specific notes on some crossbow strafe speed grades:


  • XX/4.5 Strafe and xx/3.5 Strafe speeds: The 2nd, 4th, 6th, 8th and 10th arrows take 1 frames longer to shoot. For example, in a 16/4.5 Strafe, the second strafe arrow takes 5 frames and the third arrow takes 4 frames.
  • 18/5b Strafe, 14/4b Strafe: The second arrow fired in the volley takes one less frame to shoot, but the finishing animation is 1 frame longer.
  • 15/4b Strafe: The first arrow takes one less frame to shoot, but the finishing animation takes 1 frame longer.
  • (14/13)/4 Strafe: The second arrow in the volley takes one frame less to shoot. The finishing animation is 14 frames long when shooting two strafe arrows.
  • 15.5/4.5 Strafe: The finishing animation takes 1 frame longer when shooting a total of 1, 3, 5, 7, or 9 Strafe arrows.
  • 11.5/3.5 Strafe: The finishing animation takes 1 frame longer when shooting a total of 1, 3, 5, 7, or 9 Strafe arrows.


References